Firewatch Project - Procedural Props #1 - Part 8

Поділитися
Вставка
  • Опубліковано 13 бер 2021
  • Gumroad Link: gumroad.com/l/procprop001/hal...!
    Coupon Code: halfoffprop001!!
    In this series of videos we are going to walk through the process of creating a procedural prop using Houdini Engine V2 with the Unreal Engine.
    We will cover the following:
    - How to build the prop completely procedurally with HEngine V2
    - How to use Multi-parms to give artists unlimited variation possibilities!
    - How to procedurally uv map all the parts and pieces!
    - How to efficiently set up your networks!
    - And as always a few cool procedural modeling tips and tricks!
    For more content from Indie-Pixel check out the Indie-Pixel Patreon Page: / indiepixel

КОМЕНТАРІ • 1

  • @sam_making_games
    @sam_making_games 2 роки тому +4

    The fact that you use the same workflow for a lot of things is really helpful. The repetition has really helped me, I thought I was just following the tutorial without fully understanding it and thought that I wouldn't be able to recreate the steps but to my surprise I could recreate the sweep workflow easily. I know it's small but I'm happy that I'm actually getting somewhere. Keep it up man.