Apologies if my voice sounds a bit un-natural throughout this video. I'm not used to recording such long videos. Also, ignore the on screen footage for Damping. I got the Bump and Rebound mixed up. You want the Bump Stiffness to be 3 and the Rebound to be 2-4 times that.
I am going to have to watch the fine tuning section again. This is why I came here. I felt like I understood all the parts to put in but didn't know how to tune them. Really appreciate the resource and knowledge. Thanks.
Great guide, for me the most important thing is right upgrades, if I build the car wrong it will handle sketchy regardless of tuning. After that gearing so that it doesn't spin too much and differential for oversteer/understeer
15:40 I have to correct u comrad, the thing is that "gear box" has effect even if u play manually, they made some "penalty" that actually slow down ur switching gears time 19:56 the thing is that cam shaft actually increase ur max speed and problem with "power band" is easily fixed by configure ur gear box, main gear or every gear separately :D
Finally a real guide. I've watched tons of videos and no one really explains things as well. In a lot of them they do a lot of talking but not really saying anything. I should note, I've only had the game three days, so I'm quite happy to have found this vid early on. Good stuff, thanks.
Great info. I wish you would have made more than 1 video on this. There is a lot of info to take in and it speeds by at S2 rank. That said thankyou for showing us to tune better.
Roll Cage isn't uselss for road racing imo. I have found lateral G's to be a pretty important stat. Without the extra rigidity your car can feel like it pushing into the corner instead of powering through it. I find it a pretty cheap PI cost for the lateral g's it provides. Most times you can cover your lateral G's with the rest of your parts and don't need to add extra weight to provide it. I put them in a lot more than he is stating you ever would. Basically personal choice though, Not a must, but could be helpful in a certain scenario.
This video is so underrated. Thanks so much for this, it really helped out a bunch. I’ve watched this about 3 times and I’ve noticed major improvements overall in every vehicle. Very well put together for almost being an hour. You’re a real trooper, dude!
I really like this highly detailed script Sepi put together. Glad to see it didn't go to waste as it's made me go back to redo some old noob tunes and be better at it :).
Good Explanations. But please explain the following: A lot of tuning options have multiple types (drift, ralley, offroad, sport, race) - Example: Whats the Differenz between Sport-Differencial and Race-Differencial.
The difference between Street, Sport, and everything else, it the tuning adjustability options that the upgrade will unlock. The difference between Drift, Rally, Race, ect. is often just the pre-set tuning values, but sometime it also affects the range of values for tuning. Hope that clears it up.
Respectfully, isn't this damper methodology backwards? I've always thought bump/compression stiffness had to be softer than rebound, with the idea being that impacts and irregularities wouldn't upset the car, and a firmer rebound helped settle the suspension's secondary motions. Doesn't this seem inverted? Having stiff bump absorption with weak secondary motion mitigation. Or is this a Forza Logic thing that exclusively applies to the game's physics?
Track width does a lot in certain vehicles like mid engine rwd cars its best to keep front track width stock as upgrading the front will make your car understeer like no other upgrade even with front aero . Great vid other than that. Play with track width stock on the test track then upgrade one level of width then test it. You will notice it hugely in 2wd cars more so than awd
I'm late at the party, so first of all, thank you and Sepi for this. I generally know how to tune cars for my driving style but from time to time problems arises and no matter what I do in the tuning section I can't find the solution. Recently I was tuning a P1 for S2, not a good car for it's class in any way but I like the car and that's all it matters to me. I stumbled across a way-too-responsive front-end which I'm still unable to tune and was curious to know what settings might affect it the most. I asked around reddit, a couple of discord servers, and I was getting different answers, which none of them helped me. This might not be a tune problem at all and I could've just used wrong upgrades, but I'm curious to know what'd you think, before diving into the upgrade section once more.
So firstly, you could remove the front splitter if you have it on. Then the next thing to do would be to stiffen the front anti-roll bars. After this, if it's AWD, lower the Diff on Accel and Decel. Try this and see how you get on.
I was looking at the sepi tuning cheat sheet and some rear values just say 'front' or 'front to max/min'. Does front here mean the same value of the front value or am I an idiot for not knowing this?
@@ShadowRacing hm, I got really confused because in some cases I couldn't put the same value as front if it was minimum for front but it's good to be certain thanks
@@ShadowRacing still, thanks for the effort of making a vid of it :-) A question though ny the way; in th3 section about ger tuning you said something about running a full circle or something; whaddya mean by that?
Hi there ! Thanks a lot to you and SP4 for the video and the cheatsheet ! I'm learning tuning in FH5 and it's helping me a lot :) I have a question about my GT-R black edition AWD S1 road build which is a bit understeery in mid corner and a lot in corner exit, where should I look to fix it ? Because I tried change some values in diff and ARBs but I can't fix the understeer, and if I want to progress to be able to create tunes for cars that I love I need to learn how to solve these problems. Here are some infos about my tune without the changes I tried : - 924 hp, 1,429 kg (0.646 power/weight ratio) - rally tires with 1.5 tires pressure - camber set to -0.3 both front and rear, with 7.0° front caster angle - ARBs set to 1 to the front and 65 to the rear - 75 kgf/mm on springs with max ride height - 6.5 rebound stiffness and 3.0 bump stifness - front aero locked due to the use of the bodykit, rear aero set to slightly lower value than front - 100% diff accel and 0% diff decel, with 75% to the rear in center balance Thanks in advance to anyone who will take the time to help me !
Some Cars will always have an understeery nature, and there's not a lot you can do to Tune it out. But first, you should change these few things: - Minimum Rear Aero value. - Lower ride height by about 25% on front and rear, Max is a bit excessive. - Set Cambers to around -0.5, -0.3 is a bit low. - Make front Springs, and Dampers a bit softer than the rear ones. - On Diff Settings, set: Front - Accel: 100%, Decel: 0% Rear - Accel: 100%, Decel: 10% Hope this helps.
@@ShadowRacing Thanks for the help, it's way better to drive now ! I just need to fine this tune to my liking and it'll be perfect :) So basically, to correct understeer/oversteer, the most important settings are those one ? I still need to play a bit more with each settings to get my hands on which do what, but I already feel like I'm understanding most of it thanks to you ! Thanks again for your help, really appreciated !
What does it mean for the engine to “stall” during launch? Is it if it lowers rpm at any point, even just a hitch as it catches, or would it be a big drop?
It's basically just when you drop so much rpm at launch, that the game has to automatically engage the clutch for a moment, to help you gain back enough rpm. If you open telemetry, and you look at the clutch input, if you see the game giving you any clutch input at launch, then that is a stall.
This is very different than the other videos I have watched very helpful! Let me ask you though. Sometimes I get steering wheel pull. When I turn even slightly it feels like the car pull in the opposite direction. I have tried everything dial it out. What do you recommend?
Can you clarify how rally tyres are better than semi-slicks for road racing in S1 class? And why rally are preferred so much over the semis even in lower classes? It got me very confused when you said it at 11:43
Ok, so first of all, ignore all the names of the tyres. They just make it confusing because most tyres aren't best for what they say they're for. For S1-Class, the Rally Tyres are better value PI wise. And for lower classes this is the same, because there's no point using up so many PI rating for tyres that will give more grip but you won't have enough power to utilise that extra grip. I hope that makes sense. Let me know if it still doesn't.
@@ShadowRacing okay i see what you mean and i understand.. one would guess that rally and offroad tyres would be useless in road conditions but i guess not. Thank you
@@PetrosTheBullet Pi calculations for tyre compound results in compound choices that made no sense name wise. Rally is better than Sports for road, and Offroad is better than Rally for dirt, all due to relative Pi cost. Rally is too good for both road and dirt for it's Pi cost compared to Sports for road racing, while Offroad is too cheap for its even better dirt performance over Rally, making any road grip traded using Rally tyres too expensive for dirt racing. Offroad tyres is also way too good on snow, making snow tyres obsolete for its main role. Snow tyres is instead used for drifting, competing with Drift tyres. This is how confusing tyre compound is right now in FH5.
What is meant by drawing a circle is essentially just finding the power band. Which is the RPM range at which you have peak BHP. Feel free to ask more questions if it doesn't make sense.
@@ShadowRacing So I just hold down clutch, slowly apply throttle and see at which RPM the HP number is the highest. Then adjust 2nd gear so that the start of the line on the graph is close to that optimal rev range. Is that correct? Right now I just focus on not having excessive wheelspin in RWD/FWD and no bouncing off rev limiter on AWD and then make the rest of the gears into a smooth curve.
@@ShadowRacing I have had trouble finding one I trust could you link a reliable video? Ik your drag tunes are fast but you never post a fh5 drag tuning video, but based on my minimal knowledge I made a s1 Nissan Tsuru almost as fast as your s1 Boneshaker. Ik if I had a video as in depth as you go explaining me how each area effects drag tuning and what’s good for drag racing and the fine tuning I should be able to make it faster, the videos I watched gave conflicting information to each other so I don’t know what is accurate and just went with what sounded right to me but I’ve driven your drag cars and seen them in videos on the tracks I race so Ik your way is the accurate way
Cieszę się, że uznałeś je za przydatne. Zdaję sobie sprawę, że mam sporo polskich widzów, więc zawsze robię polskie napisy. Dziękuję za oglądanie moich filmów!
The main Tip I can give you is to find out what Cars are the Best for the different types of Racing, and make sure you have a good Car with a good Tune on it, for everything. Being in the right Car can gain you a lot in this game.
@@ShadowRacing bro ive been playing it 24/7 in the past few days and i watched tons of videos and got jesko divo sesto fe 918 a lot of good cars, forza UA-camrs are so helpful and informative
I'm no expert, but what you want to do is keep it RWD, then use Drag Tyres, not Drift Tyres, give it loads of power, use the Drift Transmission, and then Tune it for maximum oversteer, and 100% lock the diff.
Apologies if my voice sounds a bit un-natural throughout this video. I'm not used to recording such long videos.
Also, ignore the on screen footage for Damping. I got the Bump and Rebound mixed up. You want the Bump Stiffness to be 3 and the Rebound to be 2-4 times that.
i love u lisp!
Your voice sounds fine, but I think you need to turn down the gain on the mic because the audio is clipping at some points and it sounds kinda harsh.
@@stanthechanman Ok. I'll try that! Thanks!
I loved it mate you sounded as pissed off at shitty user tunes as I am 😅😅😅 great video bruv thanks so much!! 🙏👌
your voice is what i imagine a tuning nerd would sound like lol
I am going to have to watch the fine tuning section again. This is why I came here. I felt like I understood all the parts to put in but didn't know how to tune them. Really appreciate the resource and knowledge. Thanks.
Everyone drink when he says aero lol
😂 The local offie would be profiting heavily
Was double tapping through vid n it was 50 secs of pieced up “aero” 😂
@@ShadowRacingI’ve never heard something so British😭
@@georgethecat5150 That's cus I speak Bri'ish innit blud
@@ShadowRacing 😂
Great guide, for me the most important thing is right upgrades, if I build the car wrong it will handle sketchy regardless of tuning. After that gearing so that it doesn't spin too much and differential for oversteer/understeer
Yeah you are right there. If the fundamental platform isn't good, there's only so little you can do to change it with Tuning.
I have likely 100-200 hours of tuning in this game to learn it all on my own. This guide is accurate and well done. Thanks for the good resource.
As I said in the video, all credit to Sepi for the great guide.
Thanks for the video and Sepi for the guide.
Thanks for watching it!
15:40 I have to correct u comrad, the thing is that "gear box" has effect even if u play manually, they made some "penalty" that actually slow down ur switching gears time
19:56 the thing is that cam shaft actually increase ur max speed and problem with "power band" is easily fixed by configure ur gear box, main gear or every gear separately :D
Thanks for the info.
Finally a real guide.
I've watched tons of videos and no one really explains things as well. In a lot of them they do a lot of talking but not really saying anything.
I should note, I've only had the game three days, so I'm quite happy to have found this vid early on. Good stuff, thanks.
Thanks for watching it! As I said, give all credit to Sepi for any of the information. I just turned the script into this video.
Great info. I wish you would have made more than 1 video on this. There is a lot of info to take in and it speeds by at S2 rank. That said thankyou for showing us to tune better.
42:26 lol i figured this video sounded familiar, thx for making the script into a video
Thanks man! I did my best.
Roll Cage isn't uselss for road racing imo. I have found lateral G's to be a pretty important stat. Without the extra rigidity your car can feel like it pushing into the corner instead of powering through it. I find it a pretty cheap PI cost for the lateral g's it provides. Most times you can cover your lateral G's with the rest of your parts and don't need to add extra weight to provide it. I put them in a lot more than he is stating you ever would. Basically personal choice though, Not a must, but could be helpful in a certain scenario.
Amazing video. I am trying to make a RWF Venom F5 Road Build it is a fun car to build and works shockingly well.
This video is so underrated. Thanks so much for this, it really helped out a bunch. I’ve watched this about 3 times and I’ve noticed major improvements overall in every vehicle. Very well put together for almost being an hour. You’re a real trooper, dude!
Thanks mate! I appreciate it!
This’ll help my brother a lot
I really like this highly detailed script Sepi put together. Glad to see it didn't go to waste as it's made me go back to redo some old noob tunes and be better at it :).
I'm glad it helped you.
Good Explanations.
But please explain the following:
A lot of tuning options have multiple types (drift, ralley, offroad, sport, race)
- Example: Whats the Differenz between Sport-Differencial and Race-Differencial.
The difference between Street, Sport, and everything else, it the tuning adjustability options that the upgrade will unlock. The difference between Drift, Rally, Race, ect. is often just the pre-set tuning values, but sometime it also affects the range of values for tuning. Hope that clears it up.
By the way, what a good guide. I still see her to better understand every aspect of her.
Sick guide man! Everything actually makes sense to me now GG
Glad it helps!
Respectfully, isn't this damper methodology backwards? I've always thought bump/compression stiffness had to be softer than rebound, with the idea being that impacts and irregularities wouldn't upset the car, and a firmer rebound helped settle the suspension's secondary motions.
Doesn't this seem inverted? Having stiff bump absorption with weak secondary motion mitigation.
Or is this a Forza Logic thing that exclusively applies to the game's physics?
Yes, you are right. That was my mistake when making this video. Hence why I wrote about that in the second part of the pinned comment.
Track width does a lot in certain vehicles like mid engine rwd cars its best to keep front track width stock as upgrading the front will make your car understeer like no other upgrade even with front aero . Great vid other than that. Play with track width stock on the test track then upgrade one level of width then test it. You will notice it hugely in 2wd cars more so than awd
Ok, thanks for this. I wasn't aware of that, so I appreciate you letting me know.
U want just enough oversteer to not slide out but still get thst rotation
You're a lifesaver
Thank SP4
I'm late at the party, so first of all, thank you and Sepi for this.
I generally know how to tune cars for my driving style but from time to time problems arises and no matter what I do in the tuning section I can't find the solution. Recently I was tuning a P1 for S2, not a good car for it's class in any way but I like the car and that's all it matters to me. I stumbled across a way-too-responsive front-end which I'm still unable to tune and was curious to know what settings might affect it the most.
I asked around reddit, a couple of discord servers, and I was getting different answers, which none of them helped me. This might not be a tune problem at all and I could've just used wrong upgrades, but I'm curious to know what'd you think, before diving into the upgrade section once more.
So firstly, you could remove the front splitter if you have it on. Then the next thing to do would be to stiffen the front anti-roll bars. After this, if it's AWD, lower the Diff on Accel and Decel.
Try this and see how you get on.
Rear aero helps with braking
Makes sense
Thanks so much, genuinely needed this video.
That's good to hear. Obviously don't thank me, thank Sepi who made the script.
@@ShadowRacing thank you both, you guys are amazing!🔥
I was looking at the sepi tuning cheat sheet and some rear values just say 'front' or 'front to max/min'. Does front here mean the same value of the front value or am I an idiot for not knowing this?
I believe so, yes.
@@ShadowRacing hm, I got really confused because in some cases I couldn't put the same value as front if it was minimum for front but it's good to be certain thanks
Thanks for the guide, really useful!
As I said in the video, all credit goes to SP4 for the amazing guide. I just turned it into a video.
@@ShadowRacing still, thanks for the effort of making a vid of it :-)
A question though ny the way; in th3 section about ger tuning you said something about running a full circle or something; whaddya mean by that?
@@tastefullynerdy1161 It meant basically finding the range of rpm where the power is at it's max.
i have race tunes but only a small hand full the rest are like real life
I wish we had f1 engines and aerodynamics in the game.
Me too
Great guide man👍🏻
Thanks man!
As I said, all credit goes to Sepi for the information in this guide. I only turned it onto a video.
Hi there ! Thanks a lot to you and SP4 for the video and the cheatsheet ! I'm learning tuning in FH5 and it's helping me a lot :)
I have a question about my GT-R black edition AWD S1 road build which is a bit understeery in mid corner and a lot in corner exit, where should I look to fix it ? Because I tried change some values in diff and ARBs but I can't fix the understeer, and if I want to progress to be able to create tunes for cars that I love I need to learn how to solve these problems.
Here are some infos about my tune without the changes I tried :
- 924 hp, 1,429 kg (0.646 power/weight ratio)
- rally tires with 1.5 tires pressure
- camber set to -0.3 both front and rear, with 7.0° front caster angle
- ARBs set to 1 to the front and 65 to the rear
- 75 kgf/mm on springs with max ride height
- 6.5 rebound stiffness and 3.0 bump stifness
- front aero locked due to the use of the bodykit, rear aero set to slightly lower value than front
- 100% diff accel and 0% diff decel, with 75% to the rear in center balance
Thanks in advance to anyone who will take the time to help me !
Some Cars will always have an understeery nature, and there's not a lot you can do to Tune it out.
But first, you should change these few things:
- Minimum Rear Aero value.
- Lower ride height by about 25% on front and rear, Max is a bit excessive.
- Set Cambers to around -0.5, -0.3 is a bit low.
- Make front Springs, and Dampers a bit softer than the rear ones.
- On Diff Settings, set:
Front - Accel: 100%, Decel: 0%
Rear - Accel: 100%, Decel: 10%
Hope this helps.
@@ShadowRacing
Thanks for the help, it's way better to drive now ! I just need to fine this tune to my liking and it'll be perfect :)
So basically, to correct understeer/oversteer, the most important settings are those one ? I still need to play a bit more with each settings to get my hands on which do what, but I already feel like I'm understanding most of it thanks to you !
Thanks again for your help, really appreciated !
What does it mean for the engine to “stall” during launch? Is it if it lowers rpm at any point, even just a hitch as it catches, or would it be a big drop?
It's basically just when you drop so much rpm at launch, that the game has to automatically engage the clutch for a moment, to help you gain back enough rpm. If you open telemetry, and you look at the clutch input, if you see the game giving you any clutch input at launch, then that is a stall.
@@ShadowRacing thank you!
Excuse me, what values do you use in alignment and differential for all-wheel drive (road)
It's not really any different than for RWD.
This is very different than the other videos I have watched very helpful! Let me ask you though. Sometimes I get steering wheel pull. When I turn even slightly it feels like the car pull in the opposite direction. I have tried everything dial it out. What do you recommend?
A bit of front toe out, and a bit of rear toe in sounds like it'd be the solution.
@@ShadowRacing I'll try that thanks.
Great guide
That's good to hear! As I said in the video, give all the credit to SP4, because he put all the time and effort in, to get all of the information.
Can you clarify how rally tyres are better than semi-slicks for road racing in S1 class? And why rally are preferred so much over the semis even in lower classes? It got me very confused when you said it at 11:43
Ok, so first of all, ignore all the names of the tyres. They just make it confusing because most tyres aren't best for what they say they're for. For S1-Class, the Rally Tyres are better value PI wise. And for lower classes this is the same, because there's no point using up so many PI rating for tyres that will give more grip but you won't have enough power to utilise that extra grip.
I hope that makes sense. Let me know if it still doesn't.
@@ShadowRacing okay i see what you mean and i understand.. one would guess that rally and offroad tyres would be useless in road conditions but i guess not. Thank you
@@PetrosTheBullet Pi calculations for tyre compound results in compound choices that made no sense name wise. Rally is better than Sports for road, and Offroad is better than Rally for dirt, all due to relative Pi cost.
Rally is too good for both road and dirt for it's Pi cost compared to Sports for road racing, while Offroad is too cheap for its even better dirt performance over Rally, making any road grip traded using Rally tyres too expensive for dirt racing. Offroad tyres is also way too good on snow, making snow tyres obsolete for its main role. Snow tyres is instead used for drifting, competing with Drift tyres.
This is how confusing tyre compound is right now in FH5.
Best guide
W for Sepi.
I wanna hear him repeat “Rear Aero” Over and over for like 10 minutes
That's pretty much the entire "Aero" section of this video. 😂
Thanks for the video. One thing that isn't fully clear to me however is gear tuning. What do you mean by drawing a circle?
What is meant by drawing a circle is essentially just finding the power band. Which is the RPM range at which you have peak BHP. Feel free to ask more questions if it doesn't make sense.
@@ShadowRacing So I just hold down clutch, slowly apply throttle and see at which RPM the HP number is the highest. Then adjust 2nd gear so that the start of the line on the graph is close to that optimal rev range. Is that correct? Right now I just focus on not having excessive wheelspin in RWD/FWD and no bouncing off rev limiter on AWD and then make the rest of the gears into a smooth curve.
@@AllardWolff Yep, that is more unless it.
No way drift tires have more angular grip than rally I swear they feel so much worse
It depends how wide the tyres are.
But at the same tyre width, Drift Tyres indeed have a bit more.
Need a guide for drag tunes
There are already a fair few videos on UA-cam about that.
@@ShadowRacing I have had trouble finding one I trust could you link a reliable video? Ik your drag tunes are fast but you never post a fh5 drag tuning video, but based on my minimal knowledge I made a s1 Nissan Tsuru almost as fast as your s1 Boneshaker. Ik if I had a video as in depth as you go explaining me how each area effects drag tuning and what’s good for drag racing and the fine tuning I should be able to make it faster, the videos I watched gave conflicting information to each other so I don’t know what is accurate and just went with what sounded right to me but I’ve driven your drag cars and seen them in videos on the tracks I race so Ik your way is the accurate way
@@user-jw8sz4jz7k ua-cam.com/video/UOuSP90KHs0/v-deo.html
I think this one is quite a good one.
@@ShadowRacing thank you!!
Dzięki wielkie za polskie napisy
Cieszę się, że uznałeś je za przydatne. Zdaję sobie sprawę, że mam sporo polskich widzów, więc zawsze robię polskie napisy. Dziękuję za oglądanie moich filmów!
So nobody is going to talk about the idiot at 12:40 ? 😅
😂I thought I'd put it in this video so everyone can message him on XBox and call him out for being a Dirty Driver 😅
I just bought the game, could you give me the most important tips overall that a beginner must know?
And, I bought the premium edition and got some car dlcs, how do I know which one is the fastest/best one?
The main Tip I can give you is to find out what Cars are the Best for the different types of Racing, and make sure you have a good Car with a good Tune on it, for everything. Being in the right Car can gain you a lot in this game.
@@user-bn1ey6pg7t Do you mean Fastest in terms of Lap time or straight line speed?
@@ShadowRacing bro ive been playing it 24/7 in the past few days and i watched tons of videos and got jesko divo sesto fe 918 a lot of good cars, forza UA-camrs are so helpful and informative
@@ShadowRacing I use sesto fe overall for everything but would like a recommendation for short term street races like in buildings
Where can I find the fh5 tuning cheat sheet? It’s not in the description
It is.
docs.google.com/spreadsheets/d/1-rq3WwY0QfMhYJAjlDHYR7zjIZ1iNbNwiXYsi7YHy6E/edit#gid=0
@@ShadowRacing a thx, it’s probably a bug on the yt app cause I can’t see the description on any video. Anyways ty the link works
The differential upgrade is locked for me
In upgrades you need to upgrade your Differential to one that unlocks tuning.
If I want create a car for drift? How i tune?
I'm no expert, but what you want to do is keep it RWD, then use Drag Tyres, not Drift Tyres, give it loads of power, use the Drift Transmission, and then Tune it for maximum oversteer, and 100% lock the diff.
Areorawrawraw
aEro
aeRo
follow the k1z guys, the 1% guys, download and install their tunes, this is how I do.🤣🤣🤣
Their Tunes are good, but you can't tailor it to your specific driving style.
So simple…
Yeah super quick and easy to learn 😂😂
british accent + braces = the most unconfortable voice to hear
Cheers mate! I'm glad you found my voice relaxing and soothing to listen to!
lol at the damping doesn't effect road. Dude..it effects road almost more than anything if you want to turn.
Blame SP4 😂
my ears feel wet
dry them out then
Sepi's a frickin legend for making and sharing that cheat sheet 🤘🫡👍 best tuning vid ive watched so far, thanks bro
Yeah, the detail Sepi put into it, is unmatched.
@@ShadowRacing just tried it yesterday day and works great, although it did require a few small things