Yay me, 3 1/2 years later. It's been amazing grinding Wesstek with friends and teaching others how to do this. Thank you to the friends that have donated various items to help me🧡🤘
That's pretty cool. I've got a question. I tried Fallout 76 last year for the first time, and I was just going through the missions like it was a regular Fallout game. But the missions seemed lackluster compared to previous games, so I dropped it. But I'm guessing people play Fallout 76 for something else. What kinds of things do you do in the game that keeps you motivated to play to lvl 5000?
That's a great question. I consider myself a builder and xp chaser but there's a variety of different roles to try out. There's role-playing, PVP, apparel collectors, rare plan collectors, nuke runners, exploring, weapons trading. Events and farming keep you busy in between and becoming adept at selling stuff in your vendor can be a challenge too. Learning recipes takes up some time as well as finding the correct runs to gather ingredients. Or you can run around griefing people lol. Whatever floats your boat really. 🧡
Making a base that is "aesthetic" to you is another thing I've seen a lot of amazing bases that aren't full of random stuff but are complex rare structures that kind of amaze people when they travel to your vendor. I doht think the campaign has ended because they might release new quest lines not just foe xp farm.
Congratulations, 5000 level is extraordinary! By the way, are you using "Critical Build" or "Fixer"? I would like to know your equipment configuration, perk configuration and regency effects. I'm Japanese, so sorry if my English sentence is incomplete.
Hello from Australia! I'm using an instigating, faster fire fixer with a classic stealth commando build. I admit I micro manage my foods, sweetmutfruit tea, then there's brain bombs, cran relish, corn soup, sweet tato stew and sweet water tea. Aid is bobble leader, Berry mental and live love 3 and I put on night person for 3 extra intelligence 😊🧡
Don't worry too much about levels, chasing levels is just one of the many things you can do. I'm mostly about the building, I hated it when I first played, I even uninstalled the game lol. But a couple of yt vids later and I grew to love it. The game is very flexible on what you can become good at.😊
I've never really gotten into that. I have over 1300 pick a perks, they are probs all hiding in there. Might have to have a look, thanks for reminding me of this😊🧡
I've been playing 3 1/2 years. I only chase xp on double xp weekends. A bunch of us farm the week before hand and hit it hard. I can make 15 levels an hour if that's any help. There's alot of videos on westek and xp farming😊
Look into the low health build involving unyielding armour. Working with mutations and recipes you can raise your intelligence so high that you gain the max. amount of xp off super mutants. You clean out a building of mutants over and over again while catching up with friends on a double xp weekends. 😊
No, there's zero skill in that and I think the amount of junk you need to do that is insane. Check out Mrs Blobby yt, the woman is a machine when it comes to to farming westek. You can also see Angry turtles channel for guides on xp farming. The maximum level you can get to is 32676, it caps after that weird number. I'm a small fry when it comes to xp lol. I also have a Japanese friend who hit this number early this year. It's all they do, over and over. No building, no nukes, no pvp. I got into doing this so I could finish the scoreboard quickly and get all my building plans more quickly 😅😁
They got rid of legacy explosive weapons can you believe? No more explosive gat plas etc. But there's new weapons and buffed weapons to one shot stuff now
@acidreign6944 ahhh man I wonder what happend to my collection had levering two shot explosive shot with explosive expert and levering expert so a one shot build 😂 I rember the bounty days.
@@DoGoonStuff it's a completely different game now. There's an insane weapon called the cremator that one shots and you can change colour of ammo! By next update we'll have 4 bosses and a map expansion. If you ever consider coming back, I can fill you in:)
Not really, especially with the v.a.t.s lock on system. You can choose to wander the wasteland on passive to avoid pvp . Then there's the weapons, dozens and dozens of them. Got a pretty mellow community compared to cod as well.
A tank turret is a complex mechanical system designed to provide a means of aiming and firing the tank's primary armament. At its core, it consists of several key components working together seamlessly to achieve precision targeting and engagement of targets. Main Gun: The main gun is the primary weapon mounted on the turret. It varies in caliber and type depending on the tank's design and role. Common examples include smoothbore guns or rifled guns. The main gun is capable of firing a variety of ammunition types, such as armor-piercing rounds, high-explosive rounds, or anti-tank guided missiles. Gun Mount: The gun mount is the mechanism that holds the main gun in place within the turret. It allows for elevation and depression of the gun, as well as limited traverse. Traverse Mechanism: This mechanism enables the turret to rotate horizontally, allowing the tank to engage targets in any direction without having to reposition the entire vehicle. It typically consists of a hydraulic or electric motor system linked to a gear system. Elevation Mechanism: The elevation mechanism allows the main gun to be raised or lowered, adjusting the angle at which projectiles are fired. This is crucial for targeting enemies at different ranges or heights. Like the traverse mechanism, it's usually powered by hydraulic or electric systems. Ammunition Storage and Handling: Inside the turret, there are storage compartments for ammunition. These are often stored in ready-to-use racks or automated systems to facilitate quick reloading during combat. The ammunition is usually kept separate from the crew compartment to minimize the risk of injury in case of a hit. Fire Control System (FCS): The fire control system is the brains of the turret. It integrates various sensors, such as laser rangefinders, thermal imagers, and ballistic computers, to accurately aim the main gun at targets. The FCS calculates firing solutions, taking into account factors like target distance, wind speed, and the tank's own movement. Gunner's Controls: The gunner's station houses the controls for aiming and firing the main gun. It typically includes a joystick or handles for controlling the traverse and elevation, as well as trigger mechanisms for firing the gun. The gunner's sights, usually consisting of a magnified optical sight and a targeting reticle, provide a clear view of the target and assist in aiming. Commander's Controls: The tank commander has override controls to take command of the turret if needed. This includes a panoramic sight for situational awareness and a control panel to monitor and communicate with other crew members and external units. Armor Protection: The turret is heavily armored to protect the crew and vital components from enemy fire. The thickness and composition of the armor vary depending on the tank's design and the level of protection required. Emergency Systems: In case of damage or malfunction, the turret may have backup systems or manual overrides to ensure continued functionality. This could include manual cranks for traverse and elevation, emergency ammunition access, or backup sighting systems. Overall, the tank turret is a marvel of engineering, combining advanced technology with robust mechanical design to provide a lethal and versatile weapons platform on the battlefield
The General Electric GAU-8/A Avenger is a 30 mm hydraulically driven seven-barrel Gatling-style autocannon that is primarily mounted in the United States Air Force's Fairchild Republic A-10 Thunderbolt II. Designed to destroy a wide variety of ground targets, the Avenger delivers very powerful rounds at a high rate of fire. The GAU-8/A is also used in the Goalkeeper CIWS ship weapon system, which provides defense against short-range threats such as highly maneuverable missiles, aircraft, and fast-maneuvering surface vessels. The GAU-8/A is produced by General Dynamics. The GAU-8 was created as a parallel program with the A-X (or Attack Experimental) competition that produced the A-10. The specification for the cannon was laid out in 1970, with General Electric and Philco-Ford offering competing designs. Both of the A-X prototypes, the YA-10 and the Northrop YA-9, were designed to incorporate the weapon, although it was not available during the initial competition; the M61 Vulcan was used as a temporary replacement. Once completed, the entire GAU-8 assembly (correctly referred to as the A/A 49E-6 Gun System) represents about 16% of the A-10 aircraft's unladen weight. Because the gun plays a significant role in maintaining the A-10's balance and center of gravity, a jack must be installed beneath the airplane's tail whenever the gun is removed for inspection in order to prevent the aircraft from tipping rearwards. The gun is mounted slightly to the port side with the active firing cannon barrel on the starboard side at the 9 o'clock position and on the aircraft's center line. The front landing gear is positioned to the starboard side. The gun is loaded using Syn-Tech's linked tube carrier GFU-8/E 30 mm Ammunition Loading Assembly cart. This vehicle is unique to the A-10 and the GAU-8. The A-10 with its GAU-8/A gun entered service in 1977. It was produced by General Electric, though General Dynamics Armament and Technical Products has been responsible for production and support since 1997 when the division was sold by Lockheed Martin to General Dynamics. The GAU-8 itself weighs 620 pounds (280 kg), but the complete weapon, with feed system and drum, weighs 4,029 pounds (1,828 kg) with a maximum ammunition load. It measures 19 ft 5+1⁄2 in (5.931 m) from the muzzle to the rearmost point of the ammunition system, and the ammunition drum alone is 34.5 inches (88 cm) in diameter and 71.5 inches (1.82 m) long. Power for operating the gun is provided by twin hydraulic motors pressurized from two independent hydraulic systems. The magazine can hold 1,174 rounds, although 1,150 is the typical load-out. Muzzle velocity when firing armor-piercing incendiary rounds is 1,013 m/s, almost the same as the substantially lighter M61 Vulcan's 20 mm round, giving the gun a muzzle energy of just over 200 kilojoules. The standard ammunition mixture for anti-armor use is a five-to-one mix of PGU-14/B Armor Piercing Incendiary, with a projectile weight of about 14.0 oz (395 grams or 6,096 grains) and PGU-13/B High Explosive Incendiary (HEI) rounds, with a projectile weight of about 13.3 oz (378 grams or 5,833 grains). The PGU-14/B's projectile incorporates a lightweight aluminum body, cast around a smaller caliber depleted uranium penetrating core. In 1979, the Avenger was tested against M47 Patton tanks and caused "severe damage". An innovation in the design of the GAU-8/A ammunition is the use of aluminum alloy cases in place of the traditional steel or brass. This alone adds 30% to ammunition capacity for a given weight. The projectiles incorporate a plastic driving band to improve barrel life. The cartridges measure 11.4 inches (290 mm) in length and weigh 1.53 pounds (0.69 kg) or more. The Avenger's rate of fire was originally selectable, 2,100 rounds per minute (rpm) in the low setting, or 4,200 rpm in the high setting. This rate was later changed to a fixed rate of 3,900 rpm. At this speed it would take 18 seconds of sustained fire to empty the magazine. In practice, the cannon is limited to one and two-second bursts to avoid overheating and conserve ammunition; barrel life is also a factor, since the USAF has specified a minimum life of at least 20,000 rounds for each set of barrels. There is no technical limitation on the duration the gun may be continuously fired, and a pilot could potentially expend the entire ammunition load in a single burst with no damage or ill effects to the weapons system itself. However, this constant rate of fire would shorten the barrel life considerably and require added barrel inspections and result in shorter intervals between replacement. Each barrel is a very simple non-automatic design having its own breech and bolt. Like the original Gatling gun, the entire firing cycle is actuated by cams and powered by the rotation of the barrels. The seven-barrel carriage assembly itself is driven by the aircraft's dual hydraulic system. The GAU-8/A ammunition feed is linkless, reducing weight and avoiding a great deal of potential for jamming. The feed system is double-ended, allowing the spent casings to be returned to the ammunition drum. Additionally, returning empty cases to the drum has less effect on the aircraft's center of gravity than ejecting them. The feed system is based on that developed for later M61 installations, but uses more advanced design techniques and materials throughout, to save weight. The GAU-8/A is extremely accurate and can fire up to 3,900 rounds per minute without complications. The 30-mm shell has twice the range, half the time to target, and three times the mass of projectiles fired by guns mounted in comparable close air support aircraft. While the GAU-8/A has a muzzle velocity that is comparable to that of the M61 Vulcan, it uses heavier ammunition and has superior ballistics. The time of flight of its projectile to 4,000 feet (1,200 m) is 30 percent less than that of an M61 round; the GAU-8/A projectile decelerates much less after leaving the barrel, and it drops a negligible amount, about 10 feet (3.0 m) over the distance.The GAU-8/A precision when installed in the A-10 is rated at "5 mil, 80 percent", meaning that 80 percent of rounds fired will hit within a cone with an angle of five milliradians; this equates to a 40-foot (12-meter) diameter circle at the weapon's design range of 4,000 feet (1,200 m).By comparison, the M61 has an 8-milliradian dispersion. Because the gun's recoil forces could push the entire plane off target during firing, the weapon is mounted laterally off-center, slightly to the port side of the fuselage centerline, with the active firing barrel lying directly on the aircraft's centerline. The firing barrel also lies just below the aircraft's center of gravity, being bore-sighted along a line 2 degrees below the aircraft's line of flight. This arrangement accurately centers the recoil forces, preventing changes in aircraft pitch or yaw when fired. This configuration also leaves space for the front landing gear, which is mounted slightly off-center on the starboard side of the nose. The GAU-8/A utilizes recoil adapters. They are the interface between the gun housing and the gun mount. By absorbing (in compression) the recoil forces, they spread the time of the recoil impulse and counter recoil energy transmitted to the supporting structure when the gun is fired. The A-10 engines were initially susceptible to flameout when subjected to gases generated in the firing of the gun. When the GAU-8 is being fired, the smoke from the gun can make the engines stop, and this did occur during initial flight testing. Gun exhaust is essentially oxygen-free, and is capable of causing flameouts of gas turbines. The A-10 engines now have a self-sustaining combustion section. When the gun is fired, the igniters come on to reduce the possibility of a flameout. The average recoil force of the GAU-8/A is 10,000 pounds-force (45 kN), which is slightly more than the output of each of the A-10's two TF34 engines of 9,065 lbf (40.3 kN). While this recoil force is significant, in practice a cannon-fire burst slows the aircraft by only a few miles per hour in level flight.
@syntheticmonkey The F-16 jet engine, like most modern fighter aircraft engines, is a gas turbine engine, specifically a turbofan engine. At its core, the engine operates on the basic principles of thermodynamics, utilizing the Brayton cycle. Air Intake: The process begins with the intake of atmospheric air. This air is compressed by the engine's inlet, which consists of a series of carefully designed blades to minimize turbulence and maximize airflow into the engine. Compression: The compressed air then enters the compressor section. Here, multiple stages of rotating and stationary blades further compress the air, significantly increasing its pressure and temperature. The compressor's efficiency is crucial for engine performance, as it determines the amount of air that can be mixed with fuel and burned. Combustion: The compressed air is then directed into the combustion chamber, where it mixes with fuel. In the F-16, this is typically jet fuel. The mixture is ignited by spark plugs, resulting in a continuous combustion process. This burning mixture releases an enormous amount of energy in the form of heat, increasing the temperature and pressure of the gases. Turbine: The high-pressure, high-temperature gases produced by combustion flow into the turbine section. Here, the gases expand rapidly, driving a series of turbine blades. These blades are connected to the compressor via a shaft, providing the power to drive the compressor and keep the engine running. The remaining energy in the exhaust gases is used to generate thrust. Exhaust: After passing through the turbine, the now-expanded and cooled gases exit the engine through the exhaust nozzle at high speed. The shape of the nozzle plays a crucial role in controlling the speed and direction of the exhaust gases, thereby affecting the thrust produced by the engine. Thrust Generation: The high-speed exhaust gases exiting the engine create a reaction force in the opposite direction, known as thrust. This thrust propels the aircraft forward, providing the necessary power for flight, maneuvering, and combat. Afterburner (Optional): Some versions of the F-16 are equipped with an afterburner, which is essentially an additional combustion chamber located downstream of the turbine. In this chamber, additional fuel is injected into the exhaust stream and ignited. This results in a significant increase in thrust, at the expense of increased fuel consumption. Afterburners are typically used during takeoff, combat situations, or when extra acceleration is required.
The levels cap at 32676, a Japanese friend of mine hit this. There is also a youtuber named @Mrs blobby who makes 30 levels an hour (I don't feel so crazy lol) and I'm sure she's capped the levels too by now. 🧡
must have been nothin' congrats bro I swear i'm going to reach that lvl sooner or later
me too (im deffo not, im level 23)
OMG great what a great achievement!!!! Congratulations my friend😎🥇
Thank you🧡😁
Congrats man! I’ve been playing for like 2 years and I’m only on lvl 300 lol
Damn, congrats!
That's pretty cool.
I've got a question. I tried Fallout 76 last year for the first time, and I was just going through the missions like it was a regular Fallout game. But the missions seemed lackluster compared to previous games, so I dropped it. But I'm guessing people play Fallout 76 for something else. What kinds of things do you do in the game that keeps you motivated to play to lvl 5000?
That's a great question. I consider myself a builder and xp chaser but there's a variety of different roles to try out. There's role-playing, PVP, apparel collectors, rare plan collectors, nuke runners, exploring, weapons trading. Events and farming keep you busy in between and becoming adept at selling stuff in your vendor can be a challenge too. Learning recipes takes up some time as well as finding the correct runs to gather ingredients. Or you can run around griefing people lol. Whatever floats your boat really. 🧡
same here.. i gave this game a chance too many times.. i just dont feel the vibe in it
Making a base that is "aesthetic" to you is another thing I've seen a lot of amazing bases that aren't full of random stuff but are complex rare structures that kind of amaze people when they travel to your vendor. I doht think the campaign has ended because they might release new quest lines not just foe xp farm.
@@sonitclef8675 you're right, immersive lore friendly and clean builds:)
game looked so bad i deleted it after 30 min
Hell yea that’s what we like to see✊✊🗿
Congrats dude
Congrats! How many hours did it take you?
Pretty cool
Thanks 🧡🤘
Huh 🤔 Great Job! 👏
Good job my little muffin
grindgrindgrind
Rinse and repeat lol
Congratulations, 5000 level is extraordinary!
By the way, are you using "Critical Build" or "Fixer"?
I would like to know your equipment configuration, perk configuration and regency effects.
I'm Japanese, so sorry if my English sentence is incomplete.
Hello from Australia! I'm using an instigating, faster fire fixer with a classic stealth commando build. I admit I micro manage my foods, sweetmutfruit tea, then there's brain bombs, cran relish, corn soup, sweet tato stew and sweet water tea. Aid is bobble leader, Berry mental and live love 3 and I put on night person for 3 extra intelligence 😊🧡
You go girl ❤
Aw thank you!
🤯🤯🤯🤯🤯🤯
I almost fully finished fallout 4, thinking of moving on to 76 next (I know it's a bit less of a fallout but I love games I got to grind on)
You'll love this 😊
@@acidreign6944 started 76 today, loving it so far (3 hours into the game)
W
😎😎😎😎😎
Im only lvl 7. Good game now.
Don't worry too much about levels, chasing levels is just one of the many things you can do. I'm mostly about the building, I hated it when I first played, I even uninstalled the game lol. But a couple of yt vids later and I grew to love it. The game is very flexible on what you can become good at.😊
hello do you play on pc, ps5 or ?
Xbox😊
@@acidreign6944 i know this is a weird question but what xbox controller are you using?
@@riryo5162 just the standard controller that comes with the xbox S series
Do you have every animated perk card from 5k levels.
I've never really gotten into that. I have over 1300 pick a perks, they are probs all hiding in there. Might have to have a look, thanks for reminding me of this😊🧡
How many hours do I need to play to reach this level? 😳
I've been playing 3 1/2 years. I only chase xp on double xp weekends. A bunch of us farm the week before hand and hit it hard. I can make 15 levels an hour if that's any help. There's alot of videos on westek and xp farming😊
how to farm ammos brother?
Not sure of THE best way but doing the Pitt is good, you come out with more than you went in with
congrats bruh
Why doesn't he use radaway?
It's a low health build, comes with alot of perks including massive damage😊🧡
What is this grinding method?
Look into the low health build involving unyielding armour. Working with mutations and recipes you can raise your intelligence so high that you gain the max. amount of xp off super mutants. You clean out a building of mutants over and over again while catching up with friends on a double xp weekends. 😊
most likely used ignition cores or canon balls to get to that level
No, there's zero skill in that and I think the amount of junk you need to do that is insane. Check out Mrs Blobby yt, the woman is a machine when it comes to to farming westek. You can also see Angry turtles channel for guides on xp farming. The maximum level you can get to is 32676, it caps after that weird number. I'm a small fry when it comes to xp lol. I also have a Japanese friend who hit this number early this year. It's all they do, over and over. No building, no nukes, no pvp. I got into doing this so I could finish the scoreboard quickly and get all my building plans more quickly 😅😁
2024
Wow this game is still out? Lmfao i rember i had/ have almost every exposive variant. Legit just one shots anything
They got rid of legacy explosive weapons can you believe? No more explosive gat plas etc. But there's new weapons and buffed weapons to one shot stuff now
@acidreign6944 ahhh man I wonder what happend to my collection had levering two shot explosive shot with explosive expert and levering expert so a one shot build 😂 I rember the bounty days.
@@DoGoonStuff it's a completely different game now. There's an insane weapon called the cremator that one shots and you can change colour of ammo! By next update we'll have 4 bosses and a map expansion. If you ever consider coming back, I can fill you in:)
Why?
Go. Touch. Grass
Thanks for watching😊🧡
bro i got banned I was level 1400+
Have you tried appealing? I've heard some awful stories of people getting banned over very little due to stupid bot mistakes
So is 76 just call of duty fallout
Not really, especially with the v.a.t.s lock on system. You can choose to wander the wasteland on passive to avoid pvp . Then there's the weapons, dozens and dozens of them. Got a pretty mellow community compared to cod as well.
Just got into the game on Xbox if anyone is looking to help me out as I have no idea what I’m doing
Find me and friend and when we're both on next I'd be happy to help:)
Just sent a friend request
@@acidreign6944 yep
@@acidreign6944yes that’s me
Nice! What does that mean.
Absolutely fucking nothing
@@xLeaDFusioNx okey dokey!!
A tank turret is a complex mechanical system designed to provide a means of aiming and firing the tank's primary armament. At its core, it consists of several key components working together seamlessly to achieve precision targeting and engagement of targets.
Main Gun: The main gun is the primary weapon mounted on the turret. It varies in caliber and type depending on the tank's design and role. Common examples include smoothbore guns or rifled guns. The main gun is capable of firing a variety of ammunition types, such as armor-piercing rounds, high-explosive rounds, or anti-tank guided missiles.
Gun Mount: The gun mount is the mechanism that holds the main gun in place within the turret. It allows for elevation and depression of the gun, as well as limited traverse.
Traverse Mechanism: This mechanism enables the turret to rotate horizontally, allowing the tank to engage targets in any direction without having to reposition the entire vehicle. It typically consists of a hydraulic or electric motor system linked to a gear system.
Elevation Mechanism: The elevation mechanism allows the main gun to be raised or lowered, adjusting the angle at which projectiles are fired. This is crucial for targeting enemies at different ranges or heights. Like the traverse mechanism, it's usually powered by hydraulic or electric systems.
Ammunition Storage and Handling: Inside the turret, there are storage compartments for ammunition. These are often stored in ready-to-use racks or automated systems to facilitate quick reloading during combat. The ammunition is usually kept separate from the crew compartment to minimize the risk of injury in case of a hit.
Fire Control System (FCS): The fire control system is the brains of the turret. It integrates various sensors, such as laser rangefinders, thermal imagers, and ballistic computers, to accurately aim the main gun at targets. The FCS calculates firing solutions, taking into account factors like target distance, wind speed, and the tank's own movement.
Gunner's Controls: The gunner's station houses the controls for aiming and firing the main gun. It typically includes a joystick or handles for controlling the traverse and elevation, as well as trigger mechanisms for firing the gun. The gunner's sights, usually consisting of a magnified optical sight and a targeting reticle, provide a clear view of the target and assist in aiming.
Commander's Controls: The tank commander has override controls to take command of the turret if needed. This includes a panoramic sight for situational awareness and a control panel to monitor and communicate with other crew members and external units.
Armor Protection: The turret is heavily armored to protect the crew and vital components from enemy fire. The thickness and composition of the armor vary depending on the tank's design and the level of protection required.
Emergency Systems: In case of damage or malfunction, the turret may have backup systems or manual overrides to ensure continued functionality. This could include manual cranks for traverse and elevation, emergency ammunition access, or backup sighting systems.
Overall, the tank turret is a marvel of engineering, combining advanced technology with robust mechanical design to provide a lethal and versatile weapons platform on the battlefield
The General Electric GAU-8/A Avenger is a 30 mm hydraulically driven seven-barrel Gatling-style autocannon that is primarily mounted in the United States Air Force's Fairchild Republic A-10 Thunderbolt II. Designed to destroy a wide variety of ground targets, the Avenger delivers very powerful rounds at a high rate of fire. The GAU-8/A is also used in the Goalkeeper CIWS ship weapon system, which provides defense against short-range threats such as highly maneuverable missiles, aircraft, and fast-maneuvering surface vessels. The GAU-8/A is produced by General Dynamics.
The GAU-8 was created as a parallel program with the A-X (or Attack Experimental) competition that produced the A-10. The specification for the cannon was laid out in 1970, with General Electric and Philco-Ford offering competing designs. Both of the A-X prototypes, the YA-10 and the Northrop YA-9, were designed to incorporate the weapon, although it was not available during the initial competition; the M61 Vulcan was used as a temporary replacement. Once completed, the entire GAU-8 assembly (correctly referred to as the A/A 49E-6 Gun System) represents about 16% of the A-10 aircraft's unladen weight. Because the gun plays a significant role in maintaining the A-10's balance and center of gravity, a jack must be installed beneath the airplane's tail whenever the gun is removed for inspection in order to prevent the aircraft from tipping rearwards.
The gun is mounted slightly to the port side with the active firing cannon barrel on the starboard side at the 9 o'clock position and on the aircraft's center line. The front landing gear is positioned to the starboard side. The gun is loaded using Syn-Tech's linked tube carrier GFU-8/E 30 mm Ammunition Loading Assembly cart. This vehicle is unique to the A-10 and the GAU-8.
The A-10 with its GAU-8/A gun entered service in 1977. It was produced by General Electric, though General Dynamics Armament and Technical Products has been responsible for production and support since 1997 when the division was sold by Lockheed Martin to General Dynamics.
The GAU-8 itself weighs 620 pounds (280 kg), but the complete weapon, with feed system and drum, weighs 4,029 pounds (1,828 kg) with a maximum ammunition load. It measures 19 ft 5+1⁄2 in (5.931 m) from the muzzle to the rearmost point of the ammunition system, and the ammunition drum alone is 34.5 inches (88 cm) in diameter and 71.5 inches (1.82 m) long. Power for operating the gun is provided by twin hydraulic motors pressurized from two independent hydraulic systems. The magazine can hold 1,174 rounds, although 1,150 is the typical load-out. Muzzle velocity when firing armor-piercing incendiary rounds is 1,013 m/s, almost the same as the substantially lighter M61 Vulcan's 20 mm round, giving the gun a muzzle energy of just over 200 kilojoules.
The standard ammunition mixture for anti-armor use is a five-to-one mix of PGU-14/B Armor Piercing Incendiary, with a projectile weight of about 14.0 oz (395 grams or 6,096 grains) and PGU-13/B High Explosive Incendiary (HEI) rounds, with a projectile weight of about 13.3 oz (378 grams or 5,833 grains). The PGU-14/B's projectile incorporates a lightweight aluminum body, cast around a smaller caliber depleted uranium penetrating core. In 1979, the Avenger was tested against M47 Patton tanks and caused "severe damage".
An innovation in the design of the GAU-8/A ammunition is the use of aluminum alloy cases in place of the traditional steel or brass. This alone adds 30% to ammunition capacity for a given weight. The projectiles incorporate a plastic driving band to improve barrel life. The cartridges measure 11.4 inches (290 mm) in length and weigh 1.53 pounds (0.69 kg) or more.
The Avenger's rate of fire was originally selectable, 2,100 rounds per minute (rpm) in the low setting, or 4,200 rpm in the high setting. This rate was later changed to a fixed rate of 3,900 rpm. At this speed it would take 18 seconds of sustained fire to empty the magazine. In practice, the cannon is limited to one and two-second bursts to avoid overheating and conserve ammunition; barrel life is also a factor, since the USAF has specified a minimum life of at least 20,000 rounds for each set of barrels. There is no technical limitation on the duration the gun may be continuously fired, and a pilot could potentially expend the entire ammunition load in a single burst with no damage or ill effects to the weapons system itself. However, this constant rate of fire would shorten the barrel life considerably and require added barrel inspections and result in shorter intervals between replacement.
Each barrel is a very simple non-automatic design having its own breech and bolt. Like the original Gatling gun, the entire firing cycle is actuated by cams and powered by the rotation of the barrels. The seven-barrel carriage assembly itself is driven by the aircraft's dual hydraulic system.
The GAU-8/A ammunition feed is linkless, reducing weight and avoiding a great deal of potential for jamming. The feed system is double-ended, allowing the spent casings to be returned to the ammunition drum. Additionally, returning empty cases to the drum has less effect on the aircraft's center of gravity than ejecting them. The feed system is based on that developed for later M61 installations, but uses more advanced design techniques and materials throughout, to save weight.
The GAU-8/A is extremely accurate and can fire up to 3,900 rounds per minute without complications. The 30-mm shell has twice the range, half the time to target, and three times the mass of projectiles fired by guns mounted in comparable close air support aircraft.
While the GAU-8/A has a muzzle velocity that is comparable to that of the M61 Vulcan, it uses heavier ammunition and has superior ballistics. The time of flight of its projectile to 4,000 feet (1,200 m) is 30 percent less than that of an M61 round; the GAU-8/A projectile decelerates much less after leaving the barrel, and it drops a negligible amount, about 10 feet (3.0 m) over the distance.The GAU-8/A precision when installed in the A-10 is rated at "5 mil, 80 percent", meaning that 80 percent of rounds fired will hit within a cone with an angle of five milliradians; this equates to a 40-foot (12-meter) diameter circle at the weapon's design range of 4,000 feet (1,200 m).By comparison, the M61 has an 8-milliradian dispersion.
Because the gun's recoil forces could push the entire plane off target during firing, the weapon is mounted laterally off-center, slightly to the port side of the fuselage centerline, with the active firing barrel lying directly on the aircraft's centerline. The firing barrel also lies just below the aircraft's center of gravity, being bore-sighted along a line 2 degrees below the aircraft's line of flight. This arrangement accurately centers the recoil forces, preventing changes in aircraft pitch or yaw when fired. This configuration also leaves space for the front landing gear, which is mounted slightly off-center on the starboard side of the nose.
The GAU-8/A utilizes recoil adapters. They are the interface between the gun housing and the gun mount. By absorbing (in compression) the recoil forces, they spread the time of the recoil impulse and counter recoil energy transmitted to the supporting structure when the gun is fired.
The A-10 engines were initially susceptible to flameout when subjected to gases generated in the firing of the gun. When the GAU-8 is being fired, the smoke from the gun can make the engines stop, and this did occur during initial flight testing. Gun exhaust is essentially oxygen-free, and is capable of causing flameouts of gas turbines. The A-10 engines now have a self-sustaining combustion section. When the gun is fired, the igniters come on to reduce the possibility of a flameout.
The average recoil force of the GAU-8/A is 10,000 pounds-force (45 kN), which is slightly more than the output of each of the A-10's two TF34 engines of 9,065 lbf (40.3 kN). While this recoil force is significant, in practice a cannon-fire burst slows the aircraft by only a few miles per hour in level flight.
@syntheticmonkey
The F-16 jet engine, like most modern fighter aircraft engines, is a gas turbine engine, specifically a turbofan engine. At its core, the engine operates on the basic principles of thermodynamics, utilizing the Brayton cycle.
Air Intake: The process begins with the intake of atmospheric air. This air is compressed by the engine's inlet, which consists of a series of carefully designed blades to minimize turbulence and maximize airflow into the engine.
Compression: The compressed air then enters the compressor section. Here, multiple stages of rotating and stationary blades further compress the air, significantly increasing its pressure and temperature. The compressor's efficiency is crucial for engine performance, as it determines the amount of air that can be mixed with fuel and burned.
Combustion: The compressed air is then directed into the combustion chamber, where it mixes with fuel. In the F-16, this is typically jet fuel. The mixture is ignited by spark plugs, resulting in a continuous combustion process. This burning mixture releases an enormous amount of energy in the form of heat, increasing the temperature and pressure of the gases.
Turbine: The high-pressure, high-temperature gases produced by combustion flow into the turbine section. Here, the gases expand rapidly, driving a series of turbine blades. These blades are connected to the compressor via a shaft, providing the power to drive the compressor and keep the engine running. The remaining energy in the exhaust gases is used to generate thrust.
Exhaust: After passing through the turbine, the now-expanded and cooled gases exit the engine through the exhaust nozzle at high speed. The shape of the nozzle plays a crucial role in controlling the speed and direction of the exhaust gases, thereby affecting the thrust produced by the engine.
Thrust Generation: The high-speed exhaust gases exiting the engine create a reaction force in the opposite direction, known as thrust. This thrust propels the aircraft forward, providing the necessary power for flight, maneuvering, and combat.
Afterburner (Optional): Some versions of the F-16 are equipped with an afterburner, which is essentially an additional combustion chamber located downstream of the turbine. In this chamber, additional fuel is injected into the exhaust stream and ignited. This results in a significant increase in thrust, at the expense of increased fuel consumption. Afterburners are typically used during takeoff, combat situations, or when extra acceleration is required.
ok
if you think that you are doing some kind of bullshit in life, then watch this video)))😂
Cool story
Huh
wtf are you doing? - I type that with admiration and jealousy. Can I see your base please?
Of course you can🧡😊
all for what exactly.
Fun...it's a game, thanks for watching and commenting 🧡
@@acidreign6944 the hours you've wasted. the time you have crushed wasted behind pixels. congrats.
@@DUNK311 thanks for commenting 🧡
Touch some grass lmao. Congrats tho.
I tried touching it but it bit me😂🧡
Go touch some grass🤓
Thanks for watching😊🧡
Go outside
Thanks for watching😊🧡
Touch grass
bruhhh, this lvl is on cheatin
Nah, it's the bloodied build. Check out Angry turtle, the info is all there.😊
I see dude with 15000+ lvl. For me, 80 lvl noob, it was something...amazing?🥲
The levels cap at 32676, a Japanese friend of mine hit this. There is also a youtuber named @Mrs blobby who makes 30 levels an hour (I don't feel so crazy lol) and I'm sure she's capped the levels too by now. 🧡