I train a couple different types of striking arts and have recently realized, as I have years of practice and focus, that a complex and very rapid motion like a high-level punch/kick/etc. is actually the outcome of many different pivot points and muscles interacting in a way *exactly* the same as a Fourier Transform. I didn't have much hope to get this idea across to others but your vid has changed my mind! Mostly because of the huge numbers of circles visible here needed just to make a relatively simple 2d line drawing. Just imagine the complexity required to map a 3d motion involving stiff bones (no jokes please ;)), contracting muscles, dozens of joints, etc. Especially in reaction to an opponent! Thanks again for making this. I hope you are okay with me sharing this link to illustrate my take on body mechanics (with full acknowledgement I didn't make it). If not, oh well. It proved my point to me and is beautiful to watch on it's own.
I watched thousands of videos and hasn't yet figured out how it works. do the parameters change for every circle in every second for every single shape? how the computer makes formulas to draw this?
3 blue 1 brown explained it really well, but basically each line is rotating at an integer rotation (-2, -1, 0, 1, 2) per second. Based on it's size and starting position of all of the lines it changes how it is drawn. Using calculus you can solve for each line's starting position
I train a couple different types of striking arts and have recently realized, as I have years of practice and focus, that a complex and very rapid motion like a high-level punch/kick/etc. is actually the outcome of many different pivot points and muscles interacting in a way *exactly* the same as a Fourier Transform. I didn't have much hope to get this idea across to others but your vid has changed my mind! Mostly because of the huge numbers of circles visible here needed just to make a relatively simple 2d line drawing. Just imagine the complexity required to map a 3d motion involving stiff bones (no jokes please ;)), contracting muscles, dozens of joints, etc. Especially in reaction to an opponent! Thanks again for making this. I hope you are okay with me sharing this link to illustrate my take on body mechanics (with full acknowledgement I didn't make it). If not, oh well. It proved my point to me and is beautiful to watch on it's own.
ayoo, this is sick, makes total sense!
this is a fourier series not a transform
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The music used is called "Hear the Noise" By John Deley and the 41 Players
its sound like Pink Floyd
very elegant indeed
The beauty of Fourier Transform
I watched thousands of videos and hasn't yet figured out how it works. do the parameters change for every circle in every second for every single shape? how the computer makes formulas to draw this?
3 blue 1 brown explained it really well, but basically each line is rotating at an integer rotation (-2, -1, 0, 1, 2) per second. Based on it's size and starting position of all of the lines it changes how it is drawn. Using calculus you can solve for each line's starting position
@@jordan869 Thank you
brilliant
Which software is used??
python
and maths
Maths is art
i can see too many sine functions in it
What is the name of the software by which this is made of?
math
and python
whats the software my friend
python I think
desmos link please
It's not done on desmos
Then ?
I mean on what then ?
u realy bad pple 😂