I have seen several tuts about the tissue addon and they always address only the patch option, thanks for the complete and condensed explanation of the addon, I love your content 👌.
no worries! I'm glad I introduced someone like you to this so you could explore and share it with more people here! I also was baffled with how little info there is about it when I first found it too because it is such a powerfull addon especially for complex meshes like you would see when sculpting on zbrush for example
It does seem a little crazy how little there is out there. Mondays video looks at some more advanced elements of it and finding info on that was harder than it needed to be. Videos that did cover it gave a very quick comment without really going into how it works.
@@ArtisansofVaul exactly, I first found it by chance because I was searching for ways to make custom scale mail for my own 3D printed miniatures but non-destructive like in zbrush and I first found the other addon the Micro Mesh, and then I think I read someone's comment talking about that it was like the free one. I don't know if you tried it in that use case but it is really amazing when it just clicks in your head mixed with components like surface deform
Damn! Blender just keeps amazing us with add-ons like this one! The possibilities are endless! Thanks for this introductory video! I can see this being used for a wide array of things with relative speed and ease!
My pleasure man. I've got a follow up coming showing off a more advanced quick project using some of tissues even more powerful features. That gives even more versatility
@@ArtisansofVaul Playing with this a little more, I just realised that the original tile you created (in this case the donut type-plane shape) can be swapped out for a completely different tile (by selecting the original tile, then shift selecting the newer tile, pressing Ctrl + L and choosing Link Object data and then refreshing the tiled tissue mesh!) So we are not locked into the original tile at all. Swapping out for another one gives us that much more flexibility!
I do appreciate the video! If you want to cover some other elements of tissue, like that frame mode in blender 3.3 or whenever it worked, is certainly be up for it
Would be super useful to project complicated panels over an organic architectural building that has smooth surfaces. Is it possible to push this further and, say, tessellate building units? Let's say you make a detailed housing cubicle, combine it into one mesh, could you tessellate that across a surfaces and make one larger cubicle complex? Interesting possibilities.
Combining this tutorial, and what I learned on the next recommended video which was "Easy parametric ridge-like structure with Tissue" it's opened up a new world for arch design in Blender for me (combined with my 3D printer) exciting stuff.
Super great video! Please do cover more of the tissue addon! I ve just wanted to say that I ve been using blender for years yet I still find amazing new stuff on your channel! Keep up the amazing stuff!
@@ArtisansofVaulthank you!!! Keep up the amazing work! I really had several attempts with the tissue addon myself but I wasnt really able to get into it that easily due it being a bit hard to get right. But your explaining of it was right down my alley and now I managed to introduce it in my workflow! Works great for chainmails and such! Thank you so much!
I’ve messed around with some non standard tissue versions on GitHub a while back. Some additional functions. The original dev is still working on it. I think it’s him. It’s kinda outside my understanding what he’s doing. Maths. It’s one of those “okay, looks cool. Can I use this geometry?”
I love using Tissue since i found it years ago. great to see others finding it, congratulations on finding and playing with it amd putting the video out for people! :O)
me before video: lol tissue addon, what it can even do? (laughs like Gomer Simpson) me after video: OMG this addon is a really high quality tool!!! as always thanks a lot for useful content !
You're using all along a circular shape, which is cute, but sadly it doesn't show the main issue : rotation of the repeated pattern. I'm trying to make a pattern follow the curvature of a simple tube with ultrai regular geometry. But the pattern is repeated sometimes turned left, or right, or up, etc. In what seems to be a total random mess. Something similar was happening at first click in ZBrush with Micromesh, but it could be fixed with one of the parameters. I can't seem to find any way with Tissue to force the pattern to always be in the same direction >: Would you happen to have an idea about that issue please ?
I noticed the hexagons are squished (like Ellipse) and consequently the tissue pattern is stretched. Is there a way to have regular hexagons? My plane is a simple plane subdivided like the tutorial
So it will depend on how they are set up. These are as I left the sides open so they end up without internal faces and then used the options to close the outside edges as shown. I think that's what makes this so great and helpful. Basically there won't need to be much prep for 3D printing. It should just be the standard 3D toolbox check and fix and then either triangular them in Blender or leave it and hope the algorithms do it right and I bring it into 3DBuilder for one final check and fix.
This is a fantastic addon. I was using it fine in Blender 3.6, but when I try the same in 4.0.2, I'm getting error messages that tell me "Can't Tesselate :-("
@@ArtisansofVaul I know! I just realised this would be very useful in my work so would be disappointing if it's broken. It initially works, but I'm getting the error whenever I click on 'update'. Fingers crossed it gets fixed.
Wich release is used in this tutorial? I've some problems with 4.0.2 and others problems with 2.8.2 and I read others people had issues with Tissue and releases before 2.8.3, maybe I've bad releases. I discover today there are also LTS releases. Are two day I fight with blender 😢. Thank you
YES! I installed Blender 3.6 LTS Release and "Convert to dual mesh" work perfectly! Zero issues I had with 4.0.2 an 2.8.2 releases! I recommend you to tell wich release of Blender is used in the tutorials to avoid a lot of messages because bad new releases. Maybe LTS releases are well supported. I hope help some people inexpert like me! Thank You!
That would be the shame if it didn't work. Just so you know you don't need to be told what version of Blender is being used in this or other tutorials it's shown in the bottom.right corner. For example this is Blender 3.6. Thanks for coming back with it working in 3.6LTS, appreciated.
I have not found a way to do it in Geo Nodes as well as this does. I imagine it's possible but it would take a lot of work for a less versatile tool I would imagine.
Going to be honest, I'm not totally sure. I think it could work if you apply the object to a plane and then use tissue for KitOps bur I haven't used the other addons.
It's a really good question. I'm not sure. I think it was developed by someone as an addon and then got added to Blender. Also perhaps because its so massive it couldn't "fit" in a modifier. I mean this video barely scratches the surface. On Mondays video I go into more of what this can do and you'll be how far this can go (and even that isn't covering everything)
I did one, on making a gauntlet, but it didn't get a lot of interest. Maybe I should do another at some point and see. You can find that one here: ua-cam.com/video/g-IPvEyS7qQ/v-deo.html
Am I restarted or something ? No matter what surface i choose to apply the pattern on it either places a single pattern piece in the middle of target object, or just randomly stretches and squeezes the whole pattern. No matter what i do with options ... What am i doing wrong ? Thanks
Why my instance doesn't work? the update button doens't appear in "tissue tessellate" menu, there is a cropped information: "The selecte...lated object"
That's probably a bit too little information for me to go off of I'm afraid. I would assume there is an issue with one of the meshes... But that's a guess
@@ganakil Thanks so much for coming back with the solution you found. That can be SO useful for other people in the same situation. Really appreciated 👌🏼👍🏻
so I've been trying to make a tissue thingy for the last hour 😂but the texture object (?) like the object im trying to tesselate the plane with, keeps appearing vertical instead of horizontal, like its own coordinates are wrong and I've tried everything to fix it... please help!!! Also great tutorial btw :)
Hmm.... Its a bit difficult to diagnose remotely but I would guess it is one of the following issues, firstly that the rotation isnt applied to the object you're trying to tesselate or its orientated incorrectly. Regardless of the direction/rotation it is meant to "end" at after the tessellation it needs to be made with the up (positive z axis) being the direction you want facing outwards when tessellated. I hope that helps.
God damn Blender has *depth*!! So many functions. Another amazing tutorial, mate. You're excellent at this.
@overseastom Cheers man 😁 Really happy to know you're enjoying them 👍🏻
Once again, a great tutorial that isn't just "look what I'm doing, you can do it too." Loving your content!
Thanks so much Darren 😁👌🏼
I found this by exploring the addons about 3 months ago. I experiment with it at least once per day.
I can see finding something new nearly every time. There's so many possibilities!
I have seen several tuts about the tissue addon and they always address only the patch option, thanks for the complete and condensed explanation of the addon, I love your content 👌.
Thanks so much Juan 😁😁😁
no worries! I'm glad I introduced someone like you to this so you could explore and share it with more people here! I also was baffled with how little info there is about it when I first found it too because it is such a powerfull addon especially for complex meshes like you would see when sculpting on zbrush for example
It does seem a little crazy how little there is out there. Mondays video looks at some more advanced elements of it and finding info on that was harder than it needed to be. Videos that did cover it gave a very quick comment without really going into how it works.
@@ArtisansofVaul exactly, I first found it by chance because I was searching for ways to make custom scale mail for my own 3D printed miniatures but non-destructive like in zbrush and I first found the other addon the Micro Mesh, and then I think I read someone's comment talking about that it was like the free one. I don't know if you tried it in that use case but it is really amazing when it just clicks in your head mixed with components like surface deform
YOU JUST SAVE MY LIFE BRO 😭🙏
So it's the PATCH option, the thing I was looking for 🙏
😁👍🏻 My pleasure man. Glad it helped with what you were looking for on that quest 👌🏼
@@ArtisansofVaul 😭🙏
Love your work and delivery! I don't comment enough, but I appreciate what you do, so much!!
😁Thanks so much for watching and for taking the time to comment. Both are really appreciated 👍🏻👍🏻👍🏻
Damn! Blender just keeps amazing us with add-ons like this one! The possibilities are endless! Thanks for this introductory video! I can see this being used for a wide array of things with relative speed and ease!
My pleasure man. I've got a follow up coming showing off a more advanced quick project using some of tissues even more powerful features. That gives even more versatility
@@ArtisansofVaul Playing with this a little more, I just realised that the original tile you created (in this case the donut type-plane shape) can be swapped out for a completely different tile (by selecting the original tile, then shift selecting the newer tile, pressing Ctrl + L and choosing Link Object data and then refreshing the tiled tissue mesh!) So we are not locked into the original tile at all. Swapping out for another one gives us that much more flexibility!
@norm_olsen Oh that's cool. I think you may also be able to swap the tile in the tissue panel in the object data properties.
That addon is great! - i never used it before.It seems to be very powerful.
@@gooorylin It's got so much potential. I'm so surprised it comes with Blender and isn't an addon.
crazy addon!! Thanks for the video!
@@artbybruno1734 I know it's amazing!
I do appreciate the video! If you want to cover some other elements of tissue, like that frame mode in blender 3.3 or whenever it worked, is certainly be up for it
I'm hoping they will have looked into it for Blender 4. It seems like it wad a known issue for this.
Would be super useful to project complicated panels over an organic architectural building that has smooth surfaces. Is it possible to push this further and, say, tessellate building units? Let's say you make a detailed housing cubicle, combine it into one mesh, could you tessellate that across a surfaces and make one larger cubicle complex? Interesting possibilities.
Oh for sure. You'll like the video on Monday where I go into some of the more advanced options. Honestly this is such a HUGE add on.
Very good, thank you! Was able to make some sort of armored dragon skin from watching your tut. Very nice.
That's awesome! I'd love to see some pictures if you have any
@@ArtisansofVaul sure, do you have a discord?
Combining this tutorial, and what I learned on the next recommended video which was "Easy parametric ridge-like structure with Tissue" it's opened up a new world for arch design in Blender for me (combined with my 3D printer) exciting stuff.
@3DCGdesign I think it's really exciting what this can do!
Super great video! Please do cover more of the tissue addon! I ve just wanted to say that I ve been using blender for years yet I still find amazing new stuff on your channel! Keep up the amazing stuff!
Thanks so much 😁 I've already got one with some more complex aspects here: ua-cam.com/video/xUSQFh9dTAU/v-deo.html
@@ArtisansofVaulthank you!!! Keep up the amazing work! I really had several attempts with the tissue addon myself but I wasnt really able to get into it that easily due it being a bit hard to get right. But your explaining of it was right down my alley and now I managed to introduce it in my workflow! Works great for chainmails and such! Thank you so much!
@racoonracoon2127 😁😁 That's totally what I love to hear. So happy to hear the videos helped you out
I’ve messed around with some non standard tissue versions on GitHub a while back. Some additional functions. The original dev is still working on it. I think it’s him. It’s kinda outside my understanding what he’s doing. Maths. It’s one of those “okay, looks cool. Can I use this geometry?”
That's cool that it's happening and improvements are being made. Nice. Thanks for the info 😁👍🏻
Oh wow. He just spoke at BCON 12 days ago. Video is up on Blender channel.
@@fergadelics oh thanks. I'll have to see if I can find it.
I love using Tissue since i found it years ago. great to see others finding it, congratulations on finding and playing with it amd putting the video out for people! :O)
I've been massively impressed with it.
Great bit of information ΛₒV! I did not know that this was possible. You show hidden gems with a lot of your tutorials.
Cheers 😁 That's always the idea so I'm glad it's working out and even experienced Blender users are coming away with something new 😁😁
@@ArtisansofVaul Very much appreciated my friend! Keep them coming, love finding out about these lesser known features.
me before video: lol tissue addon, what it can even do? (laughs like Gomer Simpson)
me after video: OMG this addon is a really high quality tool!!!
as always thanks a lot for useful content !
🤣 My pleasure man. And thanks be fair I was the same when I was told about it.
just found tyhis addon a while ago, thaks for the tutorial
My pleasure. Happy to be able to help with it
Oh, interesting....good find!
😁👍🏻 Thanks
You're using all along a circular shape, which is cute, but sadly it doesn't show the main issue : rotation of the repeated pattern. I'm trying to make a pattern follow the curvature of a simple tube with ultrai regular geometry. But the pattern is repeated sometimes turned left, or right, or up, etc. In what seems to be a total random mess.
Something similar was happening at first click in ZBrush with Micromesh, but it could be fixed with one of the parameters. I can't seem to find any way with Tissue to force the pattern to always be in the same direction >:
Would you happen to have an idea about that issue please ?
You have rotation options in the tissue panel. The most reliable way is to UV map the object and then use the UV for the rotation.
At 5.01 I get Error can't tesselate. I cannot deform the object and apply the new base to the tesselation. Any idea what is the fix?
Hmm.... Id probably need to see the file I'm afraid.
I noticed the hexagons are squished (like Ellipse) and consequently the tissue pattern is stretched.
Is there a way to have regular hexagons?
My plane is a simple plane subdivided like the tutorial
I haven't found a way to make them perfect using this on a flat object.
Can this be used to make diagonally overlapping patterns such as chainmail or scales?
Very much so. You'd just need to work out the appropriate pattern/design of each tile.
@@ArtisansofVaul Got it working, this is a really easy way of doing scale-mail. Thanks for the video
@@LoggyKing my pleasure. Well done for getting it working 😁👍🏻
Wow. Are these structures 3D printable? if so, how are they prepared for output?
So it will depend on how they are set up. These are as I left the sides open so they end up without internal faces and then used the options to close the outside edges as shown. I think that's what makes this so great and helpful. Basically there won't need to be much prep for 3D printing. It should just be the standard 3D toolbox check and fix and then either triangular them in Blender or leave it and hope the algorithms do it right and I bring it into 3DBuilder for one final check and fix.
This is a fantastic addon. I was using it fine in Blender 3.6, but when I try the same in 4.0.2, I'm getting error messages that tell me "Can't Tesselate :-("
I haven't used it recently. I'll have to have a look, it would be a massive shame of it stopped working in 4.
@@ArtisansofVaul I know! I just realised this would be very useful in my work so would be disappointing if it's broken. It initially works, but I'm getting the error whenever I click on 'update'. Fingers crossed it gets fixed.
@@DerekGoveDesign That's really annoying. I think because this is considered part of native Blender it should be looked at to work. I hope so too
Wich release is used in this tutorial? I've some problems with 4.0.2 and others problems with 2.8.2 and I read others people had issues with Tissue and releases before 2.8.3, maybe I've bad releases. I discover today there are also LTS releases.
Are two day I fight with blender 😢. Thank you
YES! I installed Blender 3.6 LTS Release and "Convert to dual mesh" work perfectly! Zero issues I had with 4.0.2 an 2.8.2 releases! I recommend you to tell wich release of Blender is used in the tutorials to avoid a lot of messages because bad new releases. Maybe LTS releases are well supported. I hope help some people inexpert like me!
Thank You!
That would be the shame if it didn't work. Just so you know you don't need to be told what version of Blender is being used in this or other tutorials it's shown in the bottom.right corner. For example this is Blender 3.6.
Thanks for coming back with it working in 3.6LTS, appreciated.
I'm still new to Geo Nodes but can you replicate the functions with that?
I have not found a way to do it in Geo Nodes as well as this does. I imagine it's possible but it would take a lot of work for a less versatile tool I would imagine.
Hey I dont have the edit bar under the section tissue/view. can you explain how to add it. thank you!
Which part? I do you mean the bit to edit it after it's started?
@@ArtisansofVaul the section where you have tissue/ view/ cast /edit/ 3d-printer/ CL/ Boxcutter.
How do you reckon this could work with Kitops Pro, Spock and Simple Sci-Fi Flex?
Going to be honest, I'm not totally sure. I think it could work if you apply the object to a plane and then use tissue for KitOps bur I haven't used the other addons.
offset is greyed-out in this addon idk can someone help me with that ?
@himanishgandhi9804 hmm... Not sure why that would be im afraid. I'd probably need to see what you're doing/the process
wondering why it's not a modifier? Is it because the mesh is fully editable, as if the modifier was applied?
It's a really good question. I'm not sure. I think it was developed by someone as an addon and then got added to Blender. Also perhaps because its so massive it couldn't "fit" in a modifier. I mean this video barely scratches the surface. On Mondays video I go into more of what this can do and you'll be how far this can go (and even that isn't covering everything)
Will you do some tutorial on gothic sci fi marine armor?
I did one, on making a gauntlet, but it didn't get a lot of interest. Maybe I should do another at some point and see. You can find that one here: ua-cam.com/video/g-IPvEyS7qQ/v-deo.html
@@ArtisansofVaul Nice. Yea, maybe some pants
What is tissue counterpart for 3dsMax?
No idea I'm afraid
Am I restarted or something ? No matter what surface i choose to apply the pattern on it either places a single pattern piece in the middle of target object, or just randomly stretches and squeezes the whole pattern. No matter what i do with options ... What am i doing wrong ? Thanks
Thats really difficult to say without seeing what you're doing Im afraid. Any way you could make a video and post a link to it.
Why my instance doesn't work? the update button doens't appear in "tissue tessellate" menu, there is a cropped information: "The selecte...lated object"
That's probably a bit too little information for me to go off of I'm afraid. I would assume there is an issue with one of the meshes... But that's a guess
@@ArtisansofVaul I solved, was because I selected the "master" plane instead of the tessellate plane
thank you
@@ganakil Thanks so much for coming back with the solution you found. That can be SO useful for other people in the same situation. Really appreciated 👌🏼👍🏻
it seems like the patreon for the author is still active you could check that out for more help.
Thanks. It seems to be going OK at this point. I'm just trying to avoid people having to go through the trial and error I have 😁👍🏻
so I've been trying to make a tissue thingy for the last hour 😂but the texture object (?) like the object im trying to tesselate the plane with, keeps appearing vertical instead of horizontal, like its own coordinates are wrong and I've tried everything to fix it... please help!!!
Also great tutorial btw :)
Hmm.... Its a bit difficult to diagnose remotely but I would guess it is one of the following issues, firstly that the rotation isnt applied to the object you're trying to tesselate or its orientated incorrectly. Regardless of the direction/rotation it is meant to "end" at after the tessellation it needs to be made with the up (positive z axis) being the direction you want facing outwards when tessellated. I hope that helps.
@@ArtisansofVaul thank youuu I hadn't applied the rotation to the object, indeed 😑
@@DaniTessa 👍🏻😁 Glad I could help
GREATTTOR AGAIN!thx.
😁👍🏻My pleasure
10 cuts makes the plane an 11x11 grid, not 10x10
@@roofoofighter fair point 😅👍🏻
Супер!
😁👍🏻
2:40
@@vishwanathdesai3456 😅👍🏻