At 3:55 you daze their sorcerous spyglass which sets you back a land and then come up one turn short that game. While they may have just named curie with the spyglass, they might have named wasteland since at that point you didn't actually have a dreadnought to go with curie and dreadnought decks usually play 4x wasteland. if they had then you probably could have won that game. Worth noting that daze isn't literally just zero mana force spike
Yes - I try to be careful with daze, and yes there was a chance that they just named wasteland. My reasoning was they would have just played around the daze forever once they knew it was in our hand, and this was a chance to actually convert it. I did lose the game but I don't know that dazing there was necessarily wrong.
When you were playing against Nadu in game 3, you were constantly thinking about Haywire Mite being removal for your Dreadnought. Haywire Mite's ability specifically says "noncreature," so Dreadnought was safe.
@BeExcellent80s It's a simple mistake a lot of people have made since that card came out, myself included. Glad I could help by pointing it out though!! Keep up the good content!
@25:48 - can’t you play dreadnaught, then consign and replicate twice - once to counter chalice countering dreadnaught and once to counter the dreadnaught sac requirement? 4 mana gets you dreadnaught in play?
Sadly, there's no window where you can cast Consign while both the Chalice and Dreadnought triggers are both on the stack, since the Chalice trigger happens when dreadnought is cast but before it resolves.
@28:06 Hardcast Force was the play. It allows you to spend this one life on fetching and still counter his Karn.
Agreed. I somehow lost sight of the fact that I had 5 mana in play and nothing I needed to do with it.
At 3:55 you daze their sorcerous spyglass which sets you back a land and then come up one turn short that game. While they may have just named curie with the spyglass, they might have named wasteland since at that point you didn't actually have a dreadnought to go with curie and dreadnought decks usually play 4x wasteland. if they had then you probably could have won that game. Worth noting that daze isn't literally just zero mana force spike
Yes - I try to be careful with daze, and yes there was a chance that they just named wasteland. My reasoning was they would have just played around the daze forever once they knew it was in our hand, and this was a chance to actually convert it. I did lose the game but I don't know that dazing there was necessarily wrong.
When you were playing against Nadu in game 3, you were constantly thinking about Haywire Mite being removal for your Dreadnought. Haywire Mite's ability specifically says "noncreature," so Dreadnought was safe.
Oh wow - I guess I should read the card. Thanks for catching this. I will never forget this again.
@BeExcellent80s It's a simple mistake a lot of people have made since that card came out, myself included. Glad I could help by pointing it out though!! Keep up the good content!
@01:08:58 they sacrificed a land with Sylvan Safekeeper to get Reclaimer up to a 3/4
Ah yes - I forgot about safekeeper. Thanks for pointing this out.
@25:48 - can’t you play dreadnaught, then consign and replicate twice - once to counter chalice countering dreadnaught and once to counter the dreadnaught sac requirement?
4 mana gets you dreadnaught in play?
Sadly, there's no window where you can cast Consign while both the Chalice and Dreadnought triggers are both on the stack, since the Chalice trigger happens when dreadnought is cast but before it resolves.
@arcengal is correct here. I so wish this was possible, though.