TWILIGHT STRUGGLE Strategy / HOW Do You Play The CHINA CARD? / STRATEGY Tips

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  • Опубліковано 27 сер 2024
  • The China Card is a key part of your success or failure in a game of Twilight Struggle. It's important to know how to use it. Watch this video to learn how...
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    "Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle..."
    - John F. Kennedy
    In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.
    Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?
    Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

КОМЕНТАРІ • 5

  • @Aldaronification
    @Aldaronification 4 роки тому +3

    Great description of the card and the strategy involved in playing it. Makes me want to learn the game!

    • @LegendaryTactics
      @LegendaryTactics  4 роки тому +2

      Go for it! It is one of the best games of all time!

    • @LegendaryTactics
      @LegendaryTactics  4 роки тому +1

      Two Legendary Tacticians know the game inside and out. The other is a complete noob. You should challenge Flash to a game.

    • @MrHeathzilla
      @MrHeathzilla 4 роки тому

      you should, I would go so far as to say as it's the best game invested in the past, idk, 100 years. at least. Maybe since Chess. I'm not very good at it, but love it so much I joined a league where I am sure I am going to just continue to get my ass kicked on a regular basis. I am a very competitive person and don't enjoy being wildly overmatched vs a brilliant opponent in most games, but even losing this game badly is exciting and fun for me. And it totally does satisfy the competitive urge, but the experience of this one is so absorbing that it's enjoyable whether you're plotting how you might survive another turn if A, B and C can happen, steamrolling your opponent, or locked in a close match. I can't say that for any other game

    • @LegendaryTactics
      @LegendaryTactics  4 роки тому

      @@MrHeathzilla That's the best way to imprint at the game. I learn much more from my losses than I do from my wins. I would agree with you. It is possibly the best game since 2000.