Unreal 4 - Wwise - Audio Occlusion & Reverb Scaling Demo

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  • Опубліковано 1 чер 2019
  • This video uses ambisonic audio to give a sense of space with some spacialization of sound. The choir in the cave will scale its reverb based on how close the player gets to the source. There is also audio obstruction when the player closes the door all the way.

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