Glad you mentioned Biffa, I find watching him sort traffic to be very soothing. I can only imagine the headache I'd get watching him fix your cities traffic.. Those poor truck drivers havnt seen their families in decades
Yeah, was about to say something along those lines as well. It's mental how many decades I've been going through thinking that was polluting smoke. (thanks, corrupted media...)
Oi Matt, here's some engineering for you :) When the dam is working, you could make the following setup: Dig a hole for the over spill, you don't want it in your river, ideally you want it pumped back in the dam pit, but I think in this game you can't just pump water from a pump to an outlet. BUT if you where to disconnect(!) architect island from the main water supply and make a secondary network that pumps the water out of the reservoir (after the dam), through architect island, you can then pump it back up to the big pit and the circle of life begins anew. In my opinion this is the cleanest, most efficient set up, with no downsides whatsoever, everybody will win.
@@jarjab2games I'm fairly certain the game is not sophisticated enough to consider the prison on a separate system and that the entire city will be affected.
You don't need to worry about cash so much. I was the same, but once I hit about 100k population i was bringing in over $1mil/hour with my highest tax being 9% (residential tax was 0) and I hit the money cap before 150k population.
I have a few suggestions for fixing your traffic issue. For the arterial roads, I would suggest changing them to six lane highways with a partition separating them. Of course you would then have to make on and off ramps to ensure smooth traffic flow. Put simply, when traffic gets too congested, just add more lanes. If a junction gets too busy, add a bypass road in or simply have a roundabout with a bridge going across the middle for straight through traffic. The bridge of course should be the busier road so that it doesn’t congest the roundabout too much.
The more the Archinmates in the prison poo, it’s easier to escape. Right now they have to fall down a long way. Once it fills up, they will be able to escape from any angle out of the prison.
For anyone watching his playlist for this series, his video 'Exploiting power for INFINITE MONEY in Cities Skylines 2...' is what's supposed to be before this video. It's not on the playlist, I hope this helps! :)
Hey RCE, So I have my own poo dam, it was a pain to build it complained about NOT being on a shoreline. I destroyed it to rebuild it then it complained about being in water when I built the new dam. Anyways good luck mate! I'm giving you a heads up but you have the dam backwards. The two power connections need to be against the water/sewage or it wont generate power. The two squares that water/sewage flow through also need to be against the water. The front has 3 lines in the center, otherwise you'll never get power from it. Then we you do get it working watch for overflow and weird terrain or it will leak and flood everything. Also dont soften terrain around the dam it tends to break it and make it burst.
Nuclear power is great, its actually cleaner than solar power, so its nice that the game represents that as the plant having no air pollution or ground pollution, because IRL it produces neither of those either. Fun fact, nuclear waste is not a long-term issue, there's this thing called a breeder reactor that, while it generates power, it blasts U-238 into U-235, its something that, for some reasons I can't understand, the international community has banned, or at least for America, since I'm quite sure France and Germany run breeder reactors but we can't for stupid reasons? But anyway, a breeder reactor takes spent fuel rods, and breaks down the inert U-238 left over into fissile U-235 which can go back into a nuclear reactor to generate power for more decades, and when that is spent again, its reprocessed again, enriched again in a breeder, put back into a power reactor, generates power for more decades, and that goes on and on until its only fission products remaining, which are then processed into heavy metals that can become feedstock for the manufacturing sector.
Just a nitpick, but nuclear power does produce some pollution indirectly through uranium mining. I'm not sure exactly how much, but I doubt it's worse than solar or wind. And obviously negligible compared to gas or (especially) coal. Germany did have a fast breeder reactor, it was shut down in the early 90s. It was ultimately turned into an amusement park after decommissioning. All of Germany's reactors have sadly been shut down for political reasons. France had both the Phénix and Superphénix reactors. Phénix ran for about 40 years, while Superphénix was plagued with technical issues and went massively over budget before it was shut down for a mixture of economic, technical and political reasons. Russia has a couple in operation, one of which started construction in the 1980s and started up about a decade ago, though I'd be surprised if they actually do end up building any more given PWRs are just a lot cheaper. AFAIK the US hasn't banned breeder reactors per se; rather they've banned fuel reprocessing. AFAIK breeder reactors rely on fuel reprocessing, though maybe it's possible to design one that doesn't rely on it? If the volume of waste is a concern, then reprocessing the fuel from a regular reactor will still drastically cut down on the waste by separating out the U-238 as you say. I'm not sure how you'd convert the fission products to a form that's safe for manufacturing use; some of the fission products are very highly radioactive and it'd be hard to separate them as effectively as you'd need to. If you're going to transmute the fission products in a breeder reactor, why not just treat them as non-high-level waste instead of trying to reuse them? It'd be much cheaper. Also since economics is the single biggest reason new nuclear plants aren't being built as much as one might like (at least in places like the UK or France where there's political support for it), and a breeder reactor would necessarily be much more expensive than a regular (thermal neutron based) plant, no-one is very likely to build one. There are some valid reasons to try and avoid breeder reactors, mainly around nuclear proliferation: reactor-grade plutonium can be used for weapons, and if everyone were to use breeder reactors and thus require a lot more reprocessing, there'd be more opportunities for the plutonium to be diverted. In my eyes avoiding the technology isn't really the proper solution to an ultimately political problem, but it's a valid reason none the less. Ultimately, what's wrong with just storing a dry cask indefinitely? Humans have produced (and continue to produce) chemicals that have very long environmental half-lives, while treating them with *far* less care than high-activity waste. Obviously they're a lot less hazardous gramme-for-gramme, but there's a lot more of them by volume. And unlike radiation which is both incredibly easy and cheap to identify both the amount and source of (via spectroscopy), testing for chemical pollutants is both relatively expensive and you have to know what you're looking for.
I like how nuclear powerplants need a readily available source of water to cool, so they are always placed by the coast where they can use tons and tons of water to cool off, and this was shown in cities skylines. But now it cities skylines 2, you just need a couple hundred thousand cubic meters a month, and it doesn't need to be remotely close to any major body of water.
Day 6 of asking RCE to play Surviving Mars 0:43 HEAVEN? you played a game where architects are on hell! 😮 Are you turning into an architect yourself? 🤔
Hey Matt! For one of your challenges, you should limit yourself to only making 15-minute city neighborhoods. Everything a person needs to live has to be within 15-minute walking distance of their home, and you should do everything you can to encourage walking/cycling and discourage driving. Public transportation can connect people to more distant locations (perhaps industrial jobs) so they don't have to drive to get where they're going. I don't know how well the game would handle this, but it'd be fun to see if you can cut down on the total amount of car traffic within the city. Maybe you could put a ton of parking garages near a public transit hub and have almost no parking anywhere else?
I hope they don’t make the water cleaner a DLC since it was in base CS1 which costs almost half of CS2, would be a massive greed move but they’re known to care more about money than logic :/
RCE, why? Why would you say that? I hope it was a mistake or a joke what you said on minute 0:36. I can't believe this. :( It's going to be difficult, but I'm going to make like I didn't hear anything. Great video! 🙃
I mean in theory you could build a tiny super elevated „river“ with one side of the river being full of sewage pumps while the other one is a huge dam. You don’t need much water behind the dam for it to work. A little puddle is enough. Then it fills up super quick.
Day 139 of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet. It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
I just recently discovered your channel. I have to admit, I’m actually an architect and feel a bit threatened, but your videos are so darn entertaining, I have to admit we architects may sometimes deserve to live on Architect Island! LOL!
I love how Matt 10 seconds in go: -Alright, let’s fix this traffic And then instantly finds something else to talk about instead. It has been 12 minutes and he has not TOUCHED THE TRAFFIC 😂
If you want to move your camera farther out I found that if you follow a plane with your camera it will break your original camera position and you can zoom wayyy out after the plane leaves the map, not sure if they fixed this but I'm guessing not
you can configure buildings and add more to them i think for the nuclear plant you can add another turbine and make more power, similarly you can upgrade other services as well
I think every time they poo it makes it easier to escape. Like currently it's a 500m drop then a swim then a 500m climb then another 500m drop. If they fill it with poop they can swim across making it just a swim and 500m drop.
Im thinking that next time around you should make a district that is entirely shaped and based around the third strongest shape in the world (the doggo)
so with close to 200 hours in the game i figured out how to make anywhere from 240 million- 998 million a month depending on economy is like, the taxes for the city are broken and i watch it like the stock market, you see highs and lows. I leave everything around 3% tax and look for the ones that are making close to 45mil in tax's. Do note that my city has 250k citizens. when i see an uptick i either raise or drop my taxes. sometimes it goes negative and you will pay them 10% to make money back. Fields that make me money in my city is timber, petrochemicals, textiles, concrete, media, and software. Have not noticed the media or software move so i tax them at 30. Everything that is not making over 100 mill gets low tax rates enough to see whats happening. My city is over 1 billion and climbing i hope to reach a population of a million someday but pc is struggling to run the city now my speed is stuck at single.
Did I miss something last episode you had 18 thousand and didn’t have all the geothermal stuff where did that come from also those highways weren’t that tall?
Please create a playlist for city skylines 2 engitopia.. or if you have already please point me in that direction because I have scrolled through your playlists so many times without any luck, I really want to watch this series from the start
If you've already exhausted the capacity of the original line supplied with the map, then I think you need to purchase tiles all the way to the edge of the map so that you can create more power lines.
There are treatment plants, but I think you have to use them instead of the outlet thingys, not after them. He means those floating water cleaners he used in CS1. But the solution is simple, he doesn't need water treatment at all, just dig a hole, where the poop water flows in, after passing the dam, then pump it back out in an independent pipe network and connect it to architect island (without connecting it to the city itself, but I think you can just pump it to an outlet, if it goes though buildings) and pump it back up in the dam reservoir.
@@cyberfutur5000 Ah I see ok clever - I was just thinking to get treatment plants so that the water gets cleaned instead of expelled, especially in heavengineer, seeing as the sewage falling around will probably damage the city
It's not getting harder to get out of alcaptraz, it's getting easier as at some point you can just swim to the other side instead of climbing up and down.
I made billions from energy trade. It's so easy if you pay attention to what and where you are building. I made most of my money from geothermal and wind. The nuclear plant was just a bonus. I never bother with dams because they are so wonky.
Is it possible to build a City only with one way Roads? I am thinking about a circular layout or maybe even square which expands end gets bigger and bigger, with only one way roads.
TECHNICALLY pooping makes it easier for AlCRAPtraz's prisoners to escape... It's not fun swimming through poop but a hell of a lot easier than climbing those walls.. twice.
Glad you mentioned Biffa, I find watching him sort traffic to be very soothing. I can only imagine the headache I'd get watching him fix your cities traffic.. Those poor truck drivers havnt seen their families in decades
If you want to see someone making fat cash in CS2, take a look at ImKibbitz. This guy is making nearly 100m per month ! He is a maniac or organization
Biffa vs RCE would be great! 😂 I think RCE would break Biffa.
I gave up on Biffa after he didn't even criticize CS2 for not having traffic fixing tools.
I learned two things today:
1. UK's roads are formed like nobs
2. Matt is addicted to electrical energy creation
I'll once again suggest the game "safety first", a totally serious game about engineering with a magical yellow repair liquid
THANK YOU for calling it steam and not smoke from the cooling towers!
Yeah, was about to say something along those lines as well. It's mental how many decades I've been going through thinking that was polluting smoke. (thanks, corrupted media...)
What waste comes out of those places besides spent fuel rods?
@@garner2267steam
And workers sh1t
@@garner2267You mean besides steam? Maybe sediments left behind by water after evaporating
Poor Biffa gets a cold shiver every time he sees a message from Matt 😂
Oi Matt, here's some engineering for you :)
When the dam is working, you could make the following setup:
Dig a hole for the over spill, you don't want it in your river, ideally you want it pumped back in the dam pit, but I think in this game you can't just pump water from a pump to an outlet. BUT if you where to disconnect(!) architect island from the main water supply and make a secondary network that pumps the water out of the reservoir (after the dam), through architect island, you can then pump it back up to the big pit and the circle of life begins anew.
In my opinion this is the cleanest, most efficient set up, with no downsides whatsoever, everybody will win.
Yep not a minute in and RCE already doing architect heaven,he's slow descend into madness has turned him into puny architects.
He basically committed a war crime against architects first thing, but what can you do?
@@jarjab2games I'm fairly certain the game is not sophisticated enough to consider the prison on a separate system and that the entire city will be affected.
@@farshnuke there's no water pipes on bridges
@JohnyCraftAxes Neat. I'm just surprised given all the other features that are lacking.
You don't need to worry about cash so much.
I was the same, but once I hit about 100k population i was bringing in over $1mil/hour with my highest tax being 9% (residential tax was 0) and I hit the money cap before 150k population.
For a sensible run, sure. But do you have to pay 100k's of $ for upkeeping spaghetti juctions?! Yeah, that's what I thought... 😂
@@MattJDylan I'm literally bringing in 213million just from electronics industry now.
I have a few suggestions for fixing your traffic issue. For the arterial roads, I would suggest changing them to six lane highways with a partition separating them. Of course you would then have to make on and off ramps to ensure smooth traffic flow. Put simply, when traffic gets too congested, just add more lanes. If a junction gets too busy, add a bypass road in or simply have a roundabout with a bridge going across the middle for straight through traffic. The bridge of course should be the busier road so that it doesn’t congest the roundabout too much.
The highlighted green britishville really shows how strong and efficiently planned it was
0:35 Architect heaven?!?
The more the Archinmates in the prison poo, it’s easier to escape. Right now they have to fall down a long way. Once it fills up, they will be able to escape from any angle out of the prison.
I have only one thing to say in response to the expansion of Britishville: ALAN!!!!! (Those who watch Matt's PolyBridge videos will understand.)
Walk on the Wild Side mate
For anyone watching his playlist for this series, his video 'Exploiting power for INFINITE MONEY in Cities Skylines 2...' is what's supposed to be before this video. It's not on the playlist, I hope this helps! :)
Thank you
Hey RCE, So I have my own poo dam, it was a pain to build it complained about NOT being on a shoreline. I destroyed it to rebuild it then it complained about being in water when I built the new dam. Anyways good luck mate!
I'm giving you a heads up but you have the dam backwards. The two power connections need to be against the water/sewage or it wont generate power. The two squares that water/sewage flow through also need to be against the water. The front has 3 lines in the center, otherwise you'll never get power from it. Then we you do get it working watch for overflow and weird terrain or it will leak and flood everything. Also dont soften terrain around the dam it tends to break it and make it burst.
I'd hate for you to revisit the damn in 5 episodes, and find it still not working.
15 minutes! I am from India and your videos come at 10:30 pm here, so its my daily stress remover.. And I love it a lot..
11:33 What a masterpiece! Your engineering skills are very good you should continue🙂🙂
You can trade water too if you want, so you can buy water and sell sewage ! It can maybe help with your nuclear power plant !
Almost as good as selling architect tears
Nuclear power is great, its actually cleaner than solar power, so its nice that the game represents that as the plant having no air pollution or ground pollution, because IRL it produces neither of those either. Fun fact, nuclear waste is not a long-term issue, there's this thing called a breeder reactor that, while it generates power, it blasts U-238 into U-235, its something that, for some reasons I can't understand, the international community has banned, or at least for America, since I'm quite sure France and Germany run breeder reactors but we can't for stupid reasons? But anyway, a breeder reactor takes spent fuel rods, and breaks down the inert U-238 left over into fissile U-235 which can go back into a nuclear reactor to generate power for more decades, and when that is spent again, its reprocessed again, enriched again in a breeder, put back into a power reactor, generates power for more decades, and that goes on and on until its only fission products remaining, which are then processed into heavy metals that can become feedstock for the manufacturing sector.
Just a nitpick, but nuclear power does produce some pollution indirectly through uranium mining. I'm not sure exactly how much, but I doubt it's worse than solar or wind. And obviously negligible compared to gas or (especially) coal.
Germany did have a fast breeder reactor, it was shut down in the early 90s. It was ultimately turned into an amusement park after decommissioning. All of Germany's reactors have sadly been shut down for political reasons.
France had both the Phénix and Superphénix reactors. Phénix ran for about 40 years, while Superphénix was plagued with technical issues and went massively over budget before it was shut down for a mixture of economic, technical and political reasons.
Russia has a couple in operation, one of which started construction in the 1980s and started up about a decade ago, though I'd be surprised if they actually do end up building any more given PWRs are just a lot cheaper.
AFAIK the US hasn't banned breeder reactors per se; rather they've banned fuel reprocessing. AFAIK breeder reactors rely on fuel reprocessing, though maybe it's possible to design one that doesn't rely on it?
If the volume of waste is a concern, then reprocessing the fuel from a regular reactor will still drastically cut down on the waste by separating out the U-238 as you say. I'm not sure how you'd convert the fission products to a form that's safe for manufacturing use; some of the fission products are very highly radioactive and it'd be hard to separate them as effectively as you'd need to. If you're going to transmute the fission products in a breeder reactor, why not just treat them as non-high-level waste instead of trying to reuse them? It'd be much cheaper.
Also since economics is the single biggest reason new nuclear plants aren't being built as much as one might like (at least in places like the UK or France where there's political support for it), and a breeder reactor would necessarily be much more expensive than a regular (thermal neutron based) plant, no-one is very likely to build one.
There are some valid reasons to try and avoid breeder reactors, mainly around nuclear proliferation: reactor-grade plutonium can be used for weapons, and if everyone were to use breeder reactors and thus require a lot more reprocessing, there'd be more opportunities for the plutonium to be diverted. In my eyes avoiding the technology isn't really the proper solution to an ultimately political problem, but it's a valid reason none the less.
Ultimately, what's wrong with just storing a dry cask indefinitely? Humans have produced (and continue to produce) chemicals that have very long environmental half-lives, while treating them with *far* less care than high-activity waste. Obviously they're a lot less hazardous gramme-for-gramme, but there's a lot more of them by volume. And unlike radiation which is both incredibly easy and cheap to identify both the amount and source of (via spectroscopy), testing for chemical pollutants is both relatively expensive and you have to know what you're looking for.
I like how nuclear powerplants need a readily available source of water to cool, so they are always placed by the coast where they can use tons and tons of water to cool off, and this was shown in cities skylines. But now it cities skylines 2, you just need a couple hundred thousand cubic meters a month, and it doesn't need to be remotely close to any major body of water.
RCE: I’m not an architect!
Also RCE: so up here is architect heaven (gestures to Heavengineer) where all the architects live.
you didn't get it, architect heaven is heavenegineer because architects can only go to hell unless they become engineers and repent their sins
man, it would be a treat if Biffa would have gone ahead and tackled this.
I guess the roads were too strong for him
Will it be called the strongest shape for a reason.
11:25 Why did I even believe that you would change😂😂
0:46 “this is where architects go to heaven”
Day 6 of asking RCE to play Surviving Mars
0:43 HEAVEN? you played a game where architects are on hell! 😮
Are you turning into an architect yourself? 🤔
0:37 "Architect Heaven", Architects go to heaven??!?!?!?
Hey Matt! For one of your challenges, you should limit yourself to only making 15-minute city neighborhoods. Everything a person needs to live has to be within 15-minute walking distance of their home, and you should do everything you can to encourage walking/cycling and discourage driving. Public transportation can connect people to more distant locations (perhaps industrial jobs) so they don't have to drive to get where they're going. I don't know how well the game would handle this, but it'd be fun to see if you can cut down on the total amount of car traffic within the city. Maybe you could put a ton of parking garages near a public transit hub and have almost no parking anywhere else?
Matt at the beginning of the video : yeah, let’s fix traffic.
Me at the end of the video : what ?!
11:33 dude this is absolute CINEMA
u need to connect ALL Three high voltage power lines to the nuke plant and connect them to the outside connections
I hope they don’t make the water cleaner a DLC since it was in base CS1 which costs almost half of CS2, would be a massive greed move but they’re known to care more about money than logic :/
Ah yes Rce matt using his engineering ideas to make his city an architect heavens 😅😂
IF YOU INCREASE THE BUDGET ON POWER YOU CAN MAKE THE BUILDINGS MORE EFFICIENT AND SAME WITH SERVICE FEES IF YOU MAKE FREE ELECTRICITY
RCE, why? Why would you say that? I hope it was a mistake or a joke what you said on minute 0:36. I can't believe this. :(
It's going to be difficult, but I'm going to make like I didn't hear anything.
Great video! 🙃
oh no....
As a nuclear energy employee, this pleases me
I mean in theory you could build a tiny super elevated „river“ with one side of the river being full of sewage pumps while the other one is a huge dam. You don’t need much water behind the dam for it to work. A little puddle is enough. Then it fills up super quick.
Day 139 of asking Matt to add the Second Narrows Bridge, Ironworkers Memorial to the Wheel of Bridgetune
It is a cantilevered truss bridge, carrying 6 lanes of traffic from Vancouver to North Vancouver in B.C. across the second narrowing of the Burrard Inlet.
It's name comes from the fact that it collapsed twice during construction, which unalived 23 people in total (Hence the name, ironworkers memorial).
Remember to pay your respect to the engineers ingesting dirty water to keep Alcraptraz running o7
Thinking of the convo between you and Biff has me chuckling, I watch his stuff and didnt realise he purposely keeps things PG.
3:28 Bro made Superjail but for architects.
Real nuclear power plants cost billions to make and maintain, they also produce 1 gigawatt of power (1000 megawatts)
Still, cheaper to run than coal .
I just recently discovered your channel. I have to admit, I’m actually an architect and feel a bit threatened, but your videos are so darn entertaining, I have to admit we architects may sometimes deserve to live on Architect Island! LOL!
I love how Matt 10 seconds in go:
-Alright, let’s fix this traffic
And then instantly finds something else to talk about instead.
It has been 12 minutes and he has not TOUCHED THE TRAFFIC 😂
Biffa spitt out his tea after seeing the nobs 😂
11:30 Looks like a Keith Haring painting haha
Matt should play Kingdom Two crowns viking coop with editor...!
"Where architect goes to heaven" Followed by "Heavengineer". Slowly letting the secret identity through there, eh?
RCE, you know you can upgrade water pumping stations? And you can unlock the water treatment plant? Or are you just an architect?😂😂😂
i want to see you attempt to fix the traffic. that might fix your worker problem. people just might not be able to get to work.
Love coming back to Engitwopia ♥️
“This is where architects go to heaven”
Recycling centers bring in lots of cash too. They convert some waste into sellable byproducts.
Poocano should be placed next to the living area of town. And once it's filled, you should demolish the damm. Just an idea
For some reason I do think that Matt would love living in Penistone 🤣
This video reminds me of I'mKibitz city. That guy has the same strategies as you. Maybe is just a coincidence, IDK.
👏🏼 👏🏼 you totally got me with your knob peninsula! 😂
Cant wait for the poocano to fill up 🔥🔥
He bought a squarre to make the land look nicer. HE IS AN ARCHITECT
If you want to move your camera farther out I found that if you follow a plane with your camera it will break your original camera position and you can zoom wayyy out after the plane leaves the map, not sure if they fixed this but I'm guessing not
Also to fix the cam just spectate a citizen in your city and it will reposition back into the city
Nearly died laughing at that expanded British ville peninsula bit 🤣
The daily fix did not disappoint - has Matt ever done Oxygen Not Included on the channel? Not having much lucky querying on mobile.
Matt is forcing police officers in the prison to bring many water bottles, what a smart engineering brain.
you can configure buildings and add more to them i think for the nuclear plant you can add another turbine and make more power, similarly you can upgrade other services as well
I think every time they poo it makes it easier to escape. Like currently it's a 500m drop then a swim then a 500m climb then another 500m drop. If they fill it with poop they can swim across making it just a swim and 500m drop.
12:34 I think you meant to say “that demand is NUTS”
day in and out matt proves he's 12 at heart
CS II myth: sewage outlets can extinguish a fire
Im thinking that next time around you should make a district that is entirely shaped and based around the third strongest shape in the world (the doggo)
14:25 I can only have one. No, I can only have one!
As a nuclear engineering student, I am very disappointed that there cannot be more nuclear plants.
so with close to 200 hours in the game i figured out how to make anywhere from 240 million- 998 million a month depending on economy is like, the taxes for the city are broken and i watch it like the stock market, you see highs and lows. I leave everything around 3% tax and look for the ones that are making close to 45mil in tax's. Do note that my city has 250k citizens. when i see an uptick i either raise or drop my taxes. sometimes it goes negative and you will pay them 10% to make money back. Fields that make me money in my city is timber, petrochemicals, textiles, concrete, media, and software. Have not noticed the media or software move so i tax them at 30. Everything that is not making over 100 mill gets low tax rates enough to see whats happening. My city is over 1 billion and climbing i hope to reach a population of a million someday but pc is struggling to run the city now my speed is stuck at single.
Did I miss something last episode you had 18 thousand and didn’t have all the geothermal stuff where did that come from also those highways weren’t that tall?
BRO ITS NOT A DLC THE INLAND TREATMANT FACILITY IS IN THE DEVELOPMENT TREE!!!!
Please create a playlist for city skylines 2 engitopia.. or if you have already please point me in that direction because I have scrolled through your playlists so many times without any luck, I really want to watch this series from the start
After watching videos by Brick Immortar I now get your disgust of architects but designing roads because of how they look from above is architecture.
The Poo Dam will only be fulfilled once Matt gets 3M subs
surprised i haven't seen him play world of goo. a game literally centered around building with supports
Auburn is the perfect name for a bridge that goes across a poop moat (roll tide)
How do you set more power lines to export electricity? Anytime I try it just says "beyond city limits"
If you've already exhausted the capacity of the original line supplied with the map, then I think you need to purchase tiles all the way to the edge of the map so that you can create more power lines.
You need to purchase tiles up to the edge of the map!
@@RealCivilEngineerGaming Thank you!
Huh, I didn't expect an echo, but it was nice of RCE to answer you directly.
11:34 well they're called cul-de-sacks indeed, lots of sacks
Real Civil Engineer: Helloooo, fellow engineers!
Me: *is not an engineer*
Me: Muahahahahahaaaaa! Give me your secreeeeeets!
Whenever they poop they make it harder to escape :D brilliant!
i was not expecting to hear biffa's name but i aint complaining, he has great videos
RCE I could be wrong but I think you can get sewage treatment plants - please get some before alcraptraz overflows
There are treatment plants, but I think you have to use them instead of the outlet thingys, not after them. He means those floating water cleaners he used in CS1. But the solution is simple, he doesn't need water treatment at all, just dig a hole, where the poop water flows in, after passing the dam, then pump it back out in an independent pipe network and connect it to architect island (without connecting it to the city itself, but I think you can just pump it to an outlet, if it goes though buildings) and pump it back up in the dam reservoir.
@@cyberfutur5000 Ah I see ok clever - I was just thinking to get treatment plants so that the water gets cleaned instead of expelled, especially in heavengineer, seeing as the sewage falling around will probably damage the city
I Have a tiny feeling us architects are not welcome here,Not sure it’s just me 😂
Don't worry, didn't you not hear the man? He even built a sky city as heaven for architects
It's not getting harder to get out of alcaptraz, it's getting easier as at some point you can just swim to the other side instead of climbing up and down.
That little nub where you expanded Britishville too could have been a new district. The Scottish and Irish corner.
1:48
AGAIN.......33
YAY
I was waiting for another EngiTWOpia episode
Appreciate these CS2 vids!
I made billions from energy trade. It's so easy if you pay attention to what and where you are building. I made most of my money from geothermal and wind. The nuclear plant was just a bonus. I never bother with dams because they are so wonky.
Thirty-sixth day of suggesting RCE "It's fun, trust me!" Matt to play "Oxygen Not Included"
You should probably search the ATL-98 Carvair to know how people got their cars up to Heavengineer
Is it possible to build a City only with one way Roads? I am thinking about a circular layout or maybe even square which expands end gets bigger and bigger, with only one way roads.
Going by logic alone, maybe an animal industry/compact farm will supply more waste and speed up filling
THE DAM
Matt wanting help because he built his roads like an architect
Honey, wake up. Matt's posted!!!
TECHNICALLY pooping makes it easier for AlCRAPtraz's prisoners to escape... It's not fun swimming through poop but a hell of a lot easier than climbing those walls.. twice.
Architect heaven huh, I think he secretly supports the architects
Holy crap, I thought it was paused when you showed the traffic