How to Make Realistic PBR Materials in Lumion

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  • @NunoSilva3d
    @NunoSilva3d  4 роки тому +26

    Do you have any questions about Lumion materials?

    • @redoctaves1228
      @redoctaves1228 4 роки тому +4

      When is your next lumion material video tutorial coming out?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      @@redoctaves1228 next week another tutorial related to Lumion.

    • @christiantolentino2592
      @christiantolentino2592 4 роки тому

      Hi sir Nuno one question does this work with lumion 9?

    • @wisnusuryana1377
      @wisnusuryana1377 4 роки тому +3

      @@christiantolentino2592 I don't think so my friend. Even it's not working on Lumion 10. You should have Lumion 10.3 to do it.

    • @MGilangFL
      @MGilangFL 4 роки тому +2

      hello bro, what version of your lumion

  • @Blake-ln6nn
    @Blake-ln6nn 4 роки тому +9

    your tutorials are so perfectly done. so clear and precise! thanks a lot!!!

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      Thank you! Glad you like them!

  • @adollar47
    @adollar47 4 роки тому +3

    Colour me mind-blown. I'm really glad my noobness helped me find your channel. Now I can finally get PBR in Lumion 🍻

  • @TheEEgo
    @TheEEgo 3 роки тому +4

    I really liked this software up to the point I realized that it just has more elaborate and detailed process for bump mapping...

  • @maia3d859
    @maia3d859 4 роки тому +2

    I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      You don't need to! :) If you use the correct materials from Poliigon for example, they are already well calibrated.

    • @maia3d859
      @maia3d859 4 роки тому

      @@NunoSilva3d oh! I got it!

    • @mitaliacharya6286
      @mitaliacharya6286 3 роки тому

      @@NunoSilva3d when i downloaded free material from poliigon, none of them came with displacement maps

  • @samanthakumara8625
    @samanthakumara8625 3 роки тому +1

    thank you for all about lumion instruction, it will help lumion beginners.

  • @jkm1611
    @jkm1611 Рік тому +1

    You are amazing! Best tutorial I have seen here. Keep it up, friend!!!

  • @АнастасияГладкова-и1и

    Nuno, thank you very much for your videos! They help me a lot in my work. Information is presented in an accessible and understandable way

    • @NunoSilva3d
      @NunoSilva3d  Рік тому

      Thank you! Glad you found my videos helpful.

  • @rony8306
    @rony8306 4 роки тому +4

    Your channel is so cool! thank you for the tutorials Nuno.

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      Thank you! I'm glad my videos are helpful!

  • @riyadhfilmed3d
    @riyadhfilmed3d 3 роки тому

    You know what? You are one of the most underrated ,:')

  • @germscb21
    @germscb21 4 роки тому +2

    Great tutorial as always Nuno!!!

  • @eduferrarip
    @eduferrarip 2 роки тому

    Boa Nuno! Obrigado por partilhar seu conhecimento com a gente!

  • @edwinprotasprosper
    @edwinprotasprosper 15 годин тому +1

    How can I get this displacement map, gloss map and normal map

  • @xXSepZXx
    @xXSepZXx 4 роки тому +3

    Thanks for all your knowledge, you deserve more subs! Your work is awesome 👏🏻

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +2

      Thank you for your kind feedback!

  • @hsf396
    @hsf396 4 роки тому +1

    Very Useful! Thanks Nuno Silva

  • @KhDESIGNbyNolen
    @KhDESIGNbyNolen 4 роки тому

    This is great tutorial. Thanks.

  • @isuruwijesuriya4232
    @isuruwijesuriya4232 4 роки тому +2

    Damn, this is super cool and useful. Thanks a lot!!!

  • @MrDavidGafas
    @MrDavidGafas 3 роки тому +1

    hi Nuno, can you explain me why did you invert the normal map green channel, and how did you do it?

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Yes, because if you don't you will have incorrect lighting on the texture. Like the wrong shadow placement.

  • @daralbunyan
    @daralbunyan 4 роки тому +2

    in my lumion 10.0.1 pro i can not add displacement because the material had just two channal diffuse and normal >
    in your video i show three channal in lumion
    which version do you use
    thank you >>>>>

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      You need to have Lumion 10.3 to use Custom Displacement. But note that the workflow is the same, without the Displacement.

    • @daralbunyan
      @daralbunyan 4 роки тому

      @@NunoSilva3d thank you

  • @AryanWirawan
    @AryanWirawan 4 роки тому +1

    Great video. Thank you. Do you have video how to make the grass?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      Which grass? The last part of the video? It's downloaded from Megascans.

    • @AryanWirawan
      @AryanWirawan 4 роки тому

      @@NunoSilva3d Thanks

  • @3darchstuffs
    @3darchstuffs 4 роки тому

    Superb Tutorials. Thank you for making it. Keep it up.

  • @mohammedfarook7259
    @mohammedfarook7259 4 роки тому

    Wow 😍 good tutorial keep it up looking for more tips and hacks in lumion in your upcoming videos

  • @Zuhern90
    @Zuhern90 4 роки тому

    Amazing tutorial, you simplified the information very well,

  • @juanjosedibildoxgonzalez6021
    @juanjosedibildoxgonzalez6021 3 роки тому +1

    Hello Nuno. I did exactly the same as the tutorial but maps doesn't match correctly, also when I scale them, it scales the albedo map only and it looks weird. Do yo know how to fix this? I think this issue is coming from Sketchup, but I am not really sure...

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Hi! Without checking the project itself it's hard to tell what's wrong.

  • @Donquijote007
    @Donquijote007 4 роки тому

    dude your tutorials are amazing , thanks!

    • @Donquijote007
      @Donquijote007 4 роки тому

      also I HAVE A PROBLEM, when a paste the gloss material in the normal channels the norma turn like pink color whay?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      Glad you like them!

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      Can you show me a screenshot of the problem you are having?

    • @Donquijote007
      @Donquijote007 4 роки тому

      Nuno Silva , I fix it , thank you

  • @trankhuong2697
    @trankhuong2697 3 роки тому

    thanks for the tuturials Nuno

  • @josepereznavarro29
    @josepereznavarro29 2 роки тому

    Thanks Nuno, good tutorial

  • @bdanieltube
    @bdanieltube 2 роки тому

    thanks Nuno, helped a lot.

  • @priyankpatel9676
    @priyankpatel9676 3 роки тому

    Why did you inverted green channel for rough plaster material and not for the wood planks one???

  • @sanjeevshrestha1648
    @sanjeevshrestha1648 4 роки тому +2

    Awesome tutorial.

  • @Trimanonymous
    @Trimanonymous 4 роки тому

    I ve shared this video with my friend!!and i translated for them!thank u for ur excellent tutorial!!! looking for your next video!!!

  • @alancooke9357
    @alancooke9357 4 роки тому +4

    Damn nice. Thanks.

  • @agustinpelletlastra5877
    @agustinpelletlastra5877 4 роки тому

    For a vray user this is great

  • @Springblossom8888
    @Springblossom8888 4 роки тому +1

    Thank you. It was so helpful.

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      I'm glad it was helpful! ☺️

  • @donquijote6030
    @donquijote6030 3 роки тому +1

    Great video. Thank you, sir!

  • @mitaliacharya6286
    @mitaliacharya6286 3 роки тому +1

    Hi Nuno, can you please let me know when I download free material from poliigon, it doesn't have a displacement map in it, Please suggest how to proceed further in that case.

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Which one are you downloading that doesn't have Displacement? Can you paste here the link?

  • @saifaladdin633
    @saifaladdin633 2 роки тому

    Waw waw waw
    What is that
    Amazing 🤩
    Many thx sir god bless you

  • @alangoncalves889
    @alangoncalves889 3 роки тому +1

    Nuno, may i ask why you didn't use the roughness inside the albedo as previous tutorials??

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому +1

      You can either use Roughness on the Albedo or Gloss on the Normal map. Just use one of these options.

    • @alangoncalves889
      @alangoncalves889 3 роки тому

      @@NunoSilva3d i've been using both since i saw in your leather tutorial. One eliminate the other?

  • @anshverma9934
    @anshverma9934 4 роки тому

    thank you for the amazing tutorials

  • @jasimmeaaljazzaf3173
    @jasimmeaaljazzaf3173 3 роки тому +1

    I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Open the targa file again in Photoshop and confirm it has the alpha applied correctly.

  • @alexanderfeoktistov6135
    @alexanderfeoktistov6135 2 роки тому

    EXPORT TARGET
    When I try to setup bridge it ask me what engine or DCC lumion aim to work with? Thank you

  • @ramonbastos1842
    @ramonbastos1842 3 роки тому

    Hi! Awesome video! I have a Wrinkle map (black and white) that I want to use on my leather material. How would I do it?

  • @andretavares7293
    @andretavares7293 3 роки тому +1

    Boas Nuno,
    Aquando do export...o displacement só me aparece EXR apesar eu selecionar JPG...alguma solução?
    Obrigado

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Olá André, podes mandar o link?

  • @srht5103
    @srht5103 3 роки тому

    pertaining to the gloss map
    is white the reflective part?
    and black is the part that does not reflect?

  • @yougarage
    @yougarage 4 роки тому

    Thank you - very clear and concise.

  • @عمرو-ك7ج
    @عمرو-ك7ج Рік тому

    Hello, my graduation project, the glass factory. What do you advise me to use from its raw materials in the final output?

    • @عمرو-ك7ج
      @عمرو-ك7ج Рік тому

      I want to use something that has a shine to it

  • @izoyt
    @izoyt 4 роки тому +1

    does this displacements affects corners? doesn't seems so, still just regular box corner. how to make this on let say old brick or stone building etc?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      Not yet. This is more of a Parallax effect. You would have to do some editing in post to have that effect.

  • @Trimanonymous
    @Trimanonymous 4 роки тому +1

    Nuno I have a problem.what if i dont have gloss map, is there any way to make the material right?(albedo/normal/roughness/dis/except gloss)

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      You can always manually adjust the sliders in Lumion until it looks "right", but it won't be as accurate as if you had a Gloss Map. Next week I'll post a new tutorial on how you can make your own maps from scratch. :)

    • @Trimanonymous
      @Trimanonymous 4 роки тому +1

      ​@@NunoSilva3d is that means there must be a accurate sliders' number,the only thing i need to do is as much as possibile to get close to it?and it wound be the same result?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      @@Trimanonymous just pay attention to the reflection slider, above 1 is already for metallic surfaces.

    • @Trimanonymous
      @Trimanonymous 4 роки тому

      @@NunoSilva3d Thank you so much for your patience!

  • @tchanka3433
    @tchanka3433 4 роки тому +1

    Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +4

      Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)

  • @brorujivanichkul3752
    @brorujivanichkul3752 3 роки тому +1

    Hi​ Nuno, really​ appreciated​ your​ VDO, it's​ very​ usefull for​ people.
    I​ have​ some​ questions,
    In​ LUMION​ 11​ there​ are​ 3​ slots to​ in​ put​ Material's​ Maps
    1.​ Diffuse/Albedo
    2.​ Normal​ Map.
    3.​ Displacement​ Map.
    But​ as​ we​'ve already​ realized that​ there​ are​ more​ another usefull​ Maps​ when​ we​ generate or​ download​ from​ Website.
    My​ questions​ are​ :
    1.​ Which​ kind​ of​ Map​ must​ be​ blend​ed into​ Chanel​ Layers​ by​ Photoshop​ Into​ ALBEDO/DIFFUSER​ MAPS???
    and...
    2.Which​ kind​ of​ Map​ must be​ blend​ed into​ Chanel​s Layer​ by​ Photoshop​ In​to NORMAL​ MAPS???
    And​ what​ is​ the​ principle to​ decide​ that?
    Thank​ you​ in​ advance​ for​ your​ kind​ in​Formation.

    • @TheUsaid11
      @TheUsaid11 2 роки тому

      I want to know the same! Did you get the answer??

  • @FreeFrameAnimation
    @FreeFrameAnimation 4 роки тому +1

    Great tutorial 🔥🔥🔥
    Thank you 🙏

  • @thebieniekmichal
    @thebieniekmichal 3 роки тому +1

    Hello. Nice tutorial. Could you tell or show, how to do Alpha Channel trick in Affinity Photo?

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Sorry, but I'm not using Affinity Photo, but I'm sure there's a lot of information even here on UA-cam on how to do that! :)

  • @alexisbidal8304
    @alexisbidal8304 4 роки тому +2

    When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      I worked with Unreal Engine 4 before, but the process is not as easy and fast as Lumion. There is a big learning curve. :)

  • @amdesizn
    @amdesizn 3 роки тому

    I love your tutorial.

  • @fototus7179
    @fototus7179 2 роки тому

    now i am in a good mood

  • @vasiltashkov594
    @vasiltashkov594 4 роки тому +1

    How comes you have tree lots for placement of material textures (color, displacement and normal map) I have only normal and color...

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      You need to have Lumion 10.3 or higher.

  • @ARDANPUTRA92
    @ARDANPUTRA92 2 роки тому

    Thank you, it works perfect!

  • @project_residential
    @project_residential 3 роки тому +1

    Hi, Nuno!
    What I should do when I have both maps: Gloss and Reflection?

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Hi! You should only use one. Gloss and Roughness are the same map, just inverted. Some apps take the gloss, others the roughness. In case of Lumion if you find just the Roughness for example, you can invert it and still apply it on the alpha channel of the normal map.

    • @project_residential
      @project_residential 3 роки тому

      @@NunoSilva3d thank you!

    • @project_residential
      @project_residential 3 роки тому

      In beginning I try to use Gloss as alpha-channel in Normal map, and render wasn't realistic. When I used Reflection render became much better.

  • @marialuisavario2316
    @marialuisavario2316 3 роки тому +1

    Hi Nuno, thanks for the tutorial. I have a problem with Displacement map. When i load Displacement map in 8K, Lumion crashes.. why? The map in 4k works but it has low quality..Can you help me?

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Hi Maria, maybe your graphics card doesn't have enough memory? Which gpu do you have?

    • @marialuisavario2316
      @marialuisavario2316 3 роки тому

      @@NunoSilva3d GeForce GTX 1080 8 GB - AMD Ryzen 7 1800X - Processore 4,0 GHz

  • @JUNLIRAYCREATIONS
    @JUNLIRAYCREATIONS 4 роки тому

    thank you sir for sharing this tips.god bless you

  • @djaybuilders7810
    @djaybuilders7810 4 роки тому +1

    this is good tutorial sir keep it up

  • @Tajdesignable
    @Tajdesignable 3 роки тому

    Nuno How i create the normal map and lost map, Thanks for your answer in advance

  • @Arch_HadeelMufeed
    @Arch_HadeelMufeed Рік тому

    Lots of thanks ❤️❤️👏🏿

  • @U77am
    @U77am 4 роки тому +1

    Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ?
    Is it save memory ?
    As in suppose if we to add it seperately would there be a difference ?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      You can’t add it separately in Lumion. This is the way you have to add gloss map to your texture. :)

    • @U77am
      @U77am 4 роки тому +1

      @@NunoSilva3d ah neat trick

  • @viking4765
    @viking4765 4 роки тому +1

    Hello ! Sorry I'm French and I don't understand, where do you find your texture? What site? And what is the site at the very beginning please sir?
    Congratulations, it's very good

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      Hi. It’s Megascans textures. You can find them here www.quixel.com/megascans

    • @viking4765
      @viking4765 4 роки тому

      @@NunoSilva3d thank you

  • @Jomarjf
    @Jomarjf 4 роки тому +1

    Excelente vídeo! Muito obrigado por publicá-lo! Aproveitando, como posso criar materiais com esse nível de qualidade a partir de texturas disponibilizadas por uma marca específica, por exemplo, Ceusa, que só disponibiliza a diffuse. Tenho dúvidas sobre como gerar o rejunte e como fazer com que o material se comporte melhor. Obrigado desde já se puder me ajudar.

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      Obrigado! Ve este video: ua-cam.com/video/KpYJkB7gAXs/v-deo.html explica o processo de como criar texturas a partir das tuas fotos ou de texturas como essas, só diffuse.

    • @Jomarjf
      @Jomarjf 4 роки тому

      @@NunoSilva3d obrigado

  • @ayubabright8936
    @ayubabright8936 Місяць тому

    What is the name of the software you are using?

  • @yavuztul
    @yavuztul 3 роки тому

    do you always put gloss inside inverted normal map, or you put just put without inverted normal map?thanks

  • @GEOMARIPEREZ-um3tq
    @GEOMARIPEREZ-um3tq Рік тому

    Are you using photoshop to blemd those material?

  • @PureCAD
    @PureCAD 4 роки тому

    Thanks! I really need this tutorial

  • @sriharshavardhan9475
    @sriharshavardhan9475 4 роки тому +1

    Please do a tutorial on interior render scene please. When its a small closed room like size 15' x 12' & only with few normal windows .

  • @mohamedabdallah-pe7uk
    @mohamedabdallah-pe7uk 5 місяців тому

    When I rescal the matrial, it starts to make rectangle lines separating the whole image

  • @gustavkorompis2171
    @gustavkorompis2171 3 роки тому

    What the program from beginning? Is it Lumion or other program?

  • @denislavangelov6051
    @denislavangelov6051 3 роки тому +1

    Hey, Nuno! This is Lumion 10 or 11? Becouse i dont have 3th channel for displacement...

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому +1

      Lumion 10.3. Just previous versions don't have displacement maps (Lumion 10.0 has Displacement maps that ship with the product, but you cannot add your own).

    • @denislavangelov6051
      @denislavangelov6051 3 роки тому

      Thanks! Lumion 10.3 are there more thinks, that lumion 10.0 does not?

  • @santiagog.salazar3269
    @santiagog.salazar3269 2 роки тому

    Nuno! en tu curso hay subtítulos en español? Gracias

  • @Sasquatch..
    @Sasquatch.. 3 роки тому +1

    Where do you get your textures from?

  • @KooroshGhotb
    @KooroshGhotb 4 роки тому +1

    Many thanks, very useful

  • @briansebastian7076
    @briansebastian7076 3 роки тому +1

    what lumion version is this

  • @ShomitSarkar
    @ShomitSarkar 4 роки тому +1

    Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before
    This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to UA-cam video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.

  • @pranavprabha4025
    @pranavprabha4025 4 роки тому

    Targa file saving is missing in photoshop 21. Can you show any other method to save the alpha channel?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      I have it and you can save it as .tga. Are you sure about that? Anyway, you can save as .DDS, a nvidia plugin or as TIFF as well.

  • @asmzinnuraingolamrabbi7169
    @asmzinnuraingolamrabbi7169 3 місяці тому

    how to download and use assets from bridge for lumion?

  • @ranakouzi7630
    @ranakouzi7630 3 роки тому +1

    thank you so much sir!

  • @makbarzulkarnain
    @makbarzulkarnain 4 роки тому +1

    thankss brooo 🔥🔥

  • @Lonewolf-zl5kv
    @Lonewolf-zl5kv 4 роки тому +1

    How about the displacement for edges and corners?

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      Yeah, apparently Lumion doesn't render those, would be nice though.

  • @diogobnanjos07
    @diogobnanjos07 4 роки тому +1

    Nuno, não consigo fazer o download do displacement map no Bridge! Faz o download de todos os maps excepto esse. Consegues-me ajudar ou é problema do próprio software?
    Ps: Excelente tutorial. Mto Obrigado ;)

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому +1

      Olá Diogo. Selecionaste no Export Settings esse mapa? Se não o melhor é mesmo contactar o support da Quixel. :) Eles saberão melhor te encaminhar.

    • @diogobnanjos07
      @diogobnanjos07 4 роки тому

      @@NunoSilva3d sim, selecionei. Vou entrar em contacto com eles então. Obrigado.

  • @محمدعبدالوهابعبدالحليم

    Aquestion i am putting some material maps from online 8k resolution but when i put it on a box and raise the displacement map value the box polygons go away from each other?
    Any body have advice that could help me?

  • @khairulbahariandiprawira
    @khairulbahariandiprawira 3 роки тому

    Thank you! much appreciated

  • @cgimadesimple
    @cgimadesimple 2 роки тому

    great video!

  • @mujeebrahmanyousef725
    @mujeebrahmanyousef725 4 роки тому +1

    hello bro, how to make in a single object with different texture maps, for example, in 3Ds max one element with different ID and assign multi sub-object material with colour variation.

    • @NunoSilva3d
      @NunoSilva3d  4 роки тому

      You want to know how to make Normal Maps from a High Poly model?

  • @FatalisArx
    @FatalisArx 3 роки тому

    Nice, but still get the tiling issue ! any solutions for seamless texture in Lumion?! thx in advance

  • @eduferrarip
    @eduferrarip 2 роки тому

    Hello Nuno! How are you?! Do you reccomend changing the levels of the gloss map for it to be with more contrast, or just take as it is?

  • @jtanchao
    @jtanchao 4 роки тому

    Obrigado Nuno!

  • @1986ArtC
    @1986ArtC 3 роки тому

    Greetings, you have mentioned one has to invert a normal Poliigon map before using it within Lumion.
    Does a gloss map be inverted as well whilst using it with a normal map for Lumion use?

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      No, you can use the Gloss map as it is. You only need to invert the Roughness if you want to use it as Gloss map.

  • @송인호-p6o
    @송인호-p6o 3 роки тому +1

    Do I have to pay for using Quixel Bridge??

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      No, it's free.

    • @송인호-p6o
      @송인호-p6o 3 роки тому

      @@NunoSilva3d But after I downloaded and try to use it, They recommend only 30 days free trials. Am I wrong guy?

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      @@송인호-p6o they have some free assets, but if you use it with unreal engine for example it's completely free.

  • @ameninsanov8077
    @ameninsanov8077 4 роки тому

    Great lesson, thanks a lot.

  • @diveshgoel29
    @diveshgoel29 4 роки тому

    Wow so amazing 😍

  • @pinkpurple4189
    @pinkpurple4189 2 роки тому

    so basically we have to add glossy map on alpha channel of normal map. But I've one question, which normal map should we use , GL or DX?

  • @straticah2865
    @straticah2865 3 роки тому

    Hey, very cool tutorial, i am using the student version, is it possible to have a color texture and an alpha texture which boosts emissions in one material? I am building a skyscraper and i did not model all the windows but i have them as a texture but i dont want the skyscraper to have a color texture besides the alpha map, not all black you know?

    • @NunoSilva3d
      @NunoSilva3d  3 роки тому

      Yes, you can use a mask for Emissive, so this way the white areas will be lit and the dark areas will not.

  • @dsk6790
    @dsk6790 4 роки тому +1

    Wow Amazing!!

  • @pinkpurple4189
    @pinkpurple4189 2 роки тому

    why do some sites have 2 normal maps for a material?