The best improvement for ue5. It is amazing because i dont need to keep going to blender and do all the work to export for ue5. Who knows we can see sculpt and cloth build on UE in future.
Haha... I noticed that immediately. Pivot point should be placed on the other side...but maybe it is easier to move the handle like you suggest😊😅 But I get the point he was making.
Great explaining, but all the sounds your mouth makes is really distracting. Maybe play with the threshold setting on your mic. *I`m easy to trigger, so take it with a grain of salt* Overal good video!
I cannot write my gratitude in English because is not my native languge, so: Muchas gracias amigo, estuve por meses buscando esa herramienta de trazar líneas para luego extruir pero ningún video lo mostraba, pero tu video si me lo ha enseñado y ahora que he aprendido puedo hacer muchas más cosas con esa herramienta! En serio muchas gracias!!!
Uisco, do you know how to make a non-instanced mesh when using the Alt key. So I create a cube, press alt and translate the cube in the x direction producing a new cube. However when I make changes to the new cube the same changes are reproduced in the original cube. Do you know how to create a new cube that is not an instance of the original cube so that changes are not reproduced in the original one? cheers.
When do you predict that it's going to be viable to actually use Unreal Engine's modeling system as opposed to doing this in Blender, then importing it in?
Working on normal static mesh, I can make it fit into each other (for example, a smaller empty square in a larger empty square). Is there also such a possibility in the modeling option?
Idea: can you make a tutorial on how to take a custume blender walk animation, and bring it into unreal engine starter character so your character can walk around with your custume animation. i need it for a lego thing im trying to do softwares: blender to unreal engine 4
Thank you , I'm new to ue5 , I made a landscape and made a square building, I'm trying to do a angled roof ,is their a tool to erase the parts which over hang due to I using flat sqaures at 400x300 on starter pack ?
For an interactive game built with Unreal Engine 5, is there any way I can make it so that an external module will generate and supply a list of values for all the required edits to a model, and the game will produce the edited model automatically?
one Question about the Tool "PolyExt": how can i draw on a Static Mesh? When i used this Tool it did always draw on the Ground but never on another Static Mesh? I hope you know the Answer?
After you use polyext . Press the keyboard (cutler+left mose) in the same time on the static mesh you want to drowning on it .the grid will be on the static mesh
so cool the pivot point I just to do 3 steps to change it... hahaahahaha control + MMB to move it. then open the right clikc menu and go to pivot.. this is nice!!
The best improvement for ue5. It is amazing because i dont need to keep going to blender and do all the work to export for ue5. Who knows we can see sculpt and cloth build on UE in future.
Is that available now
Why did you put the pivot point on the handle side of the door? Weird.
dude, the improvements with the materials is so nice...no more having them stretched to the extreme
I do like your videos, but I really wanted to create a shape that was in the thumbnail, kinda disappointed that shape never showed up in the video
sorry man, will try to make future thumbnails more accurate
extremely vomit seeking the setting
How can I move the door handle to the other side? The door will never be able to be opened the way it is now.
: )
Haha... I noticed that immediately. Pivot point should be placed on the other side...but maybe it is easier to move the handle like you suggest😊😅 But I get the point he was making.
So concise, thank you!
i wish there would be a mirror tool, lets say for modeling human faces, or symetrical objects
I discovered the new pivot mode the other day, saves me so much time with imported fbx files.
so true, it is a really great mode
Great explaining, but all the sounds your mouth makes is really distracting. Maybe play with the threshold setting on your mic. *I`m easy to trigger, so take it with a grain of salt* Overal good video!
I like it. This video's like a crib sheet for people who don't use it very often. Packed a lot into 8 minutes.
love it, now i dont need to go back and forth in blender to make simple and even sometimes complex objects.
How can I make the morph modification appear in the viewport instead of having to press play?
Whr is vertex,edges selection option
Wow. Less Blender for me! Really way better for so many purposes.
I cannot write my gratitude in English because is not my native languge, so: Muchas gracias amigo, estuve por meses buscando esa herramienta de trazar líneas para luego extruir pero ningún video lo mostraba, pero tu video si me lo ha enseñado y ahora que he aprendido puedo hacer muchas más cosas con esa herramienta! En serio muchas gracias!!!
awesome! thank you! UE is just getting better and better with each version!!
Worth it alone for showing how to permanently change the pivot point!
Thank you - thats awesome to see. Its sometimes really hard to manipulate things with vertex and so on - but it is possible.
Thank so much for this info! It will really help me in my current project!
Uisco, do you know how to make a non-instanced mesh when using the Alt key. So I create a cube, press alt and translate the cube in the x direction producing a new cube. However when I make changes to the new cube the same changes are reproduced in the original cube. Do you know how to create a new cube that is not an instance of the original cube so that changes are not reproduced in the original one? cheers.
When do you predict that it's going to be viable to actually use Unreal Engine's modeling system as opposed to doing this in Blender, then importing it in?
Working on normal static mesh, I can make it fit into each other (for example, a smaller empty square in a larger empty square). Is there also such a possibility in the modeling option?
Idea: can you make a tutorial on how to take a custume blender walk animation, and bring it into unreal engine starter character so your character can walk around with your custume animation. i need it for a lego thing im trying to do
softwares: blender to unreal engine 4
Thank you for this video.
Thank you , I'm new to ue5 , I made a landscape and made a square building, I'm trying to do a angled roof ,is their a tool to erase the parts which over hang due to I using flat sqaures at 400x300 on starter pack ?
Decent tutorial🍕🍻
thanks for the video :)
can you animate that parameters?
Ie the triangles on the sides of roof .thank you
Time to look for gpu
ahaha I got a new pc when ue5, tbf I was using laptop before
very cool, didn't know that ue had this plug in
looking for connect, bridge tris or polgons did you find?
For an interactive game built with Unreal Engine 5, is there any way I can make it so that an external module will generate and supply a list of values for all the required edits to a model, and the game will produce the edited model automatically?
Pls make its second part too
one Question about the Tool "PolyExt": how can i draw on a Static Mesh? When i used this Tool it did always draw on the Ground but never on another Static Mesh? I hope you know the Answer?
I am not sure you can, I have not used the polyext tool on top of another mesh, so far I have used it to block out things
After you use polyext . Press the keyboard (cutler+left mose) in the same time on the static mesh you want to drowning on it .the grid will be on the static mesh
@@aalmutairi6604 THANK YOU VERY MUCH!!!
does this have a knife tool?
Hiw can we do texturing?
Thank you
Very helpful! Keep it up.
thanks for the support :)
Sir, Please upload tutorial about how to make policeman AI like GTA v in ue4.
so cool the pivot point I just to do 3 steps to change it... hahaahahaha control + MMB to move it. then open the right clikc menu and go to pivot.. this is nice!!