To make it not jump more than twice you could just use a do once node before the launch node 3:38 and attach from the branch the true>do once node and false>reset... This way when you are falling after a jump you will jump again once but then it won't reset again until you reach the ground and jump again to enter the falling state.
Great video! Learned how the heck the system works! Did me dirty though with double jump already being implemented, and saving that knowledge till the end.
2 questions 1: For some reason, every jump counts as 2 (i have the exact samecode and it prints 1 2 with a single jump), which then makes my character unable to double jump , any ideas how to fix that ? 2: I want to be able to activate this ability after the player picks something up, but i have no idea how to go about doing that. Any help is appreciated
Hi, I have a question. If the character lands on top of another character, he is able to jump again. How can I make the player wait until he touches the ground before being able to jump again?
Definitely the BEST jump tutorial I seem so far. Thank you
Thank you 😁
very good vid thanks was immediately helpful!
Welcome!
To make it not jump more than twice you could just use a do once node before the launch node 3:38 and attach from the branch the true>do once node and false>reset... This way when you are falling after a jump you will jump again once but then it won't reset again until you reach the ground and jump again to enter the falling state.
Great video! Learned how the heck the system works! Did me dirty though with double jump already being implemented, and saving that knowledge till the end.
Knowing how to approach the same problems in different ways is always beneficial 😄
Thanks man. That was pretty funny. Its good to know how it works though.
great explanation brother !! ....
class defaults are definitely worth looking into ... this helped alot thanks !
How can i add an animation on taht bluepringt for Double jump?
great vid man, i came here looking for what the name of the event or bool was for "in air" but found some good tips =)
Grab awesome stuff for Game Development here! www.unfgames.com/store
2 questions
1: For some reason, every jump counts as 2 (i have the exact samecode and it prints 1 2 with a single jump), which then makes my character unable to double jump , any ideas how to fix that ?
2: I want to be able to activate this ability after the player picks something up, but i have no idea how to go about doing that. Any help is appreciated
Please checkout this updated tutorial
ua-cam.com/video/bE9n1sBWtM4/v-deo.html
Hi, I have a question. If the character lands on top of another character, he is able to jump again. How can I make the player wait until he touches the ground before being able to jump again?
You can use the OnLand function override to add that check
your FPS is 80fps how to set display fps like that, i am using Lenovo Legion 8300H i5 GTX1050 4gb
hi! For that, go to the toolbar in Unreal: Edit -> Editor Preferences -> Performance -> Show Frame Rate and Memory.
@@unfgames what is your Laptop type, why i am only show 30-35 fps, not like yours
i am using Lenovo Legion 8300H i5 GTX1050 4gb with RAM 8GB