I brought a quest 2 on a plane and it was great. The only problem was the movement of the plane was translating into the gyroscope on my VR Headset, and when the lights went off, tracking wasn't working. What I had to do was use a video app that allowed me to fix the screen to my view and disable tracking. I couldn't tilt my head to look at parts of the virtual screen, but it wasn't that big of a deal and it was overall a good experience. Some people gave me funny looks, but one guy was really interested and was asking me a bunch of questions about it. I remember someone was looking at me in confusion not realizing I could still see him with passthrough and when I waved to him it threw him off lmao.
they should really introduce a 3dof mode for the apps that dont need spatial tracking.... how is this still not a thing?(or am I not aware of this being somewhere in the settings?)
in 2014 I had a great time with the GearVR wearing it on planes and trains. I used to pass it around the train to give people goes, they'd pass it onto the next person.
@@RinoaL Hello there! We're algorithmically bonded somehow. Steampunk HMD looks pretty neat. I think this next-gen of VR / AR stuff is going to be rather meh. I might have to "upgrade" because of the planned obsolescence baked into the strategically fragile junk from last gen. Now that I know VR actually works and is worth having as an aspect of lifestyle, it's another peripheral-enabled capability I'd like to maintain access to, which is kinda grr. Really hoping that triple AR monitor setup Oculus has is going to be ready for daily driving at some point in the future. I recently cracked a very expensive monitor and it's something I'm getting tired of dedicating the space for anyway. Dumping that allocation into the AR fund would be welcomed at this point, if only for the portability and digital minimalism alone.
Lots of praise from SadlyItsBradley about the Lynx R-1. Seems like The Vive Pro Elite gives more flexibility in a very compact form factor while the R-1 gets ever closer to the right balance between FoV, balance, and passthrough quality.
@@halcyonramirez6469 what? Bro if I see you wear this in a crowded space your wallet and I are gone before you could lift the goofy goggles of your eyes and then what you have these controlers in your hands how are you gonna protect yourself? He said it himeself, no peripheral vision..
It's lovely to hear that they have considered the cultural implication of useability for users, the turban being a great example. It looks pretty slick!
VR on a plane sounds great, not just to watch a movie on a large screen, but i can imagine sitting in coach, and walking around in a calm forest with or walk on a beach around sunset
It's amazing how we went from having the oculus rift dev kits in 2014 that was the size and weight of a brick on your face and needed to be hooked up to the best PC money could buy at the time via THICC cables to run it and now 8 years later, we now have standalone VR headsets that either require no PC or the ones that do can do everything wirelessly. Motion tracking has come leaps and bounds from needing base stations mounted in every corner of a room to now having all the sensors built into the headset itself and it can map just as accurately if not better than those base stations from almost a decade ago. It's just amazing to me to see the progress unfolding. Given another 10 years, I can see VR headsets finally starting to shift the paradigm of the internet and how we interact with technology forever.
I don't think I've ever thought I'd actually want a AR/VR headset until they actually looked like sunglasses, but by golly, this might actually be the first set I actually drop a bag for. Those look really good and the pass-through looked amazing.
@@HSfox Not many. I did a little development work with the first Hololens and I own the first Quest, and Playstation VR...I've tried the first Occulus Rift and HTC Vive.
@@CinemalecularFilms I owned the first quest, gave it up because it wasn’t there yet. I finally gave in for the quest 2 a few months ago and it blew my mind. If you haven’t check that one out yet should try it and the quest 3 is coming at the end of the year, it should be even better. I do hope someday they’re really small 🙌🏼
HTC guy is selling this headset for me super hard honestly. Having that one guy pestering the AR and tracking team using Beat Saber as his benchmark is exactly what I'd want behind the scenes. The removal of a top strap and the bits about the speaker design seemed very thoughtful too. The only other things I'd want out of a headset are something like Quest Pro's new self-tracking controllers (which could just be sold separately later down the line and honestly I might buy those) and finger tracking in controllers. Dunno why nobody besides Valve and Etee have done that yet, and goddamn is Valve dragging their feet with the Deckard...
well, good news is if you have a knuckles, you could just use those with this hmd instead. I want to know what a wireless streaming setup from pc to this hmd feels like. virtual desktop or something
@@lifeartstudios6207 Sadly I really dont want to commit to buying base stations at this point JUST for having the knuckles. Its too much of an investment for me, as someone who never invested in any of the lighthouse headsets prior. Im just waiting til they get phased out and manufacturers adopt finger tracking in controllers without lighthouses...
Really hard choice between getting this or waiting for the deckard. If the deckard is even real, that is... The adjustable diopters are an absolutely incredible feature, for me at least.
2:30 I did this a few months ago with NReal, airpods for noise cancellation and the cover so the background is dark, just plugged the glasses into my iPad
wish this was a longer video, appriciate still giving the option of both top strap and removing the battery, the more options with vr headsets the better
FYI, I bought and returned Meta Quest Pro Twice. As Disabled veteran and huge VR enthusiast (VR/AR allows me to do a lot of things I could never do in real life) I was looking forward to Meta Quest 3 or Pro. Unfortunately, it did not live up to the standard. Both of the units had massive glitches with tracking. Overheated and mere shadow from my own body at times threw off VR controllers, making them act in all kinds of weird ways. There were several improvements, starting from pancake lenses that made huge clarity difference, but the rest was the mixed bag. The State-of-The-Art Controllers seemed to drift quite often or completely lose calibration. Playing in the low light was out of question (Quest Pro for some reason would not track in IR spectrum unlike Quest 2). Graphics improvement is actually false advertising. - There is no difference. The difference is in clarity of the picture and improved AR capabilities, which is not that important to average consumer and even to professional in need of using Alternate Reality. The first time I returned it, it was loss of tracking with Controllers issue. The second time one of the Controllers developed permanent drift that was intolerable. I am not buying another Meta Quest Pro ever again.
Same feelings here. Though I have seen improvements overall in the pro, it's still sub par compared to the ease and casual fun of the q2. Other than the lenses and the look, the pro is very average
The NReal Air isn't worth the hype its getting IMO. I bought a pair right after they became available in the US, and while the resolution is OK, and the colors are OK (when in a dark room or with blinders), there are a few issues that are hard to deal with. 1. No IPD adjustment, not great for people who are a few mm's off the Air's default. 2. The image is in the upper part of your vision. What this means is you aren't looking forward, you are looking up, and it adds a little bit of eye strain. 3. Requires a phone connection to the nreal app to get tracking. 4. No ear adjustment, kind of uncomfortable for us big head folks. I tried it with the steam deck, thought it would be a good add for that, and its just not a good experience, at least for me. My kids think its fun, but the only one who really enjoys it is 10.
@@AdamMarr I like it as a PC display personally. Slap it on my MacBook Air and I get a nice screen that I can work on. But you're very correct, it has a LONG way to go before it's really a wide appeal device
I've mentioned this before elsewhere, but I truly believe that for portals into the Metaverse, the MOST immersive experience will not be a headset at all, but rather a 360 spherical shell paneled with screens that you step inside, with an omnitread on the floor. This way you do not have anything touching your head as a reminder that it is not real. Each home can have a dedicated room for one of these spheres.
The other thing is it would be really special if we could discover a material that can mold itself into any shape, to simulate tactile furniture, swimming, etc. but still be safe to touch.
Vr Headset will become more common. When the technology gets better, smaller, more convenient and practical, i am sure we will see this becoming more normal and acceptable in public. NO YOU are addicted to this channel... :D
I definitely imagine so. It's the same with any technology we've seen so far. At one point, it seemed weird or alien like, but now it's something we can't live without. At one point, people said that cars were ridiculous and would never replace a healthy horse. Some thought the computer would never be that important in daily life. People once thought the internet was stupid and would never take off. The progress being made on VR/AR is insane. Just think about it like this. 8-9 years ago, the Oculus rift dev kit was first released; it required the best PC money could buy to run it, it had THICC cables running from a PC to the headset, and you needed base stations in all corners of the room to make the head tracking work. Now, 8-9 years later, we now have headsets that are decently lightweight and powerful considering their size, only require a single cable to a PC or no cable at all (Quest 2), have headtracking built into the headset itself eliminating the need for any external room sensors, fully trackable and practical controllers, AR function, built in headphones, somewhat decent battery life, etc. In only 10 years, we've made that progress, just imagine another 10 or even 20. I'm really excited to see where this goes and how this will affect everyday life. If AR glasses ever become a reality and become good enough that we can use it everyday, you can bet that everyone is going to start using it, which will only make it more popular, prompting more companies to get in on that action and start developing AR related devices/features EVEN FASTER; it's a self perpetuating cycle.
@@jjpark98 yeah it's the early state of vr and rapid experimentation that keeps the prices so high once we settle on standards and up the mass production and people become frequent buyers/upgraders it'll be like smartphones they'll be everywhere and they'll be fairly cheap yeah phones are expensive but it's easy to get good phones for cheap because the market is over saturated
I almost NEVER give videos thumbs up but because you gave me time to do it and you asked AFTER the content…you have been awarded a thumbs up…+1 to market research.
This really fixes the comfort issue for watching movies but it's still just a pretty low res LCD display. Even my Pico 4's resolution which is slightly higher is too low for my taste to really enjoy movies and videos. uOLEDs will be the holy grail of VR display tech and solve SO many problems.
I've been waiting for a newer, better headset and this is a really cool design. I love being able to see through the front and no top headstrap is a plus.
The oculus rift can(which is wired) and the oculus and meta versions of the quests can. I would preferentially not go with Meta, but if you just want portable and affordable, meta quest is one option.
I'm looking forward for the next thing from Valve. If the Valve Index are still to this day the very best on everything VR imagine the next one they do that I hope will be wireless.
Valve has been really knocking it out of the park with their hardware. The Valve Index and the the Valve Steam Deck are 2 devices in the gaming space that are absolutely juggernauts. They really do understand their audience and what is important on their devices
When you fly with a VR headset, you will get drift with the inside out tracking as the headset sees the world move around you. So as the plane banks your "movie screen" will be drifting. You should try it and let us know.
You do realise that when a plane banks the things inside it bank as well? Or do you just stay upright hovering in space while your environment moves to one side? The cameras won't notice anything because your frame of reference is the plane not the world outside :)
@@fissionchips7091 Yes. However, the IMU's will still detect said acceleration changes. I know some headsets already have this issue on planes. Depends on each headset on how they trust vision vs acceleration data.
@@AngryApple only when there are changes in acceleration, shouldnt be a problem for most of the flight. they could also just make an IMU only, 3dof mode for apps that dont need spatial tracking
The thing I feel is missing from these new VR headsets is immersive and more private audio. I really miss the simplicity of my Oculus Rift where I could just slip it on and ALL of the real world disappeared including the real-world sounds. This is compared to my Quest 2 which has lower quality audio and everyone else in the room hears what I'm doing and I still hear the non-VR world around me. I know I could plug in wired headphones, but then it becomes so clunky with the wires and extra bulk and extra setup every time I put it on or off. Totally negates the supposedly more streamlined design.
If I could afford to pre-order this semester, the HTC Vive Elite XR would be at the top of my school supplies list. Definitely plan to get one in summer unless HTC wants to send me one for review
To be fair for the Quest Pro it already has the cameras for face and eye tracking included which the Vive Xr Elite does not for which it needs additional modules and with that it will be more clunky aswell.
eye tracking would be great for foveated rendering, if the headset didn't do that, then well I don't really care to spend the actual performance budget on it.
I have used a vr headset on international flights since the original developer edition of the Gear VR in 2015. I never heard a laugh or comment and don't give any Efs if anyone thinks I look strange. Watching a movie in VR really passes the time.
this is due to the size of the resonance chamber. if you're near a club, the first thing you'll hear is the bass, because they're big boxes with a big resonant space. but if you use headphones, then the bass comes directly into your ear, which is also the reason why in ears sound trashy at a short distance from the ear.
yeah idk why people haven't been doing this. Seems like a no brainer option. Or even like as an option to be in back of the headstrap or on belt. I could see having a device that converts simply enough.
I think this is a great evolution for AR, but I feel like that sector is even more niche than VR is currently and the $1000+ price point isn't helping that situation.
@@Emira_75 It's an issue when there's a cheaper bleeding edge laptop on the market. In this case, that's the Pico 4 and Quest 2 for 1/3 of the price with just a few drawbacks.
@@Emira_75 No it would be like criticising a 1990s laptop that is three times as expensive as other laptops on the market because it's higher end and will be just as obsolete in 5 years as everything else. This space is moving very quickly and you'll probably see a better value from companies that can subsidize a loss on an AR headset with other parts of their business. Companies like Valve, Meta, Google, etc. I'm not saying they'll all be bangers but when you have to make a profit on the hardware it's harder to compete. If this checked more of the boxes that we know this space is moving to like it more closely resembling a pair of normal glasses, then yeah I could understand the "bleeding edge" argument more.
@@Dionyzos pico 4 is being sold at at a $120 loss per headset. pico is funded by byte dance (company that owns tiktok). so they can afford to sell at a loss
In my experience no top strap immediately places weight on forehead/nose resulting in discomfort with concentrated pressure points when using long periods of time. Placing form ahead of function is never a good thing, so what if it flattens out your hair a little. Quest Pro did the same and is a lot heaver resulting in having to tighten the halo so much to support the weight that it was uncomfortable after only a few minutes. I'm just glad they are saying a strap will be include in the box.
I have a chronic nerve pain issue and having anything scratching or putting pressure on my forehead starts to burn in couple seconds. I hated that the quest pro didn't have a top strap option when I tried it to take some of that pain away
You know what would be the ideal form-factor for a VR headset? a ring with an elbow joint. Make it so that it's heavy glasses off the front, with a thin, minimal band that goes around the back of the head. _Then,_ in addition to that, you have one of those heavy battery pack/compute units that counterbalances the front half, but it's on a pivoting joint right above your ears, so that when standing up or moving around, you position it against the back of your head and it's well balanced there, but when that won't work for you, when you want it out of the way, it can pivot 90 degrees up on top of your head. The strap should keep it on regardless.
Рік тому
i'd put some strap on the back when it's without the battery to make it more securely attached to the head. it looked like it could fall of any second
I did the watching movies on the plane thing like a month ago with my Nreal air glasses. They are really good especially for that. the have a blinder thing if you want to block light from front because they are like AR glasses
I feel like Vive are going to make something of a comeback with this headset and be a serious competitor to the Quest Pro (thank god) I still have a (modded) Vive Pro and love it but after 5 years, it's starting to show it's age.. if this XR Elite reviews well and offers a great mixture between AR productivity (with tracked kb/mouse) and VR gaming, then there probably won't be much to stop me (and many others) from purchasing it
Talking phone screen I was an early adopter of the original galaxy note and remember being dissed for having a "phablet". Very amusing that even the iPhone mini even has a smaller screen at this point.
After listening to the podcast it's good to hop over here and see it. How well do these work with glasses? I tried the NReal Air which were neat, but since I have to wear glasses I didn't want to invest in a set of lenses just for it (although long term I might).
@@legendp2011 pretty sure there will be third party prescription lenses available if the factory adjustment doesn't quite cut it. It's not a big issue when they're a replaceable part.
I enjoy VR, but what I've been waiting for is a theater like experience for movies and games without having to blackout my entire room and deal with a giant heavy TV. Unfortunately, by the time I got the Quest 2 the tech was not quite there yet for a good 2D experience that did not make you miss just using your monitor/TV. Hopefully, soon.
I've seen 7 VR headsets and 2 of those nreal glasses in the last 3 weeks while traveling. I think is already getting normalized. I tried buying those nreal glasses after the first time I saw them. Sadly, it didn't work well with my fold 4. It kinda worked for a few minutes and then it stopped. I started getting a "not compatible device" message on my screen 😞.
This thing looks great both in video and on paper. My issue is price and I'm wondering why the $200 battery isn't an optional add on rather then mandatory with purchase, when you technically don't need it as a power bank is sufficient for 5-10 hours. This could bring the price down to $900 & be more competitive at no loss. Maybe even cut cost by 100 to advertise a $799 headset. It could be a gamechanger but there's no way we are buying this at $1100. If they don't do something it's going to flop imo
I'm curious how the built in microphones sounds because all previous VIVE headsets sound like garbage when using the internal mic. Seemed to be a poor thing to skimp out the extra $20 on. That and is there any option for headphones or earbuds with this thing or do you have to use the only USB C port for a 3.5mm dongle or wireless buds like the Ankers? Love this thing for the built in diopter and the size but the audio seems to be skimmed over in every review.
I bought my original htc vive as soon as it came out and hardly used it. It was just way too bulky. I've been waiting for something like this to get back into it.
MKB's mic needs at least a foam windshield for the sibilance but the SM7Bs might just handle it way better than that mic, as well as having a built in windshield, but idk.
A proto lightsaber battery is the way to go, just spread more of tech and capacitors to the back of the head. Version one form factor with battery extension.
I have and use my Rift S and I'm still waiting for something worth upgrading to. I just haven't seen it yet, but it looks like we may finally be stepping into that area now. I can't wait. But I also would love to see some AAA applications and/or games as they have been few and far between. I love this stuff but boy it has been a trickle feed for years. Maybe with Apple stepping in the ring it will come - time will tell I guess.
Honestly, magic leap still has the best idea for a headset. AR, with the computer detached from the headset and connected by a wire. It's unfortunate that they're focusing solely for enterprise purposes.
I think this is the best idea. It's literally what you described - the battery/computer module is plugged into the headed by cable. It's just mounted on the back, but in theory it doesn't have to be if you use an extension, and it's just a Gen 3.2 USB-C cable, so you could probably keep the rear module in your pocket or whatever. But it serves as a counterweight so you might not want to.
This is the pivot point of history. The point where sense organ perception gets mediated. Not perforce (“have to use VR for driving a car”), nor even inevitably (“car windshields have become AR”), but preferentially and willingly- AR reduces driving stress and increases safety, etc.
In my opinion, I think the best design of battery would be akin to football helmet, carved on the top and not to the front or the back. Unless there is some sort of trauma most of the people, anatomically have area around Coronal Suture (where occipital and frontal lobe rear meet) +/- longer shorter. Batteries that can be curved already been made for Quest series and there is no reason to make one, shaped like a cup with the padding underneath for comfort. The only drawback is The Bad Hair Day, but honestly is it really that the problem for someone who is VR consumer?
Use dual batteries - on the back and on neck at once, processing on sides, multiple hi res cameras and other stuff to replace a phone/tablet by making it virtual. 2500euro price will make a sense then.
I'm not sold on AR yet. As a gamer, it's games I'm interested in. I can see some joy in comfortably watching TV or movies on this kind of thing, but I'm not sure I'd wanna pay THIS kind of money for that luxury over the best possible gaming experience. Not knowing what the Meta Quest 3 is going to offer, this is a huge amount of money to throw down. And although not entirely comparable, I'd rather spend that cash on a PS5 and a PSVR2 right now, and I'd still have some change left. That said, I'm glad they are making these. New designs and ideas always push the technology from all manufacturers, and inspire designers. So it's good they have the will to keep promoting AR and VR. I just hope they actually have a market that will buy into the idea at this kind of cost, in the current climate.
I like the aesthetics of the headset. However, I will most likely keep using the Quest 2 and an aftermarket headstrap because there is not enough space with the XR Elite to wear over-ear headphones. I go to VR raves using planar magnetic headphones for very prolonged sessions. Comfort is crucial to survive that and sadly I don't see that with HTC's new headset. It's a shame... I would have bought it.
6:57 - No, your logo is easy to draw. It's geometrical, and there is perspetive. You just have to look at it the right way (it can be seen in different ways). It is as easy as drawing a cube or whatever.
Dear Htc, can you just make a lite version without the battery, cpu,gpu,ram, memory so i can just play my pc games relaxing on my chair or sofa? 1000usd is an insane price for a headset to just use it plugged in
Do all these headsets have computers built into them now? How do they possibly have strong enough hardware? I have an original HTC Vive and I have to have a GTX1060 minumum to run the thing from a computer. If the computer is built into the headset, how limited are you on game selection? I can't imagine it would run much?
You need that for for desktop quality applicantion, while mobile is diffrent quastion, application desined for it and they most lIkely Quest ports are made for that hardware (which is thE same considering they run snapdragons xr2
@@ShadowriverUB But I still don't see how any mobile chip can deliver a VR experience even remotely comparable to a desktop graphics card experience. Are all the visuals turned down to potato quality to make it run at 90 fps? There is no way a mobile chip is doing high graphics at 30 fps, let alone 90 for VR. I have to imagine this looks like crap when your inside it???
@@isaackvasager9957 and it dont, but its not just simple blocky things (like it was in quest 1) either. Its good enough, and its ok as those games are targeted to Quest 2 hardware. Same as games are targeted to switch. Either way its hard to discribe it if you dont see it on yourself, there reason why Questb1 was not as big of success as Quest 2
I wore my quest inside a dunkin donuts for wifi one time and at my christmas this year my cousin brought up that his friends showed him a picture of a guy using VR at dunkin. So note to self people are taking pictures of you if you wear the thing in public.
10 years ago I made fun of ppl using big headphones as their everyday listening devices. 5 years later I did it and is the best thing ever. Better audio, and keeps your ears warm in fall/winter.
This was an awesome watch. HTC guy should get his own podcast, he has a very listenable voice
Hmmmmmmmmmm... 🤔🤔🤔Yep, I agree.
He really does
Agreed
@@Archaic_Youth not in that way you orny devil
Same resolution as quest 2 and no eye tracking and price is $1100 and they think its quest pro competitor? Are they nuts???
I brought a quest 2 on a plane and it was great.
The only problem was the movement of the plane was translating into the gyroscope on my VR Headset, and when the lights went off, tracking wasn't working. What I had to do was use a video app that allowed me to fix the screen to my view and disable tracking. I couldn't tilt my head to look at parts of the virtual screen, but it wasn't that big of a deal and it was overall a good experience.
Some people gave me funny looks, but one guy was really interested and was asking me a bunch of questions about it. I remember someone was looking at me in confusion not realizing I could still see him with passthrough and when I waved to him it threw him off lmao.
they should really introduce a 3dof mode for the apps that dont need spatial tracking.... how is this still not a thing?(or am I not aware of this being somewhere in the settings?)
in 2014 I had a great time with the GearVR wearing it on planes and trains. I used to pass it around the train to give people goes, they'd pass it onto the next person.
quest 2 and airpods or noise cancelling wired bose
Lol, I wish I could have seen the look on that dude's face when you waved at him.
@@ivanm3342 this is a thing, I used it just last weekend. You get a pop up saying "use without tracking" or something
HTC's hardware is always the best in terms of comfort. As long as it works with SteamVR, I'm down to get it.
vive elite audio strap modded to my Quest 1 is sublime.
htc probably spent considerable effort to developing steam vr with valve so i doubt they'd ever ditch that use case
Funny seeing you here mistercohaagen. I'd like something like the MeganeX, but this is really nice looking as well.
@@RinoaL Hello there! We're algorithmically bonded somehow. Steampunk HMD looks pretty neat. I think this next-gen of VR / AR stuff is going to be rather meh. I might have to "upgrade" because of the planned obsolescence baked into the strategically fragile junk from last gen. Now that I know VR actually works and is worth having as an aspect of lifestyle, it's another peripheral-enabled capability I'd like to maintain access to, which is kinda grr. Really hoping that triple AR monitor setup Oculus has is going to be ready for daily driving at some point in the future. I recently cracked a very expensive monitor and it's something I'm getting tired of dedicating the space for anyway. Dumping that allocation into the AR fund would be welcomed at this point, if only for the portability and digital minimalism alone.
Lots of praise from SadlyItsBradley about the Lynx R-1. Seems like The Vive Pro Elite gives more flexibility in a very compact form factor while the R-1 gets ever closer to the right balance between FoV, balance, and passthrough quality.
I wouldn't wear headsets on the train. Feels like a situation you could get robbed.
Maybe people will use AR for stuff like that in public spaces
bro being on a train alone invites you to get robbed headset or no headset
Just turn on SUPERHOT mode and fight them
@@halcyonramirez6469 what? Bro if I see you wear this in a crowded space your wallet and I are gone before you could lift the goofy goggles of your eyes and then what you have these controlers in your hands how are you gonna protect yourself? He said it himeself, no peripheral vision..
@@halcyonramirez6469 looking goofy and wealthy with big dumb tech goggles makes u a more likely target tho lol
It's lovely to hear that they have considered the cultural implication of useability for users, the turban being a great example. It looks pretty slick!
Or they could just take their hat off like everyone else.
Same for people with curly hair!!!!! Normal VR headsets just don't work w/ most curly hair
Yeah but it feels like they've shrinked it so much that it would limit people that wear prescription glasses!
@@andremalerba5281 they have built in diopters so you can customize each lens to your prescription
ffs
VR on a plane sounds great, not just to watch a movie on a large screen, but i can imagine sitting in coach, and walking around in a calm forest with or walk on a beach around sunset
Why isn't this a main video? 😮
More VR content would be wicked!
Now it's getting good. Can't wait to see what's next for VR.
It's amazing how we went from having the oculus rift dev kits in 2014 that was the size and weight of a brick on your face and needed to be hooked up to the best PC money could buy at the time via THICC cables to run it and now 8 years later, we now have standalone VR headsets that either require no PC or the ones that do can do everything wirelessly.
Motion tracking has come leaps and bounds from needing base stations mounted in every corner of a room to now having all the sensors built into the headset itself and it can map just as accurately if not better than those base stations from almost a decade ago.
It's just amazing to me to see the progress unfolding. Given another 10 years, I can see VR headsets finally starting to shift the paradigm of the internet and how we interact with technology forever.
@@jjpark98 and the Elite is 245 grams heavier than the DK1!
Quest 3 is very promising
@@Mntrmaheffa im hoping it is , the 2 really brought me into VR completely
I don't think I've ever thought I'd actually want a AR/VR headset until they actually looked like sunglasses, but by golly, this might actually be the first set I actually drop a bag for. Those look really good and the pass-through looked amazing.
I had no idea this quality of pass-through was available....this is like the first time I played Bone Storm!
‘dRoP a BaG fOr’
which headsets have you tried?
@@HSfox Not many. I did a little development work with the first Hololens and I own the first Quest, and Playstation VR...I've tried the first Occulus Rift and HTC Vive.
@@CinemalecularFilms I owned the first quest, gave it up because it wasn’t there yet. I finally gave in for the quest 2 a few months ago and it blew my mind. If you haven’t check that one out yet should try it and the quest 3 is coming at the end of the year, it should be even better. I do hope someday they’re really small 🙌🏼
HTC guy is selling this headset for me super hard honestly. Having that one guy pestering the AR and tracking team using Beat Saber as his benchmark is exactly what I'd want behind the scenes. The removal of a top strap and the bits about the speaker design seemed very thoughtful too.
The only other things I'd want out of a headset are something like Quest Pro's new self-tracking controllers (which could just be sold separately later down the line and honestly I might buy those) and finger tracking in controllers. Dunno why nobody besides Valve and Etee have done that yet, and goddamn is Valve dragging their feet with the Deckard...
well, good news is if you have a knuckles, you could just use those with this hmd instead. I want to know what a wireless streaming setup from pc to this hmd feels like. virtual desktop or something
@@lifeartstudios6207 Sadly I really dont want to commit to buying base stations at this point JUST for having the knuckles. Its too much of an investment for me, as someone who never invested in any of the lighthouse headsets prior. Im just waiting til they get phased out and manufacturers adopt finger tracking in controllers without lighthouses...
Really hard choice between getting this or waiting for the deckard. If the deckard is even real, that is...
The adjustable diopters are an absolutely incredible feature, for me at least.
2:30 I did this a few months ago with NReal, airpods for noise cancellation and the cover so the background is dark, just plugged the glasses into my iPad
wish this was a longer video, appriciate still giving the option of both top strap and removing the battery, the more options with vr headsets the better
FYI, I bought and returned Meta Quest Pro Twice. As Disabled veteran and huge VR enthusiast (VR/AR allows me to do a lot of things I could never do in real life) I was looking forward to Meta Quest 3 or Pro. Unfortunately, it did not live up to the standard. Both of the units had massive glitches with tracking. Overheated and mere shadow from my own body at times threw off VR controllers, making them act in all kinds of weird ways. There were several improvements, starting from pancake lenses that made huge clarity difference, but the rest was the mixed bag. The State-of-The-Art Controllers seemed to drift quite often or completely lose calibration. Playing in the low light was out of question (Quest Pro for some reason would not track in IR spectrum unlike Quest 2). Graphics improvement is actually false advertising. - There is no difference. The difference is in clarity of the picture and improved AR capabilities, which is not that important to average consumer and even to professional in need of using Alternate Reality. The first time I returned it, it was loss of tracking with Controllers issue. The second time one of the Controllers developed permanent drift that was intolerable. I am not buying another Meta Quest Pro ever again.
Same feelings here. Though I have seen improvements overall in the pro, it's still sub par compared to the ease and casual fun of the q2. Other than the lenses and the look, the pro is very average
incredibly important review, thank you.
Personally the NReal Air, with blinders is the best for this. It's not a VR headset exactly, but it would do excellent as movie screen.
I'd love to see MKBHD review the NReal glasses
Has to be WAY higher res for me personally to be enjoyable.
The NReal Air isn't worth the hype its getting IMO. I bought a pair right after they became available in the US, and while the resolution is OK, and the colors are OK (when in a dark room or with blinders), there are a few issues that are hard to deal with. 1. No IPD adjustment, not great for people who are a few mm's off the Air's default. 2. The image is in the upper part of your vision. What this means is you aren't looking forward, you are looking up, and it adds a little bit of eye strain. 3. Requires a phone connection to the nreal app to get tracking. 4. No ear adjustment, kind of uncomfortable for us big head folks. I tried it with the steam deck, thought it would be a good add for that, and its just not a good experience, at least for me. My kids think its fun, but the only one who really enjoys it is 10.
@@AdamMarr I like it as a PC display personally. Slap it on my MacBook Air and I get a nice screen that I can work on. But you're very correct, it has a LONG way to go before it's really a wide appeal device
I've mentioned this before elsewhere, but I truly believe that for portals into the Metaverse, the MOST immersive experience will not be a headset at all, but rather a 360 spherical shell paneled with screens that you step inside, with an omnitread on the floor. This way you do not have anything touching your head as a reminder that it is not real. Each home can have a dedicated room for one of these spheres.
The other thing is it would be really special if we could discover a material that can mold itself into any shape, to simulate tactile furniture, swimming, etc. but still be safe to touch.
Good luck bringing that price down to something people can afford.
Vr Headset will become more common. When the technology gets better, smaller, more convenient and practical, i am sure we will see this becoming more normal and acceptable in public.
NO YOU are addicted to this channel... :D
I definitely imagine so. It's the same with any technology we've seen so far. At one point, it seemed weird or alien like, but now it's something we can't live without. At one point, people said that cars were ridiculous and would never replace a healthy horse. Some thought the computer would never be that important in daily life. People once thought the internet was stupid and would never take off.
The progress being made on VR/AR is insane. Just think about it like this. 8-9 years ago, the Oculus rift dev kit was first released; it required the best PC money could buy to run it, it had THICC cables running from a PC to the headset, and you needed base stations in all corners of the room to make the head tracking work. Now, 8-9 years later, we now have headsets that are decently lightweight and powerful considering their size, only require a single cable to a PC or no cable at all (Quest 2), have headtracking built into the headset itself eliminating the need for any external room sensors, fully trackable and practical controllers, AR function, built in headphones, somewhat decent battery life, etc. In only 10 years, we've made that progress, just imagine another 10 or even 20.
I'm really excited to see where this goes and how this will affect everyday life. If AR glasses ever become a reality and become good enough that we can use it everyday, you can bet that everyone is going to start using it, which will only make it more popular, prompting more companies to get in on that action and start developing AR related devices/features EVEN FASTER; it's a self perpetuating cycle.
@@jjpark98 yeah it's the early state of vr and rapid experimentation that keeps the prices so high
once we settle on standards and up the mass production and people become frequent buyers/upgraders it'll be like smartphones
they'll be everywhere and they'll be fairly cheap
yeah phones are expensive but it's easy to get good phones for cheap because the market is over saturated
@@jjpark98 well said!
I almost NEVER give videos thumbs up but because you gave me time to do it and you asked AFTER the content…you have been awarded a thumbs up…+1 to market research.
This really fixes the comfort issue for watching movies but it's still just a pretty low res LCD display. Even my Pico 4's resolution which is slightly higher is too low for my taste to really enjoy movies and videos. uOLEDs will be the holy grail of VR display tech and solve SO many problems.
I've watched Mad Mad Fury Road 3D on my Quest Pro and it's incredible! The colours and contrast are great.
I've been waiting for a newer, better headset and this is a really cool design. I love being able to see through the front and no top headstrap is a plus.
The oculus rift can(which is wired) and the oculus and meta versions of the quests can. I would preferentially not go with Meta, but if you just want portable and affordable, meta quest is one option.
The new Vive is looking to be a major Quest pro competitor
I'm looking forward for the next thing from Valve. If the Valve Index are still to this day the very best on everything VR imagine the next one they do that I hope will be wireless.
Valve has been really knocking it out of the park with their hardware. The Valve Index and the the Valve Steam Deck are 2 devices in the gaming space that are absolutely juggernauts. They really do understand their audience and what is important on their devices
@@jjpark98 I'd like a microphone from them, the Index one is good.
Not on image quality, text looks crap in Index
@@joek292 better than quest
The 5 year old in the green hoodie sticks his tongue out when he coughs, so CUUUTE!! 🥺🥺💚
🤣...so funny😜
When you fly with a VR headset, you will get drift with the inside out tracking as the headset sees the world move around you. So as the plane banks your "movie screen" will be drifting. You should try it and let us know.
You do realise that when a plane banks the things inside it bank as well? Or do you just stay upright hovering in space while your environment moves to one side?
The cameras won't notice anything because your frame of reference is the plane not the world outside :)
@@fissionchips7091 Yes. However, the IMU's will still detect said acceleration changes. I know some headsets already have this issue on planes. Depends on each headset on how they trust vision vs acceleration data.
currently there is no AR/VR Solution that works inside a moving vehicle not even phone AR works
@@fissionchips7091 you can't cancel out the acceleration. It "feels" whatever you feel.
@@AngryApple only when there are changes in acceleration, shouldnt be a problem for most of the flight. they could also just make an IMU only, 3dof mode for apps that dont need spatial tracking
The thing I feel is missing from these new VR headsets is immersive and more private audio. I really miss the simplicity of my Oculus Rift where I could just slip it on and ALL of the real world disappeared including the real-world sounds. This is compared to my Quest 2 which has lower quality audio and everyone else in the room hears what I'm doing and I still hear the non-VR world around me. I know I could plug in wired headphones, but then it becomes so clunky with the wires and extra bulk and extra setup every time I put it on or off. Totally negates the supposedly more streamlined design.
I really like the design, it looks dope
If I could afford to pre-order this semester, the HTC Vive Elite XR would be at the top of my school supplies list. Definitely plan to get one in summer unless HTC wants to send me one for review
To be fair for the Quest Pro it already has the cameras for face and eye tracking included which the Vive Xr Elite does not for which it needs additional modules and with that it will be more clunky aswell.
eye tracking would be great for foveated rendering, if the headset didn't do that, then well I don't really care to spend the actual performance budget on it.
I have used a vr headset on international flights since the original developer edition of the Gear VR in 2015. I never heard a laugh or comment and don't give any Efs if anyone thinks I look strange. Watching a movie in VR really passes the time.
But what about the atrocious Microphone in all other Vive Headsets? Did that change too?
10:50 - "bass falls off so quickly" Really? It's the one sound that (in my opinion) traves through buildings etc. And the last sound you always hear
this is due to the size of the resonance chamber. if you're near a club, the first thing you'll hear is the bass, because they're big boxes with a big resonant space. but if you use headphones, then the bass comes directly into your ear, which is also the reason why in ears sound trashy at a short distance from the ear.
I think iit falls off quickly when using tiny headphones. for example try holding your headphones off your ears.........they will sound tinny
Been in VR since sk1 oculus, I would love to see small headsets with all the electronics in a belt or fanny pack. connected with a usb cable.
yeah idk why people haven't been doing this. Seems like a no brainer option. Or even like as an option to be in back of the headstrap or on belt. I could see having a device that converts simply enough.
I think this is a great evolution for AR, but I feel like that sector is even more niche than VR is currently and the $1000+ price point isn't helping that situation.
What are you complaining about? This is bleeding edge tech, that's like getting annoyed a laptop is expensive in the early 1990's
@@Emira_75 It's an issue when there's a cheaper bleeding edge laptop on the market. In this case, that's the Pico 4 and Quest 2 for 1/3 of the price with just a few drawbacks.
@@Emira_75 No it would be like criticising a 1990s laptop that is three times as expensive as other laptops on the market because it's higher end and will be just as obsolete in 5 years as everything else. This space is moving very quickly and you'll probably see a better value from companies that can subsidize a loss on an AR headset with other parts of their business. Companies like Valve, Meta, Google, etc. I'm not saying they'll all be bangers but when you have to make a profit on the hardware it's harder to compete. If this checked more of the boxes that we know this space is moving to like it more closely resembling a pair of normal glasses, then yeah I could understand the "bleeding edge" argument more.
@@Dionyzos pico 4 is being sold at at a $120 loss per headset. pico is funded by byte dance (company that owns tiktok). so they can afford to sell at a loss
In my experience no top strap immediately places weight on forehead/nose resulting in discomfort with concentrated pressure points when using long periods of time. Placing form ahead of function is never a good thing, so what if it flattens out your hair a little. Quest Pro did the same and is a lot heaver resulting in having to tighten the halo so much to support the weight that it was uncomfortable after only a few minutes. I'm just glad they are saying a strap will be include in the box.
I have a chronic nerve pain issue and having anything scratching or putting pressure on my forehead starts to burn in couple seconds. I hated that the quest pro didn't have a top strap option when I tried it to take some of that pain away
You know what would be the ideal form-factor for a VR headset? a ring with an elbow joint. Make it so that it's heavy glasses off the front, with a thin, minimal band that goes around the back of the head. _Then,_ in addition to that, you have one of those heavy battery pack/compute units that counterbalances the front half, but it's on a pivoting joint right above your ears, so that when standing up or moving around, you position it against the back of your head and it's well balanced there, but when that won't work for you, when you want it out of the way, it can pivot 90 degrees up on top of your head. The strap should keep it on regardless.
i'd put some strap on the back when it's without the battery to make it more securely attached to the head. it looked like it could fall of any second
I did the watching movies on the plane thing like a month ago with my Nreal air glasses. They are really good especially for that. the have a blinder thing if you want to block light from front because they are like AR glasses
I feel like Vive are going to make something of a comeback with this headset and be a serious competitor to the Quest Pro (thank god)
I still have a (modded) Vive Pro and love it but after 5 years, it's starting to show it's age.. if this XR Elite reviews well and offers a great mixture between AR productivity (with tracked kb/mouse) and VR gaming, then there probably won't be much to stop me (and many others) from purchasing it
Passthrough only uses one camera? So no AR depth perception?
10:13 Yeah the sunglasses design is dope, it makes it feel retro futuristic-ish
Talking phone screen I was an early adopter of the original galaxy note and remember being dissed for having a "phablet". Very amusing that even the iPhone mini even has a smaller screen at this point.
Make a pair that could clip to your ball cap to stabilize it for comfort.
Will this headset also be able to use all the software available for quest ? Like gravity sketch etc ?
After listening to the podcast it's good to hop over here and see it. How well do these work with glasses? I tried the NReal Air which were neat, but since I have to wear glasses I didn't want to invest in a set of lenses just for it (although long term I might).
there is an built in diopter. so in theory you do not need to wear glasses with it (although only goes down to -7......I'm -3 so would work for me)
@@legendp2011 pretty sure there will be third party prescription lenses available if the factory adjustment doesn't quite cut it. It's not a big issue when they're a replaceable part.
Explanation or acknowledgement of the phasing and wobble from the AR passthrough worsened when VR is overlayed?
I enjoy VR, but what I've been waiting for is a theater like experience for movies and games without having to blackout my entire room and deal with a giant heavy TV. Unfortunately, by the time I got the Quest 2 the tech was not quite there yet for a good 2D experience that did not make you miss just using your monitor/TV. Hopefully, soon.
Wonderful video, amazing to hear from someone who works there.
I've seen 7 VR headsets and 2 of those nreal glasses in the last 3 weeks while traveling. I think is already getting normalized. I tried buying those nreal glasses after the first time I saw them. Sadly, it didn't work well with my fold 4. It kinda worked for a few minutes and then it stopped. I started getting a "not compatible device" message on my screen 😞.
This thing looks great both in video and on paper. My issue is price and I'm wondering why the $200 battery isn't an optional add on rather then mandatory with purchase, when you technically don't need it as a power bank is sufficient for 5-10 hours. This could bring the price down to $900 & be more competitive at no loss. Maybe even cut cost by 100 to advertise a $799 headset. It could be a gamechanger but there's no way we are buying this at $1100. If they don't do something it's going to flop imo
I always had one doubt about this VR Headset. How people with spectacles can use this tech?
I'm curious how the built in microphones sounds because all previous VIVE headsets sound like garbage when using the internal mic. Seemed to be a poor thing to skimp out the extra $20 on. That and is there any option for headphones or earbuds with this thing or do you have to use the only USB C port for a 3.5mm dongle or wireless buds like the Ankers?
Love this thing for the built in diopter and the size but the audio seems to be skimmed over in every review.
next try going outside, the resolution is incredible
The diopter lenses are very important. Without eye tracking however, this should be nowhere near 1200 without that.
So, when MKBHD talked about watching a moving on the plane, Apple was clearly listening! Even the other guy talking about using it at his computer.
I bought my original htc vive as soon as it came out and hardly used it. It was just way too bulky. I've been waiting for something like this to get back into it.
I had to turn down the brightness on my tv. It's so yt. Where's the POC?
Headphones have been a comfortable form factor for us humans for a while now. Big ear headphones are a good space to put batteries in.
8:09 Famous last words.
As someone that uses a Quest2 on airplanes... noise cancelling headphones are a must. REAL noise cancelling headphones, ones that actually work.
MKB's mic needs at least a foam windshield for the sibilance but the SM7Bs might just handle it way better than that mic, as well as having a built in windshield, but idk.
A proto lightsaber battery is the way to go, just spread more of tech and capacitors to the back of the head. Version one form factor with battery extension.
Why does the passthrough distort around the controllers? When will that be fixed?
So You're Halloween custom is called eyebulge or eyetanline?!
Watched Ad Adstra on the moon using my VR headset on a plane. It was the best plane experience ever
I have and use my Rift S and I'm still waiting for something worth upgrading to. I just haven't seen it yet, but it looks like we may finally be stepping into that area now. I can't wait. But I also would love to see some AAA applications and/or games as they have been few and far between. I love this stuff but boy it has been a trickle feed for years. Maybe with Apple stepping in the ring it will come - time will tell I guess.
Honestly, magic leap still has the best idea for a headset. AR, with the computer detached from the headset and connected by a wire. It's unfortunate that they're focusing solely for enterprise purposes.
I agree
I was so surprised people weren't copying that aesthetic immediately.
I think this is the best idea. It's literally what you described - the battery/computer module is plugged into the headed by cable. It's just mounted on the back, but in theory it doesn't have to be if you use an extension, and it's just a Gen 3.2 USB-C cable, so you could probably keep the rear module in your pocket or whatever. But it serves as a counterweight so you might not want to.
This is the pivot point of history. The point where sense organ perception gets mediated. Not perforce (“have to use VR for driving a car”), nor even inevitably (“car windshields have become AR”), but preferentially and willingly- AR reduces driving stress and increases safety, etc.
What are the effects on your eyes looking at a screen that size for a long time?
In my opinion, I think the best design of battery would be akin to football helmet, carved on the top and not to the front or the back. Unless there is some sort of trauma most of the people, anatomically have area around Coronal Suture (where occipital and frontal lobe rear meet) +/- longer shorter. Batteries that can be curved already been made for Quest series and there is no reason to make one, shaped like a cup with the padding underneath for comfort. The only drawback is The Bad Hair Day, but honestly is it really that the problem for someone who is VR consumer?
Use dual batteries - on the back and on neck at once, processing on sides, multiple hi res cameras and other stuff to replace a phone/tablet by making it virtual.
2500euro price will make a sense then.
Every time I go to buy one, I remind myself that in a few years, it will be so much smaller and stronger for the same price.
I'm not sold on AR yet. As a gamer, it's games I'm interested in. I can see some joy in comfortably watching TV or movies on this kind of thing, but I'm not sure I'd wanna pay THIS kind of money for that luxury over the best possible gaming experience.
Not knowing what the Meta Quest 3 is going to offer, this is a huge amount of money to throw down. And although not entirely comparable, I'd rather spend that cash on a PS5 and a PSVR2 right now, and I'd still have some change left.
That said, I'm glad they are making these. New designs and ideas always push the technology from all manufacturers, and inspire designers. So it's good they have the will to keep promoting AR and VR. I just hope they actually have a market that will buy into the idea at this kind of cost, in the current climate.
What’s the difference between AR and XR?
I used to bring around my Google daydream VR headset. I played games on break and wore it as a fashion statement. Watched movies it was the best.
If HTC adds a way or releases a lighthouse tracking module, im getting one.
I love HTC hardware save for the fan. It is so loud on the focus 3. But man do I love oculus software on the quest 2.
I like the aesthetics of the headset. However, I will most likely keep using the Quest 2 and an aftermarket headstrap because there is not enough space with the XR Elite to wear over-ear headphones.
I go to VR raves using planar magnetic headphones for very prolonged sessions. Comfort is crucial to survive that and sadly I don't see that with HTC's new headset.
It's a shame... I would have bought it.
Does it work outside like the door Flow?
Nice. We are getting closer to perfection
Helmet style with perforated air vents. Make it thin and distribute the tech through the helmet evenly. You wouldn't even notice you're wearing it.
If someone can figure out how to remotely process and stream graphics to the headset fully wireless, it could use way less battery
problem is bandwidth which on wireless is not guaranty, so you forced to compress
6:57 - No, your logo is easy to draw. It's geometrical, and there is perspetive. You just have to look at it the right way (it can be seen in different ways).
It is as easy as drawing a cube or whatever.
Dear Htc, can you just make a lite version without the battery, cpu,gpu,ram, memory so i can just play my pc games relaxing on my chair or sofa? 1000usd is an insane price for a headset to just use it plugged in
Hv u guys tried the nreal glasses
"passthrough perspective is not perfect". That makes Quest Pro passthrough better for mixed reality right there.
Do all these headsets have computers built into them now? How do they possibly have strong enough hardware? I have an original HTC Vive and I have to have a GTX1060 minumum to run the thing from a computer. If the computer is built into the headset, how limited are you on game selection? I can't imagine it would run much?
You need that for for desktop quality applicantion, while mobile is diffrent quastion, application desined for it and they most lIkely Quest ports are made for that hardware (which is thE same considering they run snapdragons xr2
@@ShadowriverUB But I still don't see how any mobile chip can deliver a VR experience even remotely comparable to a desktop graphics card experience. Are all the visuals turned down to potato quality to make it run at 90 fps? There is no way a mobile chip is doing high graphics at 30 fps, let alone 90 for VR. I have to imagine this looks like crap when your inside it???
@@isaackvasager9957 and it dont, but its not just simple blocky things (like it was in quest 1) either. Its good enough, and its ok as those games are targeted to Quest 2 hardware. Same as games are targeted to switch. Either way its hard to discribe it if you dont see it on yourself, there reason why Questb1 was not as big of success as Quest 2
@@ShadowriverUB interesting. Where does one go to find what games are supported (without PC connection)?
I use my quest 2 as a PC headset. I almost never use it in “mobile mode” except for basic apps like beat saber or movies
I am still looking for THE VR killer app...
Please make a full video of this❤
I wore my quest inside a dunkin donuts for wifi one time and at my christmas this year my cousin brought up that his friends showed him a picture of a guy using VR at dunkin. So note to self people are taking pictures of you if you wear the thing in public.
One day ,when we get apu's with Rdna 3 or 30 series performance. Xr/vr will be everywhere
This or the quest 3?
coolest looking headset out atm
Speaking of before huge phones were a thing, I had a fist-gen Note and I remember a guy at a car rental counter saying "Is that a PHONE?"
I care about weight more than anything for VR, clarity is super important too but otherwise everything else is just a win
This headset is amazing. I want foveated rendering and like 4K x 4K resolution and it would be a must buy. I'll probably still buy it haha
Holy fuck i was about to buy a quest pro coming from a quest 2, discovering this man htc pulled themselves up from after the amazing vive
This is going to crush it
I'm with Marques. I hate a top strap. I got a halo strap for my Quest 2.
10 years ago I made fun of ppl using big headphones as their everyday listening devices. 5 years later I did it and is the best thing ever. Better audio, and keeps your ears warm in fall/winter.
I love how they kept on mentioning beat saber like its going to be on the vive standalone store. lmao