@@remconet I think Gerstlauer started it with the presentation of Palindrome, I just wonder if people in the industry are actually are serious about it or are putting it in as a joke 😁 It's not a curve that just connects the station with the lift... it's a super intense anticipation turn! The suspense!
something the coaster world has been missing, as far as I'm concerned, is a new generation of mine train coasters. if themed decently this could definitely scratch that itch well.
@@ahuman997 Colorado Adventure at Phantasialand is from 1996. Maybe you are thinking of Choco Chip Creek at Energylandia from 2024? Even so I think it's still basically the same model as the older ones, but they can still be great rides, Colorado Adventure is wild.
Really an fun family lay-out. Theme parks should at these ones instead off wacky worms or visa spinning coasters and other coasters with an simple 8 lay-out.
According to Drayton manors new coaster announcement, this appears to be the model that their new coaster is! If so I hope it’s decently themed, they could have a winner here!
I'm always curious why we never see a combo of a big(ish) chain/cablelift coaster and a LSM launch halfway through the ride. I think it could make for really interesting designs
If a new Indiana Jones themed coaster came to Disney’s Hollywood Studios, this layout would be perfect, with the exception it could twice the fun with spinning cars
I have no doubts that Intamin is capable of building good family coasters, I would assume in this segment, the price matters a lot. Vekoma, Gerstlauer, Mack Rides, Zierer, there are many companies that could build good family coasters. With their family spinning coasters, Intamin was able to land some contracts recently (Movie Park Studios Tour, Objectif Mars) and their family tire launch coasters were doing okay as well.
“Yeah intamin, I’ve got about a 15ft garden do you reckon I can have a hydraulic launch coaster built here. 0-50 in 0.8s and an 80ft top hat pissing off all the neighbors.”
So if positive Gs no count as airtime, does that mean that the whole ride has permanent airtime? Is the Station an „airtime-station“? Jokes aside this looks like a great family ride, but the naming really has some meme potential.
Aren't you forgetting that on this planet 1g is the basis, and everything below 1g is lower gravity than usual? Yes, 0.2g is still positive on an absolute scale, but relative to "normal" (1g) it's -0.8g, and that's enough to induce the feeling of floating.
@@ireeb This is very much depending on the transitions. If 0.2g is sustained, you will feel lighter, but you won't be lifted out of your seat at all. However, if the transition is very rapid (which I doubt as this is a family ride), it might feel like airtime for a fraction of a second. GCI is a master in faking airtime in this way. RMC also does it, so their -1g feel way more intense then they really are. I just want to add, if you consider everything below 1g airtime, every stair you go down is airtime, every hill on any rollercoaster will have airtime. Airtime starts at 0g, and this ride will not feature any of it - which is fine, as this is a family focussed ride, and in that it appears to be a great package. The main issue is that marketing departments try to market the hell out of every little bit they can, even though it doesn't make sense. Naming a simple curve anticipation curve is one example, I am waiting for the "cooldown-curve" at the end of a coaster.
@@Koaster-Kritik You're making up arbitrary limits. If you're saying it doesn't make sense that everything below 1g would be airtime, it doesn't make sense to say everything above 0g would not be airtime. Neither would 0.9g feel like airtime, not would 0.1g not feel like airtime. Air time isn't a "yes or no" thing, it's a gradient. 1g, 0g and -1g are rough guidlines for no airtime, floater airtime, ejector airtime, but you wouldn't call -0.9g floater airtime anymore just because it barely missed the mark for ejecotr airtime. It will still feel like ejector. You can't just draw hard borders. 0.2g is much closer to 0g than it is to 1g and a normal human with a functional vestibular organ will notice this as a dropping sensation, even if it's not a very strong one.
@@ireeb I am not making any arbitrary limits here - I am simply saying that AIRtime implies that you are in some way or another in the air. This does simply not happen with 0.2g. You are still pushed INTO your seat. There are ways to give you the feeling that 0.2g might be airtime (as mentioned earlier, sharp transitions), but only because it is closer to 0 than 1 does not make it airtime. If you are not lifted out of your seat, it's no airtime, simple as that. If you call a certain element ejector or flowjector is a complete different thing and is not only dependend on the actual force, but the timeframe and the transitionspeed as well. Take Kondaa as an example: While the first to hills deliver measurably the strongest airtime of the ride, the smaller hills towards the end - especially the bunny hops, *feel* like they are more intense. Still, except for the wall-stall and non-inverted cobra roll, everything is considered ejector. The NICR will even feel like its delivering a very short pop of ejector if you're riding on a hot day, even though it does not deliver ejector airtime. Trust me, I measured it with professional equipment.
@@ireeb yeah nl2 has vastly superior coaster building and customization and u can import your own scenery and textures but planet coaster is better for just making theme parks but the coaster buildign tool is so shit
@@blockin9556 Exactly. Theming stuff in Planet Coaster is so much stuff, but coasters just always look janky. If you could import tracks from NL2 (or FVD++), you could make such amazing things in Planet Coaster.
I hope the "anticipation turn" becomes an industry meme :D
Cool layout, nice video. Looks like a fun coaster for everyone.
That anticipation turn made me laugh out loud! Load of crock
@@remconet I think Gerstlauer started it with the presentation of Palindrome, I just wonder if people in the industry are actually are serious about it or are putting it in as a joke 😁 It's not a curve that just connects the station with the lift... it's a super intense anticipation turn! The suspense!
It already is🤣
when will this new rollercoaster be open@@remconet
something the coaster world has been missing, as far as I'm concerned, is a new generation of mine train coasters. if themed decently this could definitely scratch that itch well.
Vekoma has new mine trains that will undoubtabley be cheaper than Intamins. Check Dollywoods new coaster.
There's a new gen vekoma mine train in phantasia land that is themed really well and scratches that itch your talking about
@ryan yeah, your right
@@ahuman997 Colorado Adventure at Phantasialand is from 1996. Maybe you are thinking of Choco Chip Creek at Energylandia from 2024? Even so I think it's still basically the same model as the older ones, but they can still be great rides, Colorado Adventure is wild.
I really love how you always show the amount of airtime on each element. very important information that you don't get normally
Can’t wait to experience that 90° anticipation curve
Something tells me this could be what Wild Adventures announces tomorrow 👀
would definitely be a WILD addition to Valdosta Georgia
Well this aged like *absolute milk*
Nope once again a refurbished ride that was closed at one point and brought back… Lame!!
Really good layout
huge update to normal familycoaster 👌
Thx Intamin, now i know what the new coaster in the Efteling gonna be!!! 🥰🥰
Really an fun family lay-out.
Theme parks should at these ones instead off wacky worms or visa spinning coasters and other coasters with an simple 8 lay-out.
I love how these showcase videos are just like all the NL2 creation videos from fans :DDD
Is this what’s coming to Drayton manor next tear
It’s coming this year, but this isn’t the track layout for Drayton Manor
@@VelociDancer it was last year from the time I sent the message
Looks amazing!!💙
According to Drayton manors new coaster announcement, this appears to be the model that their new coaster is! If so I hope it’s decently themed, they could have a winner here!
Definitely doesn’t fit the quote of “one of the UK’s best roller coasters”
Maybe theirs will be taller and with more airtime
Looks horrendous
I dunno, this'll interesting up my numerous Thomasland days out 🥴
@@bennickssthey meant as in well themed, immersive experience. Like a mini hagrids
I'm always curious why we never see a combo of a big(ish) chain/cablelift coaster and a LSM launch halfway through the ride. I think it could make for really interesting designs
It could be that there was no space for both chaindog, anti-rollback mechanism and fins for the launch (and brakes?) underneath the train
At that point you'd be better off simply using a LSM lift
@@HliarusProd Why? Electro magnets are more expensive than chains.
@@Jalmaanbut cables are more expensive than chains.... And both require more maintenance than LSMs
@@HliarusProd and LSMs cost a lot more energy, everything has plusses an minuses
Family boomerang? Wow intamin is sooo original
Goddamn the anticipation curve looks batshit crazy
Drayton Manor is getting one.
Cirque Balance in the efteling. I highly suspect the new Danse Macabre ride was in a two ride deal with Intamin.
I see this being a major success. More minetrains are needed, Arrow's old ones are aging.
If a new Indiana Jones themed coaster came to Disney’s Hollywood Studios, this layout would be perfect, with the exception it could twice the fun with spinning cars
looks like an amazing model! would love to ride one of these :)
Lil Maverick-Hunt is another hit for Intamin; family with a hint of thrill, I love it.
Can you explain more about the "pay-to-play backward carriage?"
It's an upcharge.
@@crashcoaster3852 I get that, but what actually happens on the coaster? The ride ops turn your car around before the ride begins?
@@sdraper2011 Unlikely, probably a permanently backwards car
It’s just a car that’s backward, and guests charge money to ride it.
@@crashcoaster3852 I see, thank you.
intamin, you’re so cool. :)
Nice high capacity train
unfortunetly this is vekoma/gerstlauer territory. could be interesting if Intamin can make a foot step in the traditional family coaster category.
I have no doubts that Intamin is capable of building good family coasters, I would assume in this segment, the price matters a lot. Vekoma, Gerstlauer, Mack Rides, Zierer, there are many companies that could build good family coasters. With their family spinning coasters, Intamin was able to land some contracts recently (Movie Park Studios Tour, Objectif Mars) and their family tire launch coasters were doing okay as well.
this can be that new coaster being added in the new monsters land in Epic Universe
Why did add the station as the element?
Super .mooie video
Love the layout and Theme. What is the footprint of this coaster?
10/10 would buy for my house
I always used to think, what if I just asked a manufacturer to build me a coaster for a certain budget 😂
“Yeah intamin, I’ve got about a 15ft garden do you reckon I can have a hydraulic launch coaster built here. 0-50 in 0.8s and an 80ft top hat pissing off all the neighbors.”
Does the music here remind you of TENET?
Would be great for Dollywood instead of the vekoma miltilaunch they went for
Coming to Drayton Manor 2024...
You guys need to come up with better names for these. Like the impulse, stratle, excelerator.
Are there reliable?
Would of been better if it was faster and had a loop😢
I want to go on something more thrilling than Junior Coaster 1
So if positive Gs no count as airtime, does that mean that the whole ride has permanent airtime? Is the Station an „airtime-station“?
Jokes aside this looks like a great family ride, but the naming really has some meme potential.
Aren't you forgetting that on this planet 1g is the basis, and everything below 1g is lower gravity than usual? Yes, 0.2g is still positive on an absolute scale, but relative to "normal" (1g) it's -0.8g, and that's enough to induce the feeling of floating.
@@ireeb This is very much depending on the transitions. If 0.2g is sustained, you will feel lighter, but you won't be lifted out of your seat at all. However, if the transition is very rapid (which I doubt as this is a family ride), it might feel like airtime for a fraction of a second. GCI is a master in faking airtime in this way. RMC also does it, so their -1g feel way more intense then they really are.
I just want to add, if you consider everything below 1g airtime, every stair you go down is airtime, every hill on any rollercoaster will have airtime. Airtime starts at 0g, and this ride will not feature any of it - which is fine, as this is a family focussed ride, and in that it appears to be a great package.
The main issue is that marketing departments try to market the hell out of every little bit they can, even though it doesn't make sense. Naming a simple curve anticipation curve is one example, I am waiting for the "cooldown-curve" at the end of a coaster.
@@Koaster-Kritik You're making up arbitrary limits. If you're saying it doesn't make sense that everything below 1g would be airtime, it doesn't make sense to say everything above 0g would not be airtime. Neither would 0.9g feel like airtime, not would 0.1g not feel like airtime. Air time isn't a "yes or no" thing, it's a gradient. 1g, 0g and -1g are rough guidlines for no airtime, floater airtime, ejector airtime, but you wouldn't call -0.9g floater airtime anymore just because it barely missed the mark for ejecotr airtime. It will still feel like ejector.
You can't just draw hard borders. 0.2g is much closer to 0g than it is to 1g and a normal human with a functional vestibular organ will notice this as a dropping sensation, even if it's not a very strong one.
@@ireeb I am not making any arbitrary limits here - I am simply saying that AIRtime implies that you are in some way or another in the air. This does simply not happen with 0.2g. You are still pushed INTO your seat.
There are ways to give you the feeling that 0.2g might be airtime (as mentioned earlier, sharp transitions), but only because it is closer to 0 than 1 does not make it airtime. If you are not lifted out of your seat, it's no airtime, simple as that.
If you call a certain element ejector or flowjector is a complete different thing and is not only dependend on the actual force, but the timeframe and the transitionspeed as well.
Take Kondaa as an example: While the first to hills deliver measurably the strongest airtime of the ride, the smaller hills towards the end - especially the bunny hops, *feel* like they are more intense. Still, except for the wall-stall and non-inverted cobra roll, everything is considered ejector. The NICR will even feel like its delivering a very short pop of ejector if you're riding on a hot day, even though it does not deliver ejector airtime. Trust me, I measured it with professional equipment.
think drayton need to make this a lot faster considering this is actually slower than accelerator smh
Is this inspired by Daddy Pig's Roller Coaster at Peppa Pig Land?
Planet Coaster???
no limits 2 actually
If Planet Coaster was actually capable of making coasters as smooth as this, it would be 100 times better.
@@ireeb yeah nl2 has vastly superior coaster building and customization and u can import your own scenery and textures but planet coaster is better for just making theme parks but the coaster buildign tool is so shit
@@blockin9556 Exactly. Theming stuff in Planet Coaster is so much stuff, but coasters just always look janky. If you could import tracks from NL2 (or FVD++), you could make such amazing things in Planet Coaster.
@@ireeb you actually can but im pretty sure you need professional version of nl2 and idk how well it works anyway
Intamin respond plz
@themeparkworldwide
when will rollercoaster be open to the public