How to Use The Dojo Showdown 2's Dynamic Music in Fighting Games

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  • Опубліковано 8 вер 2024
  • Examples of using music files from The Dojo Showdown 2 music pack being used in fighting games. The Dojo Showdown 2 is inspired by both modern and classic fighting games and is available for use, royalty free, from the asset stores below:
    Itch.io - voltzsupreme.i...
    Unity - assetstore.uni...
    Unreal - www.unrealengi...
    Buy or stream the music as an album here:
    voltzsupreme.b...
    distrokid.com/...
    !!!! Music pack in the process of being uploaded (8th March 2022) and should all be available in Unity & Unreal stores mid march !!!!
    The pack consists of high energy “Stage” music and also some very mellow & minimal loops designed to be used as "story music" or for background music during cutscenes etc.
    Although this pack was put together with fighting games in mind, the music is highly versatile and will work in a range of different game genres.
    The songs are divided into many different loops so the developer can be creative. For example, with some of the songs, the music intensity can be increased during a final round or when the action in the game picks up, by switching loops, as shown in this video.
    Pack Contents:
    32 Looping 24bit Wav files
    Menu Music:
    Select Your Fighter / Hip Menus (7 Files)
    Stage Music:
    Downtown Streets (4 files)
    Facing Goliath (3 files)
    Industrial Gore (1 file)
    Jungle Inferno (3 files)
    King of the Rats (2 files)
    Metropolis Grime (2 files)
    Runaway Train (3 files)
    Fist of the Drunken Master (2 files)
    Story Music:
    After The Tournament (1 file)
    Bright Lights (1 file)
    Business Behind The Noodle House (1 file)
    Nighthawks (1 file)
    Rest In Bruises (1 file)

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