Losing solitude and leyline binding are rough for bean count, is the thought that bean is still just a really good card even if you don't lean as hard into it?
I know Troll is a way better clock and swamp cycle is awesome... But thoughts on having Eagle's here? Getting to plainscycle for a basic for Leyline Binding and Prismatic Ending really helps you out of the blood moons Also pitches to solitude of course
I just realized with glarb out, fetching a mystic sanctuary lets you put force of will on top and glarbcast it! The one time glarb resolved in this league, it was impressive..I wonder if cutting white entirely would fix the mana problems? I'm not sure how to replace all the white removal, though, it's important for glarb/bean count.
At 1:04:20 you exile the emperor during the main phase. You can get the troll exiled if you do it at the start of combat with the exile trigger on the stack. Also FYI, if you make a token copy of a card it will copy the mana cost too unless it specifically says that it doesn't.
I’d like to see “this town ain’t big enough” in a deck like this. Like on turn 3 u could solitude, draw from beans, this town ain’t big enough his 2nd best guy and your solitude - draw from beans, replay solitude- draw from beans, ephemerate solitude
Every time I see Metamorphosis Fanatic, my mind is instantly drawn toward Worldly Tutor. Something about stacking it on top of your deck (Or stacking a creature with a Surveil land on the stack) seems like so much fun.
@@Betex9s I think the big problem with Library is that it is 2 mana and requires an entire turn cycle before it can even go off (Though it can be a source of advantage when you need it). Keep in mind, it draws cards (Meaning you wouldn't be able to use it on your first upkeep and trigger the miracle in that same turn). If anything, I think Mirri's Guile would be better suited if you wanted to go that route (As it effectively does the same thing, but is 1 mana less and wouldn't trigger Bowmasters).
@@sontaranmc2109 It’s almost exactly the card Reap and Sow, and that’s been around since Darksteel. I don’t think it’s had much relevance since it rotated out of Standard, but making it an Eldrazi creature seems to have put it over the top. I don’t know if I’d put it in the “most miserable” category personally, but when it’s good against you, it can be pretty obnoxious.
@@christopherlundgren1700 I think the body and the eldrazi synergies are really the exact problem. Firstly, it's not *really* 6 mana because you can fire it off faster much more consistently with Eldrazi Temple and Eye of Ugin. Secondly, it having a body means it's not just land destruction, it puts your opponent down a *ton* on tempo while you also just nuke their manabase to make it so they can't respond. And thirdly, since it's a cast trigger, it's also not counterable by any usual means. I think the most miserable part about it, though, is the fact that it eats basics. One of the core parts of Legacy is that there's a lot of nonbasic land hate, but there's not much that destroys *basics*, which is why those cards are allowed: you can play around them with a basic manabase. But Mycospawn just removes that counterplay and there's nothing you can do about it.
@@sontaranmc2109 All good points, for sure. Edit: Oh except for the part about Eye of Ugin which I recently realized only works for colorless Eldrazi spells.
I would consider a couple of the Duskmourn overlords, they can be impended and still trigger beans/work under glarb and the green one specifically has strong synergy with Leyline Binding and is mana fixing. They also have small upside with Yorion.
Man watching game 1 vs eldrazi was brutal. Do you think eldrazi require a hit and if so what should be hit, and if you hit eldrazi nadu/celphalid breakfast would also need a hit
Sowing Mycospawn is a very powerful and unfun card. Eldrazi is currently in check in terms of win percentage, but it is absolutely a fundamental force in the current metagame due to its raw power. I think we're at a "we need to keep an eye on Sowing Mycospawn because control decks are struggling so much" point. We get a couple more months of data before March rolls around. I expect Sowing Mycospawn will be in discussion at that point.
After watching legacy matches the last month, I can say sowing mycospawn is the one card that should not have been printed in the current format. Should have been banned with frog and bauble.
I think your opponent would side in Surgical Extraction in the last round because they saw the Metamorphosis Fanatic and might reasonably assume you have a more robust reanimation package than you actually do.
It might get brought up later in the vid, but I don't particularly like solitude in this list. There aren't a lot of white cards, and every single one is a removal spell already
Phil, I am not sure if you know this because it's rather new information from the latest tournaments, real tech if you will. But apparently, basic lands are really good and you should play them.
Informative league. Fwiw, I think people should not skip rounds 1-3 even on a time budget. Some good lessons there about Control and nonbasics in the current meta
I just discovered your channel. I gotta know what the red thing you play in is? Is it a robe? A blanket? A wizard's cloak? Is it the source of your power?
Game 1 illustrates the problem with fast colorless mana in any format really, if it's not used for combo it's used for things like this. Eldrazi are fine when they're isolated into big mana cloudpost/tron decks that effectively play a lands ramp game, they're slow and predictable allowing for quite a bit of counterplay with nonbasic land hate, being aggro, reanimating their fatty against them or punishing their cast triggers. But when you add ancient tomb, lotus petals, grim monoliths it's a bit overbearing because the deck transforms from big dumb "we cast ulamog" deck into a aggro ponza/prison deck that also can spike mana and combo kill you with fleshrakers and outvalue you with one rings, and the normal axis of land hate doesn't work because they can manarock their way out of it or just go under you by deploying a litany of cheap eldrazi that are hard to beat in combat. Really legacy needs an overhaul, the fast mana, the excessive cantrips, all the free spells that cheat resources have just led to a game state of who has the most nut draw, and that's not magic, that's just yugioh with less anime titties.
HI Phil, i really enjoy your videos. The only thing I have, since you are the only leagacy content i consume, when you have a new format, ie after bans, to show us what the meta decks are and play them. Even if it seems boring to you. That we i can much better understand the meta you are trying to break
NGL, watching you justify this abomination of a manabase and getting immediatly wastelanded into the shadow realm was hilarious. Sorry, Phil, sometimes the peanut gallery shows up to watch the whip crack.
Watching match 3 felt like when I’m tilted and keep making small “errors” that eventually all lead to my loss and not one egregious “error”. For example, you took a beanstalk off Ponder, then played an Uro, if you were gonna play Uro you could have guaranteed the land in the ponder pile, and if you played the beanstalk you could have dodged the removal spell and gotten better value on your counter, but instead you did two halves of two lines that ended up getting max punished. Even earlier in that match a tap land was played instead of brainstorm or swamp cycle and then op slammed blood moon ftw after us proactively countering a non blood moon knowing we lost to it, so if we were going to play proactive with counter then keep to that game plan and proactively keep plan to look for another counter if needed available. I say this not to say I think you played poorly, I genuinely see myself in those moments and have been trying to address that in my play personally so I want to put it into words for myself and anyone else this may help: it is ok to have a change of plan, but as a plan is created, it is important to know what that plan is executing and make sure the rest of the plan continues that intention, lest we find moments of being max punished for doing two half plans. Thanks for the awesome brew and great content
I love when Glarb say "It's Glarbin Time", and start to glarbin all over the top of the deck.
Or that time when Glarb was glarbin' my glarbs
@@MrLogistician that's a real Glarb move
I feel like BUG is where beans wants to be so you can run basics.
I don’t want bugs in my beans , it’s unhygienic
BUG nic fit is a fun deck!
@@Darkstar-se6wc But it's a very healthy and sustainable source of protein.
Losing solitude and leyline binding are rough for bean count, is the thought that bean is still just a really good card even if you don't lean as hard into it?
To me, Phil from the future is also Phil from the past. He's just from a different past than the first Phil.
Philception
There's some frame of reference in which he's also Phil from the present
Disney Channel original TV show.
I think decks like this need blue blast in the side to help with moon/magus. Being able to Lorien for the basic island and blast is a good answer.
Doesn't fix the harbinger of the seas problem
The match 3 enchantress deck was super spicy. They were even running enduring ideal
I don't want to eat dinner at their house. The food must be bland, as they EMPTIED THE ENTIRE SPICE CABINET INTO THAT DECK!!!
@@ThrabenUniversity LMAOOO
54:24 yea... the thing about harbinger of the seas is... you don't actually need islands
54:35 a basic island...to play around all nonbasics turning into islands?
I know Troll is a way better clock and swamp cycle is awesome... But thoughts on having Eagle's here? Getting to plainscycle for a basic for Leyline Binding and Prismatic Ending really helps you out of the blood moons
Also pitches to solitude of course
Have we finally found the use case for Eagles of the North?!
I just realized with glarb out, fetching a mystic sanctuary lets you put force of will on top and glarbcast it!
The one time glarb resolved in this league, it was impressive..I wonder if cutting white entirely would fix the mana problems? I'm not sure how to replace all the white removal, though, it's important for glarb/bean count.
Okay, Mystic Sanctuary Glarb is pretty cute...
At 1:04:20 you exile the emperor during the main phase. You can get the troll exiled if you do it at the start of combat with the exile trigger on the stack.
Also FYI, if you make a token copy of a card it will copy the mana cost too unless it specifically says that it doesn't.
Oh duh, you're right.
I’d like to see “this town ain’t big enough” in a deck like this. Like on turn 3 u could solitude, draw from beans, this town ain’t big enough his 2nd best guy and your solitude - draw from beans, replay solitude- draw from beans, ephemerate solitude
As someone who is often low on time but loves your content, I really do appreciate Phil from the future
It helps that Phil from the future is incredibly smart.
That first round makes me think that sowing mycospawn should be looked at like nadu is…
Really appreciate that you include, "if you have limited time" in some of your videos
Every time I see Metamorphosis Fanatic, my mind is instantly drawn toward Worldly Tutor. Something about stacking it on top of your deck (Or stacking a creature with a Surveil land on the stack) seems like so much fun.
Deep Rock Legacy: WE DIG!
Not as consistent but sylvan library could also help set it up
@@Betex9s I think the big problem with Library is that it is 2 mana and requires an entire turn cycle before it can even go off (Though it can be a source of advantage when you need it). Keep in mind, it draws cards (Meaning you wouldn't be able to use it on your first upkeep and trigger the miracle in that same turn).
If anything, I think Mirri's Guile would be better suited if you wanted to go that route (As it effectively does the same thing, but is 1 mana less and wouldn't trigger Bowmasters).
Oh god, this might be my first time seeing the eldrazi deck in action. Holy shit so many lands gone. Brutal.
It was ROUGH
I really think Sowing Mycospawn is one of the most miserable cards ever printed
@@sontaranmc2109 It’s almost exactly the card Reap and Sow, and that’s been around since Darksteel. I don’t think it’s had much relevance since it rotated out of Standard, but making it an Eldrazi creature seems to have put it over the top.
I don’t know if I’d put it in the “most miserable” category personally, but when it’s good against you, it can be pretty obnoxious.
@@christopherlundgren1700 I think the body and the eldrazi synergies are really the exact problem. Firstly, it's not *really* 6 mana because you can fire it off faster much more consistently with Eldrazi Temple and Eye of Ugin. Secondly, it having a body means it's not just land destruction, it puts your opponent down a *ton* on tempo while you also just nuke their manabase to make it so they can't respond. And thirdly, since it's a cast trigger, it's also not counterable by any usual means.
I think the most miserable part about it, though, is the fact that it eats basics. One of the core parts of Legacy is that there's a lot of nonbasic land hate, but there's not much that destroys *basics*, which is why those cards are allowed: you can play around them with a basic manabase. But Mycospawn just removes that counterplay and there's nothing you can do about it.
@@sontaranmc2109 All good points, for sure.
Edit: Oh except for the part about Eye of Ugin which I recently realized only works for colorless Eldrazi spells.
Thanks again phil from the future. Happy to see you some videos in a row. 😊
Thanks, Modern Horizons sets, for once again warping every format for the sake of the shareholders.
I would consider a couple of the Duskmourn overlords, they can be impended and still trigger beans/work under glarb and the green one specifically has strong synergy with Leyline Binding and is mana fixing. They also have small upside with Yorion.
I have really liked the black one in decks.
Always love a good bean value pile. Let’s go!
Man watching game 1 vs eldrazi was brutal. Do you think eldrazi require a hit and if so what should be hit, and if you hit eldrazi nadu/celphalid breakfast would also need a hit
For Eldrazi, gotta be Mycospawn.
Sowing Mycospawn is a very powerful and unfun card. Eldrazi is currently in check in terms of win percentage, but it is absolutely a fundamental force in the current metagame due to its raw power. I think we're at a "we need to keep an eye on Sowing Mycospawn because control decks are struggling so much" point. We get a couple more months of data before March rolls around. I expect Sowing Mycospawn will be in discussion at that point.
One day, we will see Glarb get cracked.
After watching legacy matches the last month, I can say sowing mycospawn is the one card that should not have been printed in the current format. Should have been banned with frog and bauble.
Jeskai control runs a ton of main deck nonbasic hate after watching game 1 i see why
I think your opponent would side in Surgical Extraction in the last round because they saw the Metamorphosis Fanatic and might reasonably assume you have a more robust reanimation package than you actually do.
It might get brought up later in the vid, but I don't particularly like solitude in this list. There aren't a lot of white cards, and every single one is a removal spell already
Hey Phil, what do you think of trying aethergeode miner with guide of souls?
Phil, I am not sure if you know this because it's rather new information from the latest tournaments, real tech if you will. But apparently, basic lands are really good and you should play them.
Informative league. Fwiw, I think people should not skip rounds 1-3 even on a time budget. Some good lessons there about Control and nonbasics in the current meta
I just discovered your channel. I gotta know what the red thing you play in is? Is it a robe? A blanket? A wizard's cloak? Is it the source of your power?
eldrazi roasted you round 1....oof. great games Phil.Thanks
Keep Sowing Mycospawn away!
I see Glarb, I click like
In match 2, how can they play chalice on 0 and then 2 zero mana spells?
@@Herbert_Hae if I remember which deck round 2 was, Veil of Summer!
Game 1 illustrates the problem with fast colorless mana in any format really, if it's not used for combo it's used for things like this.
Eldrazi are fine when they're isolated into big mana cloudpost/tron decks that effectively play a lands ramp game, they're slow and predictable allowing for quite a bit of counterplay with nonbasic land hate, being aggro, reanimating their fatty against them or punishing their cast triggers.
But when you add ancient tomb, lotus petals, grim monoliths it's a bit overbearing because the deck transforms from big dumb "we cast ulamog" deck into a aggro ponza/prison deck that also can spike mana and combo kill you with fleshrakers and outvalue you with one rings, and the normal axis of land hate doesn't work because they can manarock their way out of it or just go under you by deploying a litany of cheap eldrazi that are hard to beat in combat.
Really legacy needs an overhaul, the fast mana, the excessive cantrips, all the free spells that cheat resources have just led to a game state of who has the most nut draw, and that's not magic, that's just yugioh with less anime titties.
You do always say basic lands are good, so I'm not at all suspicious.
23 of the cards in this deck never went through Standard.
which ones
HI Phil, i really enjoy your videos. The only thing I have, since you are the only leagacy content i consume, when you have a new format, ie after bans, to show us what the meta decks are and play them. Even if it seems boring to you. That we i can much better understand the meta you are trying to break
Hop along to this week's episode of The Eternal Glory podcast where Phil + friends spend an hour discussing exactly that.
do as i say not as i do ahh list
Gee it's almost like the best deck in the format is based on nonbasic colorless lands that blood moon style effects are good against...
First round was painful...
Frogs, you say? 🤔
Round 1 is what you show people that don't respect their basics
NGL, watching you justify this abomination of a manabase and getting immediatly wastelanded into the shadow realm was hilarious. Sorry, Phil, sometimes the peanut gallery shows up to watch the whip crack.
I know I'm in the minority but something about watching a control player have their lands destroyed appeals to me like nothing else in magic does
Blood Moon stonks way way up
Oh yeah! Card is cracked right now.
Watching match 3 felt like when I’m tilted and keep making small “errors” that eventually all lead to my loss and not one egregious “error”. For example, you took a beanstalk off Ponder, then played an Uro, if you were gonna play Uro you could have guaranteed the land in the ponder pile, and if you played the beanstalk you could have dodged the removal spell and gotten better value on your counter, but instead you did two halves of two lines that ended up getting max punished. Even earlier in that match a tap land was played instead of brainstorm or swamp cycle and then op slammed blood moon ftw after us proactively countering a non blood moon knowing we lost to it, so if we were going to play proactive with counter then keep to that game plan and proactively keep plan to look for another counter if needed available. I say this not to say I think you played poorly, I genuinely see myself in those moments and have been trying to address that in my play personally so I want to put it into words for myself and anyone else this may help: it is ok to have a change of plan, but as a plan is created, it is important to know what that plan is executing and make sure the rest of the plan continues that intention, lest we find moments of being max punished for doing two half plans. Thanks for the awesome brew and great content