Hi, I'm making a mod for a skulk thematics and I can't figure out how to make vibration mechanics with procedure in mcreator. Can you help me with this, please?My CurseForge name RN6
is not too intuitive, but pretty much this video can help a bit ua-cam.com/video/nKu85o2KHYA/v-deo.html 0:46 change checking for item to checking for enchantment, and use modifiers to the attributes (learn the command)
Hi, I’ve been looking around for this but I haven’t been able to find it. Perhaps you could help me with it. I have an entity that plays a geckolib animation when it’s attacked. (Set sprinting to true) Only the animation keeps looping. Any way for it to stop looping?
idk if its possible in your scenario but you can change that instead of doing it as a spring animation start it with a procedure and then use the block „stop current procedure caused animation”
Hey, there's a problem in my mcreator that I don't know why it doesn't work, it's like this, when I do for example: "Attempt to override motion vector of Sourcer entity to vx: (X value of look angle vector of Event/target entity + 1 ) vy:(1) zy: (Z value of look angle vector of Event/target entity + 1)" Instead of it being thrown in the direction that the Event/target entity is looking at, it is always thrown to the southeast, even when I do this in "Set Location", even if I change the X and Z values, it continues to be thrown to the southeast and I don't know why, this is quite annoying. Do you know how I can fix this? This would really help me a lot.
for the first. should be * not +. for the second you need to store the structures in several parts. usually in 4 or 16 parts depending on size. and generate them at once with a procedure.
@@kyouksterm208 Man, I forgot to thank you, I'm sorry, thank you, it helped a lot :) And one more question, if there's a way, how do you make a particle kind of follow the entity, like NextBots for example?
Nice
Cool vid idea: teleporter that makes you switches places with the block/entity that you are looking at
1st is not cool
2nd, Noted for a small tutorial compilation
Wdym?
I’d be interested to seeing a tutorial about how to make a particle projectile attack ngl, always been curious about those.
make projectile
set texture to air
spawn particles on the ontick trigger
@@kyouksterm208 Huh, thanks.
can you show how to make a laser beam attack using an animated entity and also preferably make it destroy blocks
nice tutorial
I would love to know how to make a projectile that ransfers the users potion effects to the entityy/player it hits
bonita la palabra "de" en la miniatura
Hi, I'm making a mod for a skulk thematics and I can't figure out how to make vibration mechanics with procedure in mcreator. Can you help me with this, please?My CurseForge name RN6
Kyoukster Mcreator can u do video about enchantment attribute? Like (max_health)extra health or +dmg when item have this enchantment?
is not too intuitive, but pretty much this video can help a bit
ua-cam.com/video/nKu85o2KHYA/v-deo.html 0:46
change checking for item to checking for enchantment, and use modifiers to the attributes (learn the command)
Hi, I’m making a legendary weapons mod, and I would like an AOE attack tutorial
1st: you really sound like someone who is paying me for that lol
2nd: ua-cam.com/video/trQ0f7ZK3LE/v-deo.html
Hi, I’ve been looking around for this but I haven’t been able to find it. Perhaps you could help me with it.
I have an entity that plays a geckolib animation when it’s attacked. (Set sprinting to true)
Only the animation keeps looping. Any way for it to stop looping?
blockbench animation is on loop, take it off. you can only do that
idk if its possible in your scenario but you can change that instead of doing it as a spring animation start it with a procedure and then use the block „stop current procedure caused animation”
@@magecatenjoyer I’ll look into it, thanks! Also heard the creator of the plug-in has updated the animation tools. So I’ll test that out soon too
Hey, there's a problem in my mcreator that I don't know why it doesn't work, it's like this, when I do for example:
"Attempt to override motion vector of Sourcer entity to vx: (X value of look angle vector of Event/target entity + 1 ) vy:(1) zy: (Z value of look angle vector of Event/target entity + 1)"
Instead of it being thrown in the direction that the Event/target entity is looking at, it is always thrown to the southeast, even when I do this in "Set Location", even if I change the X and Z values, it continues to be thrown to the southeast and I don't know why, this is quite annoying. Do you know how I can fix this? This would really help me a lot.
And sorry for asking one more question, but if so, how can I save a structure larger than what structure blocks can save?
for the first. should be * not +. for the second you need to store the structures in several parts. usually in 4 or 16 parts depending on size. and generate them at once with a procedure.
@@kyouksterm208 Man, I forgot to thank you, I'm sorry, thank you, it helped a lot :) And one more question, if there's a way, how do you make a particle kind of follow the entity, like NextBots for example?