You deserve an award for the amount of time you afforded those seams my friend....I appreciate your workflow...well done...your meticulous....whats the experimental thing your using....get even aggressively I think it said? lol
Nice! I would definitely like to see more content like this. If you could make some short theory/concept/technique content to go along with these that'd be really cool too, even if it isn't well thought out or edited. Just some commentary type stuff on your workflow, etc. Nice music choices:)
Yeah actually, maybe a voice over could be pretty helpful. I could talk over what i'm doing at each point, even if it is sped up it could at least give some good context. And thanks, I made the music haha
Why adding so much edge loop and didn't even try to scale correctly all models ? It is hard to guest what scale an object of Imeshh should be when imported.
Where did I add too many edge loops? What makes you think this model is not to the correct scale? Right at the start you see its blocked out to the correct dimensions by the manufacturer. I admit there are a few older models may not be completely to the right scale but its easy to fix. We plan to go in and clean up all the older models though once we have finished some other site developments
Sorry i also see I missed one of your other messages about optimising our assets so there is less geometry. This is also we will be doing, especially on a few older models which are quite heavy. But If you're running out of RAM I'd recommend you use Simplify button to lower texture size. Texture sizes contribute WAYYYY more to RAM usage than actual geometry. As an example a cube with 1million faces uses 325MB of RAM however a single 4k image uses 70MB (roughly), so if you have 1 object with 4k Diffuse, Glossy, Normal, Metallic, then you'll already be up to 280mb. If you're having problems with RAM, reducing texture size will make a serious difference
I really enjoy this time lapse videos !! Amazing ! 💯
Thank you for sharing this amazing work. Would really like to watch your assembly animation tutorial as well! Looking forward:)
You deserve an award for the amount of time you afforded those seams my friend....I appreciate your workflow...well done...your meticulous....whats the experimental thing your using....get even aggressively I think it said? lol
Nice! I would definitely like to see more content like this. If you could make some short theory/concept/technique content to go along with these that'd be really cool too, even if it isn't well thought out or edited. Just some commentary type stuff on your workflow, etc. Nice music choices:)
Yeah actually, maybe a voice over could be pretty helpful. I could talk over what i'm doing at each point, even if it is sped up it could at least give some good context.
And thanks, I made the music haha
how long did it take to do this modeling?
Why adding so much edge loop and didn't even try to scale correctly all models ? It is hard to guest what scale an object of Imeshh should be when imported.
Where did I add too many edge loops?
What makes you think this model is not to the correct scale? Right at the start you see its blocked out to the correct dimensions by the manufacturer.
I admit there are a few older models may not be completely to the right scale but its easy to fix. We plan to go in and clean up all the older models though once we have finished some other site developments
Sorry i also see I missed one of your other messages about optimising our assets so there is less geometry.
This is also we will be doing, especially on a few older models which are quite heavy. But If you're running out of RAM I'd recommend you use Simplify button to lower texture size. Texture sizes contribute WAYYYY more to RAM usage than actual geometry.
As an example a cube with 1million faces uses 325MB of RAM
however a single 4k image uses 70MB (roughly), so if you have 1 object with 4k Diffuse, Glossy, Normal, Metallic, then you'll already be up to 280mb.
If you're having problems with RAM, reducing texture size will make a serious difference