Unreal Engine 5 Modelling Tools Tutorial - Learn How To Create Models

Поділитися
Вставка
  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 52

  • @CanalDojogames
    @CanalDojogames 2 роки тому +14

    The best improvement for ue5. It is amazing because i dont need to keep going to blender and do all the work to export for ue5. Who knows we can see sculpt and cloth build on UE in future.

  • @kaleidophon
    @kaleidophon 10 місяців тому +2

    Why did you put the pivot point on the handle side of the door? Weird.

  • @cyberjism
    @cyberjism 2 роки тому +13

    dude, the improvements with the materials is so nice...no more having them stretched to the extreme

  • @keefman85
    @keefman85 Рік тому +3

    I do like your videos, but I really wanted to create a shape that was in the thumbnail, kinda disappointed that shape never showed up in the video

    • @UnrealUniversity
      @UnrealUniversity  Рік тому +1

      sorry man, will try to make future thumbnails more accurate

  • @fusestation2839
    @fusestation2839 4 місяці тому +1

    extremely vomit seeking the setting

  • @d_Howard
    @d_Howard 2 роки тому +5

    How can I move the door handle to the other side? The door will never be able to be opened the way it is now.
    : )

    • @s.patterson5698
      @s.patterson5698 6 місяців тому +1

      Haha... I noticed that immediately. Pivot point should be placed on the other side...but maybe it is easier to move the handle like you suggest😊😅 But I get the point he was making.

  • @IDaiszy
    @IDaiszy 7 місяців тому +5

    So concise, thank you!

  • @mikecapson1845
    @mikecapson1845 2 роки тому +3

    i wish there would be a mirror tool, lets say for modeling human faces, or symetrical objects

  • @billB101
    @billB101 2 роки тому +4

    I discovered the new pivot mode the other day, saves me so much time with imported fbx files.

  • @gertvanbeelen1101
    @gertvanbeelen1101 7 місяців тому

    Great explaining, but all the sounds your mouth makes is really distracting. Maybe play with the threshold setting on your mic. *I`m easy to trigger, so take it with a grain of salt* Overal good video!

  • @KieranOConnorUK
    @KieranOConnorUK 8 днів тому

    I like it. This video's like a crib sheet for people who don't use it very often. Packed a lot into 8 minutes.

  • @zero_udk
    @zero_udk 24 дні тому

    love it, now i dont need to go back and forth in blender to make simple and even sometimes complex objects.

  • @anaelisa3365
    @anaelisa3365 Місяць тому

    How can I make the morph modification appear in the viewport instead of having to press play?

  • @bibilnv
    @bibilnv Рік тому +1

    Whr is vertex,edges selection option

  • @DarthMaui
    @DarthMaui 7 місяців тому

    Wow. Less Blender for me! Really way better for so many purposes.

  • @trexor67
    @trexor67 5 місяців тому +1

    I cannot write my gratitude in English because is not my native languge, so: Muchas gracias amigo, estuve por meses buscando esa herramienta de trazar líneas para luego extruir pero ningún video lo mostraba, pero tu video si me lo ha enseñado y ahora que he aprendido puedo hacer muchas más cosas con esa herramienta! En serio muchas gracias!!!

  • @ukmonk
    @ukmonk 7 місяців тому +2

    awesome! thank you! UE is just getting better and better with each version!!

  • @DuneGames
    @DuneGames 8 місяців тому +1

    Worth it alone for showing how to permanently change the pivot point!

  • @tamgaming9861
    @tamgaming9861 2 роки тому +3

    Thank you - thats awesome to see. Its sometimes really hard to manipulate things with vertex and so on - but it is possible.

  • @DiagonalCoff33
    @DiagonalCoff33 Рік тому +2

    Thank so much for this info! It will really help me in my current project!

  • @aeonakf
    @aeonakf 11 місяців тому

    Uisco, do you know how to make a non-instanced mesh when using the Alt key. So I create a cube, press alt and translate the cube in the x direction producing a new cube. However when I make changes to the new cube the same changes are reproduced in the original cube. Do you know how to create a new cube that is not an instance of the original cube so that changes are not reproduced in the original one? cheers.

  • @yearight1205
    @yearight1205 Рік тому

    When do you predict that it's going to be viable to actually use Unreal Engine's modeling system as opposed to doing this in Blender, then importing it in?

  • @djsalis
    @djsalis 2 роки тому

    Working on normal static mesh, I can make it fit into each other (for example, a smaller empty square in a larger empty square). Is there also such a possibility in the modeling option?

  • @8ballproductions919
    @8ballproductions919 2 роки тому

    Idea: can you make a tutorial on how to take a custume blender walk animation, and bring it into unreal engine starter character so your character can walk around with your custume animation. i need it for a lego thing im trying to do
    softwares: blender to unreal engine 4

  • @silvatongueentertainment1950
    @silvatongueentertainment1950 2 місяці тому

    Thank you for this video.

  • @jlssculpturedesign8140
    @jlssculpturedesign8140 Рік тому

    Thank you , I'm new to ue5 , I made a landscape and made a square building, I'm trying to do a angled roof ,is their a tool to erase the parts which over hang due to I using flat sqaures at 400x300 on starter pack ?

  • @PirateWasHere
    @PirateWasHere Рік тому

    Decent tutorial🍕🍻

  • @djsalis
    @djsalis 2 роки тому

    thanks for the video :)

  • @xensorica
    @xensorica Рік тому

    can you animate that parameters?

  • @jlssculpturedesign8140
    @jlssculpturedesign8140 Рік тому

    Ie the triangles on the sides of roof .thank you

  • @DailyPaily
    @DailyPaily 2 роки тому +1

    Time to look for gpu

    • @UnrealUniversity
      @UnrealUniversity  2 роки тому

      ahaha I got a new pc when ue5, tbf I was using laptop before

  • @janimusicshorts7707
    @janimusicshorts7707 2 роки тому

    very cool, didn't know that ue had this plug in

  • @terrablader
    @terrablader Рік тому

    looking for connect, bridge tris or polgons did you find?

  • @pankajchand6761
    @pankajchand6761 2 роки тому

    For an interactive game built with Unreal Engine 5, is there any way I can make it so that an external module will generate and supply a list of values for all the required edits to a model, and the game will produce the edited model automatically?

  • @SwastikSrivastava
    @SwastikSrivastava 2 роки тому

    Pls make its second part too

  • @andrinSky
    @andrinSky 2 роки тому

    one Question about the Tool "PolyExt": how can i draw on a Static Mesh? When i used this Tool it did always draw on the Ground but never on another Static Mesh? I hope you know the Answer?

    • @UnrealUniversity
      @UnrealUniversity  2 роки тому

      I am not sure you can, I have not used the polyext tool on top of another mesh, so far I have used it to block out things

    • @aalmutairi6604
      @aalmutairi6604 2 роки тому +1

      After you use polyext . Press the keyboard (cutler+left mose) in the same time on the static mesh you want to drowning on it .the grid will be on the static mesh

    • @andrinSky
      @andrinSky 2 роки тому

      @@aalmutairi6604 THANK YOU VERY MUCH!!!

  • @jongofett2343
    @jongofett2343 Рік тому

    does this have a knife tool?

  • @mathajar9563
    @mathajar9563 2 роки тому

    Hiw can we do texturing?

  • @ИгорьСчастливцев

    Thank you

  • @lonewolf_studio
    @lonewolf_studio 2 роки тому

    Very helpful! Keep it up.

  • @greenking1110
    @greenking1110 2 роки тому

    Sir, Please upload tutorial about how to make policeman AI like GTA v in ue4.

  • @mae2309
    @mae2309 Рік тому

    so cool the pivot point I just to do 3 steps to change it... hahaahahaha control + MMB to move it. then open the right clikc menu and go to pivot.. this is nice!!