Fun fact regarding aluminum being a component of frags in FO4....aluminum powder is a component of tannerite, a binary explosive that is often used as a reactive target in shooting sports....
Powdered aluminum is used is several other explosives and incendiaries, like thermite, torpex, and some solid thermobaric explosives. Aluminum make a lot of energy when rapidly oxidized--hence the ability to melt through steel and create massive overpressures.
Also you can use aluminum, or even better copper to make thermite, which can be used to make explosives or other fun hot stuff. Cupric thermite is more explosive
It makes sense that the Master is affected so much by the pulse explosives. Even if he was mostly organic somewhere in there, hypothetically, he's still entirely dependent on life support. If you blew up all the machinery using an EMP blast in a hospital room where an elderly person is hooked up to life support, without the explosion affecting their body, they'd still die without that equipment keeping them going.
Feel a shout out is also needed for wherever the death ray on mothership zeta hits on earth. It was probably another settlement that needed our help though
When he says that C4 can be "burned" without going off, that actually means you can use it as fuel for a campfire, or ideally to cook food in emergencies since it's quite expensive. It's not just a case of it smoldering and then going out, this stuff burns quite energetically.
@@raidenpzthe US national guard was deployed with the plan was for them to use the gas and the protesters would attack each other however it did the opposite and they became more aggressive a holo tape discusses how they ripped the gas masks off the troops causing them to be infected you could say leaving the power plant under siege and them killing everyone inside before the bombs dropped it ends there In terms of lore
@TheStygian the biggest part, the outer casting is what does the damage. But just as important is the inner casing. If that is cracked it could result I'm more of a fwoosh and not an expansion.
4:15 The Fallout 3/NV Frag bears a pretty good resemblance to the M23 Haanbombe, a Danish Grenade used during WW2. It's not a one-to-one, but it's the closest to a real weapon.
Another interesting thing about grenades in Fallout 3: the higher your explosives skill, the shorter the fuse after the first bounce, to the point where they will bounce once, then explode in the air at 100. This was probably meant to represent getting better at cooking the grenade.
Interesting fact about the pumpkin grenades, they do true damage. No resistances or anything can prevent the target from receiving its damage and its damage can not be reduced by any means
Fragmentation grenades are also famously referred to as Pineapples by Solid Snake in the first Metal Gear Solid game, along with referring to assault rifles by their ammunition when he notes that the guards around the helipad are armed with "Five-five-sixers and pineapples".
The frag grenade from Fallout 3 kinda looks like a Haandbombe M/23 from Denmark, just with a fragmentation sleeve attached to the central cylinder part. There was a fragmentation sleeve for that grenade, but the fragments were pointing inwards rather than outwards.
It's been 6 months since the part 1 of explosive, which is probably a good thing, as it (probably) prevents burnout doing these back to back. Not that this time difference matters much really - when you see a new Rad King video pop up, that is an instant click for me
For repairing grenades: if you have two grenades, one with a faulty shell that leaked water into it and another with a faulty detonator that got bent or jammed you can use the intact parts from both to create a single functional one.
Ammonium nitrate is a pretty common fertilizer. Mix in some aluminum powder and you've got yourself amonal, a decently powerful explosive. So it makes sense why aluminum and fertilizer would be crafting ingredients
Don't take this as disrespect, but your videos are so intriguing I find myself falling asleep to them lately. I enjoy getting to work and finding out where i fell asleep and continuing the video lol
That powder bag sounds like a ninja weapon. Ninjas would often grind up glass and mix the powder with other irritants such as spices, and then put the mix into eggs. They could then crush the eggs and fling the powder into an opponent's face as a distraction to escape. The powder bag probably has a lot of the same ingredients. I bet some mutant peppers in the wasteland would be painful as hell if thrown into the eyes.
The name of this kind of weapon directly translates to "Eye Crusher", probably because you're meant to crush it in your opponents eyes, but I'd imagine the ground glass would do a number on their cornea as well.
About the Hallucigen Gas Grenades, there is a very limited quantity of the Canisters available in Fallout 4. The most I have ever gotten is 9 canisters, and they're all in the "boss room" of the Hallucigen Inc building. Fred Allen, chem dealer at Hotel Rexford in Goodneighbor, will send you on a mission to retrieve a single canister from the building. You can either turn it over to him for the reward money, or keep it and turn all 9 Gas Canisters into grenades. Nifty little item for collectors
My theory for why Pulse damage to effects power armor is by frying the electronics in control of servos and motors, making them flex and lurch. If they are to take the weight of the armor and gear, I wouldn't want them malfunctioning.
The persuasion grenade might have some interaction with the preservatives and chemicals in pre war food, and that's why settlers are affected. Settlements are quite small, so the processed food in the area will run out quite quickly, and the ability to grow their own food means they have less need to scavenge for more, so they probably mostly subsist on what they can farm or hunt. Whereas if you're a travelling merchant, unperishable cram or instamash is probably much preferable to fresh food that could go bad while you're on the road, while raiders claim very large chunks of territory, often in what used to be urban areas, meaning there is a lot of processed foods available for them to scavenge. So maybe there's a correlation between how much processed food you've eaten, and how resistant you are to the persuasion grenade. That would possibly also explain why junkies reacted badly, and would also explain why the sole survivor seems totally immune-they spent their entire life until now eating pre war food.
IN Fo3 & Fnv I use mainly the craftable nuka grenade Fnv I use C4 to eliminate both Samuel cook and Philip Lem at the same time Fo4 Nuka grenade anyday 😊
MIRV grenades are in other games too. The pinnacle or realistic weapons, Borderlands, has variations of MIRVs. Maybe the acronym means something else in these universes?
The first appearance of a stun/flashbang grenade in Fallout 3 was actually before Lonesome Road... it's whatever the Enclave hits you with after you grab the GECK in Vault 87
I don't think it's a flashbang as much as it is an experiment to create the loudest object known to man - whenever I replay the game I still get jumpscared by how loud it is
I had never really used explosives until my survival playthrough, but now I actually really like them. Grenades are fun with predicting where the enemies will move to
I remember the first time I played Fallout 1 (I started with Fallout 3 like most people). I was messing around trying to figure out the UI, and I got the prompt to set the timer on the dynamite. I didn't think that it would explode in my inventory, but a minute later, I blew up and took about half the people in Shady Sands with me. So no Radking, you're not the only one to accidentally blow yourself up because of the weird UI
In my headcanon, the fallout 4 “pulse” grenades aren’t actually pulse grenades, they are something like shock grenades. Instead of an emp, it’s a blast of electricity
I think the name "Cordex" is obtained by hybridizing the "ex" suffix with the name of the infamously unstable propellant "cordite" which came in literal cords (or "spaghetti" strands) and decayed in a way that made your mass accelerator into a hand-held nade when you went to use it.
@@jaytrashwade1-1 Cordite is most definitely the original word. Semtex doesn’t have much relation to the cordex besides the -ex suffix that appears on many other explosives like torpex.
Correction: plastic explosives in Fallout Tactics CAN be remotely detonated using an extremely rare item: the Remote detonator. An item that can be bought from a BoS quartermaster OR, retrived from the beastmaster squad leader in the Quincy powerplant. The plastic explosives can be given a number when armed, and this number is not a timer, but a frequency ID corresponding to one of the fixed frequency channels that can be dialed in on the remote detonator. Armed plastic explosives then only stack with other armed explosives set to the same trigger frequency, which is why, if you manage to prevent the beastlords from blowing up the Quincy power plant and it's hostages, then you can recover their armed blocks of plastic explosives that will not stack with explosives bought from the BoS. QM.
So with the MIRV Grenade if I had to guess: There may be a central “lesser explosive” built into the primary grenade which scatters the cylinders in groups which then explode after along with the actual central grenade. This gets you an initial explosion, followed by three extra booms if this is the case. Basically picture a hollow slot in the grenade that fits a less volatile mini grenade.
I just wanted to say I personally don’t like the children of atom and usually off them with a few mini nukes but your one of the few children of atom that I can probably vouch for in the brotherhood
Texture in the middle of F3 frag grenade is not for better grip. This texture is intended for better shrapnel effect, and this type of grooves is common for "defence" grenades, where you can increase shrapnel effect without fear of hitting yourself because you usually throw them from cover (as opposed to offence grenades which are usually have less yield and fragmentation so that soldiers would be less likely to hurt themselves). For some grenades, there is an option to put frag sleeves to increase potential damage.
I love the video and do you think that the fallout universe had the Geneva Conventions since the us had chemical weapons testing I don’t think so and did you know that in the Vietnam war us soldiers would often burn c4 as a fuel source for cooking.
Gotta check out the other video, since you briefly addressed the cut Operation Anchorage signal flare in this video, but did not mention the actually.implemented flares in Fallout 4 and 76
i think the way you'd repair a grenade with another grenade is by taking some of the good quality explosive and stuffing it in the casing of the "broken" one
So the thing about repairing a grenade is that it could be a messed up fuze in which case the detonation mechanism can be unscrewed and switched out for a functioning fuze
There is an Aluminum in crafting recipe because it's most likely meant to be a part of explosive mixture. In real world you can make flash powder using Aluminum and potassium nitrate (fertilizer) they kinda missed sulfur tho.
24:40 My attempt to answer that question. I would think it would have to do with the level of chem use as a farmer/settler. Based on what was said, people who were captured and had some level of chem use were the ones who could not deal with Persuasion serum. I assume that people like farmers and settlers do not dabble in chem use as often.
A lot of grenades contain a screw fit detonator that can be removed if the pin is not pulled, it's a risky move outside of an armoury, ignore the time link as I dropped out the video to double check so it may not be accurate.
I'm willing to bet the use of adhesive to craft a Molotov cocktail in Fallout 4 is to glue the oily cloth that's ignited before it's to be thrown in place so it doesn't fall out of the bottle. You generally don't want that cloth wick that ignites the flammable liquid inside to fall out, and tying a knot to secure it into the bottle often is insufficient to ensure it stays, so it's glued in.
8:25 when vats-throwing grenades in Fallout 3/NV, sometimes they "hit" the target and fall down limpishly before exploding. This made me always try to vats-throw them, I don't think you can get the same effect outside of vats (might be possible, I haven't seen it).
Borderlands had already done up the use of the "MIRV" term in a thrown grenade a while back. Granted that was after Fallout 3, so it might be an odd case of Gearbox appropriating the meme from Bethesda, and Bethesda later taking it back.
I ran an explosives build/gun secondary way back in NV. NV had a shit load of options for doing so. Grenade machine gun was the way to go tbh lol. More recently, I ran explosives in the first couple months of 76's launch, before they nerfed the perk and it became pointless.
Why are not things such as vertibirds or cars considered explosivws here? BTW: you can move cars as rad King say with grenades but I have notice that in FO4 when a robot such as an eyebot dies you can move it by grabbing it, and if you move it fast in a semi circular manner ans contact any surface of a car you jettison the car with the same strength as a small ICBM you should try it.
Fallout 3 frags just look Russian to me like a mix between a rgd-5 and an f1 with a shorter fuse and i think bullets shouldn't set em off at all for better immersion 😅
You ask how a degraded grenade could be repaired w/o blowing yourself up, I answer thusly: Unscrew the hammer/primer assembly carefully, empty the explosive (usually black powder in older grenades, but can vary) into a clean, dry container. Repair the body of the grenade by using the scrap from another to line the interior (I.E: melting the scrap and slowly coating the interior to repair any cracks or gaps). Then, refill the casing with the explosive and screw the primer/hammer mechanism back in place. That's how older grenades were repaired. 😁
My guess for the persuasion grenade only working on settlers/farmers is because they function differently for their priorities. Typically Everyone else in the wasteland does whats best for themselves. Maybe the drug acts on the part of the brain that deals with the willingness to do things for others, rather than doing what you want. So the sense of doing something you dont want to do for others and having a generally chem free brain could be the cause.
I think, if there was to be a real reason for the grenade to only work on settlers (aside from the obvious gameplay restrictions), that it would have more to do with the changes to the body made by chems and repeated stresses, and how that could make the effects of the drug less effective on the average wastelander.
I did an explosives build back in New Vegas and I had two occasions where my game saved as I threw a grenade then died and when I rebooted the save the grenade killed me for some reason
For the C4 the way a combat engineer explained it to me was you can light it on fire or hit it with a hammer dont light it on fire then hit it with a hammer it will go off
I think fallout 3's hand grenade is the same hand grenade from previous fallouts just with a fragmentation band around it. These were made in real life. The German potato masher hand grenade was concussive only, but they had a jacket to put around it. They put out fragmentation. More comments about repairing grandes; grandes are not shipped ready to use. You'll get a grande hull that is the metal and boomy bit, and you'll receive a fuse. The fuse varies usually but it's the pin and the spoon part with a striker or chemical fuse. A damaged hull can be changed out with a dud fuse, and boom. Pun intended. Grande bouquets are just too much work btw. Just get a can and remove the top and nail it to something through the bottom. Make sure The grenade can easily slide out of the can with a very small pull. Tie string to grande pull pin but hold spoon (you have to let the spoon go for the fuse to go) and slide it into the can. Pull the string tight across the path of the enemy. When they walk by they'll pull the grande out of the can releasing the spoon. Keep in mind a a grenade has a 5 to 25 second timer before it explodes. So you will have to adjust accordingly. It's most effective to deter or slow enemies and as a warning device. However, putting them on the other side of cover from your hiding spot could slow or force an enemy into the open.
Fun fact regarding aluminum being a component of frags in FO4....aluminum powder is a component of tannerite, a binary explosive that is often used as a reactive target in shooting sports....
It's also a main ingredient in thermite
Powdered aluminum is used is several other explosives and incendiaries, like thermite, torpex, and some solid thermobaric explosives. Aluminum make a lot of energy when rapidly oxidized--hence the ability to melt through steel and create massive overpressures.
Also you can use aluminum, or even better copper to make thermite, which can be used to make explosives or other fun hot stuff. Cupric thermite is more explosive
… SO!?
@@crakkboneSo it makes sense that aluminum would be a component in 4. That's the point
It makes sense that the Master is affected so much by the pulse explosives. Even if he was mostly organic somewhere in there, hypothetically, he's still entirely dependent on life support. If you blew up all the machinery using an EMP blast in a hospital room where an elderly person is hooked up to life support, without the explosion affecting their body, they'd still die without that equipment keeping them going.
@@LeonardAndHisBiscuit That is a rather dark way to put it. But it makes sense.
The best explosive in fallout:
Megaton.
too soon!
I don't know. The Institute gave it a run for its money for going boom...
Laughed so hard I had a coughing fit
That joke crashed better than Kobe's helicopter.
Feel a shout out is also needed for wherever the death ray on mothership zeta hits on earth. It was probably another settlement that needed our help though
When he says that C4 can be "burned" without going off, that actually means you can use it as fuel for a campfire, or ideally to cook food in emergencies since it's quite expensive.
It's not just a case of it smoldering and then going out, this stuff burns quite energetically.
Wait really??
@nothitler941 yep. But I wouldn't want to be anywhere near that smoke. Let's just say it's not healthy for ya. 😁👍
Hallucinogenic gas is being used by military to break up the strike across West Virginia, which is why canisters can be found in Fallout 76.
Or they just copy pasted all fo4 files and changed some numbers.
@raidenpz sure, but I'm pretty sure it does say they were doing that
@@raidenpzthere are terminal entry’s and notes talking about it. Plus multiple areas with protester skeletons with the gas containers.
@@raidenpz nice try but that happened in literally every fallout game except 1 and 3.
Happened in 2, Tactics, NV, 4 and 76.
@@raidenpzthe US national guard was deployed with the plan was for them to use the gas and the protesters would attack each other however it did the opposite and they became more aggressive a holo tape discusses how they ripped the gas masks off the troops causing them to be infected you could say leaving the power plant under siege and them killing everyone inside before the bombs dropped it ends there In terms of lore
For how to repair grenades, I’d imagine it’s repairing the components. Say maybe replacing the broken casing, maybe the damaged mechanism, etc
Yes exactly. The spring and "fuse" can break among other smaller parts.
@TheStygian the biggest part, the outer casting is what does the damage. But just as important is the inner casing. If that is cracked it could result I'm more of a fwoosh and not an expansion.
4:15 The Fallout 3/NV Frag bears a pretty good resemblance to the M23 Haanbombe, a Danish Grenade used during WW2. It's not a one-to-one, but it's the closest to a real weapon.
It would be really cool to find out it's just convergent evolution
Haandbombe sounds like if it's designed to blow up in your hand 😂
@latewizard301 I mean it is a bomb that goes in your hand
Another interesting thing about grenades in Fallout 3: the higher your explosives skill, the shorter the fuse after the first bounce, to the point where they will bounce once, then explode in the air at 100. This was probably meant to represent getting better at cooking the grenade.
Interesting fact about the pumpkin grenades, they do true damage. No resistances or anything can prevent the target from receiving its damage and its damage can not be reduced by any means
Interesting
This video contains the single best tutorial for the proper use of New Vegas' C4 on the Internet.
Fragmentation grenades are also famously referred to as Pineapples by Solid Snake in the first Metal Gear Solid game, along with referring to assault rifles by their ammunition when he notes that the guards around the helipad are armed with "Five-five-sixers and pineapples".
The frag grenade from Fallout 3 kinda looks like a Haandbombe M/23 from Denmark, just with a fragmentation sleeve attached to the central cylinder part. There was a fragmentation sleeve for that grenade, but the fragments were pointing inwards rather than outwards.
It's been 6 months since the part 1 of explosive, which is probably a good thing, as it (probably) prevents burnout doing these back to back. Not that this time difference matters much really - when you see a new Rad King video pop up, that is an instant click for me
For repairing grenades: if you have two grenades, one with a faulty shell that leaked water into it and another with a faulty detonator that got bent or jammed you can use the intact parts from both to create a single functional one.
An added caveat: C4 is pretty stable, for sure. I wouldn't recommend lighting some on fire and then stomping it to put it out, however.
Ammonium nitrate is a pretty common fertilizer. Mix in some aluminum powder and you've got yourself amonal, a decently powerful explosive. So it makes sense why aluminum and fertilizer would be crafting ingredients
Don't take this as disrespect, but your videos are so intriguing I find myself falling asleep to them lately. I enjoy getting to work and finding out where i fell asleep and continuing the video lol
That powder bag sounds like a ninja weapon. Ninjas would often grind up glass and mix the powder with other irritants such as spices, and then put the mix into eggs. They could then crush the eggs and fling the powder into an opponent's face as a distraction to escape.
The powder bag probably has a lot of the same ingredients. I bet some mutant peppers in the wasteland would be painful as hell if thrown into the eyes.
Kinda reminds me about something from Sekiro
The name of this kind of weapon directly translates to "Eye Crusher", probably because you're meant to crush it in your opponents eyes, but I'd imagine the ground glass would do a number on their cornea as well.
Mutant paper... I dunno what would kill me faster rads or spiciness, but willing to find out.
Atom has blessed us with a new video this morning 🔥
I'm currently running an explosives/guns hybrid build in New Vegas and I am *loving* plasma grenades and MFC clusters
5:00 The old Shady Sands Shuffle!
About the Hallucigen Gas Grenades, there is a very limited quantity of the Canisters available in Fallout 4. The most I have ever gotten is 9 canisters, and they're all in the "boss room" of the Hallucigen Inc building.
Fred Allen, chem dealer at Hotel Rexford in Goodneighbor, will send you on a mission to retrieve a single canister from the building. You can either turn it over to him for the reward money, or keep it and turn all 9 Gas Canisters into grenades. Nifty little item for collectors
i got hooked on nuka grenades during the "squirt gun glitch." i still farm nuka colas and craft tons of them. ❤
My theory for why Pulse damage to effects power armor is by frying the electronics in control of servos and motors, making them flex and lurch. If they are to take the weight of the armor and gear, I wouldn't want them malfunctioning.
The persuasion grenade might have some interaction with the preservatives and chemicals in pre war food, and that's why settlers are affected. Settlements are quite small, so the processed food in the area will run out quite quickly, and the ability to grow their own food means they have less need to scavenge for more, so they probably mostly subsist on what they can farm or hunt.
Whereas if you're a travelling merchant, unperishable cram or instamash is probably much preferable to fresh food that could go bad while you're on the road, while raiders claim very large chunks of territory, often in what used to be urban areas, meaning there is a lot of processed foods available for them to scavenge.
So maybe there's a correlation between how much processed food you've eaten, and how resistant you are to the persuasion grenade. That would possibly also explain why junkies reacted badly, and would also explain why the sole survivor seems totally immune-they spent their entire life until now eating pre war food.
Explosives are my favorite for obvious reasons
Christmas hat gravemind!!
Reasons not obvious. State your reasoning.
@@jayl5032 rocket flood combat forms
IN Fo3 & Fnv I use mainly the craftable nuka grenade
Fnv I use C4 to eliminate both Samuel cook and Philip Lem at the same time
Fo4 Nuka grenade anyday 😊
MIRV grenades are in other games too. The pinnacle or realistic weapons, Borderlands, has variations of MIRVs. Maybe the acronym means something else in these universes?
To use the Holy Frag Grenade, one must consult the Book of Armaments. I hear it works well against great beasts with big pointy teeth!
When you use a pumpkin grenade, you just become the Green Goblin or Hobgoblin
Praise Atom!!
A new sermon of our one and only highpriest
may Atom bless you all!
The first appearance of a stun/flashbang grenade in Fallout 3 was actually before Lonesome Road... it's whatever the Enclave hits you with after you grab the GECK in Vault 87
I don't think it's a flashbang as much as it is an experiment to create the loudest object known to man - whenever I replay the game I still get jumpscared by how loud it is
Good glowing day atoms chosen any day Radking uploads is a good one
its a good day when radking uploads
I love grenades in Fallout 3 but in new vegas, I've started using salt upon wounds power fist.
Thank you, Radking, I now have sufficient entertainment while waiting for season 16 on 76.
I had never really used explosives until my survival playthrough, but now I actually really like them. Grenades are fun with predicting where the enemies will move to
Love your vids man🤘 Always appreciate seeing you’ve uploaded.
I remember the first time I played Fallout 1 (I started with Fallout 3 like most people). I was messing around trying to figure out the UI, and I got the prompt to set the timer on the dynamite. I didn't think that it would explode in my inventory, but a minute later, I blew up and took about half the people in Shady Sands with me. So no Radking, you're not the only one to accidentally blow yourself up because of the weird UI
In my headcanon, the fallout 4 “pulse” grenades aren’t actually pulse grenades, they are something like shock grenades. Instead of an emp, it’s a blast of electricity
I think the name "Cordex" is obtained by hybridizing the "ex" suffix with the name of the infamously unstable propellant "cordite" which came in literal cords (or "spaghetti" strands) and decayed in a way that made your mass accelerator into a hand-held nade when you went to use it.
Or maybe it's a hybrid combination of cordite and semtex....
@@jaytrashwade1-1 Cordite is most definitely the original word. Semtex doesn’t have much relation to the cordex besides the -ex suffix that appears on many other explosives like torpex.
@@admiral_franz_von_hipper5436what if you somehow combined cordite and semtex into a singular explosive compound though?
Cordex seems to be a portmanteau of "det cord" and "Semtex"
Correction: plastic explosives in Fallout Tactics CAN be remotely detonated using an extremely rare item: the Remote detonator.
An item that can be bought from a BoS quartermaster OR, retrived from the beastmaster squad leader in the Quincy powerplant.
The plastic explosives can be given a number when armed, and this number is not a timer, but a frequency ID corresponding to one of the fixed frequency channels that can be dialed in on the remote detonator.
Armed plastic explosives then only stack with other armed explosives set to the same trigger frequency, which is why, if you manage to prevent the beastlords from blowing up the Quincy power plant and it's hostages, then you can recover their armed blocks of plastic explosives that will not stack with explosives bought from the BoS. QM.
So with the MIRV Grenade if I had to guess:
There may be a central “lesser explosive” built into the primary grenade which scatters the cylinders in groups which then explode after along with the actual central grenade. This gets you an initial explosion, followed by three extra booms if this is the case.
Basically picture a hollow slot in the grenade that fits a less volatile mini grenade.
Fallout is one of my favorite sci-fi games
13:38 prehaps this is why the Sole Survivor is not affected by the gas leak when they go into Hallucigen
I just wanted to say I personally don’t like the children of atom and usually off them with a few mini nukes but your one of the few children of atom that I can probably vouch for in the brotherhood
Hallucigen being in 76 is explained really blatantly if you read
This may sound strange but whenever I'm sad I listen to fallout videos ty and other people who do fallout and other stuff cheers me up
Fallout 76 also has a plastic explosive u cant use called Lucas explosive
I just love the "potato masher" grenades. We need to go back to them.
Hey radking will you eventually make a video about the companies and corporations in fallout?
I'm old fashioned, just give me good old dynamite.
27:24 demon core flash grenade
Crazy but true fact: In the real world, symtex is rarely found in North America, being primarily made in Eastern Europe.
New video, hell yeah just in time for work.
Love your vids
About MIRVs, the warheads are meant to hit different targets, not increase the chance of hitting a single target.
Is to do both as a mirv have a bunch of decoys to overwhelm the target defences
Hi I have watched most of your videos. I love them. I would also like to see more Fallout Builds and Modd ones as well.
Texture in the middle of F3 frag grenade is not for better grip. This texture is intended for better shrapnel effect, and this type of grooves is common for "defence" grenades, where you can increase shrapnel effect without fear of hitting yourself because you usually throw them from cover (as opposed to offence grenades which are usually have less yield and fragmentation so that soldiers would be less likely to hurt themselves).
For some grenades, there is an option to put frag sleeves to increase potential damage.
I love the video and do you think that the fallout universe had the Geneva Conventions since the us had chemical weapons testing I don’t think so and did you know that in the Vietnam war us soldiers would often burn c4 as a fuel source for cooking.
Wake up babe, new rad king video just dropped!
Gotta check out the other video, since you briefly addressed the cut Operation Anchorage signal flare in this video, but did not mention the actually.implemented flares in Fallout 4 and 76
i think the way you'd repair a grenade with another grenade is by taking some of the good quality explosive and stuffing it in the casing of the "broken" one
Any chance we might get a “Armors of Fallout”? Like the non powered suits of armor such as Combat or Assault marine? I think that would be neat video.
He just drops BANGERS
So the thing about repairing a grenade is that it could be a messed up fuze in which case the detonation mechanism can be unscrewed and switched out for a functioning fuze
There is an Aluminum in crafting recipe because it's most likely meant to be a part of explosive mixture. In real world you can make flash powder using Aluminum and potassium nitrate (fertilizer) they kinda missed sulfur tho.
Just in time for a new sermon
24:40 My attempt to answer that question. I would think it would have to do with the level of chem use as a farmer/settler. Based on what was said, people who were captured and had some level of chem use were the ones who could not deal with Persuasion serum. I assume that people like farmers and settlers do not dabble in chem use as often.
Hope you and your family have a happy and safe easter if you celebrate it.
I love how tin grenades in Fallout New Vegas are meant to be the worst grenade in the game, but they can be upgraded to an OK weapon.
I did do one explosive build in New Vegas, but ended up doing a lot of guns in that one.
A lot of grenades contain a screw fit detonator that can be removed if the pin is not pulled, it's a risky move outside of an armoury, ignore the time link as I dropped out the video to double check so it may not be accurate.
The Fallout 3 and Fallout New Vegas grenades are based on the Danish M23 Haanbombe. IMFDB is a good resource for finding these things.
I'm willing to bet the use of adhesive to craft a Molotov cocktail in Fallout 4 is to glue the oily cloth that's ignited before it's to be thrown in place so it doesn't fall out of the bottle. You generally don't want that cloth wick that ignites the flammable liquid inside to fall out, and tying a knot to secure it into the bottle often is insufficient to ensure it stays, so it's glued in.
The heck that “Raider Maiden” wearing!?! lol
8:25 when vats-throwing grenades in Fallout 3/NV, sometimes they "hit" the target and fall down limpishly before exploding. This made me always try to vats-throw them, I don't think you can get the same effect outside of vats (might be possible, I haven't seen it).
The time bombs and bundles seem really inefficient.
ah yes, the good ole shady sands shuffle
Borderlands had already done up the use of the "MIRV" term in a thrown grenade a while back. Granted that was after Fallout 3, so it might be an odd case of Gearbox appropriating the meme from Bethesda, and Bethesda later taking it back.
I ran an explosives build/gun secondary way back in NV. NV had a shit load of options for doing so. Grenade machine gun was the way to go tbh lol. More recently, I ran explosives in the first couple months of 76's launch, before they nerfed the perk and it became pointless.
@41:05 At this point just refer it as the Shady Sands Shuffle
Why are not things such as vertibirds or cars considered explosivws here?
BTW: you can move cars as rad King say with grenades but I have notice that in FO4 when a robot such as an eyebot dies you can move it by grabbing it, and if you move it fast in a semi circular manner ans contact any surface of a car you jettison the car with the same strength as a small ICBM you should try it.
Three hundred year old dynamite...that will either be entirely inert or will be so horribly sensitive that poking it could detonate it...
Fallout 3 frags just look Russian to me like a mix between a rgd-5 and an f1 with a shorter fuse and i think bullets shouldn't set em off at all for better immersion 😅
When i tried to gernade jump i died i tried it in every non isometric fallout game and im instantly rating the entire fallout ip -100/10000000000
30:27 Hitman has some powder bags, magnesium powder is one explanation they give in that game
What is the possibility on uploading on Spotify as well so I can just listen while I work?
You ask how a degraded grenade could be repaired w/o blowing yourself up, I answer thusly: Unscrew the hammer/primer assembly carefully, empty the explosive (usually black powder in older grenades, but can vary) into a clean, dry container. Repair the body of the grenade by using the scrap from another to line the interior (I.E: melting the scrap and slowly coating the interior to repair any cracks or gaps). Then, refill the casing with the explosive and screw the primer/hammer mechanism back in place.
That's how older grenades were repaired. 😁
I have over 3k hours of fallout play collectively. Between 3, new Vegas, and 4
I've never done an explosives build, I probably never will lol
I've certainly had a few 76 "oh crap" moments. Lol.
My guess for the persuasion grenade only working on settlers/farmers is because they function differently for their priorities. Typically Everyone else in the wasteland does whats best for themselves. Maybe the drug acts on the part of the brain that deals with the willingness to do things for others, rather than doing what you want. So the sense of doing something you dont want to do for others and having a generally chem free brain could be the cause.
I think, if there was to be a real reason for the grenade to only work on settlers (aside from the obvious gameplay restrictions), that it would have more to do with the changes to the body made by chems and repeated stresses, and how that could make the effects of the drug less effective on the average wastelander.
I did an explosives build back in New Vegas and I had two occasions where my game saved as I threw a grenade then died and when I rebooted the save the grenade killed me for some reason
Time for the boom
Wooo hoo My favorite weapons
This video is a banger
Any implosives of fallout?
For the C4 the way a combat engineer explained it to me was you can light it on fire or hit it with a hammer dont light it on fire then hit it with a hammer it will go off
I think fallout 3's hand grenade is the same hand grenade from previous fallouts just with a fragmentation band around it. These were made in real life. The German potato masher hand grenade was concussive only, but they had a jacket to put around it. They put out fragmentation.
More comments about repairing grandes; grandes are not shipped ready to use. You'll get a grande hull that is the metal and boomy bit, and you'll receive a fuse. The fuse varies usually but it's the pin and the spoon part with a striker or chemical fuse. A damaged hull can be changed out with a dud fuse, and boom. Pun intended.
Grande bouquets are just too much work btw. Just get a can and remove the top and nail it to something through the bottom. Make sure The grenade can easily slide out of the can with a very small pull. Tie string to grande pull pin but hold spoon (you have to let the spoon go for the fuse to go) and slide it into the can. Pull the string tight across the path of the enemy. When they walk by they'll pull the grande out of the can releasing the spoon. Keep in mind a a grenade has a 5 to 25 second timer before it explodes. So you will have to adjust accordingly. It's most effective to deter or slow enemies and as a warning device. However, putting them on the other side of cover from your hiding spot could slow or force an enemy into the open.