Another video idea is a complete breakdown of heroic intervention. Im still new to the game so learning those nuances of when where and how to use HI to its best ability would be a massive help
With many rumours about about The Silent King combo getting nerfed, what can then work in a Starshatter detachment without the Silent king? We have seen you tried the Wraith-block anchor, but it seemed like it got shot to death in one turn by deepstriking Scions in the Bridgehead detachment. So I wonder if you then need to use Nightbringer and Deceiver in tandem as an anchor, but of course you loose a lot of shooting that way. But instead you could have 3 LKH Heavy Destroyers, or a third Doomsday Ark to make up for that ranged threat.
ngl, I was gonna guess grenade. I can't count how many times I've said "I should've used grenades and finished off those 3 wounds on that Redemptor" or something similar.
Is there anything in the opponents army list or deployment that would tip you off to use Heroic Intervention? Does terrain inform these decisions? Are there any tells your opponent gives or are there things you specifically look for?
Another fantastic vid, my dude! Do you ever get use out of TSK's +1S + 1toCharge aura? I'm trying to find a usecase for it in a Starshatter list with a bit more of a melee/ranged damage balance. Bumping Flayed Ones and Ophydians to S5 is quite nasty, especially combined with the +1toHit on objectives, etc.
Most turnament terrain now doesnt have windows on the bottom floor. So 1) yes there is no los to 1st floor, and 2) No, it isnt old, its been like that for most of the 10th edition. Hope I helped
@@inuralThanks. I don't know why but when we started playing 10th edition we just stopped using that rule. I guess with the new terrain rules we just assumed it was gone
What would be useful is a video going over every good unit for starshatter basically saying how to play them. The optimal number to play of them and so on.
Another video idea is a complete breakdown of heroic intervention. Im still new to the game so learning those nuances of when where and how to use HI to its best ability would be a massive help
With many rumours about about The Silent King combo getting nerfed, what can then work in a Starshatter detachment without the Silent king?
We have seen you tried the Wraith-block anchor, but it seemed like it got shot to death in one turn by deepstriking Scions in the Bridgehead detachment. So I wonder if you then need to use Nightbringer and Deceiver in tandem as an anchor, but of course you loose a lot of shooting that way. But instead you could have 3 LKH Heavy Destroyers, or a third Doomsday Ark to make up for that ranged threat.
ngl, I was gonna guess grenade. I can't count how many times I've said "I should've used grenades and finished off those 3 wounds on that Redemptor" or something similar.
Is there anything in the opponents army list or deployment that would tip you off to use Heroic Intervention? Does terrain inform these decisions? Are there any tells your opponent gives or are there things you specifically look for?
@@TheAgentmigs mainly you have to read the board and see how the game unfolds
Another fantastic vid, my dude!
Do you ever get use out of TSK's +1S + 1toCharge aura? I'm trying to find a usecase for it in a Starshatter list with a bit more of a melee/ranged damage balance. Bumping Flayed Ones and Ophydians to S5 is quite nasty, especially combined with the +1toHit on objectives, etc.
Ummm math wise the rerolls is always going to be better and trying to synergize around your shooting pieces
Love it. What software are you using to demonstrate?
Canva
the jungle boys are 65 points a pop! but will probs change soon with the codex who knows
Even better lol
For these videos are you playing with no los through a ground floor? Or is that an older thing that's not used anymore
Most turnament terrain now doesnt have windows on the bottom floor. So 1) yes there is no los to 1st floor, and 2) No, it isnt old, its been like that for most of the 10th edition. Hope I helped
First floor blocking 4 inch
@@inuralThanks. I don't know why but when we started playing 10th edition we just stopped using that rule. I guess with the new terrain rules we just assumed it was gone
The part i get confused is when can I rapid ingress? Can I turn 1 but only if i go second? Or is it only turn 2 and later
@@caveyiswow92 only T2
What would be useful is a video going over every good unit for starshatter basically saying how to play them. The optimal number to play of them and so on.