If u follow this tutorial, and u find a problem with your HUD not working when respawn, just remove from parent the HUD before your distroy the actor, then add a small delay in event begin like 0.3, and it works just fine :)
First comment!!! Nice, thanks for your videos. As a new unreal user I find them very entertaining and useful now that I'm in the midst of switching from Unity.
Out of nothing a question came to my mind. Let's imagine that I have 3 playable characters instead of only one. If I do a "cast to bp character" this whole thing will only work for this character right? So do I have to create a checkpoint blueprint for every playable character or is there another "cast to" type? Or could I use "get player character"? Would this work?
Oh man, maybe you can help me, I have a problem with the character. When I activate it to test something like this, when I start it, an error message appears. Therefore, the blueprint integrates weapons and the swimming phase, other bugs and errors appear
Hi Gorka, I want to ask a question, how to make the checkpoint not save that I pick up various items, and it spawns NPCs again in their positions. That is, it just spawns me but does not save the progress? Please can you answer me, I just need this very urgently!
How would I make the player spawn on last checkpoint on a menu? I have a death screen that pops up and have a couple options, so how would I make it spawn on last checkpoint on clicking a button?
I have a problem that when my friend opens my project in his computer, the check point won´t let him go through it. How can i fix it? Also how to i fix the bug that if i get killed before going through the check point i respawn into the void? ty
Does anyone know how to allow this to happen between levels? For example when you go into the main menu (which is in a different level) and click play, you'll spawn at the last checkpoint?
whats the best way to make it such that you can only respawn on the checkpoints once after you die?and if you die without any checkpoints left the game.ends
I did it STEP BY STEP and it left me with an error saying its not compatible it maybe because im on a old engine or hes on a older engine or maybe i did something wrong idk.
tu respawn es excelente pero tiene un problema y es que no puedo poner 2 EVENT ANYDAMAGE en un solo thirdperson como lo puedo solucionar ya que un event anydamage es para la salud y otro para el respawn pero el respawn no funciona sin el anydamage
How I can make a System like a shop where I can buy interior or wall colours or floormaterial and then it will update for example my apartment and sets this here. Is this possible in unreal?
Man, slow down. You're not teaching anything because you're just running through it without letting people understand *why* you're doing certain things. I'm not even sure if you even understand what you're presenting either. With these types of videos you might as well just post the entire blueprint setup because you're just making your viewers repeat the same thing without actually making them understand what they're doing.
Hi Gorka, I want to ask a question, how to make the checkpoint not save that I pick up various items, and it spawns NPCs again in their positions. That is, it just spawns me but does not save the progress? Please can you answer me, I just need this very urgently!
Is a crime you dont have more subs, so easy and to the point
haha thank you man!!
Your videos are so clear and straight to the point. Thanks for doing what you're doing!
thank you!! my pleasure
If u follow this tutorial, and u find a problem with your HUD not working when respawn, just remove from parent the HUD before your distroy the actor, then add a small delay in event begin like 0.3, and it works just fine :)
First comment!!! Nice, thanks for your videos. As a new unreal user I find them very entertaining and useful now that I'm in the midst of switching from Unity.
Thank you so much!! I'm glad you find them useful!
Sorry about unity mang my heart goes out to all the affected unity users
thanks bro for this useful video
my pleasure
Amazing Video bro.. thanks
thank you man!!
@@GorkaGames welcome 😀
Out of nothing a question came to my mind. Let's imagine that I have 3 playable characters instead of only one. If I do a "cast to bp character" this whole thing will only work for this character right? So do I have to create a checkpoint blueprint for every playable character or is there another "cast to" type? Or could I use "get player character"? Would this work?
I've followed a few of your videos. Love your pacing and that you don't skip steps
Thanks for this, it technically works and is simplistic but doesn't seem to be fundamentally sound.
In your next video you can do your tutorial on how to start an animation with a key, for example, inspect a weapon with the f key
great tutorial, thanks a lot!
Cool! Keep it up!
thank you!!
Please make that it works to enable restart at check point on the pause menu. Not every game needs to die first to restart at check point.
Perfect thank you!
7:08 why I'm not getting the 'Respawn Player' option. Can anybody help Please??
Type correctly
2:55 I can't connect "As .. game mode" to target. What should I do?
Me too!
Oh man, maybe you can help me, I have a problem with the character. When I activate it to test something like this, when I start it, an error message appears. Therefore, the blueprint integrates weapons and the swimming phase, other bugs and errors appear
thanks mate
where can i play ya games!!!??
Hi Gorka, I want to ask a question, how to make the checkpoint not save that I pick up various items, and it spawns NPCs again in their positions. That is, it just spawns me but does not save the progress? Please can you answer me, I just need this very urgently!
Bro can you make a tutorial on unreal engine 5 Fps game plz plz plz !
😊😊
Will you make a video on motion matching?
Are you talking about real-time retargetting?
How would I make the player spawn on last checkpoint on a menu? I have a death screen that pops up and have a couple options, so how would I make it spawn on last checkpoint on clicking a button?
how would you integrate it with a pause menu?
I have a problem that when my friend opens my project in his computer, the check point won´t let him go through it. How can i fix it? Also how to i fix the bug that if i get killed before going through the check point i respawn into the void? ty
Does anyone know how to allow this to happen between levels? For example when you go into the main menu (which is in a different level) and click play, you'll spawn at the last checkpoint?
How do you display distance to the checkpoint/destination?
wish this happens real life... put on airport... people walk in X-ray check point and collapses. 😂.
whats the best way to make it such that you can only respawn on the checkpoints once after you die?and if you die without any checkpoints left the game.ends
I did it STEP BY STEP and it left me with an error saying its not compatible it maybe because im on a old engine or hes on a older engine or maybe i did something wrong idk.
tu respawn es excelente pero tiene un problema y es que no puedo poner 2 EVENT ANYDAMAGE en un solo thirdperson como lo puedo solucionar ya que un event anydamage es para la salud y otro para el respawn pero el respawn no funciona sin el anydamage
It's not working, when I press my debug Key for test, my player respawn in nowhere and not in the checkpoint position...
For some reason my character is not dying when i configured the debug key 1. It only seems to freeze my character. Any reason why this would happen?
Do you have any animations of your character imported into your game in Unreal? If not, then that's probably why your character freezes.
Please Tell Us How You Loose All Your Bones When Your Character Dies??
I thought we weren't supposed to put code in the game mode?
i cant get it, i'm still trying to do it but i can't! i followed every single step but idk what's going on
How I can make a System like a shop where I can buy interior or wall colours or floormaterial and then it will update for example my apartment and sets this here. Is this possible in unreal?
pap-pap-pap-papachule
Man, slow down. You're not teaching anything because you're just running through it without letting people understand *why* you're doing certain things. I'm not even sure if you even understand what you're presenting either.
With these types of videos you might as well just post the entire blueprint setup because you're just making your viewers repeat the same thing without actually making them understand what they're doing.
Hi Gorka, I want to ask a question, how to make the checkpoint not save that I pick up various items, and it spawns NPCs again in their positions. That is, it just spawns me but does not save the progress? Please can you answer me, I just need this very urgently!