I’ve run the Sepulterra in an adventure, it was a rather tremendous encounter. The Sepulterra was summoned by a heretical cult of priests, and as the party engaged the Arch-Heretic and his followers, the Sepulterra chased party members through the catacombs hurling tombstones at them as they fled away from it. The party pretty much managed to keep the Sepulterra occupied by fleeing from it, while the others faced the cultists, with the assistance of summoned angels. In the end they defeated the Sepulterra by using a salvaged glyph from a tomb. The magical glyph was originally created to subdue and protect tombs from necromantic animation. The parties Necromancer utilized it to greatly weaken the Sepulterra allowing them to defeat it.
A vampire npc could make some real use of the earth undead. Being able to move around in the sun while also having the bonus of resting in desecrated soil that moves at command
@@esperthebard I'll agree with you the constructs, but I've always felt that humanoid races are somewhat limited, doubly so if they're meant to be a playable race.
balance for PCs is quite a problem, it needs to be a race that wouldn't polarize the choices, therefore some need to keep nonplayable or if playable toned down. indeed i do like to homebrew humanoid races (not only humanoid) already thinking that they would be playable even though with limitations, at least im my games you can be anything if it makes sense,
I'll promise to buy your book and PDF, if you keep promising to go over these so that I can listen while I'm driving around town! I originally started listening to your channel because of your knowledge of the historical lore and historical monsters from older editions. the more monster conversions from the older editions the better this channel gets!
If i remember correctly i first encountered undead elementals in the neverwinter nights campaign. Said earth undead was made of grave dirt and had tombstones on its back . Thought that was pretty cool and wanted to see water, fire etc
As a fan of undead and elemtal creatures, I do like these takes on mixing elemental energy with them, you can get really creative with what can result with mixing either or even both together.
There is actually precedent for the Blightning. See the card of the same name, "Lightning Skelemental," and the elementals from Shadowmoor in general. Magic: The Gathering is even another WotC property so there's always a chance they'll get ported over with official statblocks! Also worth a mention, Yarok the Desecrated is an elemental of the land that has been corroded by the Eldrazi. As a result, it looks like a brittle shallow husk.
Undead and elementals are awesome i love both creature types Together is even better i made a elemental fiend a while ago whitch is a good combo of types too
I loved all the ideas including the creative names lol, with frightening appearance and mechanics both pretty cool! One thing I was expecting is that the color of the elements would be different by the nature of the undead negative energy being mixed into it, like purple lightning or a green fire as an example. Obrigado pelo monstro com nome em português.
I do kind of wish I'd made the blightning have purple lightning (even though purple lightning is natural). Que bom que você gosto do nome. Também no livro tem a mula sem cabeça (chamada Headless Mule, com lore inspirado na lenda tradicional) e o malugeist, misturando a palavra "maluco" com "geist", e um amigo Brasileiro deu o conceito. Além disso, 2 dos artistas são Brasileiros 🤙
The Shipwretch is probably my favorite... But I am just a sucker for pirate/nautical themes, I think. An example is that I have always wanted to homebrew a "Cursed Pirate" creature template (I play Pathfinder which is a spin-off of 3.5e so you should get the gist of it)... Basically Davy Jone's crew. There are just so many flavorful abilities and weaknesses you can add... And it is sort of like a form of Lichdom, in a way. (an aside on lichdom, we also have Mummy Lords for a clerical lich spin and in Pathfinder (not sure about any other systems) we have Siabrea which is straying farther but still similar)... But, so first of all, they have been shown to walk through walls of ships, Davy Jones himself cannot go on land, and they are all basically unkillable. We take this, as well as the sea-creature merging thing, and we can make it so they can warp through wood (maybe on a recharge for 5e, or just every X rounds for Pathfinder), cannot touch earth, sand, or stone nor leave a certain distance from the ocean (extending this to all of them seems interesting), and make it so that the captain has a phylactery of sorts and none of his crew can truly die unless it is destroyed. Throw in some suggestions about the curses having different rules (to accommodate walking on land during a certain day, killing the captain making you the new captain, and whatever else without making it a hard rule) and you have Davy Jone's crew.
Personally I got into home brewing monsters with elementals. One of the first Ideas I liked was anti elementals: vacuum = anti air, salt = anti water, cold = anti fire, and ruin = anti earth. (Ruin and cold are open to debate if you've got better ideas. The way I see ruin is if earth is structure then ruin is what breaks sed structure. Ruin elementals have a lot of mechanics similar to rust monsters as they are based around breaking equipment and structures.)
I really like the Blightning. Lighting elemental: A bit cooler than an air elemental, very basic visuals, iconic but expected, your players will probably not be surprised. Blighting: Wicked cool design, crushes expectations, all the fantastic elements of undead without being overused, your players will remember this encounter.
You had me at warlock invocations...Then you added the Seplaterra. I'm a huge fan of the Brazilian metal bands Seplatura and Soul Fly. I'm shock one of it's attacks is not Roots Bloody Roots...lol... Ahhh sweet Brazilian Death metal. I must have this Tome of which you speak.
In the first 2 minutes of the video some of those pictures are from Magic the Gathering! Specifically Muldrotha, the Gravetide!! I was truly excited when they combined MTG with DnD!
I have actually used all four of them already and while shipwreck undead is my favorite because of the cool creative concept it was actually least memorable of the four fights ^^ which had nothing to do with the creature the players were just lucky. The Blightning and especially the Grave Elemental fights were epic encounters which were also important story moments. Definitly 4 great creatures and also really love the horde mechanic for the bonefire
I would've made the fire zombies the opposite. Cold (gray) fire that drains life. Their touch rots, ages, rusts, crumbles structures. Basically brings inanimate objects to their half life with each attack. The living would feel the attack "like" a fire but it would also be cold. They hide easily in darkness until they're within 30 feet. They appear as a fog of darkness from a distance.
Ever thought of "Life undead"? Living beings so incapaciated by the Lifeforce that it begins to sprout out from within their body like unhinged cancer cells, creating a special form of Unliving, decaying and renewing without end.
oh yesss i love all of them hehehe about my demonic elemental it is a clound of ash and necrotic energie that rains pain and necrotic filled water it has many sorrowfull faces and whenever your near one you hear the wimpers and lamentations they sprout from portals that link whith the lower planes skyes in my world theres a vulcano that once every 500 years open one and one of those apears wreacking havoc around the jungle forcing piece whitin the tribes to seal or kill it
shipwretch sucks bad as the means of it's creation are waaaay to hard to properly occur, but the other 3 are might fine monsters. shipwretch would be much better served with a lore in the lines of "evil captain that perished in his boat due to mutiny in which the boat sinked with the captain" or something similar to that, then it would be much easier to explain having enough going around to the point people have learned how to deal with them.
No way, shipwretches are awesome. A wrecked pirate ship with an undead theme is so cool. Who cares if it's not something that commonly occurs? These are supposed to be rare monsters. Heck, there might be only a single shipwretch in a whole campaign setting---all the more unique! Also not sure where you got the impression that knowledge of them is common 🤔
@@esperthebard the you need to go to the captain home to perform the cleasing ritual, then pick a stone from there and get it back to the ship to make it rest for real. that's pretty much impossible to know unless the GM bulls it into the players or someone had time to study such an thing Obs: i'm kinda surprised you're defending a trait that only limits roleplay instead of one that enhances it given your monster lists. it should be for the GM to add details as to who the crew was to make the campaign more unique. Say the PC are the pirates and are fighting the good guys and sink their ship, and vualá, just like that the GM has material to make a shipwretches that makes sense. the current model is so limiting you have to ignore it's real lore to add in their adventure, not a good thing for any monster, undead all the more as you said yourself they pop up just under ANY circustances as a foul mockery of what they were. oh well, to each their own i supose.
the bonefire is awsomeeeee love the horde model of swarm can i usei it ??? awsome to create a horde of living bones that morph around and can apear as a graveyard or a tsunamy of lost souls that wreack havoc on costal cities
My thoughts on the bonefire are different, instead of it being vengeful I'd make it be a mockery of a celebration or party. The skeletons are dancing and cackling all burning. Want ever living thing to join in their party. Maybe instead of hitting you with a sword, they smack you with a kick or elbow as they dance around you. As a story hook may a cruel noble put a village to death during it's day of celebration. All for the crime of not worship the kings God or they worship one of the Primorials. An the souls of the victims rise only wanting to have the evil king and his mary knights dance with them.
I just don't understand how elementals can be undead. To me elemental energy is the life force of the elements, so if you remove it you get . . . just the base elements. A patch of water, a lump of rock, a pile of burning cinders, a stale patch of air. Maybe it's actively animated by negative energy, or corrupted by it, but how would that work? It would be more of an undead then, just with an element theme. But I also wonder, how would they react to their normal element? Would an undead earth elemental leach the vitality from any stone or earth it touched, causing the stone to crumble into lifeless, dull grit and the earth to become barren? Would an undead water elemental cause any water it touches to become stagnant and lifeless? Would an undead air elemental cause those around it to feel like they are choking as the air they breath loses it's ability to keep things alive? I think fire would just extinguish any fire it touches, as it saps the life from it. But I think they wouldn't be true elementals, more like necromantic element constructs. I doubt they could occur naturally except in areas that are VERY contaminated with negative energy, like the earth of a battlefield arising as an undead full of rotting corpses, driven by the mindless suffering it's absorbed from those it now carries, mindlessly lashing out and then absorbing the bodies of those it kills, becoming ever more powerful as it absorbs their suffering (and mass) as well. Maybe the air over a corpse-burning pit during a plague or a pile of corpses from a genocide could take on an unlife of it's own, moving around the area on it's own and choking everyone it engulfs. I think those would be larger and more terrifying than the medium or large size ones made by necromancers.
This was quite interesting to read through your thought process. Indeed these creatures are the undead type, no longer truly elementals in the natural, living sense.
@@esperthebard This big coral looking thing crawling out of the ocean is a fire elemental? Was there a misprint, or is there some sort of background lore to explain that?
I never liked the idea of mixing undead with elementals. It always seemed counter intuitive to me. The undead are all supposed to be connected in some way to the negative energy plane. Elementals are all supposed to be connected to their elemental plane. You created an undead elemental creature it would be connected to 2 planes 1 who is draining energy from the actions of the other. It should in theory just fall apart. That being said I have always liked the idea of elementals themselves becoming a corrupting force. Since they're drawing energy from their elemental plane they can just keep chugging along and whatever it is they were used on or in. They could in theory even corrupt creatures from the positive energy plane. Like angel's Arkhan's and others such creatures.
These are cool, but, undead elementals, as a concept, just don't jibe well with me. They aren't 'alive' in the traditional sense of the word; I think 'corrupted' could get the same result, with no change in the creature, but something about the undead template on creatures with no vitals or biological traits just plays Mary-Mary with my suspension of disbelief. Not bashing the content itself; just voicing my opinion, even if *undead* vs *corrupted by negative energy* is mostly a semantic issue.
I’ve run the Sepulterra in an adventure, it was a rather tremendous encounter.
The Sepulterra was summoned by a heretical cult of priests, and as the party engaged the Arch-Heretic and his followers, the Sepulterra chased party members through the catacombs hurling tombstones at them as they fled away from it.
The party pretty much managed to keep the Sepulterra occupied by fleeing from it, while the others faced the cultists, with the assistance of summoned angels.
In the end they defeated the Sepulterra by using a salvaged glyph from a tomb. The magical glyph was originally created to subdue and protect tombs from necromantic animation.
The parties Necromancer utilized it to greatly weaken the Sepulterra allowing them to defeat it.
This was a joy to read.
A vampire npc could make some real use of the earth undead. Being able to move around in the sun while also having the bonus of resting in desecrated soil that moves at command
Ooh man, that's a great idea.
the vampire has a supulterra which it uses as an exoskeleton when the sun is up like a mech bot armor
"Blightning" sounds like a Pokémon name, its electric attacks are even super-effective against flying types.
good point hahahah indead
Electric/Dark type
@@samuelbastable2002 Shouldn't it be ghost because it's undead?
@@حَسن-م3ه9ظ good point
Blightning is the name of an MTG card. A spell that deals physical damage and mental damage (deals d'âge discards cards)
And this is why undead, aberrations, and monstrosities are my favorite types of monsters. Endless variety and potential.
Those definitely have a ton of variety. Humanoids and constructs too.
@@esperthebard
I'll agree with you the constructs, but I've always felt that humanoid races are somewhat limited, doubly so if they're meant to be a playable race.
balance for PCs is quite a problem, it needs to be a race that wouldn't polarize the choices, therefore some need to keep nonplayable or if playable toned down.
indeed i do like to homebrew humanoid races (not only humanoid) already thinking that they would be playable
even though with limitations, at least im my games you can be anything if it makes sense,
Love Sepulterras name spelling, and color of Shipwretch, color of Blightning in purple, design of white blightning
I'll promise to buy your book and PDF, if you keep promising to go over these so that I can listen while I'm driving around town! I originally started listening to your channel because of your knowledge of the historical lore and historical monsters from older editions. the more monster conversions from the older editions the better this channel gets!
Thank you so much! I'll certainly do my best!
If i remember correctly i first encountered undead elementals in the neverwinter nights campaign. Said earth undead was made of grave dirt and had tombstones on its back . Thought that was pretty cool and wanted to see water, fire etc
I think Esper or TMG has you covered. ua-cam.com/video/Rnmhl_P20xM/v-deo.html
This is more negative elementals but still pretty cool
As a fan of undead and elemtal creatures, I do like these takes on mixing elemental energy with them, you can get really creative with what can result with mixing either or even both together.
There is actually precedent for the Blightning. See the card of the same name, "Lightning Skelemental," and the elementals from Shadowmoor in general. Magic: The Gathering is even another WotC property so there's always a chance they'll get ported over with official statblocks!
Also worth a mention, Yarok the Desecrated is an elemental of the land that has been corroded by the Eldrazi. As a result, it looks like a brittle shallow husk.
Thanks for horde idea. That will make running mass combat easier.
Hordes are a good way to do it, I've also used the mob attack rules from the DMG, which work pretty well.
Fantastic! I just loved every single one of them!
Undead and elementals are awesome i love both creature types
Together is even better i made a elemental fiend a while ago whitch is a good combo of types too
Now I'm off to enjoy this morning's work. I love this emporium!
I loved all the ideas including the creative names lol, with frightening appearance and mechanics both pretty cool!
One thing I was expecting is that the color of the elements would be different by the nature of the undead negative energy being mixed into it, like purple lightning or a green fire as an example.
Obrigado pelo monstro com nome em português.
I do kind of wish I'd made the blightning have purple lightning (even though purple lightning is natural).
Que bom que você gosto do nome. Também no livro tem a mula sem cabeça (chamada Headless Mule, com lore inspirado na lenda tradicional) e o malugeist, misturando a palavra "maluco" com "geist", e um amigo Brasileiro deu o conceito. Além disso, 2 dos artistas são Brasileiros 🤙
cool stuff, I hope dnd one goes for gritty style like this and old dnd, but I doubt it
The shipwretch is the best one out of the four, it could be it's own side quest or one shot for players.
Thanks, with it (and lots of monsters in the book), I made it a point to weave plothooks and adventure threads into its lore.
I personally would have went with a monster that plays on the “watery grave” idiom, but shipwretch works too.
The Shipwretch is probably my favorite... But I am just a sucker for pirate/nautical themes, I think.
An example is that I have always wanted to homebrew a "Cursed Pirate" creature template (I play Pathfinder which is a spin-off of 3.5e so you should get the gist of it)... Basically Davy Jone's crew. There are just so many flavorful abilities and weaknesses you can add... And it is sort of like a form of Lichdom, in a way. (an aside on lichdom, we also have Mummy Lords for a clerical lich spin and in Pathfinder (not sure about any other systems) we have Siabrea which is straying farther but still similar)... But, so first of all, they have been shown to walk through walls of ships, Davy Jones himself cannot go on land, and they are all basically unkillable. We take this, as well as the sea-creature merging thing, and we can make it so they can warp through wood (maybe on a recharge for 5e, or just every X rounds for Pathfinder), cannot touch earth, sand, or stone nor leave a certain distance from the ocean (extending this to all of them seems interesting), and make it so that the captain has a phylactery of sorts and none of his crew can truly die unless it is destroyed. Throw in some suggestions about the curses having different rules (to accommodate walking on land during a certain day, killing the captain making you the new captain, and whatever else without making it a hard rule) and you have Davy Jone's crew.
I'm hoping the Monarch of the Beasts Patron makes it into your new book, really enjoyed that option both flavor and mechanics wise.
Noting the idea as one to consider
Personally I got into home brewing monsters with elementals. One of the first Ideas I liked was anti elementals: vacuum = anti air, salt = anti water, cold = anti fire, and ruin = anti earth.
(Ruin and cold are open to debate if you've got better ideas. The way I see ruin is if earth is structure then ruin is what breaks sed structure. Ruin elementals have a lot of mechanics similar to rust monsters as they are based around breaking equipment and structures.)
I got you fam, 1 well crafted video regarding negative elementals ua-cam.com/video/Rnmhl_P20xM/v-deo.html
elder blightning and ancient blightning would be an interesting creature to see
I love EEoE and look forward to hearing about a new book.
Why hello there, dear Paragon! Many thanks!
I really like the Blightning.
Lighting elemental: A bit cooler than an air elemental, very basic visuals, iconic but expected, your players will probably not be surprised.
Blighting: Wicked cool design, crushes expectations, all the fantastic elements of undead without being overused, your players will remember this encounter.
Combining creature types is always so cool.
Your shipwretch reminded me of John Carpenter's movie "The Fog". Good monster, good movie.
These monsters are awesome!
Thanks bud!
Please tell me you also saw Dungeon Dad’s video on the undead elementals from 3e Libris Mortis??
I love the undead, but undead elementals blew me away, in a good way! A great video!
You had me at warlock invocations...Then you added the Seplaterra. I'm a huge fan of the Brazilian metal bands Seplatura and Soul Fly. I'm shock one of it's attacks is not Roots Bloody Roots...lol... Ahhh sweet Brazilian Death metal. I must have this Tome of which you speak.
Muito legal cara! Thank you, enjoy the Emporium!
In the first 2 minutes of the video some of those pictures are from Magic the Gathering! Specifically Muldrotha, the Gravetide!!
I was truly excited when they combined MTG with DnD!
that dark 80s synth intro music is so badass
More inspiration just in time and left for my campaign
I have actually used all four of them already and while shipwreck undead is my favorite because of the cool creative concept it was actually least memorable of the four fights ^^ which had nothing to do with the creature the players were just lucky. The Blightning and especially the Grave Elemental fights were epic encounters which were also important story moments. Definitly 4 great creatures and also really love the horde mechanic for the bonefire
Outstanding! What a pleasure to read this 👍
I would've made the fire zombies the opposite.
Cold (gray) fire that drains life. Their touch rots, ages, rusts, crumbles structures. Basically brings inanimate objects to their half life with each attack. The living would feel the attack "like" a fire but it would also be cold. They hide easily in darkness until they're within 30 feet. They appear as a fog of darkness from a distance.
Thanks Esper
Ever thought of "Life undead"? Living beings so incapaciated by the Lifeforce that it begins to sprout out from within their body like unhinged cancer cells, creating a special form of Unliving, decaying and renewing without end.
Can you convert the monsters into pathfinder? Cuz thats what we play and there's allmost nothing book wise thats awsome like this full of monsters
oh yesss i love all of them hehehe
about my demonic elemental
it is a clound of ash and necrotic energie that rains pain and necrotic filled water it has many sorrowfull faces and whenever your near one you hear the wimpers and lamentations
they sprout from portals that link whith the lower planes skyes
in my world theres a vulcano that once every 500 years open one and one of those apears wreacking havoc around the jungle forcing piece whitin the tribes to seal or kill it
also as portuguese having our language used to name the supulterra is a honor
Definitely some great ideas here.
Bonefire is probably the most unique and horific among these undead.
amazing video
Makes me think of the stormlight archives
Cool stuff keep it up! 🙂🙂🙃🌲
Another spook-tactular video.
ALGORITHM LETS GOOOOO
shipwretch sucks bad as the means of it's creation are waaaay to hard to properly occur, but the other 3 are might fine monsters.
shipwretch would be much better served with a lore in the lines of "evil captain that perished in his boat due to mutiny in which the boat sinked with the captain" or something similar to that, then it would be much easier to explain having enough going around to the point people have learned how to deal with them.
No way, shipwretches are awesome. A wrecked pirate ship with an undead theme is so cool. Who cares if it's not something that commonly occurs? These are supposed to be rare monsters. Heck, there might be only a single shipwretch in a whole campaign setting---all the more unique!
Also not sure where you got the impression that knowledge of them is common 🤔
@@esperthebard the you need to go to the captain home to perform the cleasing ritual, then pick a stone from there and get it back to the ship to make it rest for real. that's pretty much impossible to know unless the GM bulls it into the players or someone had time to study such an thing
Obs: i'm kinda surprised you're defending a trait that only limits roleplay instead of one that enhances it given your monster lists. it should be for the GM to add details as to who the crew was to make the campaign more unique. Say the PC are the pirates and are fighting the good guys and sink their ship, and vualá, just like that the GM has material to make a shipwretches that makes sense. the current model is so limiting you have to ignore it's real lore to add in their adventure, not a good thing for any monster, undead all the more as you said yourself they pop up just under ANY circustances as a foul mockery of what they were.
oh well, to each their own i supose.
the bonefire is awsomeeeee love the horde model of swarm
can i usei it ??? awsome to create a horde of living bones that morph around and can apear as a graveyard or a tsunamy of lost souls that wreack havoc on costal cities
Prewatch comment for the undead, and a like for the elementals
Videos that go hard
My thoughts on the bonefire are different, instead of it being vengeful I'd make it be a mockery of a celebration or party. The skeletons are dancing and cackling all burning. Want ever living thing to join in their party. Maybe instead of hitting you with a sword, they smack you with a kick or elbow as they dance around you.
As a story hook may a cruel noble put a village to death during it's day of celebration. All for the crime of not worship the kings God or they worship one of the Primorials. An the souls of the victims rise only wanting to have the evil king and his mary knights dance with them.
I like the name wightning better but love these monsters
I just don't understand how elementals can be undead. To me elemental energy is the life force of the elements, so if you remove it you get . . . just the base elements. A patch of water, a lump of rock, a pile of burning cinders, a stale patch of air. Maybe it's actively animated by negative energy, or corrupted by it, but how would that work? It would be more of an undead then, just with an element theme. But I also wonder, how would they react to their normal element? Would an undead earth elemental leach the vitality from any stone or earth it touched, causing the stone to crumble into lifeless, dull grit and the earth to become barren? Would an undead water elemental cause any water it touches to become stagnant and lifeless? Would an undead air elemental cause those around it to feel like they are choking as the air they breath loses it's ability to keep things alive? I think fire would just extinguish any fire it touches, as it saps the life from it. But I think they wouldn't be true elementals, more like necromantic element constructs. I doubt they could occur naturally except in areas that are VERY contaminated with negative energy, like the earth of a battlefield arising as an undead full of rotting corpses, driven by the mindless suffering it's absorbed from those it now carries, mindlessly lashing out and then absorbing the bodies of those it kills, becoming ever more powerful as it absorbs their suffering (and mass) as well. Maybe the air over a corpse-burning pit during a plague or a pile of corpses from a genocide could take on an unlife of it's own, moving around the area on it's own and choking everyone it engulfs. I think those would be larger and more terrifying than the medium or large size ones made by necromancers.
This was quite interesting to read through your thought process. Indeed these creatures are the undead type, no longer truly elementals in the natural, living sense.
I made last time a solid, floating, virus structured ooze. It was well accepted by the party. Shall i hit you up?
1:19 Hello, who made this?
Classic magic the gathering fire elemental
@@esperthebard This big coral looking thing crawling out of the ocean is a fire elemental? Was there a misprint, or is there some sort of background lore to explain that?
@@TheIdealofGreed ahh yt linked me to an earlier time, that one is risen reef.
@@esperthebard Danke schön 😁
@@esperthebard My next guess would have been "Is this a joke? Did the text read 'No, seriously, I promise it's a fire elemental'"
I never liked the idea of mixing undead with elementals. It always seemed counter intuitive to me. The undead are all supposed to be connected in some way to the negative energy plane. Elementals are all supposed to be connected to their elemental plane. You created an undead elemental creature it would be connected to 2 planes 1 who is draining energy from the actions of the other. It should in theory just fall apart. That being said I have always liked the idea of elementals themselves becoming a corrupting force. Since they're drawing energy from their elemental plane they can just keep chugging along and whatever it is they were used on or in. They could in theory even corrupt creatures from the positive energy plane. Like angel's Arkhan's and others such creatures.
These are cool, but, undead elementals, as a concept, just don't jibe well with me. They aren't 'alive' in the traditional sense of the word; I think 'corrupted' could get the same result, with no change in the creature, but something about the undead template on creatures with no vitals or biological traits just plays Mary-Mary with my suspension of disbelief. Not bashing the content itself; just voicing my opinion, even if *undead* vs *corrupted by negative energy* is mostly a semantic issue.