This was one of the most thorough and informative tutorial series I've ever watched. Thanks so much! The end asset was so cool to mess around with too.
thank you for this tutorial, please can you do a small tutorial for kinefx rig and then bring it into unreal engine via Houdini live link or any other method. thanks.
Great course, just one thing. I'm doing an FBX Export with ROP FBX Export and Unreal Complains about this: "Unable to Triangulate Mesh". The Problem goes away after I subdivide the mesh before export. But I don't want to subdivide the mesh. Any Ideas?
This was one of the most thorough and informative tutorial series I've ever watched. Thanks so much! The end asset was so cool to mess around with too.
THANK YOU Buddy it waz worthy journey
thank you for this tutorial, please can you do a small tutorial for kinefx rig and then bring it into unreal engine via Houdini live link or any other method. thanks.
Another great series of tutorials. I learned a lot. Thank you
Great course, just one thing. I'm doing an FBX Export with ROP FBX Export and Unreal Complains about this: "Unable to Triangulate Mesh". The Problem goes away after I subdivide the mesh before export. But I don't want to subdivide the mesh. Any Ideas?
Try using the poly soup node at the end of you geo network...if that doesn't work then a divide node to do the triangulation will work.