MaxPax didn't really make many Carriers in game 1 because he knows that they are a very low ROI unit in the late game, unless you are left alone long enough to mass them with upgrades, that just turn into a complete liability once the Zerg has Vipers out. Not like Tempest are *that* much better, but at least they can out range Vipers and don't have to rely on Interceptors to do damage. The best use I think I've seen of Carriers is herO's 2 base Carrier rush that hits around 10 minutes or so into the game. Once Zerg has late game units though, they are just not good anymore.
Yeah never seen a pro protoss be successful with carriers late game it's just a mineral sink. I've never seen any pro protoss manage a big pack of corruptor either. There's just nothing that can deal with it. And vipers and infestator seem to be vastly more useful than templars... I've never been higher than diamond in the game but for watching pro plays here and there since a decade it seems to me protoss never had the edge late game. Yet people keep saying around that protoss units are higher quality and more ROI....
@@Ijatsu The people who say that are the ones who lose to it on ladder, and then go cry about it on Reddit because they don't want to accept that they're bad. Void Ray's can handle corrupters, but only while they Prismatic Alignment active. Void Ray's aren't typically very useful afterwards though, whereas Corrupters can just morph into Brood Lords. So no matter what you do as Protoss, your still at a disadvantage in the late game and the early game. What I find to be the most funny is when people complain about Protoss all in builds. If Protoss is really weak early, and really weak late, then what exactly do people expect Protoss to do other than do tight all in timing attacks? It just shows that these people have never actually played as the Protoss race.
@@itranscendencei7964 Yeah that always puzzled me, I was always told protoss units are worth more than zerg's, and zerg's gameplan is to reproduce their army quick enough so that they can have a chance. And it makes sense on a lore and race design standpoint. But when I watch pros or when I played myself, that's only true during middle game for a short period and only if you managed to harass the zerg successfully. When I saw that corruptors were buffed to be able to poop on buildings real quick and go away I wondered wtf was wrong with the game designers. Now that you say it, "all ins" seems like what protoss do anytime they do anything in the lore lol.
serral's apm is 150 above maxpax _AFTER_ he's maxed out. So this isn't, as some players say, because zerg is "mashing the zergling button" or whatever nonsense they tell themselves to pretend like zerg is easier than it is. It's because he's literally playing harder better faster stronger
Yeah. So sad. Feedback was nerfed into the ground to help TvP because of crying terrans losing medivacs, thors, bcs, and ghosts to feedback. So it got nerfed to only do 1:2 damage per energy burned instead of 1:1. Then Thors and Battlecruisers were made un-feedbackable anyway. Least they could do is double feedback damage vs biological targets to help PvZ and make it suck less against ghosts. When you feedback a ghost and it only takes like half its HP it's worse than a single target EMP that has a lower range.
@@chloesmith4065 Lol what? Feedback is still freaking strong. "Into the ground" is just not right. It was never meant to be a damage spell. It is a utility-Spell which is really strong and does damage as a bonus. Also it outranges pretty much every spell. Storm is for the damage dude, not feedback
@@stevenhorstgeorg5728And then comes a GHOST with EMP, destroying the energy and shields of the PROTOSS..... in an AOE spell, who can also Cloak But sure, feedback is "strong"
@@jesusbarrera6916 Did i ever sayed the Ghost is weak? Nope. But for sure feedback is strong enough. I mean you can´t tell why Feedback would be weak so you just pull out the strongest Spellcaster in the whole game :D With that logic we could go for buffs for Vipers, Infestors and so on too.
@@stevenhorstgeorg5728 yeah that's the point genius.... every spell is only strong against the other's spells and feedback is not strong compared to EMP, it's that simple
Back in SC Brood war, the HT still never had an auto/basic attack. HOWEVER the 'hero' versions of the HT did. The theory being, that since the Protoss, in Legacy of the Void, are a dwindling race forced to utilize the ships and armys of legends to have a chance at retaking their home world. Whatever High Templars they have left, must be extremely special and thus 'hero' versions with auto attacks. (I think it sounds good but who knows)
Serral vs MaxPax, Lowko must be in heaven rn. Serral is amazing at late game, and I think most pros know to finish before it gets that far, but MaxP is learning it the hard way.
I don’t think I’ve ever seen Skytoss win late game, if you’re Protoss, win early or GG. For years the meta has been Zerg favored, followed by Terran. I hope one day we see SC3 that is more balanced.
As iv seen in MANY ZvP games. The issue is (Or one of them) that the zerg units are very fast and mobile, where as the Protos ones are slow and tanky. This usually results in most Protos going around with one grp of units, lumbering across the map. So a good Zerg (Like here) just hold most of his units in one grp, and makes a couple on the other side to do hit and run tactics. Over time you get massive gains and just overwhelm the Protos.
@@xandara75 your response literally makes no damn sense. Not only that but your acting like everyone does not know that zerg units are dirt cheap compared to toss.
Zerg spellcasters are just so powerful its a little disgusting. Every spell the viper/infestor casts feels game winning where even when high Templar are microed correctly (while being one of the most unwieldy units in the game) it just feels meh. Feedback is so much worse than EMP and storm is so much worse than fungal growth.
The best spells for Infestor isn't even Fungal, its Coud, giving range units invincibility for a long duration aoe. And the Viper, is deadly vs all air units. Zerg has hard counters at its disposable, while the Templar is needed to counter those casters. EMP ofc is OP as heck due to it's aoe nature vs Feedback being single target.
I totally agree with you, Storm is straight inferior to fungal... It only takes one good fungal to completely dismantle an army and force a bad fight for the other player where as storm can be dodge w/o too much consequence. And feedback is a bit lack luster... maybe increase the damage output to 1hp/energy to biological unit only? That would at least make it more deadly!
@@statuszero865 Feedback doing 1 damage would help a lot imo. That late game dance with zerg that protoss always loses where Lowko points out that feedback has a longer range than abduct would be a lot more fair. Every abduct is a free carrier/tempest/mothership and every successful feedback... makes the viper fly back to a hatchery.
If you consider a regular StarCraft player, they will never be able to micro spellcaster let alone utilize it, so i think in lower division up to diamond, protoss high templar will be more powerful then zerg spell caster, thus in order to utilize all spellcaster like serral, you need at least 200apm and most player play below that.
The best balance change sc2 could introduce for professional protoss players is to just remove toss from the game and force them to pick up one of the supported races.
Hey Lowko, Kevin "monk" Dong mentioned when he worked for blizzard during SC2, the HIGH TEMPLAR were given an attack due to lower level players getting low value from them, and it didnt effect higher level play at all.
@@LowkoTVwell, it's in those cases that you have to rely on Roleplay. Protoss is a warrior race after all, it would be rather pathetic for a General High Templar to not be able to put up with a fistfight right? The morale of the Armada will crumble.
Dude serral is so fucking terrifying jesus At this point as a top level protoss player, do you just go for the craziest cheeses if you have to go against him? If MaxPax, playing from a fantastic position, cant make it happen with a straight game, how much can you really like those odds?
High Templar receiving a basic attack in SC2 is the greatest quality of life change Protoss got. I honestly want it to extend to every unit, even Medivacs and Warp Prisms (maybe not Observers, and I don't know if it would mean anything to Overlords). I am so discouraged from trying to get better at casters because the chances of them getting in front of my attackers is too dang high.
but medivacs kinda have that? when attack moving they heal if can, and when bio T attacks he always stims so they always "heal moving". Giving them autoattack would be a nerf, making them unrelyable at healing.
@@alekzanderor5489 I'm pretty sure units already prioritize autocast over autoattacks, that part shouldn't be an issue. It's especially visible on campaign Phoenixes autocasting Graviton Beam. Anyway, it's good that you experience no flaws on getting your Medivacs in front. I sure achieve it often enough, and so do my opponents.
5:57 Lowko: that's one high templar down....one templar only Zerglings: *kills two high templar* are we a joke to you? I love Maxpax, great game for both players
I would increase the cost of infestor and viper get rid of blinding cloud nerf fungle growth(don't ban hammer) make it work like storm or make it a root only. Or give protons a air caster that does what the raven or viper does? I don't know the advance alien race only having oracles is confusing lmfao
37:46 Top Tier Strategy Players get better at studying theory. The best Players in their respective fields can only get better by testing hypotheticals and finding meta stratagems that other people are unaware of.
People always told me that skytoss is really OP but i swear i havent seen Skytoss won a game in 2 years already. Protoss cant deal with Viper and Infestor effectively because Feedback suck. I saw a match skytoss even loss to skyterran because BC are so tanky and Viking is one of the best anti air in this game (along with Corruptor)
It's not OP on the higher end of the things. It gets really oppressive if you try to play yourself as a zerg. Unless ure already GM. U will quickly realize how brilliant Serral's spellcasters play is. I mean. Even most stupid carriers voids combo (which require zero skill to control) is a big enough pain. Since your counter should be multitype spellcasters usage (spoiler: useless below masters or even GM)
You seem to only watch Starcraft and dont play it yourself. Skytoss is really OP. And besides that you clearly havent seen a lot of skytoss games, because they won multiple games within the last year alone.
@@lxTxl Yeah it's op in gold league and below where people amove their vipers instead of casting parasitic bomb and then complain that skytoss is a+click.
nothing is OP, unless you play in pro or GM level, where you have the privilege to call this or that OP. below that every OP complaints are just your incompetence. Improve or shut up.
I think there needs to be a photon canon overcharge or something as lategame zerg can a move lings and banes to always get eco damage vs undefended bases. You cant leave defending units because you need them to attack. Also they will be baned anyways at the same time as buildings are destroyed. Problem also is Toss is too slow to intercept these zerg backstabs. Or canons need to benefit from some sort of upgrade.
in theory if you ball all your army you should be able to just kill your opponent, also terran should suffer from runby's worst than toss does but they arent really.
Skytoss is very weak to Viper + Infestor combo, since the spells absolutely wreck them, and Cloud makes Zerg units immune to range units (Carriers, Tempests). It's just too easily hard-countered by Zerg caster units.
Hey lowko, gotta tell you we missed many interesting moments while you were busy focusing your camera on some inconsequential nydus worms or general view of the army. usually you're on point
Mass lings is so hard to beat. They are an inexpensive unit and to build a proper unit combo to counter them is so expensive (archon, storm, colo). By that time zerg can transition to air and your units won't be as effective
Can someone tell me why the Caustic Spray ability is not used by the Corruptors? There were times when they were idle with defenseless enemy buildings in range.
its more important they kill the enemy army as the ground troops have as their job clearing the buildings. Caustic Spray would force the corruptors to stay put. they need their ability.Also it would be a wastefully spending of apm.
Hey, Lowko, I was thinking about it way before and I wonder if anyone ever brought up this issue. Namely, the visible video length that spoils the experience because you can easily predict the final result making it much less suspenseful and enjoyable. Is there any way to set the length as hidden by default with a button maybe to make it visible again?
they should have made it so casters with no attack->ordered to attack move stop when an enemy unit is within cast range for their highest range ability. then you could take the water balloons away from the templar, they might appreciate it as it really affects their solemn dignity.
What kind of Army can a protoss have that can go toe to toe againt this zerg late game? Zerg has more offensive AND Defensive spell casters. ONE good Fungal from at lesast 5-10 infestor is OP. Strom can esily be dodged. How do you feedback 10+ Spellcasters of the Zerg. There should be a limit on how many Infestor/Viper ya can make and reduce the Slow duration and damage of Fungal.
I still think carriers are way better than tempest for pretty much everything. I just don't see very many people practice microing them very well they really have to be in multiple groups
This sounds like it could be onto something, about keeping carriers in multiple groups possibly being better, but I have no where near enough experience with the game to be certain.
@@xandara75 Do you mean the siege tank that costs 150/125/3 compared to the Carrier that costs 470(w/interceptors)/250/6? A tier II unit compared to a tier III unit? Are we debating about the same thing?
I absolutely do not wonder that Zerg needa a NERF. I still would like to underline that zerg has too much at disposal, spell caster with gettin energy in extra way, imagine templars getting energy from batteries lol.... nydus able to teleport any ammount of army back and for, forcing splits and controling map for free. zerglinh and baneling were too strong in backstabbing during all game long, zergs and terrans could loose so much more resources if they want to same and they fail coz zerg is fast as hell on creep. Still getting Broodlords out of corruptors is intriguing, get them from Mutas so zerg player have to choose, not rush full corruptors, kill enemy air and then spawn endgame unit .... its sick, also that neural paraside and lurkers (siege unit) is casted or in dmg mode while burrowed. There is nothing equal for terrans or protos, and since players are getting better, there is serral for zerg, which plays like demigod, coz he have options for it, but since terrans and protoss dont have this options in endgame, even if they are dozens "serral" likes, we wouldnt even know, coz it would still relly on microing and timings more. In short, godlike players can squeeze from Zerg much more than other races can. Respect to Serral still
"once again we have a group of corruptors" - too quick to be catched by any hard counter - too quick for anything called late in protoss army to run away quick enough
1v1 sports (unlike games AKA esports) tend to have very little variation in the actual game or sport. Tennis for example is very simple compared to any RTS--you just want to hit the ball back across the net if it has bounced on your side of the court. There's things to consider like the opponent's position and your position when you hit the ball, but that's mostly it. Tennis is also a game of perfect information: you can see what the opponent is doing at all times and where the ball is at all times. So you can train against a ball shooting machine or a significantly worse player and still get good. The closest analog is probably what many 1v1 or even team sports involve, like chess or football/basketball: watching film of your opponents.
If you're high masters zerg you should understand each of these players have the same multitasking ability but zerg will always have more APM due to the race's mechanics
MaxPax needed 2 disruptors to punish the infestors and lurkers from coming to far forward. Hight templars alone dont kill them, and dont prevent them from spell casting. its okay to loose a carrier or high templar when you can pick of a few infestors or lurkers if they come forward to much. without this, the zerg can just retreat with barely any losses, but protoss can not and gets punished heavily when retreating. archon tempest storm void works well against the air, but it can not deal with lurkers or infestors coming forward, cause units dont get close and then cant retreat, and mostly get killed in such exchanges. Zerg needs to loose stuff when they come forward, otherwise they just kill without loosing anything, which is why zerg is so cost effective in late game. you need tempests and disruptors to punish these moves by actually killing some units, and enough HT, void ray, archons etc. to have enough beef for a straight up fight, and assuming equal micro the protoss can compete.
Hmm, interesting games and serral rly is a good player. But i dislike, how protoss has to be played...just clunky compared to the other races. What should u do vs two or three well timed baneling runbys. You can just warp in a limited amount of units...and even parking a colossus on every base wouldnt help quick enough. I dunno, wanted to play sc2 again, cause i rly miss it and Lowko is just a motivation figure for me...but i guess i have to change the race to either be able to drop/use tanks or to baneling bust the shit out of my opponents, which would be fun at least. Dont wanna rely on luck based storms or disruptor plays only..
Am I crazy for thinking that Protoss can use more spell casters? Terran got Ravens and ghosts. Zerg has Infestors and Vipers. Protoss only has Templars. Would oracles count as spell casters? Even if they do, they don't seem viable late game.
issue is not "lack of spell casters" but lack of their usefullness... protoss simply cant counter blob of corruptors.... oh oh but psionic... yeah click away and wait for regen... oh oh but archon... click away and let rest of the zerg deal with it....
Then make lings a ranged unit like marine? increase hydra attack range too? or maybe make lurker shooting area instead of a line so they dont kill themselves? if not then increase their range because can they shoot far like tanks? can they cast then forget like purification nova? Why guys have d but girls dont? "girls should have d too its unfair"?
Protoss players be like: The game is balanced when an average protoss pro can win against the best zerg player. And when we can simply steamroll through the ladder. Pathetic.
zerg is supposed to be the strongest in the late game. it's in the lore. the devs should offer a lot more energy to protoss and the game should be fine.
I really do not understand the balance, seems like zerg gets all the cool toys and just so they can not be turned against them, they are immune to some (like ultralisk abduction)
in chess the grandmasters can also just play against AI, since it is way better than any human ever could be. not really an easily accessible option yet for SC2 ^^
Im actually getting bored by Serrals games. I feel like most other players have an unique style while his is just perfection, which just bores me by now. I mean its very deserved, but I really like watching Scarlett, Reynor etc. more
Based on what Lowko said, "if there were no other Zerg player, Zerg will always win, Serral only loose to other Zerg". Does that mean Zerg is OP compares to other races?
Exactly so... he tries to hype up Serral but not realizing he is exposing how OP the Zerg race is. There was a time where Serral, Rogue and Dark wins like 90% of the tournaments for a year or two. Also, mentioned that Serral had way more APM than Max Pax but anyone who follows the game knows that Zerg's APM are inflated because of the larve and creep mechanic. Serral is not even among the fastest players in SC2. Don't get me wrong, Serral is undoubtedly the best player in the world, however, much of his success is due to the broken Zerg race.
Also Viper with abductions, aoe damage and infestors with fungal are just way too overpowered. They can shutdown ANYTHING lategame. It's stupid imho. Protoss (at least by lore) should be king of late game. But the golden armada is no more
@@pixelpox11 Yeah! Also, Zerg has too many options. Lings and Bane run-by need to be a little harder to accomplish. Burrow Banes should have some animations to slow down the detonations like the widdow mine, but shorter. So many times I see the Z win by 1 good burrow Banes.
Serral just discovered he could finished, not only the campaign, but the multiplayer mode too and he's more than happy to do it.
You know some of these pros haven't even finished the campaign?
O_O WHAT@@huyxiun2085
MaxPax didn't really make many Carriers in game 1 because he knows that they are a very low ROI unit in the late game, unless you are left alone long enough to mass them with upgrades, that just turn into a complete liability once the Zerg has Vipers out. Not like Tempest are *that* much better, but at least they can out range Vipers and don't have to rely on Interceptors to do damage. The best use I think I've seen of Carriers is herO's 2 base Carrier rush that hits around 10 minutes or so into the game. Once Zerg has late game units though, they are just not good anymore.
Vipers just take late-game Protoss apart, period. Or at least they do in the hands of a high-level player. It's less true at lower levels of play.
Yeah never seen a pro protoss be successful with carriers late game it's just a mineral sink.
I've never seen any pro protoss manage a big pack of corruptor either. There's just nothing that can deal with it. And vipers and infestator seem to be vastly more useful than templars... I've never been higher than diamond in the game but for watching pro plays here and there since a decade it seems to me protoss never had the edge late game. Yet people keep saying around that protoss units are higher quality and more ROI....
@@Ijatsu The people who say that are the ones who lose to it on ladder, and then go cry about it on Reddit because they don't want to accept that they're bad.
Void Ray's can handle corrupters, but only while they Prismatic Alignment active. Void Ray's aren't typically very useful afterwards though, whereas Corrupters can just morph into Brood Lords. So no matter what you do as Protoss, your still at a disadvantage in the late game and the early game. What I find to be the most funny is when people complain about Protoss all in builds. If Protoss is really weak early, and really weak late, then what exactly do people expect Protoss to do other than do tight all in timing attacks? It just shows that these people have never actually played as the Protoss race.
@@itranscendencei7964 Yeah that always puzzled me, I was always told protoss units are worth more than zerg's, and zerg's gameplan is to reproduce their army quick enough so that they can have a chance. And it makes sense on a lore and race design standpoint. But when I watch pros or when I played myself, that's only true during middle game for a short period and only if you managed to harass the zerg successfully.
When I saw that corruptors were buffed to be able to poop on buildings real quick and go away I wondered wtf was wrong with the game designers.
Now that you say it, "all ins" seems like what protoss do anytime they do anything in the lore lol.
serral's apm is 150 above maxpax _AFTER_ he's maxed out. So this isn't, as some players say, because zerg is "mashing the zergling button" or whatever nonsense they tell themselves to pretend like zerg is easier than it is. It's because he's literally playing harder better faster stronger
Funny minute at 28:10 when Lowko states: Protoss doesn't use enough feedback after all the infestors and viper being feedback 🤣🤣
Yeah. So sad. Feedback was nerfed into the ground to help TvP because of crying terrans losing medivacs, thors, bcs, and ghosts to feedback. So it got nerfed to only do 1:2 damage per energy burned instead of 1:1. Then Thors and Battlecruisers were made un-feedbackable anyway. Least they could do is double feedback damage vs biological targets to help PvZ and make it suck less against ghosts. When you feedback a ghost and it only takes like half its HP it's worse than a single target EMP that has a lower range.
@@chloesmith4065 Lol what? Feedback is still freaking strong. "Into the ground" is just not right. It was never meant to be a damage spell. It is a utility-Spell which is really strong and does damage as a bonus. Also it outranges pretty much every spell. Storm is for the damage dude, not feedback
@@stevenhorstgeorg5728And then comes a GHOST with EMP, destroying the energy and shields of the PROTOSS..... in an AOE spell, who can also Cloak
But sure, feedback is "strong"
@@jesusbarrera6916 Did i ever sayed the Ghost is weak? Nope.
But for sure feedback is strong enough.
I mean you can´t tell why Feedback would be weak so you just pull out the strongest Spellcaster in the whole game :D With that logic we could go for buffs for Vipers, Infestors and so on too.
@@stevenhorstgeorg5728 yeah that's the point genius.... every spell is only strong against the other's spells and feedback is not strong compared to EMP, it's that simple
Man, I love watching Serral play. ♥ And Lowko pointing out all the impressive decision making that I would have missed.^^
Back in SC Brood war, the HT still never had an auto/basic attack. HOWEVER the 'hero' versions of the HT did. The theory being, that since the Protoss, in Legacy of the Void, are a dwindling race forced to utilize the ships and armys of legends to have a chance at retaking their home world. Whatever High Templars they have left, must be extremely special and thus 'hero' versions with auto attacks. (I think it sounds good but who knows)
Serral vs MaxPax, Lowko must be in heaven rn.
Serral is amazing at late game, and I think most pros know to finish before it gets that far, but MaxP is learning it the hard way.
I don’t think I’ve ever seen Skytoss win late game, if you’re Protoss, win early or GG. For years the meta has been Zerg favored, followed by Terran. I hope one day we see SC3 that is more balanced.
As iv seen in MANY ZvP games. The issue is (Or one of them) that the zerg units are very fast and mobile, where as the Protos ones are slow and tanky. This usually results in most Protos going around with one grp of units, lumbering across the map. So a good Zerg (Like here) just hold most of his units in one grp, and makes a couple on the other side to do hit and run tactics. Over time you get massive gains and just overwhelm the Protos.
That would make sense if zerg didn't have to sacrifice supply to do this and units. So its only good if its succesful.
@@xandara75 your response literally makes no damn sense. Not only that but your acting like everyone does not know that zerg units are dirt cheap compared to toss.
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Serral should practice vs alpha star. Also lowko please cast those old serral vs alpha star games! I'd love to see those analyzed by you
He already did, some years ago. But Serral was just not serious
Sheesh Serral is shaving his enemies again without cream like a razor-blade storm!
45:42 This is why Banelings need a nerf.
The Serral-Carlsen comparison does actually make sense. Both are endgame monsters.
9:24 take notes boys. You do in fact need minerals to replace minerals.
Zerg spellcasters are just so powerful its a little disgusting. Every spell the viper/infestor casts feels game winning where even when high Templar are microed correctly (while being one of the most unwieldy units in the game) it just feels meh. Feedback is so much worse than EMP and storm is so much worse than fungal growth.
The best spells for Infestor isn't even Fungal, its Coud, giving range units invincibility for a long duration aoe. And the Viper, is deadly vs all air units. Zerg has hard counters at its disposable, while the Templar is needed to counter those casters. EMP ofc is OP as heck due to it's aoe nature vs Feedback being single target.
I totally agree with you, Storm is straight inferior to fungal... It only takes one good fungal to completely dismantle an army and force a bad fight for the other player where as storm can be dodge w/o too much consequence.
And feedback is a bit lack luster... maybe increase the damage output to 1hp/energy to biological unit only? That would at least make it more deadly!
@@statuszero865 Feedback doing 1 damage would help a lot imo. That late game dance with zerg that protoss always loses where Lowko points out that feedback has a longer range than abduct would be a lot more fair. Every abduct is a free carrier/tempest/mothership and every successful feedback... makes the viper fly back to a hatchery.
Blizzard couldn't balance shit to save their lives, lol.
If you consider a regular StarCraft player, they will never be able to micro spellcaster let alone utilize it, so i think in lower division up to diamond, protoss high templar will be more powerful then zerg spell caster, thus in order to utilize all spellcaster like serral, you need at least 200apm and most player play below that.
The best balance change sc2 could introduce for professional protoss players is to just remove toss from the game and force them to pick up one of the supported races.
Will Maxpax ever reveal himself ? Such a joy watching him.
wrrr
Plot twist: MaxPax is a bot.
Plot twist: MaxPax is Serral.
@@mindtaker299 Plot twist, MaxPax is a woman ^^
so at 12.00 he reveals his casting is useless ? oh wow if any1 would have known
Hey Lowko, Kevin "monk" Dong mentioned when he worked for blizzard during SC2, the HIGH TEMPLAR were given an attack due to lower level players getting low value from them, and it didnt effect higher level play at all.
Yes, but the same can be said for the other spellcasters in the game. Why just the High Templar?
@@LowkoTVwell, it's in those cases that you have to rely on Roleplay. Protoss is a warrior race after all, it would be rather pathetic for a General High Templar to not be able to put up with a fistfight right? The morale of the Armada will crumble.
Dude serral is so fucking terrifying jesus
At this point as a top level protoss player, do you just go for the craziest cheeses if you have to go against him?
If MaxPax, playing from a fantastic position, cant make it happen with a straight game, how much can you really like those odds?
I like your commenting. Thank you for your videos but... I want more of them! ^^ (Personally, especially ones Protoss is involved, please ^^)
Maybe even some videos in which Protoss actually wins :P
Seems like all z v p just be the same. P have a scary army but destroyed by just one fungal.
z v p late game I skip to the next game
High Templar receiving a basic attack in SC2 is the greatest quality of life change Protoss got. I honestly want it to extend to every unit, even Medivacs and Warp Prisms (maybe not Observers, and I don't know if it would mean anything to Overlords). I am so discouraged from trying to get better at casters because the chances of them getting in front of my attackers is too dang high.
but medivacs kinda have that? when attack moving they heal if can, and when bio T attacks he always stims so they always "heal moving". Giving them autoattack would be a nerf, making them unrelyable at healing.
@@alekzanderor5489 I'm pretty sure units already prioritize autocast over autoattacks, that part shouldn't be an issue. It's especially visible on campaign Phoenixes autocasting Graviton Beam. Anyway, it's good that you experience no flaws on getting your Medivacs in front. I sure achieve it often enough, and so do my opponents.
5:57
Lowko: that's one high templar down....one templar only
Zerglings: *kills two high templar* are we a joke to you?
I love Maxpax, great game for both players
I would increase the cost of infestor and viper get rid of blinding cloud nerf fungle growth(don't ban hammer) make it work like storm or make it a root only. Or give protons a air caster that does what the raven or viper does? I don't know the advance alien race only having oracles is confusing lmfao
I'm glad you brought up the high templar auto attack! Actually the hero high templar in SC1 had the auto attack
37:46
Top Tier Strategy Players get better at studying theory. The best Players in their respective fields can only get better by testing hypotheticals and finding meta stratagems that other people are unaware of.
People always told me that skytoss is really OP but i swear i havent seen Skytoss won a game in 2 years already. Protoss cant deal with Viper and Infestor effectively because Feedback suck. I saw a match skytoss even loss to skyterran because BC are so tanky and Viking is one of the best anti air in this game (along with Corruptor)
It's not OP on the higher end of the things. It gets really oppressive if you try to play yourself as a zerg. Unless ure already GM. U will quickly realize how brilliant Serral's spellcasters play is. I mean. Even most stupid carriers voids combo (which require zero skill to control) is a big enough pain. Since your counter should be multitype spellcasters usage (spoiler: useless below masters or even GM)
@@AxelTT555 Amove corruptors + parasitic bombs will annihilate a void ray carrier army
You seem to only watch Starcraft and dont play it yourself. Skytoss is really OP.
And besides that you clearly havent seen a lot of skytoss games, because they won multiple games within the last year alone.
@@lxTxl Yeah it's op in gold league and below where people amove their vipers instead of casting parasitic bomb and then complain that skytoss is a+click.
nothing is OP, unless you play in pro or GM level, where you have the privilege to call this or that OP. below that every OP complaints are just your incompetence. Improve or shut up.
I think there needs to be a photon canon overcharge or something as lategame zerg can a move lings and banes to always get eco damage vs undefended bases.
You cant leave defending units because you need them to attack. Also they will be baned anyways at the same time as buildings are destroyed.
Problem also is Toss is too slow to intercept these zerg backstabs.
Or canons need to benefit from some sort of upgrade.
in theory if you ball all your army you should be able to just kill your opponent, also terran should suffer from runby's worst than toss does but they arent really.
Shield upgrade literally helps every Toss unit and building.... her it's the last to be researched
Once Protoss goes into the air vs Serral, you might as well declare GG. Why even bother? You're just going to get fungal growth'd and then wiped out.
It generally is the case that airtoss is superiour vs anything except for masterlvl zerg hightier like Serral.
Its so much easier to land One decent fungal that can end the game than it is to react and land feedbacks on 5-10 infestors/vipers.
i blame void rays and tempests being bad... But yeh serral is op at playing the game
Skytoss is very weak to Viper + Infestor combo, since the spells absolutely wreck them, and Cloud makes Zerg units immune to range units (Carriers, Tempests). It's just too easily hard-countered by Zerg caster units.
Hey lowko, gotta tell you we missed many interesting moments while you were busy focusing your camera on some inconsequential nydus worms or general view of the army. usually you're on point
Mass lings is so hard to beat. They are an inexpensive unit and to build a proper unit combo to counter them is so expensive (archon, storm, colo). By that time zerg can transition to air and your units won't be as effective
corruptors late game have always felt over powered to me
infestor and viper as well as sh should have some form of negligable way to avoid running in and dying. i agree
so if tanks do friendly fire, why not lurkers?
When you see a Protoss making carries against Zerg, you know the game is over :D
Can someone tell me why the Caustic Spray ability is not used by the Corruptors? There were times when they were idle with defenseless enemy buildings in range.
its more important they kill the enemy army as the ground troops have as their job clearing the buildings. Caustic Spray would force the corruptors to stay put. they need their ability.Also it would be a wastefully spending of apm.
My 2 favorite players to watch.
Hey, Lowko, I was thinking about it way before and I wonder if anyone ever brought up this issue. Namely, the visible video length that spoils the experience because you can easily predict the final result making it much less suspenseful and enjoyable. Is there any way to set the length as hidden by default with a button maybe to make it visible again?
burrowed ling grants vision for nydus... WHY DID I NOT THINK ON THAT !!! buehe... early gold i am young grandmasters xD
Are those replay packs anywhere free to download?
I love watching starcraft at this level! ❤
they should have made it so casters with no attack->ordered to attack move stop when an enemy unit is within cast range for their highest range ability. then you could take the water balloons away from the templar, they might appreciate it as it really affects their solemn dignity.
Stop with the "apm limitation" all those numbers are inflated to hell, they almost don't matter unless difference is like 200 or more.
What kind of Army can a protoss have that can go toe to toe againt this zerg late game? Zerg has more offensive AND Defensive spell casters. ONE good Fungal from at lesast 5-10 infestor is OP. Strom can esily be dodged. How do you feedback 10+ Spellcasters of the Zerg. There should be a limit on how many Infestor/Viper ya can make and reduce the Slow duration and damage of Fungal.
Serral is Oliveira's mentor before he won IEM....in return, Serral hoped Oliveira can obliterate other Zerg player, but this is life.
Where did you hear that comment from Olivera?
I still think carriers are way better than tempest for pretty much everything. I just don't see very many people practice microing them very well they really have to be in multiple groups
This sounds like it could be onto something, about keeping carriers in multiple groups possibly being better, but I have no where near enough experience with the game to be certain.
How exactly do you micro a carrier when a viper can easily yeet the carrier into the zerg army?
@@Kagutsuchi4 vipers can also just yank siege tanks, or marines or zealots, whats your point?
@@xandara75 Do you mean the siege tank that costs 150/125/3 compared to the Carrier that costs 470(w/interceptors)/250/6? A tier II unit compared to a tier III unit? Are we debating about the same thing?
@@xandara75 stupid
I absolutely do not wonder that Zerg needa a NERF. I still would like to underline that zerg has too much at disposal, spell caster with gettin energy in extra way, imagine templars getting energy from batteries lol.... nydus able to teleport any ammount of army back and for, forcing splits and controling map for free. zerglinh and baneling were too strong in backstabbing during all game long, zergs and terrans could loose so much more resources if they want to same and they fail coz zerg is fast as hell on creep. Still getting Broodlords out of corruptors is intriguing, get them from Mutas so zerg player have to choose, not rush full corruptors, kill enemy air and then spawn endgame unit .... its sick, also that neural paraside and lurkers (siege unit) is casted or in dmg mode while burrowed. There is nothing equal for terrans or protos, and since players are getting better, there is serral for zerg, which plays like demigod, coz he have options for it, but since terrans and protoss dont have this options in endgame, even if they are dozens "serral" likes, we wouldnt even know, coz it would still relly on microing and timings more. In short, godlike players can squeeze from Zerg much more than other races can. Respect to Serral still
"once again we have a group of corruptors" - too quick to be catched by any hard counter - too quick for anything called late in protoss army to run away quick enough
You claiming corruptor OP? The most niche unit in the game?
@@venom-gt7rc funny how you and the other dorks who upvoted your comment never addressed what he said.
1v1 sports (unlike games AKA esports) tend to have very little variation in the actual game or sport. Tennis for example is very simple compared to any RTS--you just want to hit the ball back across the net if it has bounced on your side of the court. There's things to consider like the opponent's position and your position when you hit the ball, but that's mostly it. Tennis is also a game of perfect information: you can see what the opponent is doing at all times and where the ball is at all times. So you can train against a ball shooting machine or a significantly worse player and still get good.
The closest analog is probably what many 1v1 or even team sports involve, like chess or football/basketball: watching film of your opponents.
aaand then 20 seconds later you mention Chess :-P
can we have glaives high templar?
Serral makes Zerg spell casters seem so overpowered. He is just playing the game at a completely different level
Mana cost for spells for each caster should increase the longer they stay alive. Change the dynamic of the game as it gets longer
Lowko surprised the Zerg only lost two units taking out the entire Protoss army 🙄
Good to see Zerg is OP not at just late game, but if they want to blob up they they will win early game too!
I knew void ray + dark templar was good! Now to find a way to make it work off one base at 10 minutes with a proxy stargate!
Chess AI bots are infinitely superior to Starcraft AI so it's still good practice for the best of the best.
I'm just imaging lowko flexing on people with his chess club skills as a kid 😂
If you're high masters zerg you should understand each of these players have the same multitasking ability but zerg will always have more APM due to the race's mechanics
Infestors need a slime balloon attack so they stop wandering into the enemy front lines and suicide.
32:45 Slow Banes this late in the game?! 😁
@Lowko I totally had you pegged as an A/V club guy LMAO
Ah yes. Several playing himself again. Using hands on Zerg, toes on n Protoss
22:52 look at that Templar lol
MaxPax needed 2 disruptors to punish the infestors and lurkers from coming to far forward. Hight templars alone dont kill them, and dont prevent them from spell casting. its okay to loose a carrier or high templar when you can pick of a few infestors or lurkers if they come forward to much. without this, the zerg can just retreat with barely any losses, but protoss can not and gets punished heavily when retreating. archon tempest storm void works well against the air, but it can not deal with lurkers or infestors coming forward, cause units dont get close and then cant retreat, and mostly get killed in such exchanges. Zerg needs to loose stuff when they come forward, otherwise they just kill without loosing anything, which is why zerg is so cost effective in late game. you need tempests and disruptors to punish these moves by actually killing some units, and enough HT, void ray, archons etc. to have enough beef for a straight up fight, and assuming equal micro the protoss can compete.
the issue is that pros dodge disruptors easily
How many balance patches is this now targeting Serral? my god he is so good.
Crazy how before covid maxpax was a B-lister. Now, he's one of the best tosses
i wouldn’t say B-lister, I’d say he was cheesier and did a lot of all-ins.
Absolute domination.
Hmm, interesting games and serral rly is a good player. But i dislike, how protoss has to be played...just clunky compared to the other races. What should u do vs two or three well timed baneling runbys. You can just warp in a limited amount of units...and even parking a colossus on every base wouldnt help quick enough. I dunno, wanted to play sc2 again, cause i rly miss it and Lowko is just a motivation figure for me...but i guess i have to change the race to either be able to drop/use tanks or to baneling bust the shit out of my opponents, which would be fun at least. Dont wanna rely on luck based storms or disruptor plays only..
Zerg air army way too strong for how cheap it is still
Am I crazy for thinking that Protoss can use more spell casters? Terran got Ravens and ghosts. Zerg has Infestors and Vipers. Protoss only has Templars. Would oracles count as spell casters? Even if they do, they don't seem viable late game.
I think disrupters would be the other spell caster. Also Sentry’s.
issue is not "lack of spell casters" but lack of their usefullness... protoss simply cant counter blob of corruptors.... oh oh but psionic... yeah click away and wait for regen... oh oh but archon... click away and let rest of the zerg deal with it....
Finally serral🎉🎉
lowko: "his income is OFF THE CHARTS"
then shows the screen where the income is on the chart :D
Man, after watching this I almost feel like someone needs the help of an anti-bullying hotline.
Why doesnt the lurkers Deal friendly fire? I mean storm dies, Siege Tanks do, purification novas do..
I agree, parasitic bomb should also do damage to the zergs own units.
Then make lings a ranged unit like marine? increase hydra attack range too? or maybe make lurker shooting area instead of a line so they dont kill themselves? if not then increase their range because can they shoot far like tanks? can they cast then forget like purification nova? Why guys have d but girls dont? "girls should have d too its unfair"?
Always love seral
Why does he f*** you in the ass too?
The air armor doesn’t really matter against corrupters so hardly worth the investment
That was painful to watch, he was losing in slow motion. Playing against Serral must be incredibly frustrating.
Protoss players be like: The game is balanced when an average protoss pro can win against the best zerg player. And when we can simply steamroll through the ladder.
Pathetic.
Trust me Terran whiners are even worse.
zerg is supposed to be the strongest in the late game. it's in the lore. the devs should offer a lot more energy to protoss and the game should be fine.
Serrals TvP is ridiculous good
I have something in common with Lowko, I was also playing chess at school 😲
When the best protoss gets absolutely bodied, how can you still say the match is balanced... toss needs a buff!
or as some would say protoss just dont micro hard enough
If the best protoss fails to react to 5+ banelings runbys, the race is not the problem
@venom-gt7rc he didn't fail to react, the problem is baneling viability, and toss' inability to respond quickly enough i.e toss needs a buff.
I really do not understand the balance, seems like zerg gets all the cool toys and just so they can not be turned against them, they are immune to some (like ultralisk abduction)
Because ultralisk suck
Zerg gets bullied early game so often. Serral is just too good
Zerg is to protoss as Terran is to zerg and protoss
in chess the grandmasters can also just play against AI, since it is way better than any human ever could be. not really an easily accessible option yet for SC2 ^^
magnus actualy streams his ladder games all the time ;p
Who is the greatest SC2 player of all time? Serral, Maru, or Rogue?
I think Feedback range should be increased by 2 notch. Protoss is too vulnerable to enemy casters
Have you ever seen Lowko and MaxPax in the same room?
I am gonna guess. Zerg won.
Im actually getting bored by Serrals games.
I feel like most other players have an unique style while his is just perfection, which just bores me by now.
I mean its very deserved, but I really like watching Scarlett, Reynor etc. more
When will we find out MaxPax's true identity?
What’s wrong with chess 😢
that proves it. Serral have 8hands
Just in time for breakfast
Based on what Lowko said, "if there were no other Zerg player, Zerg will always win, Serral only loose to other Zerg". Does that mean Zerg is OP compares to other races?
Exactly so... he tries to hype up Serral but not realizing he is exposing how OP the Zerg race is. There was a time where Serral, Rogue and Dark wins like 90% of the tournaments for a year or two. Also, mentioned that Serral had way more APM than Max Pax but anyone who follows the game knows that Zerg's APM are inflated because of the larve and creep mechanic. Serral is not even among the fastest players in SC2. Don't get me wrong, Serral is undoubtedly the best player in the world, however, much of his success is due to the broken Zerg race.
Also Viper with abductions, aoe damage and infestors with fungal are just way too overpowered. They can shutdown ANYTHING lategame. It's stupid imho. Protoss (at least by lore) should be king of late game. But the golden armada is no more
Zerg has always been OP in LotV.
@@pixelpox11 Yeah! Also, Zerg has too many options. Lings and Bane run-by need to be a little harder to accomplish. Burrow Banes should have some animations to slow down the detonations like the widdow mine, but shorter. So many times I see the Z win by 1 good burrow Banes.
@@skychaos87if that were the case the whole top 10 would be ZERG.... but it's only Several who is in the top 1