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HUGE FIND AND COMBAT UPGRADE - Split Vendetta Gameplay - X4: Foundations Part 7
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- Опубліковано 9 кві 2020
- X4 has released their 3.0 update alongside the Split Vendetta expansion. We go forth with a fresh new Let's Play to see how this massive space sim performs under new xeno threats.
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About the game:
X4: Foundations has been significantly enlarged with its 3.0 Update - this is the perfect time for space game enthusiasts to newly discover or revisit the biggest space sandbox this side of the galaxy! Jump into your ship and experience the brand-new storyline "A lever to move the world", introducing diplomatic missions. Become the best pilot out there with our new flight school.
X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. It consists of a huge universe, simulated from the bottom up. Hundreds of stations, and thousands of ships, trade goods among themselves. Prices change based on supply and demand; resources are mined and processed in several stages. This economy is linked directly to the simulation of major conflicts in a universe with dynamically-acting factions. Every player decision can dramatically change the future of the game universe. Step in and live your very own space adventure!
#TobelPlaysSims #X4Foundations #SplitVendetta
Huge find? Huge re-find? I can't believe I left it behind...
that was not the edge of the system, not even the big hexagons are the edge of the system, they re maps zoomed in, as you travel beyond the edge, the map will zoom out, so theres much more universe with things to find out than of what you re seing being mapped by the big hexagons, because they all start zoomed in
Covered in Crystals 😊
Yeah, Very lucky, I found just a Perseus Vanguard. The new 3 star pilots cost 3 mil and if you find that black market mission and opens the bar with the shady dude please let us know, I am sitting on 4mil of illegal security modules.
Here we go again :)
Nividium fields are far easier to spot from the map once you've placed some resource probes down in different fields & sectors: their range given in the encyclopaedia is misleading (& the police scanner also helps identify 'roids containing stuff by showing them a different colour). Different fields, even in the same sector, may contain different minerals/gases (or densities of same), so putting down more than one per sector may pay off.. & you can always pick them up later, whether personally or remotely :)
Station wrecks do highlight their suit dock ports if in short-range scan mode (& close range), but not all station wrecks, even if the same model, have those ports: it's random
In X:R & X4, different asteroid models yield different mineral types: see the X:R Wiki for my guide with screenshots for the 4 types of minerals available for the different asteroid models. IIRC some things have changed in X4, but I haven't yet created a similar guide for that game (my current Wiki & forum updates are shockingly low ATM :(( ) That being said, the different models are always consistent thruout the game, so you'll know that (eg) an asteroid looking like a piece of brain coral that's a slightly brownish tinge is always going to be silicon, as opposed to a spikier one with red/orange tints that's more likely to be ore. Crystals can appear on any asteroid type, but spacefly eggs tend to be more available from nividium 'roids (altho they can still be harvested from other types, at a lower yield)
IIRC you can't capture/board any Xenon/Khaak ships in X4; for other ships it's possible. For S/M class ships you can get them to bail, leaving an unowned ship in your display (notice no ARG, HOP etc prefix in their ship's callsign), at which point you hop into your suit, fly up to its docking port & repair the glowing red ball of a data/signal leak with your repair laser. Once you've done that, the ship will turn green, indicating change of ownership to you (allowing you to further repair hull damage while in your suit if you wish), & can select docking access just as you would for any other of your owned ships. The better condition the ship is in (including hull dmg) the more it sells for, if that's what you intend to do with your new prize, so it's often best to repair all such ships to 100%. The suit repair laser only repairs a fixed amount of dmg per tick, so the higher the hull strenth of the recipient, the more time the repair will take. NOTE that abandoned ships will (currently) /not/ be targeted for destruction (or re-claimed) by anyone, so if you're in a heavy firefight you can simply drop a navsat (rename the sat for quick future reference*) & run away, to reclaim later when there are no longer hostiles around
*Did I forget to mention PAUSE? While paused (using the pause or P key) the game allows you to still interact with any /game/ menu! V useful for (eg) reorganising wep loadouts, changing ship/fleet priorities or orders etc during a battle, but also v useful for (eg) ship scan missions: if you've already got the target ship within range & scan mode selected, hit pause & pick the ship scan from the menu, pretty much allowing you an insta-scan once unpaused. Obviously you can't communicate with anyone while paused (or at least reply, but it at least allows some time for thinking about your response), but it does help v much with the menu-heavy RT game interface :) You can also use pause-time to go around & rename assets appropriately, even mid-combat (altho I personally don't recommend doing much of this mid combat as I tend to lose track of what's going on :) )
For L/XL class ships you /must/ use a marine boarding party to take over the ship. Initially while they're still green recruits they'll cause a /lot/ of dmg to the ship during their fight (including destroying valuable ship components), but as they train up lvls they'll become more likely to win harder fights (eg vs combat vessels rather than freighters) & do less dmg to the target. You can resssign service crew to marine duty while in space (& vice versa) as you wish, but every undocked ship has to have a pilot else it be classed as 'abandoned' (you can get away with claiming a ship then running back to a station for a pilot, but that leaves the empty ship vulnerable to attack from any random hostile while it has no pilot). Unfortunately you can't assign a service crewmember or marine to EVA & pilot a ship you technically own.. I think: that ability may have been added in a patch & I'll need to check
You /can/ send a marine to remotely claim an abandoned S/M ship if you care (they'll immediately take over pilot's duties), but the extra damage & equipment loss isn't usually worth it IMO
Only certain sectors have (explorable) wrecks: they're not procedurally generated. Some sectors wil have no wrecks at all :( However those wrecks that are visible (once found) are randomised within that sector for their lootability. This randomisation is set at game start (/not/ every time you visit that sector) to give consistency within one game's 'story' (same with some random abandoned ship finds: there are certain fixed abandoned ships that appear in every game at the same locations, or are plot-locked, but others are more emergent & randomised game-to-game)
Now you've finally grabbed that Cerberus frigate, assign the Eclipse to use it as its home base. That way you can fly around in the Cerb (albeit at a slower pace), making use of its tankier shields, more crew capacity etc (don't forget to give it some repair drones & service crew!), & always have the Eclipse available immediately for more precision tasks you'll wish to conduct personally (eg investigating data points, abandoned ships etc). Remove the plasma cannon from the Eclipse as their efficacy isn't good on such a light fighter with little energy available & replace them with more appropriate weps ASAP tho! If you really want, suck up to the Teladi to gain their appropriate equipment access, then re-equip the Eclipse with max Teladi shields for the strongest shield type (altho slow recharge speed) & task it with also protecting the Cerb: that way it should auto-take-off & help in any future battle/defence action(s) you may encounter
As you've found, larger ships maneuvre a /lot/ slower than the light scout you've been flying up until now. While this can be alleviated somewhat by using different race's ship designs, ATM the Cerb Sentinel (that secondary appelation is important BTW) is an excellent JOAT frigate but could really use some maxed thrusters for maneuverability before almost anything else!
Cargo drones are really only useful on L/XL ships, altho they have some use on M ships if picking up leftover cargo containers from battles*. Repair drones are v useful (& their attrition rate is high during battle, esp if you fly off & forget about them) for auto hull repair, while defence drones act as ablative distraction units vs enemy fighters. Any ship with its homebase set to a ship with docking capability (or cargo drones) can auto-resupply its stocks from the 'mothership', so remember that when setting resupply lvls for homebased ships & their 'carriers': you're likekly to need a lot more stocks of (eg) satellites etc than you initially think
*Almost forgot: ship wreckage drops despawn within a couple of minutes for personal drops, & ~4-5 min for cargo containers due to game mechanics WRT clutter tracking & removal resulting in low FPS. Unless you've a suitable ship within ~1 sector of a cargo drop it's usually (but not always) not worth retasking them to pick up the loot (even if you prioritise the order). Pick them up manually using the Loot Magnet ASAP if possible (BTW remote ships won't pick up personal inv (-I) items: they'll simply cause them to despawn)
Ignore plasma cannon turrets on M ships. While the idea seems great, those hvy wep turrets turn so slowly (& recharge so slowly) that they're effectively useless vs S/M ships: they only come into reasonable combat strength vs L/XL ships or their hardpoints (or static targets such as stations), & then only from extreme close or far range*. Similarly for missile loadout: the heavier missiles (& esp torpedoes) require such a high reload time they're often effectively useless, despite their high dmg (& splash dmg), unless used against static targets. If you choose such a loadout you're likely to be swarmed to death by light fast fighters long before you can get your second hvy barrage off, even if it hits :(
*See SilverDragon's whining about such (& many other) things here: ua-cam.com/video/WBcnrbnb8iw/v-deo.html
You want at least 2 fast-firing longest range wep turrets set to missile defence on the Cerb, then I'd suggest similar for the other 2 turrets but set to general defence (for anti-fighter use). After that, the main weps could be outer 2, Plasma (just in case); the others maybe a combo of bolt & shard: the latter does more dmg but shoots less frequently than the former. Set wep groups up so you can instantly select the appropriate wep depending upon the target type & ignore missile launchers completely for the moment (you really don't need the extra consumables cost & storage headaches while still feeling your way around!)
Hope this helps!
I went with double shard on my first Cerb - it's a real killer once you get used to waiting for your shots (1 or 2 shots smaller S ships iirc).
"It's like Christmas after all this episode." I'm actually watching this on Christmas...I was very confused for a moment
Haven't played X4 for a while but here's some info from "back then" that should still be valid (if I remember correctly).
Regarding ship parts (engines & shields):
- Argon are balanced
- Paranid have best engines, worst shields
- Teladi have best shields, worst engines
So at least for your main ship you should mix and max out on stats - it makes quite the difference.
For weapons I don't recall if there were any differences, but if there are I'd say Split should have best weapons now (and probably worst for hull).
Hull is hard to tell 'cause every ship is different. Might be that some factions have a bonus to hull - would be Boron then (if and when they come), with Split probably having a malus.
Basically engines vs. shields and weapons vs. hull, with Argon balanced in all.
Regarding capturing abandoned ships:
- There's always a data leak near the spacesuit docking door which you can only scan during a space walk.
Regarding 49:05:
- Yes. It works like aircraft carriers - "docks" means "space on the flight deck", "capacity" means "internal storage". So the sum of ships a larger ship can hold is (amount of S/M docks + amount of S/M capacity), 2 S ships for the Cerberus.
This is also true for stations! So if you ever wonder where your docked ship went after you've spent some time on a station - it's probably moved to internal storage due to shortage of docking space.
Don't know if I should tell you there's an (or at least used to be) abandoned Paranid destroyer in a Xenon sector where you could get to quite easily... ;-)
Pretty sure this info holds over to X4. At least I know Paranid go vroom. Also yes - I'm trying to avoid the free super Paranid ship :D
Hey quicky FYI, but there's a place, south of the HOP (Holy Order of the Paranid) called "Faulty Logic", that is ruled by the Xenon that has both a 'highway' and a very interesting asteroid field on the opposite side relative to the entrance jump gate.
I keep going there every time I restart the game to collect unstable crystals because I found something about the Skybox there, or the asteroids allows me to find crystal deposits incredibly easily. I just sit still and stare at the asteroids for a few seconds and I see another 'twinkle' in the distance. Then I keep bouncing back and forth looking around like that. (VERY PROFITABLE)
I know what's in that asteroid field :D We'll be getting there eventually for sure.
@@TobelPlaysSims Well, i don't mean the Xenon.. When i was there before the Split expansion the Xenon really didn't protect that area very well. I sort of just parked up and buzzed around the area to collect a couple dozen unstable crystals. And I think I got harassed by two M's at most.
Tobel: Killer of 12 year-old grand theft ship criminals
Hunt them down!
For a scout ship I'd actually recommend that you buy the Paranid Pegasus scout and then outfit it with level three travel engines (or combat if you want better boost) it is literally the fastest ship in the game, which translates to faster clear speeds when exploring. I'd also recommend that you get level three Teladi shields, going with a Paranid hull and Teladi shields is a winning combination in most circumstances since the Teladi make the best shield tech, plain and simple.
Shift + 2 turns on scanner and gives asteroids different colors depending if they are silicon or ore or Niv.
All in all, there is no need to buy any medium and above ships until the income is so big that it doesn't matter. Mediums can be found in the wild, look for the "?" in the map. Large can be boarded and captured somewhat easily, but capturing Destroyers is not so easy, depending on the crew they have, how many marines and how good they are compared to yours. There's the matter of rep balancing tho, which generates more content. Having auto miners or auto traders in faction space helps bringing rep up over time.
M ships cannot be boarded, they can just be shot at until they splode or the pilots bail out. A good way to do this is to use an ion cannon and a weak gun to slowly pick away at the hull, to constantly drop the crew\pilot's morale, but it's never 100% guaranteed. I got tons and tons of pirate minotaurs (they're vanguards) like this, geared them up and created patrol fleets with a flagship destroyer and the minotaurs.
It will take a lot of work, time and practice to get a proper boarding crew to capture carriers later on, it's a really fun challenge :) requires preparation, patience, a lot of practice and coordination, but it's one of the best parts of the game. Boarding is actually well fleshed out.
I mostly still fly a Cerberus vanguard, the turret layout is very nice for destroying turrets prior to boarding, carries just about the right amount of marines for most boarding ops, has drones, it's just very versatile. They're really good to ride those nasty K's, which have a blind spot on the top. Peregrines and minotaurs are nice for patrol fleets, of to just have them on a destroyer or carrier's flight deck for the extra turret firepower. Yes, they do shoot when on the flight deck, which is great to deal with swarms of Xenon, or farm the Xenon installations drone traffic for stuff.
The cerberus can carry 2 scouts along, one on the deck and one on storage. Or something like 2 magpies for boarding ops, that's an extra 14 marines.
Crew can be reassigned to marine or crewmember duties, just move them around. For the matter, when hiring, hire marines instead, but doesn't matter much. Then go pick fights and get some damage in, reassign them to crewmembers and let them get some practice, that along with some repair drones will get your ship back into shape really quick after tougher fights or mishaps.
Don't forget to crew your fighter and set it to defend your new combat ship.
First time to watch one of your videos. Have to say, you have a great vibe!
About to buy the game via your affiliate link. :) Cheers for the videos.
Hey that's really appreciated. Glad you enjoyed it and I really hope you have fun!
Love how you think A.I. would build a ship with a cockpit.
So you found it again, nice. :)
Anyway, the ZYA might not like you very much, but they're no enemies of the Argon Federation. They won't attack you either, unless you continue harassing them. Check the factions/ standings section on your character tab, they're only at -15 (which means no docking rights, but no hostile actions). It's probably better to leave them be for now, otherwise you'll have a hard time exploring Split territory. Also, you don't need crewmen to operate turrets.
I have heard that the "wrecks" that you can get stuff from circle BLUE when you are in long range scan and you use the scan. and resource probes will tell you if there is nivedium in the ara
i can see this guy at a real spaceship dealer and talking to the salesmen and hes like well for funsies lol
17:35 I like how the characters just sway back and forth, as if in a trance, while they talk.
Haven't played this for long time already but when u use the long range scanner it used to mark with a color wrecks containing loot. For a small combat ship, have a look at the Pulsar Vanguard, in Antigone Memorial.
Right, blue ping for wrecks. Yellow ping ring for lootboxes and explody asteroids. Purple ping rings for data vaults. Ping rings stick around for a while, unlike regular boring ones.
Been waiting for this all day
the design of the split ships is just outstanding
Silent Witness X| has an asteroid field full of precious crystals :)
New sub 😁😁Loving the series keep going man!!
good show
I, I've played X4 Vendetta for probably 6 hours and I found a very easy way to make money completely legit. I went to an asteroid field and pick up 25 x Spacefly Eggs, I go to a workshop and I sell the caviar for 1M. I already got 2M. I just don't make game videos because it's not my thing but I hope this tip it's useful for an easy start with money.
Those other crystals *were* 'hundreds of thousands', though! :) You could have sold them for just shy of 346,000.
Covered in Crystal 😷☝️
So far I've managed to get real chummy with the Teladi (Since I mine Paranid space and then sell them all the goodies, plus my trading ships keeping a few of their stations afloat) but I actually want to get the non-crazy Paranid to like me so I can buy a few of their cool combat ships to beef up my fleet. I haven't found any easy way to get rank with them except trading, and while it is making me money it's still super slow.
Does anyone know what the Paranid actually want?
I have seen 3 star pilots in the public branch, but they did cost 3+million to hire
ooof
i can show you station plan they are self efficience in some way but NEED alot of money to run and to create like 150.000.000 for the most expensive one and like 50.000.000 for them to produce also they would MOST likely oversaturate the market
You forgot a shield generator on your new fighter...
Did I? Fairly sure it had shields, but I'll double check.
you have A shield, you had room for 2
can your marines board enemy ship and kill its crew? can enemy make boarding action against your ship?
Subsystems like shields and engines can only be targeted on L and XL ships.
Been playing for days and had no idea wrecks were anything other than scenery
Unfortunately I experience some bugs since patch 3.10, so I don't really want to play right now, but I enjoy watching your videos! Sub! :D
Sad days! Bad bugs.
@@TobelPlaysSims Yeah no "game breaking" but annoying stuff.
Is it a beta design because it leaves a shield slot unused? ;-)
I don't understand the damn logic of xenon vs argon questline. I took that stupid thing, and it tells me: "Rogue scientists: Go board this ship.".... I think ok that's not hard. I go where it takes me, an ARGON sector.. I see an ARGON destroyer owned by Argon Federation. That's the objective. When I try to board it the WHOLE FKN ARGON FACTION instantly turns hostile to me at -30 relations. What? I thought YOU told me to go board one of your own ships and when I do you turn hostile? What the **** is this mission?
Follow... would like to know the same thing
tobel buy the ducking upgrade for ships it will help alot.
Ducking upgrades for all! QUAAAACK
Is this a good game? I sorta want a offline version of elite dangerous.
It's kinda buggy at times, but for the most part, fun as hell. I was in the same situation as you, came from Elite, which I still like.
Does anyone else she the dancing ship @36:25 ? It is funny.
where is the space bar ?
This game is a serious resource hog and I wonder if it’s slowly killing my computer every time I play it not cool egosoft I been playing your games since the beginning of the x series up yours with your gregarious system specs
Decent material, but way, way too many adverd interruptions...
UA-cam automatically places ads based on the length of the video. How many were there?
@@TobelPlaysSims I didn't count, they were coming in every few minutes, in doubles even and most lasting just over two minutes...There was more adverd-time than you-time and I unfortunately couldn't access my phone to skip them...
I see youdont even know hw to play lol why are you doing the split addon you dont even know how to use highways you keep bouncing off them lol