Thanks for watching! Hope you learned a ton. Increase preorders, download this ebook: xsolla.pro/brush ► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game ► Learn how to make money from your indie games (free webinar): www.fulltimegamedev.com/opt-in-how-to-make-six-figures ► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook ► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit ► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop ► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/ ► Learn how to make money as a UA-camr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Bonus tip: Always raise the floor level of your terrain when you start, so you can lower the terrain down, as well as raise it up. 👍 (As a terrain is a black & white heightmap under the hood, it starts out with 100% black so you can't go any lower than that)
@@SassyPantsy Use for example the "Set height" brush with a height of 50 and a massive brush size. Think there might also is a faster way, but at least it's straight forward with the brush.
Have a lot of respect for people who actually are trying to properly explain difficult concepts. I know how hard this can be, and, as my boss says (ua-cam.com/channels/--U0fXwL0Ea4X92rldJ0aA.html also a game dev for over 20 years now), you can only simplify and make the information compact if you really have the essence down. Awesome work!
19:01 You've never been to the swamps like here in Louisiana. lol There are types of trees that do grow in water, and they're super common here. Just get on I-10 between New Orleans and Baton Rouge and you'll see them off the bridges.
Thank You For This! After watching countless videos on this subject all I found was frustration! Your video was perfectly simple and descriptive for beginning users of unity and your attitude makes the video easier to watch when already frustrated from not finding the help you need, Keep up the great videos man!!
Dude! This is absolutely the best tutorial for ultra-beginners! I literaly turned youtube upside down to find something easy anought to understand as a beginner...tons of speed designes without dicent explanations. But this tutorial is just amazing! Keep on! Sub and like!
Just found your channel after watching an interview of you and Game Dev Unlocked. I'm a Unity noob but determined to make a game. Thanks for your videos! I'm starting to learn a lot! :)
There are new terrain tools available where you can sort of "stamp" hightmaps into your terrain (just like gaia works) - when you want good looking terrain, use "real" highmaps (you can create them in photoshop but creating them in Unity would result in ridiculous workload) Don't even think about using the standard grassblade-texture, it's just really bad, create your own one or download one Texture tiling is the next problem, you can write a shader to compensate this (or download/buy one) Texture stretching on vertical parts ... well actually you shouldn't have any vertical parts in your terrain, because if something is this vertical, it should probably be a rock and rocks are meshes. (but if you need them for some reason, use a triplanar shader) Roads are meshes, rocks, trees, basically the heightmap just defines at what height things are - so the terrain is just like the background, it should look "ok" but your game-world will be formed by meshes. You have a cliff where the player should not be able to jump down? Mesh. A road the player can walk on? Mesh. Sharp edges on the side of a river? Mesh. Caves? Mesh. Anything that affects gameplay? Mesh. Don't try to make a perfect terrain just by using the terrain ... it won't work. And before you start at all - watch this guy's videos (I searched for weeks until I found his channel and it seems to be the only one where you really get to understand what it means to build a world for a game) Craig Perko - Level Design Analysis Playlist ua-cam.com/video/4HMtju0BjAo/v-deo.html
Now the standard assets bug. You can remove all folders except Environment. You can also add the basic wind zone 3d object to make trees move. A nice environment thing is also adding a particle effect like dust.
Great video and content as always. You have truly inspired me and i think it's safe to say that you're the reason why i'm pursuing my dream of becoming a (indie) game dev. Not only are you very skilled, both at creating games and educational content for UA-cam, but you seem to be a fun and charismatic person as well. I wish you all the best, peace.
When I go to fullsail for game design that's what I want to do is the environment and stuff I kind of knew how to do some of this but now I know more love all your videos
Thats not game design but environment art and level design. just to help you a bit while searching..if you look for game-design that is something very different from what you are trying to do!
@@blackheartgaming6121 you understood that wrong. the programm he uses is Unity3d. Game Design is a jobfield within game development. while environment artists / level designer are other jobs.
This looks like SO MUCH FUN! I've been struggling creating terrain in Blender, but this looks super easy! And it's an environment I can 'play' in! Oh I am so freaking excited to give this a go :D Thank you for bringing this to my attention!
at 3:50 you can change the position of the terrain half of its size like for example if it is 1000 length you can do x:-500 and z:-500 to make it in center.
I have done a lot of environment work in other game engines and must say that this was a very good and simple tutorial! Thanks for all the great and helpful videos!
"okay... this world took me forever to make and is not that good...Oh, THOMAS has a new video! wait... is EASY... [Flips table upside down] I know is a bad joke, but now seriously, keep up your amazing work! You are one of the main reasons my game and my channel exists! Can't stop talking like a robot on the mic but robots aren't that bad so i will keep trying! Thanks for your support! (even if you don't know all of us, doesn't mean you aren't there for us!)
It really is just you, almost every channel has a variant on that sort of thing... Quick example, Mumbo Jumbo. ua-cam.com/video/ElRtHHo79A4/v-deo.html There are others, but I'd rather get on with watching _this_ video.
No offense. But this is not "Gorgeous terrain". It's very basic and is what us Environmental Artists learn when we were 16 in college. I like your way of learning, but this is major clickbait.
Great video Thomas! This video was a great intro to terrain in Unity and I love it. Thank you very much. Now I love Thomas Brush almost 1% as much as Thomas Brush does.
Absolutely great video as always! I never miss your video even if it is not something I am going to use in my game :D It's just good hearing you talk man ♥😍
everything works perfect except from the fact that i cant go on paymode because it says : Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'......What do i need to do?..if you know please help
You should include how to fix the compile error when you import Standard Assets (the GUIText error). Also please show how to get the lighting tab (it is not default). Also please show how to get to Edit Layers (it is not default).
Sry, but this looks the opposite of gorgeous. - nothing blends well together - textures are basically 1 color - the grass looks like planes - lighting is flat - no skyscape - no varraite - terrain has no detail
better off using a third party program like world creator 2 to generate a better looking heightmap as a starting point imho. Mountains won't ever look gorgeous painted straight in unity :p
"Now if you go to play, you can see we've painted grass. Looks pretty terrible right?" *Me, sitting here sobbing in happiness from trying to figure out how to generate terrain * "It's the most beautiful thing I've ever seen!"
@@silkworm2595 Blender just for modeling, texturing, rigging and animation stuff. Blender can be used to develop games also but I haven't seen much developers using just Blender to develop the whole game instead assets for the game are made in it and then imported into Unity or any other game engine of your liking
support.unity.com/hc/en-us/articles/205637689-Why-do-I-get-a-All-compiler-errors-have-to-be-fixed-before-you-can-enter-playmode-error- this might help but it didnt for me
This is the next step from Slenderman and other indie horror games. Go from single color assets with flat terrain to actual detailed assets with varied terrain.
Thanks for watching! Hope you learned a ton.
Increase preorders, download this ebook:
xsolla.pro/brush
► Enroll in my 3D workshop, free!: www.fulltimegamedev.com/opt-in-15-minute-3D-game
► Learn how to make money from your indie games (free webinar): www.fulltimegamedev.com/opt-in-how-to-make-six-figures
► Make your game instantly beautiful with my free workbook: www.fulltimegamedev.com/opt-in-instant-beauty-color-workbook
► Get my 2D game kit, free: www.fulltimegamedev.com/opt-in-2D-game-kit
► Join my 2D character workshop, free: www.fulltimegamedev.com/opt-in-2d-character-art-workshop
► Wishlist Twisted Tower: store.steampowered.com/app/1575990/Twisted_Tower/
► Learn how to make money as a UA-camr: www.fulltimegamedev.com/opt-in-indie-game-income-workshop
Bonus tip: Always raise the floor level of your terrain when you start, so you can lower the terrain down, as well as raise it up. 👍 (As a terrain is a black & white heightmap under the hood, it starts out with 100% black so you can't go any lower than that)
Dont think it applies to the new terrain anymore.
@@raphaelfortin4800 Alright, that's nice to know! 👌
How do i raise the whole ground?
Just change the Z value
@@SassyPantsy Use for example the "Set height" brush with a height of 50 and a massive brush size. Think there might also is a faster way, but at least it's straight forward with the brush.
Have a lot of respect for people who actually are trying to properly explain difficult concepts. I know how hard this can be, and, as my boss says (ua-cam.com/channels/--U0fXwL0Ea4X92rldJ0aA.html also a game dev for over 20 years now), you can only simplify and make the information compact if you really have the essence down. Awesome work!
His whole name is "Thomas Brush The Creator of Pinstripe & OnceUponAComa"
You can hear it in almost all of his vid 😅
i wonder what his name would be, if he made multiple games?
@@SasukeUchiha723 It would be like those names of kings and nobles xD
@@arthurjvnb Thomas brush The creator of Pinstripe & OnceUponAComa, first of his name, uniter of the gamedev dutchies.
Orin Anthony LOL perfect!
If this is gorgeous terrain you must be very easily blown away by any game
15:25 :
"You can paint a ton of trees and unity won't slow down"
My laptop:
"......"
Same
@No One lol
"Observe."
@No One lmao it happened to me too, next year im hoping get a rtx 3060 laptop
“Trees don’t grow in water.” Mangrove swamp trees: “Am I a joke to you.”
19:01 You've never been to the swamps like here in Louisiana. lol
There are types of trees that do grow in water, and they're super common here. Just get on I-10 between New Orleans and Baton Rouge and you'll see them off the bridges.
Thank You For This! After watching countless videos on this subject all I found was frustration!
Your video was perfectly simple and descriptive for beginning users of unity and your attitude makes the video easier to watch when already frustrated from not finding the help you need, Keep up the great videos man!!
Dude! This is absolutely the best tutorial for ultra-beginners! I literaly turned youtube upside down to find something easy anought to understand as a beginner...tons of speed designes without dicent explanations. But this tutorial is just amazing! Keep on! Sub and like!
Just found your channel after watching an interview of you and Game Dev Unlocked. I'm a Unity noob but determined to make a game. Thanks for your videos! I'm starting to learn a lot! :)
There are new terrain tools available where you can sort of "stamp" hightmaps into your terrain (just like gaia works) - when you want good looking terrain, use "real" highmaps (you can create them in photoshop but creating them in Unity would result in ridiculous workload)
Don't even think about using the standard grassblade-texture, it's just really bad, create your own one or download one
Texture tiling is the next problem, you can write a shader to compensate this (or download/buy one)
Texture stretching on vertical parts ... well actually you shouldn't have any vertical parts in your terrain, because if something is this vertical, it should probably be a rock and rocks are meshes. (but if you need them for some reason, use a triplanar shader)
Roads are meshes, rocks, trees, basically the heightmap just defines at what height things are - so the terrain is just like the background, it should look "ok" but your game-world will be formed by meshes.
You have a cliff where the player should not be able to jump down? Mesh.
A road the player can walk on? Mesh.
Sharp edges on the side of a river? Mesh.
Caves? Mesh. Anything that affects gameplay? Mesh. Don't try to make a perfect terrain just by using the terrain ... it won't work.
And before you start at all - watch this guy's videos (I searched for weeks until I found his channel and it seems to be the only one where you really get to understand what it means to build a world for a game)
Craig Perko - Level Design Analysis Playlist
ua-cam.com/video/4HMtju0BjAo/v-deo.html
Trees and grass don't grow in a lake! - Well actually...
I been playin' that minecraft
Hi Ich Bin Barney they don’t
I would not have a problem with grass or trees in a lake, given the right context.
Grass does. Its called seaweed. The fish love it
Yes . They do
"It's really, whatever you want it to be. You can create it."
*Bob Ross flashbacks*
THANX MAN 4 ME IS THE FIRST TIME IN UNITY AND it was a beautiful exeprience to folow your steps
Now the standard assets bug. You can remove all folders except Environment.
You can also add the basic wind zone 3d object to make trees move.
A nice environment thing is also adding a particle effect like dust.
Great video and content as always. You have truly inspired me and i think it's safe to say that you're the reason why i'm pursuing my dream of becoming a (indie) game dev. Not only are you very skilled, both at creating games and educational content for UA-cam, but you seem to be a fun and charismatic person as well.
I wish you all the best, peace.
I kinda think it looks ok i don't exactly understand what this could be used for but it's kinda nice to know how to make it
looks like that lake outside wailing caverns you have to collect the shells from
Love to watch you all day! great videos and cool learning skill on the way!
the most satisfying unity tutorial ever! gotta watch em all
When I go to fullsail for game design that's what I want to do is the environment and stuff I kind of knew how to do some of this but now I know more love all your videos
Thats not game design but environment art and level design. just to help you a bit while searching..if you look for game-design that is something very different from what you are trying to do!
YuriNoirProductions yeah the program itself is called game design but the environment is what I mainly want to do Thanks
@@blackheartgaming6121 you understood that wrong. the programm he uses is Unity3d.
Game Design is a jobfield within game development. while environment artists / level designer are other jobs.
YuriNoirProductions in the game design class I'll be learning of how to make a game but I want to do the environment
Damn you are going to full sail? I want to go there once I graduate but I don't think I will be able to.
This looks like SO MUCH FUN! I've been struggling creating terrain in Blender, but this looks super easy! And it's an environment I can 'play' in! Oh I am so freaking excited to give this a go :D
Thank you for bringing this to my attention!
Thank you. I will try here.
the absolute legend behind zero deaths!
holy crap this was helpful as hell thanks man
at 3:50 you can change the position of the terrain half of its size like for example if it is 1000 length you can do x:-500 and z:-500 to make it in center.
This was very helpful! Thanks for the tutorial
Thomas, I love your videos. Thank you for always sharing.
Thank you so much! I almost lost hope when I heard I had to MODEL assets! I am glad I saw this video!
how did you the image effects? it makes a huge difference
I have done a lot of environment work in other game engines and must say that this was a very good and simple tutorial! Thanks for all the great and helpful videos!
thanks for the tutorial after this i feel so confident. With some paid asset i feel like i can create something good
Where is the gorgeous terrain
Thank U so much Im back into game Developing and I never heard this new feature and I think its cool thank you.
"okay... this world took me forever to make and is not that good...Oh, THOMAS has a new video! wait... is EASY...
[Flips table upside down]
I know is a bad joke, but now seriously, keep up your amazing work!
You are one of the main reasons my game and my channel exists!
Can't stop talking like a robot on the mic but robots aren't that bad so i will keep trying!
Thanks for your support!
(even if you don't know all of us, doesn't mean you aren't there for us!)
GAME dev OVER creating a channel isn’t easy - congratulations on the progress! I just hit 1K myself.
My 9 month old cousin loves these videos
Thanks Thomas, im really enjoying when i see your tutorial
I love your approach to learning. Great work!
Is it just me, or are those little "subscribe for weekly game dev videos" notifications in his videos extremely annoying?
It really is just you, almost every channel has a variant on that sort of thing... Quick example, Mumbo Jumbo. ua-cam.com/video/ElRtHHo79A4/v-deo.html
There are others, but I'd rather get on with watching _this_ video.
No it’s not just you. It’s very annoying and makes me lose focus on the video.
Yes, very annoying. Although it's a decent and informative video, it just seems like one big commercial screaming: give me money!
Not just you, it irritated me so much I came to see if anyone else commented on it.
@@ZedAmadeus i think youre the odd man out on this one bud
i think i should watch all you videos and learn
No offense. But this is not "Gorgeous terrain". It's very basic and is what us Environmental Artists learn when we were 16 in college.
I like your way of learning, but this is major clickbait.
I love your trees.
Thanks so much I had an assignment on this and this helped so much.
i learned more in this 20 minute video than i did in a 3 hour class
Great video Thomas! This video was a great intro to terrain in Unity and I love it. Thank you very much. Now I love Thomas Brush almost 1% as much as Thomas Brush does.
Lol
I actually commented something about Bob Ross thinking I'm going to be the genius.You got me Tem Martz.. you got me
This tut was awesome!
Best terrain tutorial 👌👌
Well done brush boi!
dude. best tutorial!
i am interested in the effects you did in the end! it was very fast man!
You are one helluva guy. Great vid!!
Absolutely great video as always! I never miss your video even if it is not something I am going to use in my game :D
It's just good hearing you talk man ♥😍
Holy crap this was so handy! Thank you!
everything works perfect except from the fact that i cant go on paymode because it says : Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(11,16): error CS0619: 'GUIText' is obsolete: 'GUIText has been removed. Use UI.Text instead.'......What do i need to do?..if you know please help
same thing
Double Click the Error notification (You should be opening a Coding Program), go to the 11th row and Replace GUIText with UnityEngine.UI.Text
@@m.slm. thaks man really apriciated it worked
NICE! jut finished my first map so i can play with it! thanks!
Anyone know exactly what "image effect/post processing effects" he added from the default-look to that artistic look at the end?
looking for the same thing...
This was great thanks so much!!
Do you have a video where the sped-up part isn't as fast? That's like the best part
This is so cool, Your tutorial saved me a lot of time, Thank you so much man
Super helpful video. Thanks tons!
Thanks so much I don’t know 🤷♂️ how is that but now I enjoy 😉 from your video
awesome works for unity 2021.3 also :)
I remember watching a same exact tutorial.... in 2008, that looked the same :/
Mandela effect
That shit looks like some kind of sketch. This looks awful and he's so proud and confident
20:53
But yeah could've been more "gorgeous" if he didn't rush it.
Thanks man, great tutorial - yes terrains look awesome! and so quick to create.
dude thank you so much I really didnt know that building terrains was this easy, now I can make some 3d games xD
Thanks for this amazing tutorial
You are awesome! Thanks!
Thank you so much for this guide! Super useful!!
You should include how to fix the compile error when you import Standard Assets (the GUIText error). Also please show how to get the lighting tab (it is not default). Also please show how to get to Edit Layers (it is not default).
He literally tells you at 3:10 how to get these tabs. This is also not what this tutorial is about...
7:37 my dude sounding like bob ross 😆
Sry, but this looks the opposite of gorgeous.
- nothing blends well together
- textures are basically 1 color
- the grass looks like planes
- lighting is flat
- no skyscape
- no varraite
- terrain has no detail
That was awesome! Thanks for the tutorial!
favourite utuber
Cool tutorial, thanks
Can anyone tell me why my FPS script says it can't be loaded?
better off using a third party program like world creator 2 to generate a better looking heightmap as a starting point imho.
Mountains won't ever look gorgeous painted straight in unity :p
"Now if you go to play, you can see we've painted grass. Looks pretty terrible right?" *Me, sitting here sobbing in happiness from trying to figure out how to generate terrain * "It's the most beautiful thing I've ever seen!"
i cant do it many errors happened to me when i did the exact thing
this is like therapy session xD
btw grass does grow in water
i don't have the terrain layers option when i click on my terrain pls help
Thank you this is exactly what i was looking for. had to switch from 2019 to 2018 cause the standard assets isn't compatible with 2019 i dont think
how did u do the image effect? good tutorial by the way :) new sub here :)
Instead of raising and lowering the terrain.. Is there a way where you can use a height map instead??
I don't get the negative comments, this was an awesome tutorial also I love your aesthetic!
Easygoing follow , simple do, thank you for a quick lesson.
Wait no way. I've been following you on Twitter.. I didn't know you have a UA-cam! Hell yeah.
Great tutorial! Thank you
Subbed and instant fan bro
Does this mean you're going 3D with your next game? 👀
Yeah he's been saying that for a while. He said that's where the money is and it's a new challenge for him
Oh yes definitely, his next is going to be a 3D game. He started learning Blender a while back and has improved quite well :D
@Auom 120 Swnasiqubulotosife No man, don't own Switch
@@SidMakesGames blender to make the game or just modelling and or animation?
@@silkworm2595 Blender just for modeling, texturing, rigging and animation stuff. Blender can be used to develop games also but I haven't seen much developers using just Blender to develop the whole game instead assets for the game are made in it and then imported into Unity or any other game engine of your liking
what's the difference between creating 9 terrain tiles vs 1 larger tile?
When i want to paint, it paints the whole terrain...how to fix that?
That’s because you start of with the whole terrain painted and from there, you can paint seperately by changing brush size and other settings
End result: 20:52 Don't watch, you'll be disappointed.
The standard assets are not available anymore on the asset store, how to install/download them ?
Yeah, his the Bob Ross of terrain in unity
4:08 “all compiler errors must be fixed” help
i get the same problem
support.unity.com/hc/en-us/articles/205637689-Why-do-I-get-a-All-compiler-errors-have-to-be-fixed-before-you-can-enter-playmode-error- this might help but it didnt for me
Can you change it so you can see grass that is farther away or at least a bit farther away??
Pretty cool indeed. One thing that bugs me with the Terrain is that you can't go below zero with the brush why is that?
How did you navigate around without being in the play mode as you shown in this video?
This is the next step from Slenderman and other indie horror games.
Go from single color assets with flat terrain to actual detailed assets with varied terrain.