@@reverendnon5959 Hammond's effective threat radius is very near his person. The amount of space he holds is relatively small. You could say he **could** be anywhere, but he can only be in one place at once, and anywhere he **isn't** is relatively safe, and requires time for him to move and contest different areas. Widow's threat is limited only by what she can see on her screen, and so she contests any space she can see-- all at once.
*Team 4 workers listening to this video - "Welp, the guy actually has the point there. She's a tank, indeed. What should we do then, balance team?" - "Since she's a tank then let's give her tank passives." *Team 4 workers nods to each other and with serious faces return to the job
You thought much more than me The first thought I had when I read the title was that widow can take a wide angle and just threaten/control 10x more space just by being there than a tank wishes he could. Even if ur getting shit on in the widow duel just by existing you stop the enemy widow from taking more aggressive angles which is a testament to how broken she is.
- Has no weaknesses - Has no falloff - Has the most often and consistent oneshot, that can be infinitely used - Has better mobility than hanzo, grapple covers more distance than hanzo lunge - Has a smaller hitbox than Hanzo - Has higher damage than hanzo - Can oneshot at any range - Can play at ranges that take tracer and genji and sombra a long time to reach - Can reposition once aware of said characters trying to dive her - Has literal WALLHACKS - Can play near supports to make her impossible to kill - Requires the entire team to dive her
Forgot to mention : - Can beat close-range heroes at CLOSE RANGE once the Widow player becomes good enough mechanically. Oh wow Tracer is super mobile ? Whatever, go my hitscan oneshot. Genji is tickling you ? I'm not gonna sugarcoat it, M2 + M1. Even when Sombra was op (good riddance), Widow could STILL bullshit her way out of what was supposed to be her hard counter. Is that Team Fortress 2 again ? Both snipers are dumb broken fundamentally, and their supposed counter get shat on once the Sniper become good enough with his aim.
So my thoughts for Widow have always been make her more fun to use in the game, but limit her long range capability to a more difficult setup to where it just won't get used or it will be a niche/situational setup or require some extreme setup situations. Current Weapon must press a swap button to switch between modes now. - SMG Mode - Charged Sniper Mode SMG Mode - Acts more like "Ashe's Weapon" with a slight maybe 1.5x zoom and slightly better accuracy, but in an SMG Form. Charged Sniper Mode - Mounting the gun will give a 2x range boost allowing up to 72m range. At the cost of no mobility and limited turning / view range. - The gun will charge at 0.66m/s and every 3 seconds the rate will drop 0.03334m/s, taking 27 seconds to reach 30m/60m range (max 36m/72m). - Without mounting scoped and unscoped shots can be fired whenever, but will only have the base power behind them. - Charge will become unstable after 5 seconds of being unscoped and begin rapidly lowering to zero in 1 second. - Charge will be set to 0 anytime a shot is fired. Grapple - Now has 2 grapples - Each grapple has 5 second cooldown, which begins as the grapple is activated before the next one can be used. - Grapple replenish at a rate of 20 seconds. - Grapple can now be used similar to "Wrecking Ball" and allow you to hang from walls and ceilings. - While Hanging from a wall you can mount the wall but with even more limited turning / view range from the mount position. - While hanging the grapple will be considered in use and will not begin its replenishment. Mounting Process - Ground you're laying down , Walls you're more glued to the wall. - From where you were aiming when you mounted yourself your turn range is reduced to 30 degrees from that focus point. - Mounting process takes 1 second to complete. - Unmounting Process is near instant only taking 0.3 seconds. These changes would allow her a 1 shot in a general 15m-20m range in a more "quickscoping" vibe with some ability to work towards a 25m-30m range and anything beyond 30m being nearly impossible or unrealistic due to the time to charge it. It would take a full 60 seconds to reach a 36/72m 1 shot. However she'll have some better mobility as a more of crap card but then be put on high vulnerability should she use this. Her ability to 1 shot at 50m-72m range will still be possible but again "slow to earn" and "difficult to create a situation for it".
Imo this move was very intentional by the devs to sell the new mythic Spellbinder skin. They nerfed the counter Sombra and made Widow even more OP this season to increase revenue 🤠💰
@@isaacm6856 not really, orisa is by far the best pick against rein right now and ram has been manageable for awhile. Now if they nerfed orisa as well I would believe that but they have been micro buffing her.
She is a tank in the same sense Hog is a tank - toxic - no soft pressure. Hog and widow don’t bully you out of a space, you either don’t go there in the first place or you get deleted. Even supposedly great design Rein can work like this though - the threat of pin lets him take a lot more space than his ability to swing. Blizzard designed all the tanks with some potential to spike damage, but since 5v5 they’ve buffed that aspect of them, so tanks are now all becoming more and more like Hog and Widow.
Especially dva killing literally everyone who can’t out dps her without getting matrix’d wich is only like rammatra rein and zarya only with high charge
Valve figured out that sniping is so broken that it needs to be an ultimate ability (see Deadlock's Vindicta). Shame that Blizzard can't be bothered to make creative solutions like that.
Another thing to note is that much of the support cast has no way of dealing with the enemy wid. Much of the support cast is not designed around being offensive and are centered around being defensive. What that means is that when your team is getting one-shot their value sharply diminishes and since they offer no offense, they become quite literally useless. If your pocketed Ashe get one tapped and Mercy doesn't have rez, what tf is your Mercy supposed to do? Healing the tank is basically throwing at this point with Mercy heals and everyone else is basically hoping for the best. So, my point is that a portion of the support cast requires your team to fight your battles for you and if there is a wid that one shots them, then gg I guess, because the supports ain't going to do shit for you if they don't have something to "support".
That's because overwatch players are allergic to CC for... reasons. Put in some stuns, slows, and silences, then increase the TTK and I promise you she will be a fine character
Ana counters the fuck out of Widow. You guys just don't play Widow so you time her shots like idiots and don't strafe accordingly. No Widow is this oppressive beyond Diamond. She's used as a first pick for Defending a payload and swapped off almost immediately after unless that person is deliberately throwing. Widow doesn't last long and healers can't afford to be sitting by her for a pocket all game once you break Diamond/Masters
Diving Widowmaker is still the most terrified and time-consuming process I have to do everytime the game decide to be a dik and give me Widow maps. The amount of position setup like wall ride from here to there and team dependence always big factor taken in considered
You voice perfectly what I've been thinking about the game for so long. I understand that one shot mechanics are generally frowned upon but I personally don't mind them as much. Even dps doom I was kind of fine with because I understand the inherent risks that go into playing him (especially when there were so many stuns in OW1). But it's just... widowmaker bro. The fact that she can just EXIST and do so much is absurd. I was playing with a friend recently who was pretty new to Overwatch. He kept dying to widow and asked me what to do. I told him, "you just don't peak, don't take any angles just play really safe behind cover or behind a tank or something". His first reply was "that's dumb, so I basically just can't do anything." And it kinda clicked... yeah, it is pretty damn dumb. No other hero has the impact of existing that widow does. Even hanzo wasn't too bad when he was strong. Due to the nature of being a projectile hero, if he headshot you from afar, you're movement was either terrible or he predicted your movement or when you were going to peak. Even at close range, where headshotting as hanzo is more reaction based, at least other dps heroes are more capable at close range (typically) so the playing field is more even. It's crazy how widow is undisputedly the strongest dps at long range but also still stupidly lethal at close range if they're good. And kudos if you can hit those close-range flicks but damn it doesn't make the hero less bullshit. At exactly what point are you supposed to kill this hero if they have the ability to delete you at any range with a reaction shot? Maybe if I just had a larger health pool to have a safety net incase they hit a sho-... oh off-tank doesn't exist anymore. 5v5 is a shitshow.... Oh....
Off tank doesn't fix this problem it's nothing more than a bandaid to a bad design in this case. One shots are just poor design choices made only to lower the skill gap. This includes one shots that are generally considered fine.
This is what rock/paper/scissors design philosophy does. Had the devs looked at the game more like chess, the game would probably be in a way different state.
@@GREED_EU Doomfist, Orisa, and Roadhog are not really Tanks, they still need reworked to benefit their allies in some way. Wrecking Ball at least can share some of his Overhealth with allies since they reworked him.
@@GREED_EUthey aren't tanks, which is why they have severely suffered in this role. Ball and doom are disruptors that have been forced into tank the role because of blizzards incompetency.
Sombra honestly got buffs EXCEPT for her matchup against Widowmaker. Her opportunist passive causes her to absolutely shred ball and doomfist (and anyone else for that matter) and now you cant pop her out of stealth when she translocates. All you had to do before was hit her with anything and shed need to disengage, die or have a big window of vulnerability and down time. Now unless she herself exits stealth you can not chase her down. Shes not even that bad against widow but she definetely is worse since the time of engagement matters so much. Widow can hear her using her translocator and because she needs to also get out after the dive there is only a couple of seconds she could realistically make her engagement before needing to disengage for a while.
Double widow's damage overall, but her snipe shots only charge when she's actively hovering over an enemy so the person being aimed at has a chance to react. Add some sort of indicator and play with the damage values. In the air, her shots charge normally, making her extra lethal but doubly exposed.
If you’re familiar with apex, this is very similar to the charge rifle. Check it out if you’re not familiar. This is what’s needed. (The in the air bit isn’t necessary in this case)
Nerf her into oblivion* Traditional hitscan Snipers were, and will always be an obnoxious pain to balance. - They're not fun to fight (you cannot play on 90% of the map without getting decapitated/entire maps have to be designed around the Sniper) gimping other playstyles' freedom of movement. - They fundamentally lacks weaknesses (the only limiter to a Sniper player is his own mechanic skill, how bad is it for Widow to have the lowest health in the game when, given to a good player she can just kill the threat at both long AND short range before the opponent can even reach/kill her ?)
@@vivelespatat2670 that's why you need to look directly at the enemy to even charge up the snipe shot and the widow is indicated to in some sort of way. The player on the receiving end can have plenty of time to react and isn't caught by surprise, even against an amazing, no mistakes ever widow, so the winner is decided on who executes better, not solely on the widow's execution.
@@vivelespatat2670 that’s not a long term solution. You might as well delete her from the game. Granted, that solves the issue and makes the game better, but its not reworking the hero to a healthy state
i had a game last night on dorado where my supports took turns straight lining in widows los at the start of every fight. i was playing tracer and even when i managed to close the distance before one of them got picked i still couldn't reliably kill her through brig pocket. no hero should have this much impact on a lobby especially when all it takes is one support looking at them to make them unkillable.
Greed you’ve been coming out with FIRE videos lately. I made a channel to release a video “The Overwatch 5v5 Conundrum” by Frostbizzle, so that I could show how 5v5 forces trash balance. You highlight the same reason why supports HAVE to be OP in OW2, otherwise the game devolves into a simplistic deathmatch. Offtank was so essential so that a good FPS hitscan player can’t just take an angle and solo carry every fight. Now we have extra HP and overbuffed supports to make up for the lack of an offtank it’s so dumb. And Widow is a tank, especially in 5v5. She holds more space than a tank ever could as long as the map has long enough sightlines. This concept is why I was hyped for tank Doom (at first), as a tank player my Genji/Doomfist had almost tank playstyles, making space with deflect/contesting high ground on Genji or cycling DPS Doom CD’s in a choke to help our tanks hold theirs at bay. This game is so awesome for those reasons. People don’t realize a lot of tank is ignoring the point and clearing out enemy DPS from high grounds so that your team can move in and not be farmed. Widow does a lot of this too she is just less “personal” about it.
Yeah, but wrecking ball? 2 things would happen 1: You threaten to kill her 2: She plays far away to bait you, but now you can dive a team of 4 and take less damage and less CC to worry about. Also pray your team isn't stupid enough to forget about the widow. Her being far away should in theory mean she can't one-shot anyone due to fall dmg.
You walk around a corner, you know a hog is occupying space. A winston jumps in, you have more than a full second of him flying before he starts slowly zapping you with his gun. Widow you don't know where she is at the start of a fight, she's not occupying anything she's not a tank she's a junkrat trap that one shots
Solution : Rework Widow into a tank for real. Give her extra pressure and more survivability, to shift her playstyle into a very defensive tank through agression. - Change her health to 100 health + 150 shield. - Scoped shots now have extra 200 damage (proportional to charge) as poison over 10 seconds, unaffected by headshots. This provide extra pressure by shifting supports focus to negate the poison while still being forgiving enough to not be lethal is most of cases. - Grappling Hook now have 2 charges (cooldown unchanged). This give her bigger "bursts" of mobility to escape but keep her vulnerabl if not managing her cooldowns properly. - Venom mine now has 3 charges (cooldown unchanged). Range increased to 10m, damage per tick increased to 25 and poison duration increased to 10 seconds. This give her more control over the flanking routes and protect her from flanker a lot more, but the extra lethality also open the opportunity to use it as a more defensive tool for the team and destroying it become more of a priority, which is an extra distraction from the enemy team. - New passive : Become briefly invulnerability (0.5s) when shield break. Need a full shield recharge to trigger again. This give her a way to survive huge bursts of damage despite her low health as a tank. Being able to retreat so easily instead of dying can sound strong, but she cannot hold space anymore while hiding during the shield recharge. This a very rough draft in 15min just after seeing the video, but I think the general idea has potentional to make a fun and unique playstyle for a tank that hasn't been seen in the game yet. Holding space not through "existing" with a lot of HP and defensive abilities, but with a lower health pool and stronger weapon tand extra traps to control the map and pressure enemies at the cost of not having an actual tank could be fun, despite being seen as a troll pick of not mastered like ball or doom.
I just found that the hitboxes that she can headshot are still very big compared to most shooter games. making characters hitboxes smaller would be a right nerf to all sniper characters
I would Argue Reaper is the most Viable Anti-Widow matchup but the issue is that Reaper literally wastes most of his time acting as a weaker version of an Off tank due to the lack of an actual off tank. If they want to keep the composition viable, Reaper needs to be seriously buffed towards a Brawler with Teleportation capabilities, of course, NO in combat Mobility but can Survive a Widow shot to the face and end her immediately on spot, then can back out to the team and start Dueling enemies as a Brawl DPS with survivability which essentially is what an off tank is.
I've seen a better Reaper design in Paladins. Reaper is very 1d in design, where Hanzo is better and has a better kit. If you can play Reaper, then pick Tracer. (Non metal ranks).
Nerf widows range, I feel that what makes widow so strong is that she can kill you and there’s nothing u can realistically do. So if u make her play closer to the action then maybe that’d negate how oppressive she is
If you ever played the hero throughout the life of the game you would know how many positions on some maps arent viable since her damage falloff nerf way back. The range is plenty good enough for a sniper hero. Atp why play widow when you can just play ashe
What actually makes a widow a tank hero, is the space she gives by just existing, this zero effort value is should not be a thing, and I sick of argument "Widow takes skill" yeah, one of them aim, other heroes require more skill, your aim, positioning, cooldowns management, desicion making, teamwork, team composition, and all those skills are not close to effort/value worth as much as widow. She needs just one pick, doesn't matter if it was lucky shot or skilled one, and it means that your team has to disengage from the fight or lose it.
I understand what you're saying however, you have to consider that widow can't contest an area without her team standing infront of her. A tank has to be able to take space even from another tank which she can't do alone.
To be honest, Sombra wasn't bad to deal with, just spycheck and try to stick close to team, ping/let teammates know when they're on you, and Sombra requires more skill than people give her credit for But Widow, man, fighting a Widow is always terrible, it feels like I'm playing Battlefield rather than Overwatch
infinite invis was bullshit and she was okay-ish right after the rework (if she was 250hp she would have been balanced, not saying that's the best buff). But now that you can't hack when in stealth, she's abysmal to play as. I really enjoyed playing sombra when you could hack in stealth because it gave you samething to do and you still could decide to not engage if you didn't feel like to, but you had to find a safe spot for the 2 secs you are not in invis, which is fair.
they need to make her one shot on like a 12 second a cooldown that lasts for like 4 seconds, make it so she only deals 70% of her true damage in base, give her a faster charge, then essentially revert her back to her normal state while the ability is active
I certifiably agree with this assessment, a good widowmaker is a tank. The experience is also the same as well, I can do so much a game and have teammates with 2 braincells and lose. You still are required to have somewhat of a team at least in an elo that matters...If you are losing to a widowmaker, often times you are losing on other matchups as well not just the widowmaker.
She occupies as much space (if not more) as a tank, I agree there and it’s bs because of the minimal risk, but that’s where their similarities end Like you send, tanks use their big scary CDs and health pool to occupy a larger portion of space than the other roles. What makes them tank is, in addition, the fact that they’re more beefy and psychologically attractive to shoot at (just like in other games). Widowmaker does not meet this last criteria to be a tank, she’s squishy and collapses when under close quarters, while as the tanks in this game wouldn’t, they’re much more able to brawl, contesting space in closer quarters which Widow can’t do
She's not a tank. A tank pressures in a localized area with low to medium pressure. DPS have various ranges they can pressure with high pressure. Widow is extremely good at that as a DPS. The issue is she is far beyond any other DPS in terms of range and time to kill.
Part of this is obviously the 5v5 ruining her, but I strongly feel a lot of whats making Widow so disgusting is that the other hitscans have had their range absolutely gutted. There were times where Cree could genuinely contest Widow in some of her most common spots back in Ow1, and double headshot would get you the kill, but here in Ow2 we just have a precision based hitscan with a range the same length as hog hook.
My theory before watching the full video is that they nerf the only Widow counter (Sombra) in order to sell this battle pass which has a Widow mythic skin. They nerf suzu just to sell Rein Mythic hammer before. Again this is just my theory.
@ I think from season 11 until now he is in a good spot, but is cause of the meta. I still believe that with 90 m/s projectle and 0.65 fire rate will be good again
@@triplethegrowth ong bro. But I’m not mad that thy don’t switch. I’m mad bc he or she on genji are just nullified to the point where thy look to be throwing.
well ither that or devs start add more cover to the map and change flank paths so you can get to widow being seen at all, because a lot of OW maps design logic is being fair so it means both players has to be able to see each other before committing with would work only if 1/4 dps roster can fight widow with would be theoretically fair and since players in general don't like being deleted in Ow it means duel from the start not fair so ither we change all the map where widow snipe for free without being contested easily (with means maps with longer than 40m LOS has to change/LOS very limited in angles it allow her to control or be removed) or we rework her
I mean it doesn't really fix that much, but what if widow had her scoped damage buffed to 125 and her headshot multiplier nerfed to 2x. That way she can only 1 shot 250hp heroes, just like Hanzo. It would also pretty majorly nerf her ttk because she would have to charge all the way to 100% to kill 250hp. Or just nerf fall off that would work too.
Why they wont lower her hp to where lots of other characters can easily 1 shot her back is beyond me, it wouldnt even change how she plays if they wanted to preserve her identity.
Just play lucio and spawn camp the widow till they swap. You also get bonus "kill yourself lucio" from your team for not healing them (because we all know lucio outheals a oneshot) 👍
@@lordmew5 It changes the entire dynamic of the game in a way were singular players(and champs they're playing atm) aren't that big of a factor anymore, because well first of all, there'll be more players, so any single kill/death is less of a win/loss for the team, which means now players are free to roam as a disposable resource, creating whiskers of each team that can get entangled in a much more filigreed way.
@@tossacoin thats all cool and good if you believe it. However, if 6v6 happened tomorrow, how would that change the fact that the characters are makeshift held together by improv tape
So does tf2 sniper, and he's not a tank, You know you're right but let me say this, the only difference is that as a sniper, you miss your shot, you're dead, if you miss your shot as a tank, you still have a very large health pool to protect you from death.
Haven’t played much this season due to widow being meta, but I can imagine high rank play is completely miserable. I’m usually not a fan of corner peaking simulator when widow is running every game. I can see ball making a comeback sometime this season, with sombra nerfs and widow being meta though.
Honestly, as a widow main, I went from hard stuck diamond 3 to now master 4, almost top 500. I really like the state of the game right now Edit: After listening to your widow maker, it is a tank hero. They could add a widow maker tank with double health and double damage. I would really like that
I much rather play against widow than ashe. She can two tap, aoe which is really good, escape while throwing off dives aim and a ult that summons a lvl3 torb turret on crack
Tbf most low rank players would rather widow be OP than sombra , considering most low elo widows don’t hit their shots anyway lol, plus we very well know the devs balance this game to cater for the kids that pay for shop , and the kids hate sombra , the kids don’t want to aim or position with characters like ana , so life weaver and kiriko instead
I really truly think is only commitable as the one shot carry in 5v5 she kinda needs real fall off so other snipers can contest. That’s what they did to other snipers like ashe and cass tho I think if this happens pharmercy is gonna go uncontested again which pharah was never the issue it’s always been mercy being unkillable whenever they make supports have self defense capabilities they over do it even for zen he can shut down reinhardts diving him with kick and discord, they’re often mobile in a way dps cannot physically keep up with which supports are undivable and if they have a good brig you might as well forget about them they really just overdo their defenses now it’s too much. If you think about it widow only goes uncontested cause she’s the only dps that consistently can always do what a dps does, also here’ a secret widow counter for ya symmetra just poke her choke angles widow is gonna get hit sooner or later if you keep poking them your beam is almost always pointless to build up just spam right click like you’re hanzo and use tele to get your team in, the widows always give up when I do that 😭
i dont think we need to gigabuff supports to have more stable and tactical teamfights. the reason game is cheezy because every single hero is overpowered af. everyone have access to everything, they don't need to work for it. even genji have deflect cancel now. it wasn't a thing before. another reason is tactical tanks are kinda suck. bursty and mobile tanks are far stronger. i mean even tactical tanks are very bursty now. only ramattra left behind. even rein extremely busted and cheezy. you can yolo charge in to 5 enemies and play like a dive tank and have lots of one shot threat. when there is a threat like this, you can't expect the game to be tactical. remember ow1 rein. only 1 firestrike, can't cancel pin, can't even streer the pin. back in the day if you press charge button you died. now you press charge button and one shot kill people, worst case scenario you cancel it and start blocking with 1600hp barrier which means free space for your team. right there. that simple. game is mind numbingly simple and cheezy and accessible.
As a M1 support I HATE WIDOWMAKER IN EVERY GAME. Its not fun. Even if I hide or slightly peak i'm dead. The tank is chasing widow. Dps mirror her. Its just impossible to beat that 1 shot. At least make her scope shoot a bit SLOW to get to 100% charge OOOOOOOOR just make the scope as a cooldown of like 3sec or something. I can't fucking play support because of widow. I can't.
ATP would you not say every dps is a tank cuz they force you to respect them and there space and they also create pressure but I do agree with the fact widow is unhealthy
Maybe a dumb idea, (probabbly is) but I’ve always thought that Widow shouldn’t be allowed to use the sniper all the time, because the true problem is not the kill is the threat of you get killed at any time that you cross her LOS. My idea is to make her sniper rifle an ability, like put it into her 'E' with a cooldown, so she could only one-shot every 17 seconds or so. Then, buff her SMG and give her some mobility (maybe a little dash at M2) to enable an SMG playstyle with potential flanks to one-shot, i think too, to give her a 3 ammo at her sniper that refreshes at a time and when she kills or miss all bullets is a longer cooldown. I know this would be more challenging to implement than i think, but I genuinely think it’s a good approach.
I have to agree with you I did have one game where we had Widow and our tank end up going hog and we freaking destroyed the team. if they end up going dva I swapped over to sym and to melted her down
Guys but it's really hard to play widow with her BIGGER BULLETS, INFINITE RANGE SO YOU CANT INTERACT WITH HER (soo skillfull btw) GRAPPLE, PERMA SUZU PERMA DM PERMA LIFEGRIP PERMA LAMP ON HER 24-7 WOWWW SO FUN REALLY SKILLFULL THO!!! HARD HERO!!!
No one is actually right. Everyone is going to complain whether it is 5v5 or 6v6. I'm ok with both versions existing. I personally like 5v5 better. I started in early overwatch and quit around the time Brigette came out. Just was not a fun game to me back then for me.
lotta butthurt comments in here. the analogy of widow being a tank is great clickbait but she can't contest a point, can't effectively control space at short ranges, can't protect squishies, and doesn't have a useful ult that alleviates the previous two points which are essential tank elements she's still got plenty of counters & realistically widow is only truly effective in a few maps. keep hating though 👍🏼
@ copying & pasting this zero IQ take under similar comments isn't an argument when doom was switched to tank he was given the protection ability which is literally one of the points I mentioned, and he can contest a point very effectively same goes for ball with adaptive shield, and is arguably one of the best tanks in terms of holding a point/cart and contesting space, specially at short ranges
@@axelmogr Ok but widow can control more space than any tank in the game with similar support. There is a reason dive isn't a widow counter anymore and she's actually PART of the comp and being picked over reaper, soldier, genji, sombra and sometimes even TRACER.
@ she just controls space differently, not necessarily more. and yes she's powerful in the right hands but also one of the most difficult heros to master specially at higher ELOs. lets be honest most widow "mains" are absolute trash looking for kills and contribute little to winning. "widow switch" ain't a meme for nothing
by definition, a planet is a large circular mass in space that orbits a star. does this make greeds forehead a planet ? didnt think so. fact check next time.
@@eckleyy True, but any decent Sombra isn't trying to touch the objective unless absolutely necessary. Leave that to her team because it will cancel the Global Heal on Sombra.
I would happily play widow and have ball perma focus me all game as long as my team knows what they're doing. There is a reason why no one plays dive against widow anymore, and she's even played in dive more than primary dive comp heros like reaper, sombra, genji and sometimes even TRACER.
@GREED_EU Maybe you are right, I don't know, but what ranks are you referring to, because in my experience almost every widow just instantly spaws to sombra, if they are dived
Logic just left the building I play Moira widowmaker can't kill me at all like seriously she can't kill me But if pick soldier or genji or Reaper Kill me SO EZ
Mercy shouldn’t be good though. She requires no mechanics besides positioning which isn’t hard. A character who doesn’t need to fight in a shooter isn’t well designed
@@its_lucky252everyone needs to also know how to survive AND fight people. Mercy just follows someone around the whole match only needing the survival mechanics that everyone needs to know to play well.
The moment players realized tanking in this game was about holding space, they should have realized Widow holds the most.
Following this logic I would disagree and say that Hammond holds the most
@@reverendnon5959 Hammond's effective threat radius is very near his person. The amount of space he holds is relatively small.
You could say he **could** be anywhere, but he can only be in one place at once, and anywhere he **isn't** is relatively safe, and requires time for him to move and contest different areas.
Widow's threat is limited only by what she can see on her screen, and so she contests any space she can see-- all at once.
in my pants
*Team 4 workers listening to this video
- "Welp, the guy actually has the point there. She's a tank, indeed. What should we do then, balance team?"
- "Since she's a tank then let's give her tank passives."
*Team 4 workers nods to each other and with serious faces return to the job
You thought much more than me The first thought I had when I read the title was that widow can take a wide angle and just threaten/control 10x more space just by being there than a tank wishes he could. Even if ur getting shit on in the widow duel just by existing you stop the enemy widow from taking more aggressive angles which is a testament to how broken she is.
- Has no weaknesses
- Has no falloff
- Has the most often and consistent oneshot, that can be infinitely used
- Has better mobility than hanzo, grapple covers more distance than hanzo lunge
- Has a smaller hitbox than Hanzo
- Has higher damage than hanzo
- Can oneshot at any range
- Can play at ranges that take tracer and genji and sombra a long time to reach
- Can reposition once aware of said characters trying to dive her
- Has literal WALLHACKS
- Can play near supports to make her impossible to kill
- Requires the entire team to dive her
Forgot to mention :
- Can beat close-range heroes at CLOSE RANGE once the Widow player becomes good enough mechanically.
Oh wow Tracer is super mobile ? Whatever, go my hitscan oneshot.
Genji is tickling you ? I'm not gonna sugarcoat it, M2 + M1.
Even when Sombra was op (good riddance), Widow could STILL bullshit her way out of what was supposed to be her hard counter.
Is that Team Fortress 2 again ? Both snipers are dumb broken fundamentally, and their supposed counter get shat on once the Sniper become good enough with his aim.
@@vivelespatat2670op sombra? Silver opinion…
@@OppyOzzborz-sb8ozbefore rework, did you not read?
so much of what you said is wrong
@@OWGlory in what way, explain LOL
Wait, are you saying 5v5 was a bad idea? 😮 They should probably revert it to prove they don't know how to balance their game 😂
"With this dev team, the stuff that happened in overwatch 1 likely wouldn't have happened."
So my thoughts for Widow have always been make her more fun to use in the game, but limit her long range capability to a more difficult setup to where it just won't get used or it will be a niche/situational setup or require some extreme setup situations.
Current Weapon must press a swap button to switch between modes now.
- SMG Mode
- Charged Sniper Mode
SMG Mode
- Acts more like "Ashe's Weapon" with a slight maybe 1.5x zoom and slightly better accuracy, but in an SMG Form.
Charged Sniper Mode
- Mounting the gun will give a 2x range boost allowing up to 72m range. At the cost of no mobility and limited turning / view range.
- The gun will charge at 0.66m/s and every 3 seconds the rate will drop 0.03334m/s, taking 27 seconds to reach 30m/60m range (max 36m/72m).
- Without mounting scoped and unscoped shots can be fired whenever, but will only have the base power behind them.
- Charge will become unstable after 5 seconds of being unscoped and begin rapidly lowering to zero in 1 second.
- Charge will be set to 0 anytime a shot is fired.
Grapple
- Now has 2 grapples
- Each grapple has 5 second cooldown, which begins as the grapple is activated before the next one can be used.
- Grapple replenish at a rate of 20 seconds.
- Grapple can now be used similar to "Wrecking Ball" and allow you to hang from walls and ceilings.
- While Hanging from a wall you can mount the wall but with even more limited turning / view range from the mount position.
- While hanging the grapple will be considered in use and will not begin its replenishment.
Mounting Process
- Ground you're laying down , Walls you're more glued to the wall.
- From where you were aiming when you mounted yourself your turn range is reduced to 30 degrees from that focus point.
- Mounting process takes 1 second to complete.
- Unmounting Process is near instant only taking 0.3 seconds.
These changes would allow her a 1 shot in a general 15m-20m range in a more "quickscoping" vibe with some ability to work towards a 25m-30m range and anything beyond 30m being nearly impossible or unrealistic due to the time to charge it. It would take a full 60 seconds to reach a 36/72m 1 shot.
However she'll have some better mobility as a more of crap card but then be put on high vulnerability should she use this.
Her ability to 1 shot at 50m-72m range will still be possible but again "slow to earn" and "difficult to create a situation for it".
So I figured out how to fix Widow.
* 4sec grapple cooldown
* Using a Snipe shot, puts Grapple on a 4sec cooldown
Wait u cooked
Just get rid of grapple
Imo this move was very intentional by the devs to sell the new mythic Spellbinder skin. They nerfed the counter Sombra and made Widow even more OP this season to increase revenue 🤠💰
They did the same with Ram to sell the Almight Rein skin
@@isaacm6856 not really, orisa is by far the best pick against rein right now and ram has been manageable for awhile. Now if they nerfed orisa as well I would believe that but they have been micro buffing her.
DAMB! Windowbanker’s arse is SO thicc they’re calling her a tank now?!?
She is a tank in the same sense Hog is a tank - toxic - no soft pressure. Hog and widow don’t bully you out of a space, you either don’t go there in the first place or you get deleted. Even supposedly great design Rein can work like this though - the threat of pin lets him take a lot more space than his ability to swing. Blizzard designed all the tanks with some potential to spike damage, but since 5v5 they’ve buffed that aspect of them, so tanks are now all becoming more and more like Hog and Widow.
Especially dva killing literally everyone who can’t out dps her without getting matrix’d wich is only like rammatra rein and zarya only with high charge
imagine if roadhog hook range was 50 meters that'd be bullshit right? well there you go
Valve figured out that sniping is so broken that it needs to be an ultimate ability (see Deadlock's Vindicta). Shame that Blizzard can't be bothered to make creative solutions like that.
Old school game snipers and high damage guns (rocket launchers) always had a Lazer beam. Long before COD introduced "sway" and other ADS balances.
Deadlock is a moba with fps elements, Overwatch is the other way around.
Another thing to note is that much of the support cast has no way of dealing with the enemy wid. Much of the support cast is not designed around being offensive and are centered around being defensive. What that means is that when your team is getting one-shot their value sharply diminishes and since they offer no offense, they become quite literally useless. If your pocketed Ashe get one tapped and Mercy doesn't have rez, what tf is your Mercy supposed to do? Healing the tank is basically throwing at this point with Mercy heals and everyone else is basically hoping for the best.
So, my point is that a portion of the support cast requires your team to fight your battles for you and if there is a wid that one shots them, then gg I guess, because the supports ain't going to do shit for you if they don't have something to "support".
That's because overwatch players are allergic to CC for... reasons. Put in some stuns, slows, and silences, then increase the TTK and I promise you she will be a fine character
Ana counters the fuck out of Widow. You guys just don't play Widow so you time her shots like idiots and don't strafe accordingly. No Widow is this oppressive beyond Diamond. She's used as a first pick for Defending a payload and swapped off almost immediately after unless that person is deliberately throwing. Widow doesn't last long and healers can't afford to be sitting by her for a pocket all game once you break Diamond/Masters
Lucio
Diving Widowmaker is still the most terrified and time-consuming process I have to do everytime the game decide to be a dik and give me Widow maps. The amount of position setup like wall ride from here to there and team dependence always big factor taken in considered
You voice perfectly what I've been thinking about the game for so long. I understand that one shot mechanics are generally frowned upon but I personally don't mind them as much. Even dps doom I was kind of fine with because I understand the inherent risks that go into playing him (especially when there were so many stuns in OW1). But it's just... widowmaker bro. The fact that she can just EXIST and do so much is absurd. I was playing with a friend recently who was pretty new to Overwatch. He kept dying to widow and asked me what to do. I told him, "you just don't peak, don't take any angles just play really safe behind cover or behind a tank or something". His first reply was "that's dumb, so I basically just can't do anything." And it kinda clicked... yeah, it is pretty damn dumb. No other hero has the impact of existing that widow does. Even hanzo wasn't too bad when he was strong. Due to the nature of being a projectile hero, if he headshot you from afar, you're movement was either terrible or he predicted your movement or when you were going to peak. Even at close range, where headshotting as hanzo is more reaction based, at least other dps heroes are more capable at close range (typically) so the playing field is more even. It's crazy how widow is undisputedly the strongest dps at long range but also still stupidly lethal at close range if they're good. And kudos if you can hit those close-range flicks but damn it doesn't make the hero less bullshit. At exactly what point are you supposed to kill this hero if they have the ability to delete you at any range with a reaction shot? Maybe if I just had a larger health pool to have a safety net incase they hit a sho-... oh off-tank doesn't exist anymore. 5v5 is a shitshow.... Oh....
Off tank doesn't fix this problem it's nothing more than a bandaid to a bad design in this case. One shots are just poor design choices made only to lower the skill gap. This includes one shots that are generally considered fine.
This is what rock/paper/scissors design philosophy does. Had the devs looked at the game more like chess, the game would probably be in a way different state.
Yeah, nobody wants to play as a pawn piece, everyone ques up as Queen, problem solved amirite?
@ it’s nice to see you have no idea how Chess is played lmao
@@FrogsRghey is he wrong? If you think of ow as chess who tf is ever gonna queue as a bishop?
Listen if you don’t understand I can’t help ya. Just pick a bishop and move it freely around the board and see what happens
But Widow cannot contest a point effectively and cannot block damage for the team to help defensively, so she is NOT a Tank.
That is not what makes a tank, a tank. If that's what makes a tank, a tank, then ball and doomfist are not tanks.
all widow has to do is look at the point using her eyeballs and boom, no more enemies on point
@@GREED_EU Doomfist, Orisa, and Roadhog are not really Tanks, they still need reworked to benefit their allies in some way.
Wrecking Ball at least can share some of his Overhealth with allies since they reworked him.
@@GREED_EUthey aren't tanks, which is why they have severely suffered in this role. Ball and doom are disruptors that have been forced into tank the role because of blizzards incompetency.
@@michaelc7418ball giving an overshield doesn't make him more of a tank that puts him closer to a support if anything
Sombra honestly got buffs EXCEPT for her matchup against Widowmaker. Her opportunist passive causes her to absolutely shred ball and doomfist (and anyone else for that matter) and now you cant pop her out of stealth when she translocates. All you had to do before was hit her with anything and shed need to disengage, die or have a big window of vulnerability and down time. Now unless she herself exits stealth you can not chase her down. Shes not even that bad against widow but she definetely is worse since the time of engagement matters so much. Widow can hear her using her translocator and because she needs to also get out after the dive there is only a couple of seconds she could realistically make her engagement before needing to disengage for a while.
Double widow's damage overall, but her snipe shots only charge when she's actively hovering over an enemy so the person being aimed at has a chance to react. Add some sort of indicator and play with the damage values. In the air, her shots charge normally, making her extra lethal but doubly exposed.
oh fancy idea, me likey
If you’re familiar with apex, this is very similar to the charge rifle. Check it out if you’re not familiar. This is what’s needed. (The in the air bit isn’t necessary in this case)
Nerf her into oblivion*
Traditional hitscan Snipers were, and will always be an obnoxious pain to balance.
- They're not fun to fight (you cannot play on 90% of the map without getting decapitated/entire maps have to be designed around the Sniper) gimping other playstyles' freedom of movement.
- They fundamentally lacks weaknesses (the only limiter to a Sniper player is his own mechanic skill, how bad is it for Widow to have the lowest health in the game when, given to a good player she can just kill the threat at both long AND short range before the opponent can even reach/kill her ?)
@@vivelespatat2670 that's why you need to look directly at the enemy to even charge up the snipe shot and the widow is indicated to in some sort of way. The player on the receiving end can have plenty of time to react and isn't caught by surprise, even against an amazing, no mistakes ever widow, so the winner is decided on who executes better, not solely on the widow's execution.
@@vivelespatat2670 that’s not a long term solution. You might as well delete her from the game. Granted, that solves the issue and makes the game better, but its not reworking the hero to a healthy state
OMG I was literally talking to my friend about this yesterday. How oppressively widow is now. Oh well, at least we have new mercy/kiri skin ha.. ha..
i had a game last night on dorado where my supports took turns straight lining in widows los at the start of every fight. i was playing tracer and even when i managed to close the distance before one of them got picked i still couldn't reliably kill her through brig pocket. no hero should have this much impact on a lobby especially when all it takes is one support looking at them to make them unkillable.
Greed you’ve been coming out with FIRE videos lately. I made a channel to release a video “The Overwatch 5v5 Conundrum” by Frostbizzle, so that I could show how 5v5 forces trash balance. You highlight the same reason why supports HAVE to be OP in OW2, otherwise the game devolves into a simplistic deathmatch. Offtank was so essential so that a good FPS hitscan player can’t just take an angle and solo carry every fight. Now we have extra HP and overbuffed supports to make up for the lack of an offtank it’s so dumb. And Widow is a tank, especially in 5v5. She holds more space than a tank ever could as long as the map has long enough sightlines. This concept is why I was hyped for tank Doom (at first), as a tank player my Genji/Doomfist had almost tank playstyles, making space with deflect/contesting high ground on Genji or cycling DPS Doom CD’s in a choke to help our tanks hold theirs at bay. This game is so awesome for those reasons. People don’t realize a lot of tank is ignoring the point and clearing out enemy DPS from high grounds so that your team can move in and not be farmed. Widow does a lot of this too she is just less “personal” about it.
Yeah, but wrecking ball? 2 things would happen
1: You threaten to kill her
2: She plays far away to bait you, but now you can dive a team of 4 and take less damage and less CC to worry about. Also pray your team isn't stupid enough to forget about the widow. Her being far away should in theory mean she can't one-shot anyone due to fall dmg.
She's not a tank
She's a server administrator
You walk around a corner, you know a hog is occupying space. A winston jumps in, you have more than a full second of him flying before he starts slowly zapping you with his gun.
Widow you don't know where she is at the start of a fight, she's not occupying anything she's not a tank she's a junkrat trap that one shots
Solution : Rework Widow into a tank for real.
Give her extra pressure and more survivability, to shift her playstyle into a very defensive tank through agression.
- Change her health to 100 health + 150 shield.
- Scoped shots now have extra 200 damage (proportional to charge) as poison over 10 seconds, unaffected by headshots.
This provide extra pressure by shifting supports focus to negate the poison while still being forgiving enough to not be lethal is most of cases.
- Grappling Hook now have 2 charges (cooldown unchanged).
This give her bigger "bursts" of mobility to escape but keep her vulnerabl if not managing her cooldowns properly.
- Venom mine now has 3 charges (cooldown unchanged). Range increased to 10m, damage per tick increased to 25 and poison duration increased to 10 seconds.
This give her more control over the flanking routes and protect her from flanker a lot more, but the extra lethality also open the opportunity to use it as a more defensive tool for the team and destroying it become more of a priority, which is an extra distraction from the enemy team.
- New passive : Become briefly invulnerability (0.5s) when shield break. Need a full shield recharge to trigger again.
This give her a way to survive huge bursts of damage despite her low health as a tank. Being able to retreat so easily instead of dying can sound strong, but she cannot hold space anymore while hiding during the shield recharge.
This a very rough draft in 15min just after seeing the video, but I think the general idea has potentional to make a fun and unique playstyle for a tank that hasn't been seen in the game yet.
Holding space not through "existing" with a lot of HP and defensive abilities, but with a lower health pool and stronger weapon tand extra traps to control the map and pressure enemies at the cost of not having an actual tank could be fun, despite being seen as a troll pick of not mastered like ball or doom.
I just found that the hitboxes that she can headshot are still very big compared to most shooter games. making characters hitboxes smaller would be a right nerf to all sniper characters
I would Argue Reaper is the most Viable Anti-Widow matchup but the issue is that Reaper literally wastes most of his time acting as a weaker version of an Off tank due to the lack of an actual off tank.
If they want to keep the composition viable, Reaper needs to be seriously buffed towards a Brawler with Teleportation capabilities, of course, NO in combat Mobility but can Survive a Widow shot to the face and end her immediately on spot, then can back out to the team and start Dueling enemies as a Brawl DPS with survivability which essentially is what an off tank is.
I've seen a better Reaper design in Paladins. Reaper is very 1d in design, where Hanzo is better and has a better kit.
If you can play Reaper, then pick Tracer. (Non metal ranks).
Nerf widows range, I feel that what makes widow so strong is that she can kill you and there’s nothing u can realistically do. So if u make her play closer to the action then maybe that’d negate how oppressive she is
Widow is literally designed around her sniper. Her kit is useless if her sniper is a throw.
@ let her still one shot but be I’d rather he be closer rather than not
If you ever played the hero throughout the life of the game you would know how many positions on some maps arent viable since her damage falloff nerf way back. The range is plenty good enough for a sniper hero. Atp why play widow when you can just play ashe
What actually makes a widow a tank hero, is the space she gives by just existing, this zero effort value is should not be a thing, and I sick of argument "Widow takes skill" yeah, one of them aim, other heroes require more skill, your aim, positioning, cooldowns management, desicion making, teamwork, team composition, and all those skills are not close to effort/value worth as much as widow.
She needs just one pick, doesn't matter if it was lucky shot or skilled one, and it means that your team has to disengage from the fight or lose it.
4v5s are winnable as long as it wasn't the tank. You guys can't squash or even ice wall a 200hp sloth before she gets a pick then that's a skill issue
Widow would be one of the best ultimates in the game if she were converted into one.
I understand what you're saying however, you have to consider that widow can't contest an area without her team standing infront of her. A tank has to be able to take space even from another tank which she can't do alone.
To be honest, Sombra wasn't bad to deal with, just spycheck and try to stick close to team, ping/let teammates know when they're on you, and Sombra requires more skill than people give her credit for
But Widow, man, fighting a Widow is always terrible, it feels like I'm playing Battlefield rather than Overwatch
infinite invis was bullshit and she was okay-ish right after the rework (if she was 250hp she would have been balanced, not saying that's the best buff). But now that you can't hack when in stealth, she's abysmal to play as. I really enjoyed playing sombra when you could hack in stealth because it gave you samething to do and you still could decide to not engage if you didn't feel like to, but you had to find a safe spot for the 2 secs you are not in invis, which is fair.
Pre rework sombra had to land like 7 shots and a virus on a widowmaker to kill her. Sounds like a real fair matchup
Sounds like the solution is to buff Genji
they need to make her one shot on like a 12 second a cooldown that lasts for like 4 seconds, make it so she only deals 70% of her true damage in base, give her a faster charge, then essentially revert her back to her normal state while the ability is active
I certifiably agree with this assessment, a good widowmaker is a tank. The experience is also the same as well, I can do so much a game and have teammates with 2 braincells and lose. You still are required to have somewhat of a team at least in an elo that matters...If you are losing to a widowmaker, often times you are losing on other matchups as well not just the widowmaker.
Are we gonna talk about that rein gameplay in the background tho😂😂
Falloff
longer charge time
laser scope to tell where she's watching
There are a few ways here to figure out how to make Widow less oppressive.
widow has falloff
@@OWGlory Yes. Yes she does. But the range falloff applies can be adjusted.
She occupies as much space (if not more) as a tank, I agree there and it’s bs because of the minimal risk, but that’s where their similarities end
Like you send, tanks use their big scary CDs and health pool to occupy a larger portion of space than the other roles. What makes them tank is, in addition, the fact that they’re more beefy and psychologically attractive to shoot at (just like in other games). Widowmaker does not meet this last criteria to be a tank, she’s squishy and collapses when under close quarters, while as the tanks in this game wouldn’t, they’re much more able to brawl, contesting space in closer quarters which Widow can’t do
She's not a tank. A tank pressures in a localized area with low to medium pressure. DPS have various ranges they can pressure with high pressure. Widow is extremely good at that as a DPS. The issue is she is far beyond any other DPS in terms of range and time to kill.
Part of this is obviously the 5v5 ruining her, but I strongly feel a lot of whats making Widow so disgusting is that the other hitscans have had their range absolutely gutted. There were times where Cree could genuinely contest Widow in some of her most common spots back in Ow1, and double headshot would get you the kill, but here in Ow2 we just have a precision based hitscan with a range the same length as hog hook.
My theory before watching the full video is that they nerf the only Widow counter (Sombra) in order to sell this battle pass which has a Widow mythic skin. They nerf suzu just to sell Rein Mythic hammer before. Again this is just my theory.
Is widow really that good? I took a break from overwatch and was thinking about coming back.
I kinda miss ur genji gameplay
I miss genji being a good pick in general
World's greatest Genji player
Vs
Console Moria
@@Scarecrow619 Yeah, sometimes I have to scream at my genji to swap when the enemy goes Sym or Zarya.
Of course, they never do.
@ I think from season 11 until now he is in a good spot, but is cause of the meta. I still believe that with 90 m/s projectle and 0.65 fire rate will be good again
@@triplethegrowth ong bro. But I’m not mad that thy don’t switch. I’m mad bc he or she on genji are just nullified to the point where thy look to be throwing.
well ither that or devs start add more cover to the map and change flank paths so you can get to widow being seen at all, because a lot of OW maps design logic is being fair so it means both players has to be able to see each other before committing with would work only if 1/4 dps roster can fight widow with would be theoretically fair and since players in general don't like being deleted in Ow it means duel from the start not fair so ither we change all the map where widow snipe for free without being contested easily (with means maps with longer than 40m LOS has to change/LOS very limited in angles it allow her to control or be removed) or we rework her
I mean it doesn't really fix that much, but what if widow had her scoped damage buffed to 125 and her headshot multiplier nerfed to 2x. That way she can only 1 shot 250hp heroes, just like Hanzo. It would also pretty majorly nerf her ttk because she would have to charge all the way to 100% to kill 250hp. Or just nerf fall off that would work too.
I knew it!!! I think every character that was in the defense role in OW1 it's basically a pseudo tank, because they take control over spaces!!
I thought greed wasn’t gonna talk about the title but when he did it was so funny
Why they wont lower her hp to where lots of other characters can easily 1 shot her back is beyond me, it wouldnt even change how she plays if they wanted to preserve her identity.
she gets 1 shot by junkrat, can get 1 clipped by tracer, and hanzo and also widow (obv)
w reisen take
Just play lucio and spawn camp the widow till they swap. You also get bonus "kill yourself lucio" from your team for not healing them (because we all know lucio outheals a oneshot) 👍
they swap to tracer, kill you, swap back and do it all over again, or if they have a brain just wait for someone to die and 2v1 you lol
They could fix widow easily. All they'd have to do is put her in the tank category and make no other changes to her whatsoever.
Quick question i know your sens is 8cm/360 but what your scope sens for widow and ash ?
1:1
I would say she's more of a soft tank.
ur right, any singular champ changes are makeshift held together with improv tape, we need 6v6
How will 6v6 change that?
@@lordmew5 It changes the entire dynamic of the game in a way were singular players(and champs they're playing atm) aren't that big of a factor anymore, because well first of all, there'll be more players, so any single kill/death is less of a win/loss for the team, which means now players are free to roam as a disposable resource, creating whiskers of each team that can get entangled in a much more filigreed way.
@@tossacoin thats all cool and good if you believe it. However, if 6v6 happened tomorrow, how would that change the fact that the characters are makeshift held together by improv tape
I think DVA has a voice line for this very situation..... Skill issue😮
imgur.com/a/3nk8daa must be
5:58 smartest zen player be like, almost dies , wastes ult to save his life, gets trapped, dies anyway.
So does tf2 sniper, and he's not a tank, You know you're right but let me say this, the only difference is that as a sniper, you miss your shot, you're dead, if you miss your shot as a tank, you still have a very large health pool to protect you from death.
"the only difference is that as a sniper, you miss your shot, you're dead"
I literally cannot think of a more false statement about Widowmaker
You are right, that does sound crazy BUT yes
maybe one day bastion will be considered a tank. that'd be the dream
interesting point. Lets nerf genji!
we must give Widowmaker the same range as Venture its only fair
One shots from snipers only should be in games with an already fast kill time which OW doesn’t have
Haven’t played much this season due to widow being meta, but I can imagine high rank play is completely miserable. I’m usually not a fan of corner peaking simulator when widow is running every game. I can see ball making a comeback sometime this season, with sombra nerfs and widow being meta though.
You have spot on takes about the game, +1 subscriber
Honestly, as a widow main, I went from hard stuck diamond 3 to now master 4, almost top 500. I really like the state of the game right now
Edit: After listening to your widow maker, it is a tank hero. They could add a widow maker tank with double health and double damage. I would really like that
buddy put the 6v6 in the bag 😭
Ive hated widow since ow1
I much rather play against widow than ashe.
She can two tap, aoe which is really good, escape while throwing off dives aim and a ult that summons a lvl3 torb turret on crack
As a junk otp, the moment they go ashe my will to play just goes. There is literally nothing junk can do to win the match up
And they always have a mercy pocket
Tbf most low rank players would rather widow be OP than sombra , considering most low elo widows don’t hit their shots anyway lol, plus we very well know the devs balance this game to cater for the kids that pay for shop , and the kids hate sombra , the kids don’t want to aim or position with characters like ana , so life weaver and kiriko instead
Don't worry after this season sombra changes will get reverted
She’s not a tank you’re overthinking
im starting to think league of fucking legends is more balanced than overwatch
I really truly think is only commitable as the one shot carry in 5v5 she kinda needs real fall off so other snipers can contest. That’s what they did to other snipers like ashe and cass tho I think if this happens pharmercy is gonna go uncontested again which pharah was never the issue it’s always been mercy being unkillable whenever they make supports have self defense capabilities they over do it even for zen he can shut down reinhardts diving him with kick and discord, they’re often mobile in a way dps cannot physically keep up with which supports are undivable and if they have a good brig you might as well forget about them they really just overdo their defenses now it’s too much. If you think about it widow only goes uncontested cause she’s the only dps that consistently can always do what a dps does, also here’ a secret widow counter for ya symmetra just poke her choke angles widow is gonna get hit sooner or later if you keep poking them your beam is almost always pointless to build up just spam right click like you’re hanzo and use tele to get your team in, the widows always give up when I do that 😭
i dont think we need to gigabuff supports to have more stable and tactical teamfights. the reason game is cheezy because every single hero is overpowered af. everyone have access to everything, they don't need to work for it. even genji have deflect cancel now. it wasn't a thing before. another reason is tactical tanks are kinda suck. bursty and mobile tanks are far stronger. i mean even tactical tanks are very bursty now. only ramattra left behind. even rein extremely busted and cheezy. you can yolo charge in to 5 enemies and play like a dive tank and have lots of one shot threat. when there is a threat like this, you can't expect the game to be tactical. remember ow1 rein. only 1 firestrike, can't cancel pin, can't even streer the pin. back in the day if you press charge button you died. now you press charge button and one shot kill people, worst case scenario you cancel it and start blocking with 1600hp barrier which means free space for your team. right there. that simple. game is mind numbingly simple and cheezy and accessible.
As a M1 support I HATE WIDOWMAKER IN EVERY GAME. Its not fun. Even if I hide or slightly peak i'm dead. The tank is chasing widow. Dps mirror her. Its just impossible to beat that 1 shot. At least make her scope shoot a bit SLOW to get to 100% charge OOOOOOOOR just make the scope as a cooldown of like 3sec or something. I can't fucking play support because of widow. I can't.
Supports are just better dps
I think sombra is more fun to play after the recent patch,widow is boring to play against.
Who 5 man dives a Widow, bro?
In any scrim above plat
overreacting
ATP would you not say every dps is a tank cuz they force you to respect them and there space and they also create pressure but I do agree with the fact widow is unhealthy
No, because they do not control, take or fight for space like a tank does, unlike widow, who plays like a poke tank
Maybe a dumb idea, (probabbly is) but I’ve always thought that Widow shouldn’t be allowed to use the sniper all the time, because the true problem is not the kill is the threat of you get killed at any time that you cross her LOS. My idea is to make her sniper rifle an ability, like put it into her 'E' with a cooldown, so she could only one-shot every 17 seconds or so. Then, buff her SMG and give her some mobility (maybe a little dash at M2) to enable an SMG playstyle with potential flanks to one-shot, i think too, to give her a 3 ammo at her sniper that refreshes at a time and when she kills or miss all bullets is a longer cooldown. I know this would be more challenging to implement than i think, but I genuinely think it’s a good approach.
7v7 no hero limits
rein is not a tank, rein is rein
widowmaker is the sexiest character but bad for the game.
I have to agree with you I did have one game where we had Widow and our tank end up going hog and we freaking destroyed the team. if they end up going dva I swapped over to sym and to melted her down
Guys but it's really hard to play widow with her BIGGER BULLETS, INFINITE RANGE SO YOU CANT INTERACT WITH HER (soo skillfull btw) GRAPPLE, PERMA SUZU PERMA DM PERMA LIFEGRIP PERMA LAMP ON HER 24-7 WOWWW SO FUN REALLY SKILLFULL THO!!! HARD HERO!!!
I JUST WANNA BUBBLE MY REIN IN AGAIN :(
Does Lucio not exist?
No one is actually right. Everyone is going to complain whether it is 5v5 or 6v6. I'm ok with both versions existing. I personally like 5v5 better. I started in early overwatch and quit around the time Brigette came out. Just was not a fun game to me back then for me.
"genji is terrible"
lol lmao even
lotta butthurt comments in here. the analogy of widow being a tank is great clickbait but she can't contest a point, can't effectively control space at short ranges, can't protect squishies, and doesn't have a useful ult that alleviates the previous two points which are essential tank elements
she's still got plenty of counters & realistically widow is only truly effective in a few maps. keep hating though 👍🏼
Neither can Doomfist or ball, so I guess they aren't tanks
@ copying & pasting this zero IQ take under similar comments isn't an argument
when doom was switched to tank he was given the protection ability which is literally one of the points I mentioned, and he can contest a point very effectively
same goes for ball with adaptive shield, and is arguably one of the best tanks in terms of holding a point/cart and contesting space, specially at short ranges
@@axelmogr Ok but widow can control more space than any tank in the game with similar support. There is a reason dive isn't a widow counter anymore and she's actually PART of the comp and being picked over reaper, soldier, genji, sombra and sometimes even TRACER.
@ she just controls space differently, not necessarily more. and yes she's powerful in the right hands but also one of the most difficult heros to master specially at higher ELOs. lets be honest most widow "mains" are absolute trash looking for kills and contribute little to winning. "widow switch" ain't a meme for nothing
@@axelmogr The only hard to master thing about her is aim which isn't unique to her at all
by definition, a planet is a large circular mass in space that orbits a star. does this make greeds forehead a planet ? didnt think so.
fact check next time.
global healing passive adds to this, the thing killing the game in the background that seemingly everyone is ok with.
I've seen it benefit past Sombra (and current). While Sombra is invisible. The game considers her "out of the objective," so she gets the Global Heal.
@@absolstoryoffiction6615she also can't touch an objective while invisible though
@@eckleyy
True, but any decent Sombra isn't trying to touch the objective unless absolutely necessary. Leave that to her team because it will cancel the Global Heal on Sombra.
wifi tank
Lolz even smaller footprint than queen to harder to hit too
2:10 So, we just ignore Ball or what ?
I would happily play widow and have ball perma focus me all game as long as my team knows what they're doing. There is a reason why no one plays dive against widow anymore, and she's even played in dive more than primary dive comp heros like reaper, sombra, genji and sometimes even TRACER.
@GREED_EU Maybe you are right, I don't know, but what ranks are you referring to, because in my experience almost every widow just instantly spaws to sombra, if they are dived
In 6v6 seemed like you were forced to pick certain tanks, 5v5 feels same, 6v6 all this counterswitching didnt seem so bad.
Imagine making your teammate co-tank to swop tanks lololol. No one wants to play the main tank.
@@martinpickens2534but since it’s playing with randoms they won’t realize widow is getting spawncamped
Just remove tank role and make it 4 v 4, problem solved :D
why is the aim training guy playing reinhardt
Logic just left the building
I play Moira widowmaker can't kill me at all like seriously she can't kill me But if pick soldier or genji or Reaper Kill me SO EZ
All I know is when Mercy sucks the game sucks
Mercy shouldn’t be good though. She requires no mechanics besides positioning which isn’t hard. A character who doesn’t need to fight in a shooter isn’t well designed
@@BigPro1123her mechanics are supposed to be in survivability
@its_lucky252 yeah but they made that extremely easy to do when they made her movement basekit
*Reaper, cuz the entire game started dying the second Reaper caught a Nerf into OW2
@@its_lucky252everyone needs to also know how to survive AND fight people. Mercy just follows someone around the whole match only needing the survival mechanics that everyone needs to know to play well.
I've been saying this for years lol