Thanks for the video! It seems as if the sterilizer's effect now lingers for about 0.5-1 seconds... or did I see that wrong? The combo gas grenade + flamethrower primary or oribital gas + flamethrower primary seems to be pretty good. The sterilizer does not seem convincing, though: better than nothing for sure, but if you would have brought any other support weapon, you would have lived saver and would have killed more enemies in an easier way. I hope they add more to it. Actually, slowing enemies to a creep for 2 seconds would be great - like the tox avenger from helldivers 1 (which also did an incredible amount of damage).
100% the gas should have a better slowing effect, and I think a little more damage overtime. I do really like that the gas causes enemies to be confused so they cant attack (usually), makes them easy targets for the torcher 🔥
I think the gas should have 100% protection but I think that fire should be at least 85% instead of the 75 that it is rn having 100 would make it overpowed in my opinion. Maybe if there wasn't gas or stun grenades then 100 wouldn't be OP
Im happy to see somebody else using this combo. I usually use the flamethrower with the gas drone
@zeroknight5594 oooh ill have to give that a try, I haven't messed with the gas drone much
Thanks for the video! It seems as if the sterilizer's effect now lingers for about 0.5-1 seconds... or did I see that wrong? The combo gas grenade + flamethrower primary or oribital gas + flamethrower primary seems to be pretty good. The sterilizer does not seem convincing, though: better than nothing for sure, but if you would have brought any other support weapon, you would have lived saver and would have killed more enemies in an easier way. I hope they add more to it. Actually, slowing enemies to a creep for 2 seconds would be great - like the tox avenger from helldivers 1 (which also did an incredible amount of damage).
100% the gas should have a better slowing effect, and I think a little more damage overtime. I do really like that the gas causes enemies to be confused so they cant attack (usually), makes them easy targets for the torcher 🔥
I think the gas should have 100% protection but I think that fire should be at least 85% instead of the 75 that it is rn having 100 would make it overpowed in my opinion. Maybe if there wasn't gas or stun grenades then 100 wouldn't be OP
I would definitely be happy with that change, especially gas armor being 100% immunity. That would be sooo fun