Dumb question but do you know how to make the sonic loop in clickteam because I’ve been trying for months and still haven’t been able to to do it right
There should be a loop in the default level to help out, if you mean replacing the sprites than you just gotta get four equal corners of the loop sprite and add it to each part of the loop in clickteam.
Hello, do you know what to do with the shaking of pixels when the object moves? While moving, let’s say the player has the center of the display on him and everything is fine, but enemies or any other moving objects seem to “shake”, I heard that this may be due to the standard type of movements. Don't know how to deal with this?
@@Sup_Studio_Games No, that’s not the point, I’ve already experimented with this too. This distortion is especially noticeable when moving around corners, and not just up, down, right, left.
If you're talking about the classic debug mode (Where you're moving freely with the objects and can spawn stuff) I don't think it exists in Simple Sonic Worlds, it might in Delta. The only debug that exists would be being able to switch between characters by pressing the numbers and pressing some other keys to add lives and jump midair infinitely. There should be a group named "Debug" in the code, the point of it is to use for testing but when you're ready to release your game you disable it.
For removing jump you can simply make an Always event and under the "Player_Input" object set the Alterable Value "KeyActionA" to anything other than 0, for the spindash I'm afraid to say I don't know how to remove it, I feel like what I said should remove spindash but it doesn't.
I can at some point in the future but for now you can try to use this old tutorial by Devy on how to make cutscenes ( ua-cam.com/video/XxSbmCvCo0M/v-deo.htmlsi=mx58dPXCmvck7QKz )
great tutorials! also, what's about that screenshot with .omt? do you gonna publish it?
If I wont get hunted down by the OLR: Rework team then sure
Dumb question but do you know how to make the sonic loop in clickteam because I’ve been trying for months and still haven’t been able to to do it right
There should be a loop in the default level to help out, if you mean replacing the sprites than you just gotta get four equal corners of the loop sprite and add it to each part of the loop in clickteam.
First, I love your clips. I hope you upload more❤
Hello, do you know what to do with the shaking of pixels when the object moves? While moving, let’s say the player has the center of the display on him and everything is fine, but enemies or any other moving objects seem to “shake”, I heard that this may be due to the standard type of movements. Don't know how to deal with this?
Check the hot spot on the animations and make sure it's in the same spot for all the frames.
@@Sup_Studio_Games No, that’s not the point, I’ve already experimented with this too. This distortion is especially noticeable when moving around corners, and not just up, down, right, left.
Strange idk if I've encountered something like that before, is it only doing that for 1 version of Simple worlds or any version?
@@Sup_Studio_Games not its not a simple worlds, just project without anything
Thank you for the tutorial! ^^
how do you get the debug mode in simple sonic worlds ?
If you're talking about the classic debug mode (Where you're moving freely with the objects and can spawn stuff) I don't think it exists in Simple Sonic Worlds, it might in Delta. The only debug that exists would be being able to switch between characters by pressing the numbers and pressing some other keys to add lives and jump midair infinitely. There should be a group named "Debug" in the code, the point of it is to use for testing but when you're ready to release your game you disable it.
In the next video, can you make a hide and seek act 2 Level like in Sonic EXE soh round 1?
Can you make a tutorial how to add text
Btw ik the guy who published the seizure thing, he's my friend
I would like to know how to disable jump and spin dash!
For removing jump you can simply make an Always event and under the "Player_Input" object set the Alterable Value "KeyActionA" to anything other than 0, for the spindash I'm afraid to say I don't know how to remove it, I feel like what I said should remove spindash but it doesn't.
@@Sup_Studio_Games thank you!
next can u do a tutorial for making an hide and seek level
The red rings can kill players in real life if collected
Ello, can you make a tut how to change to the new character after tails or knuckles die
Like who?
@@TurboTH_Official any character thats in the exe game like knuckles eggman
im ready for the next tutorial
Next can you do a tutorial to do cutscenes
I can at some point in the future but for now you can try to use this old tutorial by Devy on how to make cutscenes ( ua-cam.com/video/XxSbmCvCo0M/v-deo.htmlsi=mx58dPXCmvck7QKz )
hardest part is making a good story