Firewatch Project - Procedural Props #1 - Conclusion

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  • Опубліковано 1 жов 2024

КОМЕНТАРІ • 6

  • @orangenotes14
    @orangenotes14 11 місяців тому +1

    This was one of the most thorough and informative tutorial series I've ever watched. Thanks so much! The end asset was so cool to mess around with too.

  • @hisseinnahar1614
    @hisseinnahar1614 3 роки тому +1

    THANK YOU Buddy it waz worthy journey

  • @ud3180
    @ud3180 3 роки тому +1

    thank you for this tutorial, please can you do a small tutorial for kinefx rig and then bring it into unreal engine via Houdini live link or any other method. thanks.

  • @maximostromogilsky188
    @maximostromogilsky188 3 роки тому +1

    Another great series of tutorials. I learned a lot. Thank you

  • @sam_making_games
    @sam_making_games 3 роки тому

    Great course, just one thing. I'm doing an FBX Export with ROP FBX Export and Unreal Complains about this: "Unable to Triangulate Mesh". The Problem goes away after I subdivide the mesh before export. But I don't want to subdivide the mesh. Any Ideas?

    • @IndiePixel3D
      @IndiePixel3D  3 роки тому

      Try using the poly soup node at the end of you geo network...if that doesn't work then a divide node to do the triangulation will work.