I just tried double tempest on a barb and it's really strong!!! Thanks for those videos, they're really helpfull for someone like me used to d2r but new to btd
@@jymnasium around 900 damage...combined with leap it's quite fun! :) it might also be good with war cry, if you can get both tempest with +2 to barb skills
@@FabioAlessioVittoria yeah, the warcry build is what I was thinking.. Also, I believe there's an item with +1 Lightning Mastery, which would be SUPER powerful
are u sure the thunder storm disappears when you unequip? im almost 100% its a buff therefore it stays on you. Also, you have to refresh it in order to get the all skills from later equipped gear
Yep, it comes off, but you could have those +skill items on when you cast it, then swap out items (as long as it's not tempest) and put on -enemy light res or +lightning dmg% or +lightning mastery (Cranebeak has this in BTD)
@@nguyenhuyduc9151 Blizzard does not allow hard coding nor online play of mods, so that's the difference, but you can do a LOT of soft coding to make nice updates to the game.
This mod would be great, however thanks to one thing is unplayable for me. You start with minus 250 MF, so forget about early fun game and items. What a stupid idea.
It just makes you better at the game and teaches you the value in early game vebdor shopping/gambling. Its a great mod if you actually play it through.
It's -199MF. It's meant to make Set & Unique items interesting and fun - I've been doing a bunch of theory crafting. As well as what @erick3755 said, he brings up a good point.
@jymnasium, this sentiment isn’t just mine-many of my friends have stopped playing this mod for this reason. Removal of MF doesn’t add anything interesting or enjoyable to the game; instead, it makes it dull and tedious. The entire experience in both normal and nightmare modes feels wasted. You end up spending hours gambling for uniques, turning the gameplay into a grind where you're just selling items like necro heads or shields, hoarding gold, and targeting specific items. It’s boring and feels completely out of place. For me, the early and mid-game stages are the most enjoyable. You start exploring the world, appreciate every gear upgrade you find, and are genuinely thrilled when you come across a godly, unique item. In this mod, that excitement is completely lost. It seems to cater to players who don't truly understand the beauty of the game or its real meta. The core of Diablo 2 isn’t about endlessly farming the same character and locations. It’s about building one character to a satisfying level and then starting fresh to experience a new adventure, even with the same class. And what makes that new journey exciting? The random, rewarding drops that keep you engaged and thrilled. This mod strips all of that away. It’s just frustrating and pointless. So f stupid.
Should I keep doing these?
Yes. Now go to bed!
@@MartyGramRC i did :)
Yessir i will watch!
@@Torkmastaflex ty :)
Yessss you have a like and viewer here! Love BTD
I just tried double tempest on a barb and it's really strong!!! Thanks for those videos, they're really helpfull for someone like me used to d2r but new to btd
Thanks man! Also, really good point about barb! What's the damage of a level 80+ Thunderstorm?
@@jymnasium around 900 damage...combined with leap it's quite fun! :) it might also be good with war cry, if you can get both tempest with +2 to barb skills
@@FabioAlessioVittoria yeah, the warcry build is what I was thinking.. Also, I believe there's an item with +1 Lightning Mastery, which would be SUPER powerful
BTD is such a great mod. Makes me wish the devs would open up the coding to mods or at least consult guys like BT about changes.
I agree, hopefully we'll see some changes in D2R soon :)
are u sure the thunder storm disappears when you unequip? im almost 100% its a buff therefore it stays on you. Also, you have to refresh it in order to get the all skills from later equipped gear
Yep, it comes off, but you could have those +skill items on when you cast it, then swap out items (as long as it's not tempest) and put on -enemy light res or +lightning dmg% or +lightning mastery (Cranebeak has this in BTD)
Started playin BTD the other night
Was reading through the general changes and was wondering what/where these so-called Rifts are
there are in act 5 town, one of the houses has a door you can enter that is rift level 1. its by the exit gate to the right
Also, the rifts can be terrorized (players 20) or not (whatever the player count you set it at: 1-8)
What does BTD mean? I think I'm missing something
Sorry what does BTD mean?
@@martyjakob8611 BTD = BT Diablo. BTNeandertha1 created the mod.
@@martyjakob8611 iirc it is a kind of mod on D2r. Blizzard is very hard with modding on d2r, so the mod on d2r is tiny when compare on mod on D2
@@nguyenhuyduc9151 Blizzard does not allow hard coding nor online play of mods, so that's the difference, but you can do a LOT of soft coding to make nice updates to the game.
@@nguyenhuyduc9151 its really not though however the last statement is true easier for d2lod
good luck stacking MF on melee characters :)
Well, for barb you can kill something then swap to gull daggers or ali babas for horking.. but at the start sorc is the easiest for sure.
BTD>D4
Hello fellow addict :)
14:21 11 hours of fade?? 11 minutes, right?
11 hours and 6mins and 35.9secs to be exact aka 39,999.9 secs
@@jymnasium damnit BTN 😅 messin with my noggin knowledge 😅
@@truckertorpedo Yeah, it gets weird when you start playing multiple mods then you get really mixed up 😵
11:08 WHAT?!
Assassins never have needed keys ;)
This mod would be great, however thanks to one thing is unplayable for me. You start with minus 250 MF, so forget about early fun game and items. What a stupid idea.
It just makes you better at the game and teaches you the value in early game vebdor shopping/gambling. Its a great mod if you actually play it through.
It's -199MF. It's meant to make Set & Unique items interesting and fun - I've been doing a bunch of theory crafting. As well as what @erick3755 said, he brings up a good point.
@jymnasium, this sentiment isn’t just mine-many of my friends have stopped playing this mod for this reason.
Removal of MF doesn’t add anything interesting or enjoyable to the game; instead, it makes it dull and tedious. The entire experience in both normal and nightmare modes feels wasted. You end up spending hours gambling for uniques, turning the gameplay into a grind where you're just selling items like necro heads or shields, hoarding gold, and targeting specific items. It’s boring and feels completely out of place.
For me, the early and mid-game stages are the most enjoyable. You start exploring the world, appreciate every gear upgrade you find, and are genuinely thrilled when you come across a godly, unique item. In this mod, that excitement is completely lost. It seems to cater to players who don't truly understand the beauty of the game or its real meta.
The core of Diablo 2 isn’t about endlessly farming the same character and locations. It’s about building one character to a satisfying level and then starting fresh to experience a new adventure, even with the same class. And what makes that new journey exciting? The random, rewarding drops that keep you engaged and thrilled. This mod strips all of that away. It’s just frustrating and pointless. So f stupid.