i live in split, croatia and that final render is like something straight out of my dreams, feels so much like a random corner of the dream reality version of my town
YOOO Thats crazy! Throughout my 3 years of using Blender i didn't know that you can create multiple uv maps, thats just crazy man, thank you for showing me that! Really HUGE thanks man!
A job well done my friend. You could also increase the detail by simply editing the photo on your iPhones default picture edit settings. Head to definition and increase it slightly. I use this as a very effective trick with my arch viz projects. A subtle difference that makes the difference.
This is something I have been looking for years my friend. Thank you so much for the wonderful tutorial ❤️. (And only if you may have not heard, there is a free addon that can be used to match the perspective of 3-D camera called ‘F spy’)
Great tutorial my dude! Ian Hubert uses this aswell in most of his renders, definitely go check him out. But I really appreciate the full workflow from start to finish 👌🏼
@ for the record, if I just pay once, will I keep getting your tutorials in the future if you upload any?
Рік тому
@@ahmedshaab7544 Yes, you can unlock all past tutorials and all the ones I will add in the next 30 days. Subscription is monthly, can be canceled at any time.
May I ask where do you do your post-processing? I'm trying to achieve a simialr result with adding lens flares, chromatia abberation and so on. But it doesn't look nearly as good as yours
10 місяців тому
After Effects, but for this render I didn't add much, the render from Blender looks similar.
Thank you for this pertinent tutorial 😊...I will definitely subscribe to your patreon...have a little question tho ; when I use ctrl+r to make a loop cut how I can avoid stretching of uv's ...thank you for all ✊
Рік тому+2
Thank you. When you go to edit mode, you have the option "Correct face attributes" prnt.sc/SIwUcao-ZxQa
@@L0SHKE You do know the bare mininum about light transport right? If you use photographs as lets say, an albedo map, youre just telling the light transport algorithm how much energy it needs to bounce around. If you use a photo as is, ie, with all the shading and details baked in , youre just remapping a texture map to the screen space. In the most dumb and inneficient way possible too. There is no need to use an biased/unbiased renderer for that. This is useful in its own right, and there are tools for it (camera mapping in nuke for example). Calling it "realistic 3d" its unbelievably naive and plain dumb.
@@monocore I get what you saying dude, but I also get that you didn't bother to watch the entire video. He was just usung all the tricks to achieve photo realistic results and that's what matters. Any 3d scene that can be rendered in various environments like this one is a proper 3d scene. Cmon dude there's nothing new here, with that logic I guess that Ian Hubert is no proper 3d artist? 😂
I love the Ian Hubert way of adding houses to the background turned into making them the main piece. This is amazing, good job
Great tutorial 🤌🏼 great music 🤌🏼
You are really talented person, because you can explain 2,5 hours of work in 5 mins. Thank you very much for inspiration bro!
i live in split, croatia and that final render is like something straight out of my dreams, feels so much like a random corner of the dream reality version of my town
YOOO Thats crazy! Throughout my 3 years of using Blender i didn't know that you can create multiple uv maps, thats just crazy man, thank you for showing me that! Really HUGE thanks man!
You spent 3 years in blender and don’t know about multiple uv maps? Holy shit quixel has killed everyone’s brain.
@@mrfeathers3938 you are absolutely right ,people started to not learning basisc and fundamentals just because they can easy install free models
@@mrfeathers3938 what u mean?
@@3D_Unleashedjust him being a rude piece of shit I think. I wouldn't think too much about it
@@3D_Unleashedquixel Megascans, he means people aren’t learning that stuff because they resort to using quixel bridge’s free materials.
Nisam skontao da si naš dok nisam video naziv radnje hahaha, svaka čast na ovome!
Iz Hrvatske sam zapravo, uslikao sam radnju dok sam šetao Mostarom. Hvala
I loved the way of adding loop cuts then putting a wireframe modifier to extrude the window seems, ive always done it the long way.
Always do that, love making my own photos and turn them into models or textures, I made entire skyscraper just from single photo of facade
i love your background music its so pleasant and unintrusive
amzing! hell0 from Ukraine!
absolute legend. big up. thank u sir!!
Looks great mate, top work on this one
A job well done my friend. You could also increase the detail by simply editing the photo on your iPhones default picture edit settings. Head to definition and increase it slightly. I use this as a very effective trick with my arch viz projects. A subtle difference that makes the difference.
Wow so beautiful realistic
this is amazing, I love you.
great job!, thannks!
Very inspiring and educational, big thanks for sharing man!
Wonderful job ! Thanks man !
This is something I have been looking for years my friend. Thank you so much for the wonderful tutorial ❤️.
(And only if you may have not heard, there is a free addon that can be used to match the perspective of 3-D camera called ‘F spy’)
Very efficient work, nice scene. Just laugh about the "garbage" decoration
Thank you for this. Just what i needed!!
That's just brilliant
love the final composition. thinking about subscribing to the patreon just to see your post processing workflow 👌
Great tutorial my dude! Ian Hubert uses this aswell in most of his renders, definitely go check him out. But I really appreciate the full workflow from start to finish 👌🏼
Isn't that the Shrek is Love, Shrek is Life background ambient music!😂
Great work! Love the lighting.
I don't even do blender but your videos are so interesting! Hopefully I can begin soon and have your videos help me improve
I'm glad that it's also interesting for someone who doesn't (yet) use a blender
thanks!!
I think this was the best blender tutorial I’ve watched so far. I have blender downloaded but am too scared to start.
wow so cool
Pozdrav=)
Izgledaje mnogokrasno.
спасибо!
volimo te
Amazing!
I bought the train modeling course I'd like if you could teach us to do the full train scene, that would be great!
I'm working on it right now, the tutorial should be ready in about 20 days
@ that's Great, I like so much your tutorials, I've learned so much interesting things 👀
Tyyy I luv u man
damn u too talented
bro is actually goated, glad i found him fr
I don't dabble in blender, but i do find the process neat.
Nice. Where did you get the add on assets?
Please give one of your in depth tutorial for free. I absolutely love them.
It's not free, but it's very cheap, all tutorials for $5-6 www.patreon.com/bugarija
just pay the man, it will encourage him to make more, and potentially more free ones too
@ oh shit I didn’t know that they were that cheap
@ for the record, if I just pay once, will I keep getting your tutorials in the future if you upload any?
@@ahmedshaab7544 Yes, you can unlock all past tutorials and all the ones I will add in the next 30 days. Subscription is monthly, can be canceled at any time.
May I ask where do you do your post-processing?
I'm trying to achieve a simialr result with adding lens flares, chromatia abberation and so on. But it doesn't look nearly as good as yours
After Effects, but for this render I didn't add much, the render from Blender looks similar.
In the tutorial, do you talk through the steps, or is it just capturing your screen?
Thank you for this pertinent tutorial 😊...I will definitely subscribe to your patreon...have a little question tho ; when I use ctrl+r to make a loop cut how I can avoid stretching of uv's ...thank you for all ✊
Thank you. When you go to edit mode, you have the option "Correct face attributes" prnt.sc/SIwUcao-ZxQa
pretty good, too bad I don't have the money to become a patron or 'youtube' 'member'.
Nice, now show the building from another angle ;)
Hey man , please tell me how and where ( I know like google is a thing but still) to search good reference images for something like this
I took a picture of this store myself, but you have similar photos on textures.com
What is the name of this 3d style, I want to watch more of this but I don’t know what this style is called?
Man make a course from scratch i wish i edit like you but can't
bro really said decoration
Are you Bulgarian?
1k like cimpleted by me
After realizing blender is capable of all these, I feel really stupid 🙍🏽♂️
Getting an Graphic card and decent PC is Hard
It's only "realistic" because you render it at 144p and then butcher it with overfiltering
lmfao of course ill look "realistic". Youre attatching PHOTOS to meshes. Thats called texture projection. That's not a proper 3d scene.
Of course it's a 3d scene.
@monocore LMFAO dude, so when using textures (PHOTOS) for making materials and slapping them on meshes is that a proper 3D scene?
@@L0SHKE You do know the bare mininum about light transport right? If you use photographs as lets say, an albedo map, youre just telling the light transport algorithm how much energy it needs to bounce around. If you use a photo as is, ie, with all the shading and details baked in , youre just remapping a texture map to the screen space. In the most dumb and inneficient way possible too. There is no need to use an biased/unbiased renderer for that. This is useful in its own right, and there are tools for it (camera mapping in nuke for example). Calling it "realistic 3d" its unbelievably naive and plain dumb.
@@monocore I get what you saying dude, but I also get that you didn't bother to watch the entire video. He was just usung all the tricks to achieve photo realistic results and that's what matters. Any 3d scene that can be rendered in various environments like this one is a proper 3d scene. Cmon dude there's nothing new here, with that logic I guess that Ian Hubert is no proper 3d artist? 😂