Haha! yeah FFXIV is a really cool game. I'm enjoying chaosmancer but the issues make me feel like its very niche flavor and not practical for raiders :)
I think the idea of negatives is actually cool. Lately all negatives have been removed from D&D (and kind of from DDO) because people can't really handle the idea of "negative trade off" anymore. I welcome the reintroduction of negative aspects. Make SP costs relevant again while you're at it. SLAs are a terrible design. But yes, it seems good idea, bad implementation. Instead of giving negatives that you can (and have to) constantly remove, make it a lasting rotating effect like Audience with the Queen or something.
very interesting, but from what I've seen, i'd guess they do not. I am wearing complete blindness immunity and am still being blinded. My feeling is that right now the wild magic is a separate system functioning independent of existing game mechanics - I could be wrong, but from what I've seen, nothing mitigates it.
I agree, in a turn based pen and paper game where the combat is slow, these wild magic surges are interesting flavor for role-play. But in a live service mmo, where the dice are constantly rolling, the endless parade of debuffs is super annoying.
With Chaosmancer, I get the FFXIV “Blue Mage” vibes. Super fun, but very unique…😅
Haha! yeah FFXIV is a really cool game. I'm enjoying chaosmancer but the issues make me feel like its very niche flavor and not practical for raiders :)
Been mashing my wild mage.. fun, no issues.. just squishy like all glass cannons
glass cannons are very fun yeah
I think the idea of negatives is actually cool. Lately all negatives have been removed from D&D (and kind of from DDO) because people can't really handle the idea of "negative trade off" anymore. I welcome the reintroduction of negative aspects. Make SP costs relevant again while you're at it. SLAs are a terrible design.
But yes, it seems good idea, bad implementation. Instead of giving negatives that you can (and have to) constantly remove, make it a lasting rotating effect like Audience with the Queen or something.
Would the heart of sulomedes block the wild magic curses?
I don’t think bad/very-bad Wild Magic surges count as curses.
very interesting, but from what I've seen, i'd guess they do not. I am wearing complete blindness immunity and am still being blinded. My feeling is that right now the wild magic is a separate system functioning independent of existing game mechanics - I could be wrong, but from what I've seen, nothing mitigates it.
Wild magic didn't spend enough time in design. Fun the first few times and annoying thereafter = bad design.
I agree, in a turn based pen and paper game where the combat is slow, these wild magic surges are interesting flavor for role-play. But in a live service mmo, where the dice are constantly rolling, the endless parade of debuffs is super annoying.