I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!
in my lumion 10.0.1 pro i can not add displacement because the material had just two channal diffuse and normal > in your video i show three channal in lumion which version do you use thank you >>>>>
omg this is really useful i hope i had the money to join your course but unfortunatelly i cant causeof im still sudent and the differece in curreny herein egypt makes it so expensive
I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!
Hello Nuno. I did exactly the same as the tutorial but maps doesn't match correctly, also when I scale them, it scales the albedo map only and it looks weird. Do yo know how to fix this? I think this issue is coming from Sketchup, but I am not really sure...
When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!
Excelente vídeo! Muito obrigado por publicá-lo! Aproveitando, como posso criar materiais com esse nível de qualidade a partir de texturas disponibilizadas por uma marca específica, por exemplo, Ceusa, que só disponibiliza a diffuse. Tenho dúvidas sobre como gerar o rejunte e como fazer com que o material se comporte melhor. Obrigado desde já se puder me ajudar.
Obrigado! Ve este video: ua-cam.com/video/KpYJkB7gAXs/v-deo.html explica o processo de como criar texturas a partir das tuas fotos ou de texturas como essas, só diffuse.
Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?
Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to UA-cam video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.
Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?
Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)
Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ? Is it save memory ? As in suppose if we to add it seperately would there be a difference ?
Do you have any questions about Lumion materials?
When is your next lumion material video tutorial coming out?
@@redoctaves1228 next week another tutorial related to Lumion.
Hi sir Nuno one question does this work with lumion 9?
@@christiantolentino2592 I don't think so my friend. Even it's not working on Lumion 10. You should have Lumion 10.3 to do it.
hello bro, what version of your lumion
your tutorials are so perfectly done. so clear and precise! thanks a lot!!!
Thank you! Glad you like them!
Colour me mind-blown. I'm really glad my noobness helped me find your channel. Now I can finally get PBR in Lumion 🍻
That's awesome! 👍
I really liked this software up to the point I realized that it just has more elaborate and detailed process for bump mapping...
thank you for all about lumion instruction, it will help lumion beginners.
You are welcome!
I love how normal and displace give more realism... the point is: as I aways wanna put them strong, I also need to see a reference to make sure that Im not "over". Thanks for the tips!
You don't need to! :) If you use the correct materials from Poliigon for example, they are already well calibrated.
@@NunoSilva3d oh! I got it!
@@NunoSilva3d when i downloaded free material from poliigon, none of them came with displacement maps
Your channel is so cool! thank you for the tutorials Nuno.
Thank you! I'm glad my videos are helpful!
Nuno, thank you very much for your videos! They help me a lot in my work. Information is presented in an accessible and understandable way
Thank you! Glad you found my videos helpful.
You are amazing! Best tutorial I have seen here. Keep it up, friend!!!
Thanks, will do!
Great tutorial as always Nuno!!!
Thank you! :)
Very Useful! Thanks Nuno Silva
Glad it was helpful!
Thanks for all your knowledge, you deserve more subs! Your work is awesome 👏🏻
Thank you for your kind feedback!
Boa Nuno! Obrigado por partilhar seu conhecimento com a gente!
This is great tutorial. Thanks.
You're welcome! :)
Damn, this is super cool and useful. Thanks a lot!!!
Glad it's helpful! :)
You know what? You are one of the most underrated ,:')
Waw waw waw
What is that
Amazing 🤩
Many thx sir god bless you
Damn nice. Thanks.
Awesome tutorial.
Thank you!
Superb Tutorials. Thank you for making it. Keep it up.
Glad you like them!
thank you sir for sharing this tips.god bless you
Welcome!
Thank you. It was so helpful.
I'm glad it was helpful! ☺️
I love your tutorial.
Thank you! much appreciated
Amazing tutorial, you simplified the information very well,
Glad it was helpful!
thanks Nuno, helped a lot.
Great video. Thank you, sir!
Glad you liked it!
now i am in a good mood
Thank you - very clear and concise.
Great tutorial 🔥🔥🔥
Thank you 🙏
You welcome! :)
Thank you, it works perfect!
thank you so much sir!
thanks for the tuturials Nuno
Lots of thanks ❤️❤️👏🏿
Thanks Nuno, good tutorial
Wow 😍 good tutorial keep it up looking for more tips and hacks in lumion in your upcoming videos
Thank you! Will do!
thank you for the amazing tutorials
Many thanks, very useful
You are welcome! 🙂
I ve shared this video with my friend!!and i translated for them!thank u for ur excellent tutorial!!! looking for your next video!!!
Awesome! Thank you! :)
this is good tutorial sir keep it up
Thank you!
Thanks! I really need this tutorial
You welcome!
dude your tutorials are amazing , thanks!
also I HAVE A PROBLEM, when a paste the gloss material in the normal channels the norma turn like pink color whay?
Glad you like them!
Can you show me a screenshot of the problem you are having?
Nuno Silva , I fix it , thank you
great video!
THANK YOU SO MUCH!!!!
Great lesson, thanks a lot.
You are welcome!
For a vray user this is great
I was learned new things ,,,,, thanks
Great! 👍
this is so great!
Thank you!
so much helpful
Obrigado Nuno!
You have great videos
Glad you like them!
Wow Amazing!!
Thanks!!
sangat membantu saya dalam belajar
Glad it was helpful! :)
Thank you!😍
Thank you!
Wow so amazing 😍
Thanks 🤗
Amazing
Great video. Thank you. Do you have video how to make the grass?
Which grass? The last part of the video? It's downloaded from Megascans.
@@NunoSilva3d Thanks
Very good ttutto
Respect!
in my lumion 10.0.1 pro i can not add displacement because the material had just two channal diffuse and normal >
in your video i show three channal in lumion
which version do you use
thank you >>>>>
You need to have Lumion 10.3 to use Custom Displacement. But note that the workflow is the same, without the Displacement.
@@NunoSilva3d thank you
thanks helpful vid
thank you bro thank you
thankss brooo 🔥🔥
You welcome! :)
Idol can you please make tutorial video of realistic chrome & stainless steel textures in lumion 10
I’ll put on my list.
omg this is really useful i hope i had the money to join your course but unfortunatelly i cant causeof im still sudent and the differece in curreny herein egypt makes it so expensive
thank you!!
hi Nuno, can you explain me why did you invert the normal map green channel, and how did you do it?
Yes, because if you don't you will have incorrect lighting on the texture. Like the wrong shadow placement.
Please do a tutorial on interior render scene please. When its a small closed room like size 15' x 12' & only with few normal windows .
bro u r amazing, ty :"D
Glad it helped! :)
Thanks for sharing..🙏👍
You welcome! :)
Thank you very much
You are welcome :)
When I rescal the matrial, it starts to make rectangle lines separating the whole image
THANKS
You're welcome!
Thank you❤️
You’re welcome 😊
thank u
Why did you inverted green channel for rough plaster material and not for the wood planks one???
I have an older version of lumion but I don’t need displacement ... I have one issue though, when I follow the steps and put the gloss map in the alpha Chanel and save it as targa in 32 bit as you did I still have a very reflective material!
Open the targa file again in Photoshop and confirm it has the alpha applied correctly.
Hi Nuno, really appreciated your VDO, it's very usefull for people.
I have some questions,
In LUMION 11 there are 3 slots to in put Material's Maps
1. Diffuse/Albedo
2. Normal Map.
3. Displacement Map.
But as we've already realized that there are more another usefull Maps when we generate or download from Website.
My questions are :
1. Which kind of Map must be blended into Chanel Layers by Photoshop Into ALBEDO/DIFFUSER MAPS???
and...
2.Which kind of Map must be blended into Chanels Layer by Photoshop Into NORMAL MAPS???
And what is the principle to decide that?
Thank you in advance for your kind inFormation.
I want to know the same! Did you get the answer??
Hello Nuno. I did exactly the same as the tutorial but maps doesn't match correctly, also when I scale them, it scales the albedo map only and it looks weird. Do yo know how to fix this? I think this issue is coming from Sketchup, but I am not really sure...
Hi! Without checking the project itself it's hard to tell what's wrong.
superb tutorial, hope u post a tutorial how to use from Quixel glass stain
You mean surface imperfections?
@@NunoSilva3d yes, those quixel glass stain, it would be great if u can post tutorial for it.. thank u in advance,
When will we be able to see tutorials or an unreal engine 4 course on your channel. I have long wanted to learn how to use this program to create environments for my architectural projects. Greetings nuno!
I worked with Unreal Engine 4 before, but the process is not as easy and fast as Lumion. There is a big learning curve. :)
Hello. Nice tutorial. Could you tell or show, how to do Alpha Channel trick in Affinity Photo?
Sorry, but I'm not using Affinity Photo, but I'm sure there's a lot of information even here on UA-cam on how to do that! :)
Nuno, may i ask why you didn't use the roughness inside the albedo as previous tutorials??
You can either use Roughness on the Albedo or Gloss on the Normal map. Just use one of these options.
@@NunoSilva3d i've been using both since i saw in your leather tutorial. One eliminate the other?
Excelente vídeo! Muito obrigado por publicá-lo! Aproveitando, como posso criar materiais com esse nível de qualidade a partir de texturas disponibilizadas por uma marca específica, por exemplo, Ceusa, que só disponibiliza a diffuse. Tenho dúvidas sobre como gerar o rejunte e como fazer com que o material se comporte melhor. Obrigado desde já se puder me ajudar.
Obrigado! Ve este video: ua-cam.com/video/KpYJkB7gAXs/v-deo.html explica o processo de como criar texturas a partir das tuas fotos ou de texturas como essas, só diffuse.
@@NunoSilva3d obrigado
Hello Nuno! How are you?! Do you reccomend changing the levels of the gloss map for it to be with more contrast, or just take as it is?
pertaining to the gloss map
is white the reflective part?
and black is the part that does not reflect?
Hi! Awesome video! I have a Wrinkle map (black and white) that I want to use on my leather material. How would I do it?
Amazing...
Thanks for watching :)
Nuno! en tu curso hay subtítulos en español? Gracias
Nuno Silva hi, noticed one change in this version of 10.3 as against the 10 tutorial u had explained before
This time u totally skipped using the roughness texture map which u used to put in albeido alpha channel. So is it that due to the new displacement.. The roughness is not useful anymore?
Already replied on Facebook group, but I'll leave it here as well :) that part was not clear from my part and I cannot add notes to UA-cam video anymore - you can either use the Roughness in the Alpha Channel of the Albedo or use the Gloss in the Alpha Channel of the Normal map. Roughness and Gloss map are the same map, just inverted. It's just that some Software uses one, and another uses the other. :) But just use one. Either Gloss or Roughness.
Thx for this tutorial. 1 question : I saw some videos were people's put the AO into the Albedo, and others put the roughness into the Albedo. Can you explain me in wich case i have to use the AO or the roughness ?
Hi Nicolas! The AO is to give some contact shadows in the Albedo. If you get a diffuse map, don't do this, because usually they already come with contact shadows. In Lumion you can either use Gloss or Roughness map. They are the same texture, just inverted. If you use Gloss, put on the alpha channel of the Normal map. If you use Roughness, put on the alpha channel of the Albedo. :)
EXPORT TARGET
When I try to setup bridge it ask me what engine or DCC lumion aim to work with? Thank you
How about the displacement for edges and corners?
Yeah, apparently Lumion doesn't render those, would be nice though.
Nuno, tudo bem ? Tem esse vídeo em português ??
Olá, tudo bem e por ai? Não, só tem disponivel as legendas.
great tutorial, can u post lumion with DECAL capability
It’s a little bit more tricky with Lumion. They don’t have an extra channel for imperfections. But I’ll figure something out and let you know. :)
@@NunoSilva3d that is the advantage of Twinmotion, i just want to try lumion, mostly i need decal texture
Boas Nuno,
Aquando do export...o displacement só me aparece EXR apesar eu selecionar JPG...alguma solução?
Obrigado
Olá André, podes mandar o link?
can you please show us the preset settings if it's possible ..if not..thank you so much for the video ..it's really helpfull
Very helpful one Nuno , I just have one confusion as why would you want to add specular as an alpha on the normal file ?
Is it save memory ?
As in suppose if we to add it seperately would there be a difference ?
You can’t add it separately in Lumion. This is the way you have to add gloss map to your texture. :)
@@NunoSilva3d ah neat trick
Good day sir ? Do you have step by step tutorial on how to make it on photoshop
I have this video on how to make your own textures: ua-cam.com/video/KpYJkB7gAXs/v-deo.html
good video
Thanks