Procedural Landscapes with Unreal and Gaea: Ch 10 - Displacement and Material Function

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  • Опубліковано 25 січ 2025
  • This series covers everything you need to know to create procedural geometry, textures, height maps, and layered landscape materials with Gaea for use in Unreal.
    Ch 10 covers the process for enabling and tuning Nanite displacement. It also covers building a material function to better organize our layered landscape material.

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