When it comes to fantasy game I always go with pathfinder 2e, because this system support many styles of fantasy. I just finished an short adventure that me and my friends was all undeads finishing a mission that went wrong.
what a lovely review! it's great that you remind people that if the GM wants to, they can take on the rules burden, so the players can just focus on the story!
I have not read the Playing the Game sections that come after all the character creation sections and basically it took me several days to become confident about making a character. The step 7 in the sample build was confusing but that information is there on each Class chapter, but there are small details that take time to see. Now as far as role-playing feats and skills, I do recognize the levels of training and how that effects proficiency bonuses but just interpretation of some of the feat and skill descriptions is possibly going to be a challenge at least until I read that later Playing the Game section of the book. There are tags or keywords highlighted at the top of most descriptions and those are important but basically I looked at some remastered monsters in Monster Core and found that it was readable and friendly which made me happy but like I said feats and skills descriptions are not transparent yet to me and will take more time.
I can totally see that. You may want to jump onto Pathbuilder2e.com to get a feel for character creation. I’m all for doing characters by hand, but playing around on that site might help. It helped me! Thanks for the comment!
@@rchriswells I use to recommend pathbuilder to everyone, but have started to take a more measured stance on it now. If you only want to make basic characters, it's a great tool for beginners. If the beginner wants to however REALLY get into the system and make complex characters, it gets in the way of that process.
This is a great review. I have been running RPGs for a few deacdes. Whenybkids are old enough they are allowed to play in the weekly game, before then they get one shots every so often (herokids, mouseritter). My weekly group switched to PF2e (original) just before the OGL stuff hit. Some of the players (grown ups) really haven't caught that this isn't d&d and that is a bit of a difficulty. They really like how easy d&d is with very few conditions and damage type not mattering. Im hesitant to buy the new books, because having to learn a new set of terms may fry some brains.
I love it! A lot of good thoughts here! Thanks for the comment. I agree re: your PF2 players. I wouldn’t do anything mid-campaign to confuse them. I might wait until you are between campaigns to look into the remaster.
I like the fact that they got rid of ability scores, and Alignment. Honestly, after 2E, D&D did not need the ability scores anymore, and I never used Alignment since every other rpg out there shows you don't need it (lol). Do they still use spell slots? Because that would be best changed to a more modern system (and not the system that 5E used, which is crazy more complicated that the original spell slot system of AD&D and B/X). Thanks for the review! This is the kind of game I would play (and my oldest daughter would too if given the opportunity), but never would run, because of the crazy size of the books. I personally feel if your game is 300+ , then that should be all the rules for the game (that's why I only use the 5E PHB & the DM's section of the basic rules and even then, we've thrown out so many rules lol)
Thanks for the comment! Yes, Pathfinder 2e uses spell slots, although they operate a little differently than D&D 5e. PF2e has more pages than D&D, but the majority of those pages are given to character options rather than rules.
@@rchriswells After watching this video, I joined the Forum for the "Rocky Mountain PF society" and signed up for this Wednesday at one of my game shops. Since i have it free, I thought I would go there to try it out since I have friends that keep telling me to try it. That being said, I will still keep on using games like Shadowdark, or even pitch EZD6 to my Tweens library group since those games are not only really easy, but better for casual play (they only meet once a month, so not a lot of time for rules questions and even character development lol). Thanks again!
I can totally see that. It is definitely super crunchy. However, check this out. I ran across this the other day, and it has really helped me. It’s a really robust PF2 Cheat Sheet. It’s been a game changer for me: mattreagandev.com/?page=tabletop
When it comes to fantasy game I always go with pathfinder 2e, because this system support many styles of fantasy. I just finished an short adventure that me and my friends was all undeads finishing a mission that went wrong.
Love it! I totally agree.
what a lovely review! it's great that you remind people that if the GM wants to, they can take on the rules burden, so the players can just focus on the story!
Thanks so much!!
I have not read the Playing the Game sections that come after all the character creation sections and basically it took me several days to become confident about making a character. The step 7 in the sample build was confusing but that information is there on each Class chapter, but there are small details that take time to see. Now as far as role-playing feats and skills, I do recognize the levels of training and how that effects proficiency bonuses but just interpretation of some of the feat and skill descriptions is possibly going to be a challenge at least until I read that later Playing the Game section of the book. There are tags or keywords highlighted at the top of most descriptions and those are important but basically I looked at some remastered monsters in Monster Core and found that it was readable and friendly which made me happy but like I said feats and skills descriptions are not transparent yet to me and will take more time.
I can totally see that. You may want to jump onto Pathbuilder2e.com to get a feel for character creation. I’m all for doing characters by hand, but playing around on that site might help. It helped me! Thanks for the comment!
@@rchriswells I use to recommend pathbuilder to everyone, but have started to take a more measured stance on it now. If you only want to make basic characters, it's a great tool for beginners. If the beginner wants to however REALLY get into the system and make complex characters, it gets in the way of that process.
This is a great review. I have been running RPGs for a few deacdes. Whenybkids are old enough they are allowed to play in the weekly game, before then they get one shots every so often (herokids, mouseritter).
My weekly group switched to PF2e (original) just before the OGL stuff hit. Some of the players (grown ups) really haven't caught that this isn't d&d and that is a bit of a difficulty. They really like how easy d&d is with very few conditions and damage type not mattering.
Im hesitant to buy the new books, because having to learn a new set of terms may fry some brains.
I love it! A lot of good thoughts here! Thanks for the comment. I agree re: your PF2 players. I wouldn’t do anything mid-campaign to confuse them. I might wait until you are between campaigns to look into the remaster.
I like the fact that they got rid of ability scores, and Alignment. Honestly, after 2E, D&D did not need the ability scores anymore, and I never used Alignment since every other rpg out there shows you don't need it (lol).
Do they still use spell slots? Because that would be best changed to a more modern system (and not the system that 5E used, which is crazy more complicated that the original spell slot system of AD&D and B/X).
Thanks for the review! This is the kind of game I would play (and my oldest daughter would too if given the opportunity), but never would run, because of the crazy size of the books. I personally feel if your game is 300+ , then that should be all the rules for the game (that's why I only use the 5E PHB & the DM's section of the basic rules and even then, we've thrown out so many rules lol)
Thanks for the comment! Yes, Pathfinder 2e uses spell slots, although they operate a little differently than D&D 5e. PF2e has more pages than D&D, but the majority of those pages are given to character options rather than rules.
@@rchriswells After watching this video, I joined the Forum for the "Rocky Mountain PF society" and signed up for this Wednesday at one of my game shops. Since i have it free, I thought I would go there to try it out since I have friends that keep telling me to try it.
That being said, I will still keep on using games like Shadowdark, or even pitch EZD6 to my Tweens library group since those games are not only really easy, but better for casual play (they only meet once a month, so not a lot of time for rules questions and even character development lol).
Thanks again!
I've been running TTRPGs since 1989. I've also GMed several campaigns in PF2. I'm still overwhelmed by this system.
I can totally see that. It is definitely super crunchy. However, check this out. I ran across this the other day, and it has really helped me. It’s a really robust PF2 Cheat Sheet. It’s been a game changer for me: mattreagandev.com/?page=tabletop