CHALLENGE FOR RCE: step one: puase the game. Step two: design an entire city in sandbox and see if it will survive when you press play. Step three:profit
See my other comment on this video. I think maybe he’s been struck violently in the head, and he experiences the world like the protagonist from Memento. That said, it does lend a certain childlike wonder and joy to his content. But it is remarkable. I don’t think it’s put on, I’ll say that much.
The fact that those services covered such a large area seems to indicate that there’s an exploit here. Maybe the calculation “ignores” intersections as distance?
@@Hr07hgar87 Yup. I think the 2x2 grids do limit the building types that can be spawned, so even for high density building the area won't hold as much people as other cities.
Challenge! Most cities have the tall office buildings in the center and the industry on the outside try and make a functional city, but in reverse with all the industry in the center of the city and the office blocks spread around it with the urban area in between
@@jotoqi8728 so is he agreeing with because his comment makes it sound like he does not understand that the point of the challenge is to build a city with the industrial area in its center rather than at the edge.
You know, Grids are fine building for cities, if you treat them as Roundabouts. Every street is a One Way Street, One street going on one direction, and the next moving in the opposite direction. So you'll only have left/right hand turns or straight, You never never need a traffic light. One feeder road that's two way, and the rest Oneway gridding is fine.
Yea this is my usual strategy for controlling traffic on smaller roads in Cities Skylines one. At the start of the game I can't make 4-6 lane roads, but as my population goes up the traffic gets terrible on the starter 2 lane roads, so making them one way does a lot to alleviate traffic issues.
While this makes sense in theory, I do want to point one issue out. If every road is one way and alternates direction, then every intersection will alternate from only straight/right to only straight/left turns. There would still be a need for traffic lights because traffic would enter from one direction at one intersection then from the opposite side at the next, so every type of turn is still encountered, just not all at the same time. Edit: Actually, with dedicated turn lanes that merge off each time, I suppose it could’ve avoided entirely since there’s never oncoming traffic, only entering traffic. Oversight on my own mental picturing of it.
i think a Hex Grid with one way streets only would be great. for each block the traffic direction around it alternates between clockwise, counter-clockwise and alternating. This would also remove essentially all intersection conflict points, since that is spread out over the Streets via lane changes. You could also view this idea as a gigantic grid of magic roundabouts :D
it can be annoying to get around, but that is how Detroit is actually set up in some places, some roads are 1 way, while being connected with a couple 2 way larger streets
You just made my hometown. People adore the road layout because, " you can't get lost", but it also takes 30 minutes to drive across a city of 200k people because you are sitting at traffic lights for 20 minutes.
Me: grids aren't bad, you always know where you're going. Rce: so we are making 4x4 grids Me: 😬 ok that sounds like hell. Rce: makes a 2x2 grid Me: he might be an architect with those quick maths
well, technically it is a 4 by 4 cell grid. the road is two cells wide, and the open/buildable space also is two cells wide, which gives the grid pattern an edge length of 4 cells.
Grids work wonderfully under two conditions: long streets in one direction to reduce the number of interruptions and encompassed in a square of access roads that then connect to the major roads with a few short access side roads. Those have been the best neighborhoods I have lived in. If the major roads then have their own major grid, with highways in another level of super-grid encompassing the city, it makes traffic pretty tolerable.
I wonder if you could use the grid tool to place an initial grid, then again 2 squares appart until filled? If it works, gridding would take only about a fourth of the time.
“The Grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships, motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then, one day I got in...” - RCE, probably
could you have done grids with alternating one way streets? not sure if it calculates traffic but that might help alleviate cars with alternating one ways
@@Darke_Exelbirth Yes; this is how lots and lots of cities in the US that were built between ~1840 and 1920 are built. They had larger roads than the older ones back east, for carriages and wagons, but not wide enough for two-way roads once we switched to cars. You will find entire sections of places like Denver, Albuquerque, cities in Illinois and Iowa and Kansas and the Dakotas, down through West Texas and Arizona that have series of one-way grids. Mostly they have been replaced where they aren't in residential or low-traffic areas, they cause a lot of accidents, but if you look carefully in a lot of those places you can also see how the original grids were built, and had to be expanded through tearing down adjacent buildings. But basically any city built after the steam engine caught on, but before the internal combustion auto was mass-produced, you'll find those grids in the US. Canada to a lesser degree. The problem is corners, and people forgetting which direction the next street is going. Houses and businesses have things that block view, people park too close to the corners, and wrecks happen all the time. When people were only going 10mph drawn by horses, that wasn't an issue. Even when people were only going 15-25 in early cars, not much of an issue.
I think a cool feature with the cemetery is if you build it, it should be empty and as your civs die it fills up instead if it being prefilled with tombstones
I wish the auto gird tool allowed you to pick size because there are gameplay and density reasons that you want 2 or 3 square depth zones to prevent rents being too high and make it look more like a real city. Easy enough to add more alleys after using the grid tool or by using the grid tool again to make a box within the box but it would be nice if there was just an option.
Try building a city similar to the grid in center city philadelphia, which is all one-way roads on a tight grid with only a few 2 ways dispersed amongst them. If a block is blocked off for road work (a daily occurrence) you have to play what I call “south Philly pac man” and it takes an extra 15 min to go 2 blocks
@@jc_art_ Well realistically speaking, on a grid this tight together you'd probably be better off having a lot of one way streets. Say north to south all 2 way, but east to west all 1 way, alternating from all 1 way east then the next all 1 way west, etc.... In that kind of grid you could probably make the 1-ways be continuous, no stops, and have stops only on the 2 way streets that intersect. Would make getting far across the city much quicker.
Tbf, i was born and raised in a gridlocked city, 100mx100m blocks 1-way 10m wide roads. I live in Ireland for 4 years and my god this is pure hell. Back home you could ask where is something, aw yeah, just go 3 blocks down turn left and 5 blocks until youre there. Here is purely google maps, cant even understand directions if they put me houses, roads or cattle as point of reference😅
I think it would be cool to recreate real cities or towns in this and see how they perform. Could do series making various settlements on the same world eventually building towards a country
I'd say road maintenance isn't expensive because roads are barely being used, and each time you make the city bigger you just add more roads so it's never clogged and cars barely touch them. I'd assume that's how it works in the game at least
"The map is too flat for wind" Actually that's ideal for wind farm. Just like with any other fluid, obstruction like mountain slows down the speed of air.
Now all you need is a long traffic light at each crossroads that alternates on every adjacent intersection so no matter what, you need to stop every 20 feet
@@darthgonk4398 Funny thing about that requirement, because (unless it's different in CS2) you don't need a road connected to any actual other roads for "road access". You can literally just build a tiny stretch of road next to whatever the thing is that needs road access and it works.
You should do some belgian city, ribbon housing (lint bebouwing). Everyone just lives along a street and only shopping malls are in big cities without too much housing
You know, you should combine grid city with roundabout city. If I am correct, if you'd go for 3x3grid instead of 2x2 and then change every single junction to smallest roundaboud, then all corner tiles will disapere to remaining 5tiles between roads in the shape +. And in it there will be either 2x one-tile house and 1x three tile house or 3x one-tile house and 1x dwo-tile house. I cannot try it, because of my old potatio PC that cannot run this game.
Can you make a part of Engitopia the “Engineering” way. (e.g. most traffic efficient, intersections, zoning etc.) ? Would be very interesting. Entertaining and learning in one 👍👍
I felt reminded of Mannheim in Germany, the town-center is in a grid with “Coordinate-like” Naming, so it's not 1st-Str. or like so it's A1 A2 A3 B1 B2 B3 and that's not the streets they're the blocks who have a “name”
If you have a savefile and you ever do a "viewers ideas" I would love to see if this city will become more bearable if you swap some roads for narrower ones, like one way roads and foot paths. Lets say next to a two way you make a one way in one direction, then a foot path, then a one way in the other direction, and then a normal two way again The footpaths might actually also increase the size of the plots to 3x3 since they are narrower but I don't know for sure.
To be fair, as an American... I hate the Mega Grid. You take a nice bit of land with lovely trees... (I love hiking in the woods) and turn it in to a hideous concrete jungle. I'd prefer any road layout, assuming low density housing with lots of room in between for unzoned natural land with lots of trees! Waiting behind a red light is annoying so I imagine roundabouts help a lot with traffic flow. Just give me a nice huge area to go hiking in on the outskirts of a town, and wham... I'd like it! Love your City Skylines videos!
The reason road cost is so low is because there are so many roads to drive down they are getting worn down as quickly so they don't need as much repair.
Noughts and crosses challenge. Grid up each tile like a game grid and each area inside that grid has to either be a nought or a cross. You can fill the noughts in completely to maximise the space within.
You can do 1x1 plots in the first game, and even use mods to get some ultrawide roads with 12 lanes and a large ass median. There's also the Road Builder mod now with which you can create pretty much any road you want yourself as an asset. So you could also make some, idk, 20 lane monstrosity
In the first game the smallest assest that can grow in a zone are 1x1. In cities 2 the smallest assest are the 2x1 row homes, for every other zone type it's 2x2. Since every building is at least two squares deep, there's no reason for the game to draw the grid when no buildings would spawn.
The grid must grow! Continue tell it takes over the whole region. I think we'd all agree the bigger buildings are okay within the grid so long as the grid continues smoothlyish around it. 😂 the grid starves for more!!
Me waiting for someone to mention the city name in the comments... 😅
Me:
More grids than a fifa celebration for who won the World Cup??
More grids than a Fifa celebr...
Day 46 of asking Matt to play no man’s sky
I’m sorry day 47
CHALLENGE FOR RCE: step one: puase the game.
Step two: design an entire city in sandbox and see if it will survive when you press play.
Step three:profit
the death waves
I'd give it about 2 minutes
I 2nd this
Yes!
Wait, to get to "profit" step 2 must be: "???"
How does Matt create a new city pretty much every week and always forget basic services? Fascinating honestly
See my other comment on this video. I think maybe he’s been struck violently in the head, and he experiences the world like the protagonist from Memento.
That said, it does lend a certain childlike wonder and joy to his content. But it is remarkable. I don’t think it’s put on, I’ll say that much.
FYI, I found out recently that there’s a parallel roads tool. Two below the replace tool. It also automatically alternates one-ways.
The fact that those services covered such a large area seems to indicate that there’s an exploit here. Maybe the calculation “ignores” intersections as distance?
Its based on pop density i think
@@Hr07hgar87 Yup. I think the 2x2 grids do limit the building types that can be spawned, so even for high density building the area won't hold as much people as other cities.
Get spiffing Brit here NOW
Challenge!
Most cities have the tall office buildings in the center and the industry on the outside try and make a functional city, but in reverse with all the industry in the center of the city and the office blocks spread around it with the urban area in between
Industries are never in the center. Offices are.
@@dennisdexter5602 that is the point of the challenge. dummy
That’s what he said
@@jotoqi8728 so is he agreeing with because his comment makes it sound like he does not understand that the point of the challenge is to build a city with the industrial area in its center rather than at the edge.
All that would do is make horrible traffic lmao
⚠️ A 4x4 grid containing only 4 squares = Architect mathematics ⚠️
comment
Be gone from this world demon!!!!!!!!!!
@@PanzersnCricket hello
I was searching for this 😁
Meee toooo
Matt: I can’t believe someone wants to live here!
People living in Manhattan: *look nervously*
Avenues are about as wide, streets are not, streets are one lane in most if not all of nyc, the grid is also rectangles. Austin on the other hand...
nah salt lake city we live in one already
You know, Grids are fine building for cities, if you treat them as Roundabouts. Every street is a One Way Street, One street going on one direction, and the next moving in the opposite direction. So you'll only have left/right hand turns or straight, You never never need a traffic light. One feeder road that's two way, and the rest Oneway gridding is fine.
Yea this is my usual strategy for controlling traffic on smaller roads in Cities Skylines one. At the start of the game I can't make 4-6 lane roads, but as my population goes up the traffic gets terrible on the starter 2 lane roads, so making them one way does a lot to alleviate traffic issues.
While this makes sense in theory, I do want to point one issue out. If every road is one way and alternates direction, then every intersection will alternate from only straight/right to only straight/left turns. There would still be a need for traffic lights because traffic would enter from one direction at one intersection then from the opposite side at the next, so every type of turn is still encountered, just not all at the same time.
Edit: Actually, with dedicated turn lanes that merge off each time, I suppose it could’ve avoided entirely since there’s never oncoming traffic, only entering traffic. Oversight on my own mental picturing of it.
i think a Hex Grid with one way streets only would be great. for each block the traffic direction around it alternates between clockwise, counter-clockwise and alternating. This would also remove essentially all intersection conflict points, since that is spread out over the Streets via lane changes. You could also view this idea as a gigantic grid of magic roundabouts :D
it can be annoying to get around, but that is how Detroit is actually set up in some places, some roads are 1 way, while being connected with a couple 2 way larger streets
grids are just square roundabouts
You have to slow down so much, and stop more
Wonder when he will find out about the parallel route building feature.
You just made my hometown. People adore the road layout because, " you can't get lost", but it also takes 30 minutes to drive across a city of 200k people because you are sitting at traffic lights for 20 minutes.
... Portland? Not 200k anymore though
Just take the tram or bus at that point or cycle
[12:15] If you don't know what he mean, the building layout spells "HELP". Took me a while to see it.
Me: grids aren't bad, you always know where you're going.
Rce: so we are making 4x4 grids
Me: 😬 ok that sounds like hell.
Rce: makes a 2x2 grid
Me: he might be an architect with those quick maths
well, technically it is a 4 by 4 cell grid. the road is two cells wide, and the open/buildable space also is two cells wide, which gives the grid pattern an edge length of 4 cells.
@@unitrader403 nobody likes a pedant
Grids work wonderfully under two conditions: long streets in one direction to reduce the number of interruptions and encompassed in a square of access roads that then connect to the major roads with a few short access side roads. Those have been the best neighborhoods I have lived in. If the major roads then have their own major grid, with highways in another level of super-grid encompassing the city, it makes traffic pretty tolerable.
I wonder if you could use the grid tool to place an initial grid, then again 2 squares appart until filled?
If it works, gridding would take only about a fourth of the time.
“The Grid. A digital frontier. I tried to picture clusters of information as they moved through the computer. What did they look like? Ships, motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then, one day I got in...”
- RCE, probably
Biodigital jazz, man
This really inspires me to want to live.. off the grid
Me: **sees 2x2 grid**
RCE: The smallest patch we can get is this 4x4 grid
Is this the mad descent into Architestism we're seeing?
could you have done grids with alternating one way streets?
not sure if it calculates traffic but that might help alleviate cars with alternating one ways
Longer grids works better than individual grids
Using alleys allows for more compressed roads, meaning more houses, meaning more peeps moving in
wouldn't that effectively be a city of roundabouts, but square?
@@Darke_Exelbirth Yes; this is how lots and lots of cities in the US that were built between ~1840 and 1920 are built. They had larger roads than the older ones back east, for carriages and wagons, but not wide enough for two-way roads once we switched to cars.
You will find entire sections of places like Denver, Albuquerque, cities in Illinois and Iowa and Kansas and the Dakotas, down through West Texas and Arizona that have series of one-way grids. Mostly they have been replaced where they aren't in residential or low-traffic areas, they cause a lot of accidents, but if you look carefully in a lot of those places you can also see how the original grids were built, and had to be expanded through tearing down adjacent buildings.
But basically any city built after the steam engine caught on, but before the internal combustion auto was mass-produced, you'll find those grids in the US. Canada to a lesser degree.
The problem is corners, and people forgetting which direction the next street is going. Houses and businesses have things that block view, people park too close to the corners, and wrecks happen all the time. When people were only going 10mph drawn by horses, that wasn't an issue. Even when people were only going 15-25 in early cars, not much of an issue.
I think a cool feature with the cemetery is if you build it, it should be empty and as your civs die it fills up instead if it being prefilled with tombstones
unless you build it on top of an old burial ground :P
Missed an opportunity to put it right in the middle of the map, call it the dead centre
Welcome to the new year fellow engineers! Another year of the war on architecture!
I wish the auto gird tool allowed you to pick size because there are gameplay and density reasons that you want 2 or 3 square depth zones to prevent rents being too high and make it look more like a real city. Easy enough to add more alleys after using the grid tool or by using the grid tool again to make a box within the box but it would be nice if there was just an option.
I love these Cities Skylines 2 challenges. It shows me what the extremes of design in this game do. Keep up the good work!
Try building a city similar to the grid in center city philadelphia, which is all one-way roads on a tight grid with only a few 2 ways dispersed amongst them. If a block is blocked off for road work (a daily occurrence) you have to play what I call “south Philly pac man” and it takes an extra 15 min to go 2 blocks
How European view American cities:
It’s a good new year when RCE uploads
Flat open land can have insane wind... ive had to drive alot and there are some areas where its so flat the wind can push your car around.
I concur. I used to live in Iowa, USA , which is really flat. The wind was awful in central Iowa. My car would shake on the highway from the wind.
This is exactly what American urban planning looks like, only with buses and wind turbines and affordable public healthcare…
America Europe style
nah grids aren't bad, America would be a long line of parallel stroads nearly connected by 4 lane roads but cut off to create thousands of cul de sacs
amm, I mean you need a sunken highways and interstate isnt it?
@@HDTomothey ain’t but you can still do better
This is just a mega grid thankfully. If it was an American city sim then there would be a lot more abandoned low rent housing lol.
Minecraft creative plots be like:
could have doubled the density by using the roads without sidewalks
Alleys.
@@hanzzel6086the problem is its not two way, resulting in horrible, no good, bad bad, terrible traffic
@@jc_art_ Well realistically speaking, on a grid this tight together you'd probably be better off having a lot of one way streets. Say north to south all 2 way, but east to west all 1 way, alternating from all 1 way east then the next all 1 way west, etc.... In that kind of grid you could probably make the 1-ways be continuous, no stops, and have stops only on the 2 way streets that intersect. Would make getting far across the city much quicker.
@@Astraeus.. but what if youre in the middle and need to go the other way, you gotta go all the way to the end to make a turn
Tbf, i was born and raised in a gridlocked city, 100mx100m blocks 1-way 10m wide roads. I live in Ireland for 4 years and my god this is pure hell.
Back home you could ask where is something, aw yeah, just go 3 blocks down turn left and 5 blocks until youre there. Here is purely google maps, cant even understand directions if they put me houses, roads or cattle as point of reference😅
Matt: *makes a grid city*
Also matt: "I'll just spam stuff randomly, rather than make use of the grid"
Strongest shape bus route! Impressive.. 💪
laughed so hard when you made the comment about the dotted line thing and then at 17:36 when you see is it cannot be unseen :D:D:D:D
"That's the one good thing about the grid. These services, they seem to just affect everyone, like everyone is happy." ;)
I think it would be cool to recreate real cities or towns in this and see how they perform. Could do series making various settlements on the same world eventually building towards a country
Matt "i hope the sewage doesnt pollute the water" proceeds to build the entire industrial sector directly next to the water pump. Lolol
welll to be fair industry causes more ground and air pollution, not so much water pollution which he was worried about.
Just thought of one good thing about the mega grid: No one has to worry about property lines.
Within the two minutes Matt has already called a 2x2 grid a 4x4 grid
I'd say road maintenance isn't expensive because roads are barely being used, and each time you make the city bigger you just add more roads so it's never clogged and cars barely touch them. I'd assume that's how it works in the game at least
The engineer: The smallest I can get is 4x4
Me: that is clearly 2x2. Engineer math must be hard. Lol!
"The map is too flat for wind"
Actually that's ideal for wind farm. Just like with any other fluid, obstruction like mountain slows down the speed of air.
Challenge for rce : no pollution city !
i really think he can't handle this one ^ ^
I don't think that's possible in the early game.
The amount of stop and go would drive me nuts.
this is awesome we need to see more of this !!!!!!!
Would be nice to be able to copy (or even save) road layouts
Keep this one going!
Hey im the guy who asked about the back of the net a couple days ago and alan partridge is now one of my favorite shows. Thanks man
This is really cool RCE! Your next city should be the strongest shape!
Now all you need is a long traffic light at each crossroads that alternates on every adjacent intersection so no matter what, you need to stop every 20 feet
next challenge... a grid but every road is a 1 way, alternating directions. That won't be tedious at all.
11:16
My guess is the tiny grids can always provide a the shortest distance to a building which kind of increase the range of service...
Does RCE not realise that you don't need road access for sewage outlets so he doesn't have to extend the grid over there. Architect behaviour
What if it clogs, though? Then you need to offroad to fix it
@@justinbremer2281 that doesn't happen in the game
@@darthgonk4398. . . yet......
@@justinbremer2281 in the game if something needs to be connected to a road it says "Road access required"
@@darthgonk4398 Funny thing about that requirement, because (unless it's different in CS2) you don't need a road connected to any actual other roads for "road access". You can literally just build a tiny stretch of road next to whatever the thing is that needs road access and it works.
If you Press alt f4 at the same time it’ll give you an option to select a certain amount of space and paste whatever is if you have the money😂
Day 5 of asking Matt to play United Penguin Kingdom.
Day 1 of asking Matt to play united penguin kingdom.
Next challenge for this map: place trees on every road. 🌳
You need to make this, but instead of junctions, use small roundabouts.
It's like that movie where they get trapped in an endless sprawl of identical houses
Day 35 of asking Matt to play pvz
Dam you have done it’s over 60 times
Rip the streak i accidentally left my ipad at cousins house
@@Ibrahim-d7l1h oh at least you restated it
Idk why but when you call it "the Grid" I get major dystopian vibes. Like George Orwell missed out on an opportunity writing a book about "The Grid."
Day 75 of me asking Matt to continue playing Minecraft.
Dude some day you are going to make it
The game no longer uses FPS, it now uses FPR - Frames Per Road. You spend frames to build roads
Hey, this is hell. Imagine how hot the city would be given all the pavement.
The new American game, "Make It Grid"
City skylines needs to sponsor you
You can actually use pathways to block grids to be able to zone 1 tile buildings
You should do some belgian city, ribbon housing (lint bebouwing). Everyone just lives along a street and only shopping malls are in big cities without too much housing
You know, you should combine grid city with roundabout city.
If I am correct, if you'd go for 3x3grid instead of 2x2 and then change every single junction to smallest roundaboud, then all corner tiles will disapere to remaining 5tiles between roads in the shape +. And in it there will be either 2x one-tile house and 1x three tile house or 3x one-tile house and 1x dwo-tile house.
I cannot try it, because of my old potatio PC that cannot run this game.
I think you'd need to go 4x4 because the smallest buildinge are 2x2 besides the row homes.
This is unironically your best layout yet. And I'm not even American.
Can you make a part of Engitopia the “Engineering” way. (e.g. most traffic efficient, intersections, zoning etc.) ? Would be very interesting. Entertaining and learning in one 👍👍
Summers in that city would be near lethal with all that blacktop. Winter would be nicer, good build tho.
I felt reminded of Mannheim in Germany, the town-center is in a grid with “Coordinate-like” Naming, so it's not 1st-Str. or like so it's A1 A2 A3 B1 B2 B3 and that's not the streets they're the blocks who have a “name”
Now you have to do both... create a grid of the smallest roundabout city you can make. Probably 3x3 or 4x4 to have room for the roundabouts?
If you have a savefile and you ever do a "viewers ideas" I would love to see if this city will become more bearable if you swap some roads for narrower ones, like one way roads and foot paths.
Lets say next to a two way you make a one way in one direction, then a foot path, then a one way in the other direction, and then a normal two way again
The footpaths might actually also increase the size of the plots to 3x3 since they are narrower but I don't know for sure.
To be fair, as an American...
I hate the Mega Grid.
You take a nice bit of land with lovely trees...
(I love hiking in the woods)
and turn it in to a hideous concrete jungle.
I'd prefer any road layout, assuming low density housing with lots of room in between for unzoned natural land with lots of trees!
Waiting behind a red light is annoying so I imagine roundabouts help a lot with traffic flow.
Just give me a nice huge area to go hiking in on the outskirts of a town, and wham... I'd like it!
Love your City Skylines videos!
He paved paradise
Hey Matt. Could I please have all the "Bridge Reviews" from this year in one video?
The funny thing about this, is this setup basically gives you a straight shot from any building to any building
Mat not realizing that parallel road would have saved him 50% of time :D
The reason road cost is so low is because there are so many roads to drive down they are getting worn down as quickly so they don't need as much repair.
@8:15 that's what she said
"I'm going to see if grids are good!"
*lays out a huge grid with uselessly tiny squares, making exponentially more work*
"Why is this such a pain?"
Would have loved to see some subway stations dotted around. At least in Cities Skylines 1, they were perfectly shaped 2x2.
I always watch the cities skylines videos to fall asleep and then rewatch them sometime later when I’m awake
I knew it. Immediately. This thing works better than most of the serious towns.
19:42 Let’s make tourists what?
Noughts and crosses challenge. Grid up each tile like a game grid and each area inside that grid has to either be a nought or a cross. You can fill the noughts in completely to maximise the space within.
One thing I like about this grid is we can do away with house numbers in addresses
Loving the “strong engineering” bus stops!! That was proper hidden!! 🇬🇧
Engineering New York City in Cities Skylines 2
Grids are the roads of freedom! Murica! Them sweet 90 degree angles.
This madness is awesome!!! It always improves the day
You can do 1x1 plots in the first game, and even use mods to get some ultrawide roads with 12 lanes and a large ass median.
There's also the Road Builder mod now with which you can create pretty much any road you want yourself as an asset. So you could also make some, idk, 20 lane monstrosity
In the first game the smallest assest that can grow in a zone are 1x1. In cities 2 the smallest assest are the 2x1 row homes, for every other zone type it's 2x2. Since every building is at least two squares deep, there's no reason for the game to draw the grid when no buildings would spawn.
This reminds me of the neighborhood I lived in Knoxville. God those are some horrifying flashbacks lol.
the street takeovers in this city would be insane
The grid must grow! Continue tell it takes over the whole region.
I think we'd all agree the bigger buildings are okay within the grid so long as the grid continues smoothlyish around it. 😂 the grid starves for more!!
1:11What you have to do is to let people build their houses and then build a pathway or One lane highway or the smallest road possible.
For placing things like this, you can turn off a bunch of the snapping options and it'll be less likely to mess up
Please makes more mini motorway videos
Asking for timberborners!!!