Simple Tutorial - What are conditions and how to use Return procedures - 2023.4

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  • Опубліковано 16 вер 2024

КОМЕНТАРІ • 24

  • @SuSu-mq3dd
    @SuSu-mq3dd 8 місяців тому

    Nice

  • @Loading_HCR2
    @Loading_HCR2 7 місяців тому

    Cool vid idea: teleporter that makes you switches places with the block/entity that you are looking at

    • @kyouksterm208
      @kyouksterm208  7 місяців тому

      1st is not cool
      2nd, Noted for a small tutorial compilation

    • @Loading_HCR2
      @Loading_HCR2 3 місяці тому

      Wdym?

  • @deathclawproductions6723
    @deathclawproductions6723 6 місяців тому

    I’d be interested to seeing a tutorial about how to make a particle projectile attack ngl, always been curious about those.

  • @Freddy-io1zd
    @Freddy-io1zd 8 місяців тому

    can you show how to make a laser beam attack using an animated entity and also preferably make it destroy blocks

  • @petunia770
    @petunia770 8 місяців тому

    nice tutorial

  • @gmdbobbythat9268
    @gmdbobbythat9268 7 місяців тому

    I would love to know how to make a projectile that ransfers the users potion effects to the entityy/player it hits

  • @MrGaturro2000
    @MrGaturro2000 8 місяців тому

    bonita la palabra "de" en la miniatura

  • @wrathmonger
    @wrathmonger 6 місяців тому

    Hi, I'm making a mod for a skulk thematics and I can't figure out how to make vibration mechanics with procedure in mcreator. Can you help me with this, please?My CurseForge name RN6

  • @predalien45
    @predalien45 5 місяців тому

    Kyoukster Mcreator can u do video about enchantment attribute? Like (max_health)extra health or +dmg when item have this enchantment?

    • @kyouksterm208
      @kyouksterm208  5 місяців тому

      is not too intuitive, but pretty much this video can help a bit
      ua-cam.com/video/nKu85o2KHYA/v-deo.html 0:46
      change checking for item to checking for enchantment, and use modifiers to the attributes (learn the command)

  • @dantedominicogaming327
    @dantedominicogaming327 8 місяців тому

    Hi, I’m making a legendary weapons mod, and I would like an AOE attack tutorial

    • @kyouksterm208
      @kyouksterm208  7 місяців тому

      1st: you really sound like someone who is paying me for that lol
      2nd: ua-cam.com/video/trQ0f7ZK3LE/v-deo.html

  • @flyingfox1679
    @flyingfox1679 8 місяців тому

    Hi, I’ve been looking around for this but I haven’t been able to find it. Perhaps you could help me with it.
    I have an entity that plays a geckolib animation when it’s attacked. (Set sprinting to true)
    Only the animation keeps looping. Any way for it to stop looping?

    • @kyouksterm208
      @kyouksterm208  8 місяців тому

      blockbench animation is on loop, take it off. you can only do that

    • @magecatenjoyer
      @magecatenjoyer 8 місяців тому +1

      idk if its possible in your scenario but you can change that instead of doing it as a spring animation start it with a procedure and then use the block „stop current procedure caused animation”

    • @flyingfox1679
      @flyingfox1679 8 місяців тому

      @@magecatenjoyer I’ll look into it, thanks! Also heard the creator of the plug-in has updated the animation tools. So I’ll test that out soon too

  • @floppacarlos2324
    @floppacarlos2324 7 місяців тому

    Hey, there's a problem in my mcreator that I don't know why it doesn't work, it's like this, when I do for example:
    "Attempt to override motion vector of Sourcer entity to vx: (X value of look angle vector of Event/target entity + 1 ) vy:(1) zy: (Z value of look angle vector of Event/target entity + 1)"
    Instead of it being thrown in the direction that the Event/target entity is looking at, it is always thrown to the southeast, even when I do this in "Set Location", even if I change the X and Z values, it continues to be thrown to the southeast and I don't know why, this is quite annoying. Do you know how I can fix this? This would really help me a lot.

    • @floppacarlos2324
      @floppacarlos2324 7 місяців тому

      And sorry for asking one more question, but if so, how can I save a structure larger than what structure blocks can save?

    • @kyouksterm208
      @kyouksterm208  7 місяців тому +1

      for the first. should be * not +. for the second you need to store the structures in several parts. usually in 4 or 16 parts depending on size. and generate them at once with a procedure.

    • @floppacarlos2324
      @floppacarlos2324 7 місяців тому +1

      @@kyouksterm208 Man, I forgot to thank you, I'm sorry, thank you, it helped a lot :) And one more question, if there's a way, how do you make a particle kind of follow the entity, like NextBots for example?