Warcraft Chronicles of the Second War | Tides of Darkness | Chapter 8 | Runestone at Caer Darrow
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- Опубліковано 9 лют 2025
- Download: www.hiveworksh...
Warcraft II orc campaign, reimagined in Reforged engine.
Rich lore from the events of the Second War, based on classic games and novels.
Gameplay that merges best features of WC2 and WC3, through RTS and RPG missions.
Mysterious places and conquer mighty cities with beautifully crafted terrain and decorations.
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#warcraft #wc3 #blizzard - Ігри
I hope the TOD human campaign will be remade with the same quality and accuracy. So far, it is very delightful to watch. Warcraft 2 is my favorite game. Good job to whoever did this remake.
12:29 "And I was complaining about Maim Blackhand..."
48:20:
Gul'dan - mwahaha i'm so evil with my evil plans😈😈😈😈
Peon in the background: oh i'm on tv!!! Watch a trick i've learned!🤪🤡
45:20 Ah yes, extremely powerful ritual that grants power unimaginable for normal ogre
Ability to wear clothes
So funny hahahaha
WC3 and Reforged defaulting the base ogre to a 2head really screwed up the Ogre Mage upgrade.
@@DIEGhostfish ...base ogre was two-headed back in WC2. Only in WC1 were they one-headed.
@ZoomReverseFlash Ah interestijg, the novelization of 2 and all other lore said they didn't get 2 heads till the altar
sleeping on duty
if you weren't an Ogre I'd take your head!
2:11 clubbing baby seals
something tells me Doomhammer will not be happy for deathknights... before using them
Ironically they end up becoming more loyal to the horde than to guldan
25:09 Oh come ON dude, it's made of wood! You cut down whole trees by the copse!
0:26 OUCH!!!!
If only I have a dollar every time Gul'dan asking me to build more ships
Yikes! I love this videos, LOK TAR OGAR!
Love love that Orge Battleship
Love everything they've done here.
O dont know if this matters, but someone asks if Alterac has already betrayed the Alliance. But in the Original game Alterac was working with the Horde from the beginning and giving them vital information. Lore wise i have no idea.
In a later chapter Orgrim says the human leader of Alterac allowed them passage through the mountains if his troops remained unharmed. I assume the Alliance campaign will figure out the rest.
@@bindair_dundat Yeah the Book "official" version of events really downgraded the treachery of Alterac. Which makes a lot of sense because the whole nation actually siding with the Horde doesn't make as much sense as the King just deploying his troops where the horde can safely bypass them.
I am confused, isnt Caer Darrow the small island in Eastern Lordaeron (western plaguelands), under which fort is Scholomance?
Yes? Not that far into the video, but what has gotten you confused about it?
@pavelkrusstev8461
Caer Darrow ( Second War ) = *Island / Keep where is elven Runestone, THAT was hewn into pieces which were used to create the Altars of Storms, arcane structures which allowed Gul'dan to instill magic into the Horde's ogre allies / Ogre Mages.*
High Elves of Quel’Thalas used runestones to prevent others from detecting their magic, frighten away their superstitious Amani forest troll rivals, and weaken the magic of all non-elves within it.
Caer Darrow ( Third War ) = *place of infamous Scholomance, a horrifying school of necromancy used by the Scourge's Cult of the Damned!!*
Yes, but by the time of the Second War, Scholomance and the Cult of the Damned didn't exist yet.
Yes the horde went through alterac and is now in what it'll become the plaguelands, from there they launch the attack to stratholme, queltalas, dalaran and capital city
In the original WC2 map Caer Darrow was split into multiple islans, and Darrowmere Lake was more like an inland sea. In this once Alterac is bought off, Stromgarde is smashed for the momenty, and Hillsbrad is out of the way the Horde can push up river straight into Darrowmere.
24:56 patience...
This looks great, love the improved graphics and the story, especially it being told from Utok's perspective. One point of criticism, though, regarding gameplay, the economy seems trivialized and the pop cap is way too high.
I don't want to say that Warcraft 3 did the economy aspect perfectly, but upkeep and troop management was way better and made for a more engaging game than Warcraft 2. You're getting 6-26 gold per creep, which is an insignificant amount, as one peon trip delivers 100 gold, so the full rotation of 5 peons nets you 1000 gold in 10 seconds, and a grunt only costs 400. Compared to Warcraft 3, you could only afford 40% of a grunt in a single rotation, and here you can afford two with gold to spare.
I think the prices (or the gold gain) need to be rebalanced. You completed the mission with enough money for 170+ grunts lol
I am also not a fan of this WC2-like economy. It feels like there is a 0 too much and sometimes its hard to get a feeling for whether I have a lot or not enough gold. At least I understand the pop cap; they wanted to have bigger armies like the original game.
@@OutsiderXE Yeah, makes sense. WC2 was heavy on naval combat, and you need extra pop for that.
@OutsiderXE
A separate naval pop cap is desired.
And gold is collected way too fast.
I also like to modify the health of trees and add a 0, that means trees last way longer and you don't devastate a quarter of the map to filed 50 high level units the entire game. 😊
Nice!
I couldn't get it to work
Is there also gonna be a human campagne? *.* Love it.
Yes , they are taking small break and then beginning working on it, aiming for release by next year.
The only Orc who does not hide his nature. A real Orc. It’s a pity, of course, they killed him in the Legion (
He died way before that.
the one in Legion was somebody else.
@@warllockmasterasd9142 the original died in the Tomb of Sargeros after abandoning Ogrim and his Horde. I know this.
And in the legion, Guldan from Draenor died.
But this does not change the fact that we have lost the best Orc from WoW
@@thorgrimgrudgebearer6844 Because I was boycotting Legion till late and never really looked into Nighthold I'd always assumed AU Gul'Dan only kidnapped Illidan to take the essence of the MU Skull of Gul'dan out of him. Not to turn him into a Medivh style host for Sargeras.
just a thing... build more ships
I was unsure what to build because the enemy was so passive.
@@OutsiderXE I was just joking on what Gul'dan was keeping telling you while you abunded ships lol
oooh lol :D yeah, that was a bit annoying.
Are there even 6 turtles in that mission? For all that is holy I can't find a sixth one, only 5. But I refuse to finisch the mission without all the turtles
nvm I found it...
@@RookieR48 Where was it?
The problem is they are moving around.
@@MrGiselbart the points where I found them are as follows:
1 To the south of your base in that bay
2 in the north east, 1 near the shore of your zone and the other more closely to the border of the map and the oil platforms
1 near the cross section of the 3 isles (two enemies and the murloc one) but more closely to the shore of the isle in the west (was the one I found as #6)
1 down in the south west
1 down south east I think
@@OutsiderXE They move? OMG
doesn´t work well crashes and some textures won´t load
how do you unlock the secret mission from here?
Find the dwarves
When is the human campaign coming?
It feels a little... off when we see Gul'dan and his minions in blue color - the color normally of good guys. 🙂
That was his clan’s color in Warcraft 2, anything else would be off.
What can Cho'Gall do? Why make a hero and never use or show him?
I think I used him occassionally. Mostly in Chapter 6. But there should be more opportunity to use him in a future chapter.
music sound is a little bit too much
As it should be
Fix chogall voiceacting, cho speaks normally while gall is gibberish only, chogall dialogues here are cringe af xd
As they should be. Check HOTS chogall