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Jacktone Okore
Kenya
Приєднався 21 лип 2009
Swahili Factory is a 3d Visual Effects company that specializes in Hyper Realistic product recreation, design and presentation. Our primary workflow involves concept or ready made Hard/Soft Surface product modeling, lighting, shading, animation, rendering and Effects (smoke, dust, liquids etc) work. We have a penchant for high quality prints and animations with a knack for detail and precision in all its assigned work.
Bubbles - done with Houdini and rendered in Arnold
Bubbles - done with Houdini and rendered in Arnold
Переглядів: 1 540
Відео
Spoon Splash (Houdini FLIP Simulation)
Переглядів 4,5 тис.2 роки тому
Droplet splash on spoon tabletop style simulation. 💦🤓. Pinterest got me to this point! 😁
Houdini Procedural Bubble with Droplets with Arnold
Переглядів 5 тис.2 роки тому
Custom and fast art directable droplet and bubbles. Also, I love #arnoldrender Nested dielectrics, it's super fast on render too!
Efficient techniques for realistic small scale Tendrils, Droplets and Sheets in Houdini
Переглядів 41 тис.2 роки тому
This is a quick tutorial designed for intermediate users in Houdini guiding on quick workflows for creating realistic small scale droplets, tendril and sheets fast and efficiently
Times Up!
Переглядів 5172 роки тому
Times Up! Last post of the year from FLIP! 💦....It's been a great year, massive success to you all in 2022! Thank you for being a part of my journey in so many ways, especially @sidefxhoudini ! 🤓
Houdini and Arnold Lighting look-dev and Photography for CGI Study Demo
Переглядів 2,3 тис.3 роки тому
Getting my lighting and look-dev up to standard and i study hard
REEL 2021
Переглядів 1,8 тис.3 роки тому
A collection of some of my FX work over the past Year or so..
Paint Run (Houdini Simulation)
Переглядів 1,6 тис.3 роки тому
A small project I worked on a few months ago as I tried to figure out and remake the incredible piece of work by Ditroit Studio for Malaki Molasses
Mango smoothie (Houdini FLIP Simulation)
Переглядів 1,6 тис.3 роки тому
More R&D tests of y fluid study journey in Side Effects software Houdini and rendered with Arnold For Houdini
Simulated Houdini Bubbly Syrup
Переглядів 3,2 тис.3 роки тому
This sim was created entirely in Houdini through FLIP fluids and rendered with Arnold For Houdini
Vapour (Houdini colored smoke retimed in Nuke with Optical flow)
Переглядів 1,5 тис.3 роки тому
Vapour (Houdini colored smoke retimed in Nuke with Optical flow)
Houdini FLIP Viscous Chocolate Flow R&D
Переглядів 1,9 тис.3 роки тому
Houdini FLIP Viscous Chocolate Flow R&D
Smartyz - Houdini FLIP & RBD Interaction Study (SOUND ON)
Переглядів 1,8 тис.4 роки тому
Smartyz - Houdini FLIP & RBD Interaction Study (SOUND ON)
Beat Drop - Houdini FLIP FLuids r&d
Переглядів 1,8 тис.4 роки тому
Beat Drop - Houdini FLIP FLuids r&d
REALFOW TO HOUDINI BRICK & WATER GLOBE - (PART 02 - Houdini Setup)
Переглядів 1,5 тис.4 роки тому
REALFOW TO HOUDINI BRICK & WATER GLOBE - (PART 02 - Houdini Setup)
REALFOW TO HOUDINI BRICK & WATER GLOBE - (PART 01 - Realflow Setup)
Переглядів 1,9 тис.4 роки тому
REALFOW TO HOUDINI BRICK & WATER GLOBE - (PART 01 - Realflow Setup)
Houdini Honey Procedural Simulation and render (Arnold)
Переглядів 6 тис.4 роки тому
Houdini Honey Procedural Simulation and render (Arnold)
HOUDINI 3d FLIP FLUID Syrup on Raspberry Simulation R&D
Переглядів 1,8 тис.4 роки тому
HOUDINI 3d FLIP FLUID Syrup on Raspberry Simulation R&D
Cadburys: Glass & a Half (Personal R&D)
Переглядів 6925 років тому
Cadburys: Glass & a Half (Personal R&D)
Thanx a lot, now i have a very good experiance for a connection RF & Houdini
thank you
Amazing tutorial mate !
thanks
Oh it's YOU i follow you on ig. I was actually searching for a tutorial to copy you. Did you invent it, or find a tut somewhere?
You win a subscriber..
easy to follow! arigathanks! <3
Yes
Awesome tutorial, thanks for sharing it with us!
More tutorials!
Beautiful sim
tutotial?
Nice work
How complex is the rendering / texturing the final thing for redshift?
do you have reseeding turned on? I had some problems with timeblend.
How would I be able to export the Particles to an .abc without the static object being exported?
The retimed geo looks deformed. I'm using the same settings. Any idea why?
add substeps in the cache + change the naming in the cache from $F to $FF to save the substeps correctly, then change the retime substeps accordingly for more: ua-cam.com/video/zI4UHVG6PYs/v-deo.html
cool,. thanks
uff can you share refraction and reflect, and sampling settings did you used, and how many took to render this. Looks great!!
Have a tutorial?
You gotta make more tutorial videos, this is really great
Thank you for the technical demonstration.
你能告诉我怎么做吗
Excellent tutorial, very useful! Do you know why using the Retime node is messing my fluid geometry? I have distortions in every directions the mesh kind of explodes I don't know why.
Answer: Disable 'Union Compressed Fluid Surface' in Particlefluisurface node.
add substeps in the cache + change the naming in the cache from $F to $FF to save the substeps correctly, then change the retime substeps accordingly for more: ua-cam.com/video/zI4UHVG6PYs/v-deo.html
why not do some tutorial,god!
Really fantastic tutorial - thank you. Lots of really great tips in here
This amazing!! How you make that, so simple, so efficient! Thanks, really nice tut.
wow, It's useful for me. Thank you for sharing it!!
sehr schon
Thx!
HOUDINI. THE NAME ITSELF is A MAGICIAN.
How inside bubbles are distributed? Scattering, particles?
Excellent tutorial, thank you!
Nice!!
could you send me this file hip? really want to learn it!!!
Great tutorial... Many thanks
That's great !! 👀👆
Yeah, this work is pretty amazing🙂🖤
Best wishes!🔝✨
Can see how passionate you are✌ 👌🖤
how do you get the dotted background in ur node network?
Ohh interesting melting did you get!
Looks amazing! Please can you do tutorial
Can you do tutorial please? Or give hip file
b a & a b
looks soo goood !!! any tutorial for this kind of effects ?
You did great!
splash! So cool!
I just paid a guy to do this in houdini after seeing this. I knew you would never tell anyone how to do it
This is really cool! How do you do that ?