As a long time COH player, coming back, these guides are very useful - however, i must recommend an editor, who can cut these massive videos, down to shorter bits, maybe for each 'tier/battle phase', commander choices etc (and also edit out the pauses/redundant bits to reduce overall duration) - clearly these guides are needed and very beneficial, but a single 90 mins video is never going to be easily digested. Thanks anyways Hans.
Hans and skippy too don’t have any organization when it comes to these boot camps and it often become an incoherent mess of information that probably isn’t all that useful. One or two short informative videoes with good flow and editing would help much more than a hour and a half lecture without time stamps.
I remember back in 2014/15 when balance wasn’t implemented yet. The Ostwind would, without exception, pen every shot and always manage to win every duel with t34 unless there was flanking or backup forces in play. Times change.
This is SOOO helpful. I started playing recently and my main "strategy" was rush good positions/houses with lmgs and support with assault grenadiers from that one commander until I can spam panzergrenadiers with shreks and pz4s. Mildly effective. Now I see I could do a lot better :D
since no one mentioned that in comments yet, grenadiers get MG-42 and when firing it stationary they always try to go prone or brace bipod against cover and what not (nice touch relic) with obers (fictional unit, though I guess representing elite grenadiers or such), they get mg34 and it had quite a lot lower fire rate in theory allowing firing from the hip on the move (historically there were actual manuals for that)
Obersoldat is an actual term from the time period. It stands for a sodier, who has served at least one year actively, without getting promoted to a specialist role. Though I have read that men, who weren't a specialist after one year of service were considered quit incompetent. With the death rate at that time and the fact that new recruits constantly had to be brought in, Obersoldaten were something of losers. But maybe relic went for Obersoldaten being tecnically veterans and therefore better than Volksgrenadiere. In a company of young boys, old men and invalids, regular soldiers who have survived a year already could have been considered elite.
Just started playing again after being away for a year or so. I love how you explain each unit. You are the PotatoMcWhiskey (Civ 6 UA-camr) for CoH2. Love your content!
Alot of pro/veteran players makes that a habit now. Cause ones i learned this i discover those medic kits actually cost munition, so building a medic bunker especially at base is VERY! Cost-effective. This game teaches you how important is economics and spend your resources wisely.
it is unfortunate you can't hitch the Pak onto the halftrack, but one oft the Pak's lines is something to the effect of "We ate the horse, remember? Now pick it up and let's move!"
That was awesome. I just bought the game on steam sale and I´m still below 50 hours and have to improve my basics etc. But I learned alot by watching your videos. Thanks Tommy!
Coming back to this Bootcamp I've always wondered how to get that vehicle camo that Hans always used on his videos, the orange with black is just two good
a common strategy in ostheer is to skip tier 1 completely, instead using a combo of pioneers and MG-42s to rush into Phase 1, then produce panzergrens. against conscripts and echelons, panzergrens will shred, making the risk of not having a sniper worth it if the enemy goes for early game blobbing of starter units. Plus, panzergrens have a devastating grenade ability and can be upgraded with shrecks, meaning they remain a menace far into the last minutes of a battle, and ive seen players skip tier 2 and instead go for shrecks and rush into tier 3 for Stugs rather than get an AT gun. risky, but a good payoff.
ill also add, early game bunkers are a viable tactic. player who tend to float lots of manpower like i do will use them to make a forward hospital area to avoid long retreat paths, and they can completely deny a VP, muni or fuel point very early on until the enemy has armor, or they waste time building mortars just to take a single bunker. Time you can use to exploit the defensive gap
@Helping Hans Really enjoying these. Ive watched your channel for a long time but haven't picked the game up yet because it looks really daunting & Im new to pc in general. Could you do a vid about how you set up your mouse & custom hot keys/macros if you use them. Cheers!
Excellent job mate very informative. However, I always try the attack ground from Panzers to clear the enemy AT but it doesn't work for me I would love to see explanation to this
The stug e from my experience is the best when you compared it to brumbar cause the stug e is more cheap and doesnt occupy alot of space and it has some armor in it.. its really best to get the stug e out in the early game to wreck infantry and capture points Edit: 46:55
StuG ausf. E kills infantry? O_o Are you sure? Last time I used it in ToW and campaign it barely scratched infantry... and I can't even give it MG 42, unlike in case of ausf. G
Im talking about MP tho. As in inserting "early game" Theater of war is more of an singleplayer mission/campaign. It has its moments than free thinking Edit: also ToW cant spam em. Mostly
@@anonim-8572 also.. in my experience the stugg G is very bad. Unless you really good at it. Its not cheap and destroyed easily. It reloads is not the perfect for tank on tank fight Edit: most times you can just skip to panther :/
@@anonim-8572 be cheaper by 20 man power and 15 oil, be really easy to obtain at early game rather than wait for 2 second tier. Biggest positive about it that it destroys buildings really fast. So it's only good at urban maps i would say. And for the other things it's all bad. I mean it supposed to be good against infantry, but if it's just one unit, it can't do shiet. I don't really think that it was designed to kill anything expect buildings. Just don't ever leave that thing without support.
ok I have a noob question: how do you get mortars and machine guns to set up instantly as soon as you have put them where you want them to be? for example, I moved my machine gun crew into cover, then how do I make them set up the machine gun before an enemy is visible?
when my jagpanzer and stug encounters advancing tanks, I normally reverse them to an angle so the enemy vehicle cant encircle them, always ending up destroying the enemy tank (medium vehicles of course) trying to encircle it. that's a tip
with Panzer 4 being effective against both infantry and vehicles, this make the Ostwind really redundant. It's only sensible to build Ostwind if the enemy player brings in many aircraft call-ins like the US Airforce Commander.
The P4 is very solid against infantry but the Ostwind is a shredding suppression machine. Great against light vehicles too. And yes the added ability to counter aircraft is obviously welcome. I’d say if you’re dealing with massed infantry attacks and not so much armor, you’re gonna want to at least consider an ostwind. Really though it works best in conjunction with a teammate getting some sort of medium/heavy armor and forcing the enemy to focus AT.
What effect does the command panzer 4 give? Improve defence like HP or offense like ROF? And does it improve only ur own units or friendly units as well?
@@ІванКоваль-й5ж yes, Mab38 for example. One of the best submachines in the war, not mentioning our planes (some of those held World records) or Tank Hunters
Can you do an update from the bootcamp on the osteer . there are some changes with the abilities of some unit like ief artilery pieces and etc. Airburst.and some offmap abilities ex. close the pocket.
okw is basically USAF of axis. it has heavier tanks + stukas and fallschirmjagers. basically think that ur playing USAF. also for okw my build order is the following: volks 2x -> sWs T2 -> leig -> volks / fallschirmjager -> sWs t3. works out pretty well to destroy soviet early blobs.
@@proxyzov Ostheer is good when you have chokepoints and cover, because your infantry rely a lot on it, and you are pretty dependant on team weapons. Unfortunately most of the new maps we got are usually very open and have little to no chokes, Ostheer really suffers early to midgame in this situation because of infantry composition and team weapon reliance. OKW can complement the Ostheer's deficiency in the early game mobile combat department because most of they are pretty much the opposite, strong mobile infantry but late or less effective team weapons.
@@henryhamilton4087 Definitely Agree. i saved my team with okw few times and recently 110-458 to 109-0 even though we had 2 disconnecters. when i get ahead i spam stuka zu fub and just bomb the UKF and it is done basically. i won several games by just bombing UKF to ground. but agree to the last word.
The Legendary Helping Hans ! I remember admiring how you play when i started playing COH 1 haha epic stuff ! i hope we get COH 3 with asian and african units and maps and heat instead of freezing like in snow ?
I'm crossing my fingers for Japan and some type of Chinese faction. Mechanics like hiding in dense jungles and tunnel systems would be awesome! Armor would be limited though.. Unless aviation took a larger role. Imagine: your soldiers have a 3% chance of weapon breakdown because of humidity or sand? A medic type unit can "maintain" weapons? Thoughts on this: you can retreat 4 units but leave one behind in an underground tunnel (they are invisible to the enemy), the unit can't move or shoot but once you make them move, they are behind enemy lines. Cool shit like banzai charges, US sappers and even maps with islands? Introduce landing craft and shit? Day and night cycle should be an option as well. First we need CoH 3 to be something to look forward to..
Jt is stronger in both defense and offense but mein gott is it slow. Elephant is a better balance imho, just like the tiger vs tiger 2. I prefer the smaller version of both.
Yeah he made this point, bc panzer is 50 mp more expensive but you get a good all-around vehicle compared to ostwind being specialized in anti-infantry.
When hit correctly, the following can happen without the tank being destroyed: - main gun disabled - engine disabled - mg died But these can be repaired
😂😂😂 everything like barbed wire, hand brake mode, incendiary round, etc is not working in the tutorial for some reason but in the tournament...i would like to know all this bug is just because of cheat mod or...but barbed wire is not bug for sure. I didn't expect this useful even for me... I always first stop "hold fire" then click tactical advance. the moment u doubt about osttruppen can build sandbags and barbed wire i was die😂 favorite part: shot at poor dead cons for vision😂
Oster late game meta this days: panther + brumbar or panther + panzer werfer for blobs... tiger is not a got pick. Too slow. Elefant its a good counter to.... hmm isu? but i seen it one of 20 games.
*no conscripts were hurt during the making of this video*
15:18 are you sure about that
As a long time COH player, coming back, these guides are very useful - however, i must recommend an editor, who can cut these massive videos, down to shorter bits, maybe for each 'tier/battle phase', commander choices etc (and also edit out the pauses/redundant bits to reduce overall duration) - clearly these guides are needed and very beneficial, but a single 90 mins video is never going to be easily digested. Thanks anyways Hans.
Hans and skippy too don’t have any organization when it comes to these boot camps and it often become an incoherent mess of information that probably isn’t all that useful. One or two short informative videoes with good flow and editing would help much more than a hour and a half lecture without time stamps.
Well at lest we have a boot camp video
playback speed 1.25 / 1.50
“You can count on the ostropen. No really you can!!!”
That killed me 😂
I remember back in 2014/15 when balance wasn’t implemented yet. The Ostwind would, without exception, pen every shot and always manage to win every duel with t34 unless there was flanking or backup forces in play. Times change.
Yeah well 10 years later there is still no balance in this game, not even remotely
This is SOOO helpful. I started playing recently and my main "strategy" was rush good positions/houses with lmgs and support with assault grenadiers from that one commander until I can spam panzergrenadiers with shreks and pz4s. Mildly effective. Now I see I could do a lot better :D
I'd like to say how much I appreciate these videos. You're an excellent instructor and you keep it fun. Thank you!
Cheers :D
Normal UA-camrs: Hey there im [insert youtubers standard phrase here]
Helpings Hans: Okay so pioneers are your stanndard units
...love it xD
Except for the constant interruptions from donations. I can't hear what he's saying
@@Wookien true!
You must be such a tool to hang out with
Meh because the start of the vid is in middle of his stream
since no one mentioned that in comments yet, grenadiers get MG-42 and when firing it stationary they always try to go prone or brace bipod against cover and what not (nice touch relic)
with obers (fictional unit, though I guess representing elite grenadiers or such), they get mg34 and it had quite a lot lower fire rate in theory allowing firing from the hip on the move (historically there were actual manuals for that)
Obersoldat is an actual term from the time period. It stands for a sodier, who has served at least one year actively, without getting promoted to a specialist role.
Though I have read that men, who weren't a specialist after one year of service were considered quit incompetent. With the death rate at that time and the fact that new recruits constantly had to be brought in, Obersoldaten were something of losers.
But maybe relic went for Obersoldaten being tecnically veterans and therefore better than Volksgrenadiere. In a company of young boys, old men and invalids, regular soldiers who have survived a year already could have been considered elite.
*_Roses are red_*
*_Violets are blue_*
*_The bunker has been upgraded_*
*_With MG-42_*
*Roses are red*
*Violets are blue*
*I am stuck on ze Eastern Front!*
*AND SO ARE FUCKING YOU*
Just started playing again after being away for a year or so. I love how you explain each unit. You are the PotatoMcWhiskey (Civ 6 UA-camr) for CoH2. Love your content!
Thanks 😁
Thanks so much for making these guides! It helps and I love watching it even after playing for a couple years.
Did this dude do a line of coke at like 42:02?
perhaps...
he was upgrading his veterancy...
Definetly notice how sped up his talking became.
lmao. sure looks like it. in Britain, coke is nothing special lol
I was blowing my nose away from the camera lol 😂
I loved the part where he bent down to snort a line of coke from his desk after a dumb question. 41:45
thanks for the medic bunker tip...i was running workers around to heal units, but I knew there was a better way.
Alot of pro/veteran players makes that a habit now. Cause ones i learned this i discover those medic kits actually cost munition, so building a medic bunker especially at base is VERY! Cost-effective. This game teaches you how important is economics and spend your resources wisely.
towing AT guns was an ability in the beta test
it is unfortunate you can't hitch the Pak onto the halftrack, but one oft the Pak's lines is something to the effect of "We ate the horse, remember? Now pick it up and let's move!"
Thanks a lot men, I don't even need to play with IA now I just need to listen to you
Jaeger has a camouflage "ambush" ability when you pick the proper commander.
That was awesome. I just bought the game on steam sale and I´m still below 50 hours and have to improve my basics etc. But I learned alot by watching your videos. Thanks Tommy!
I just into COH2 recently beacuse finally I have friends to play with, and this helps alot! thanks man
15:22 ok then...
yes, dont ask just do it
Coming back to this Bootcamp I've always wondered how to get that vehicle camo that Hans always used on his videos, the orange with black is just two good
a common strategy in ostheer is to skip tier 1 completely, instead using a combo of pioneers and MG-42s to rush into Phase 1, then produce panzergrens.
against conscripts and echelons, panzergrens will shred, making the risk of not having a sniper worth it if the enemy goes for early game blobbing of starter units.
Plus, panzergrens have a devastating grenade ability and can be upgraded with shrecks, meaning they remain a menace far into the last minutes of a battle, and ive seen players skip tier 2 and instead go for shrecks and rush into tier 3 for Stugs rather than get an AT gun. risky, but a good payoff.
ill also add, early game bunkers are a viable tactic. player who tend to float lots of manpower like i do will use them to make a forward hospital area to avoid long retreat paths, and they can completely deny a VP, muni or fuel point very early on until the enemy has armor, or they waste time building mortars just to take a single bunker. Time you can use to exploit the defensive gap
Really helpful video with nice insights
great job and enjoyable for a player of CoH2 for 7 years
@Helping Hans Really enjoying these. Ive watched your channel for a long time but haven't picked the game up yet because it looks really daunting & Im new to pc in general. Could you do a vid about how you set up your mouse & custom hot keys/macros if you use them. Cheers!
Are you going to do bootcamps for all other fractions?
How many pioneers does it take to change a light bulb? Five. One holds the bulb, the others turn the table.
So glad I just learned the Halftrack actually heals out of combat without being 1000 hours into the game.
Thanks Hans lol
Don’t feel bad, this is a recent change in one of the last patches.
Hopefully COH3 will include a tech tree loge age IV with all these details
Excellent job mate very informative. However, I always try the attack ground from Panzers to clear the enemy AT but it doesn't work for me I would love to see explanation to this
MontAsir 619 Use attack move to clear weapons not attack ground.
@@HelpingHans Thank you so much. I just tried it and it works. :))
The stug e from my experience is the best when you compared it to brumbar cause the stug e is more cheap and doesnt occupy alot of space and it has some armor in it.. its really best to get the stug e out in the early game to wreck infantry and capture points
Edit: 46:55
StuG ausf. E kills infantry? O_o
Are you sure?
Last time I used it in ToW and campaign it barely scratched infantry... and I can't even give it MG 42, unlike in case of ausf. G
Im talking about MP tho. As in inserting "early game"
Theater of war is more of an singleplayer mission/campaign. It has its moments than free thinking
Edit: also ToW cant spam em. Mostly
@@anonim-8572 also.. in my experience the stugg G is very bad. Unless you really good at it. Its not cheap and destroyed easily. It reloads is not the perfect for tank on tank fight
Edit: most times you can just skip to panther :/
@@123dodo4 What can E do what G can't?
@@anonim-8572 be cheaper by 20 man power and 15 oil, be really easy to obtain at early game rather than wait for 2 second tier.
Biggest positive about it that it destroys buildings really fast. So it's only good at urban maps i would say.
And for the other things it's all bad.
I mean it supposed to be good against infantry, but if it's just one unit, it can't do shiet. I don't really think that it was designed to kill anything expect buildings. Just don't ever leave that thing without support.
ok I have a noob question: how do you get mortars and machine guns to set up instantly as soon as you have put them where you want them to be? for example, I moved my machine gun crew into cover, then how do I make them set up the machine gun before an enemy is visible?
Right click and drag the direction you want them to face.
You can select individual commander abilities to add to your toolbar from that cheat command mod =D Its more extensive than credited for.
Is it a free mod & where do you download it from? Thanks
@@pocketradzys Community workshop in steam. it is free.
@@pocketradzys Cheat Commands Mod II
Aint no body got time for that
@@fennyfinari906 Nice one, cheers
44:21 best moment ever 😅🤣😂
So this is 11 months old. Is it still up to date. Haven't ch3cked patch notes in a while
when my jagpanzer and stug encounters advancing tanks, I normally reverse them to an angle so the enemy vehicle cant encircle them, always ending up destroying the enemy tank (medium vehicles of course) trying to encircle it. that's a tip
wow. 200hrs in coh and i never knew haltracks can heal infantry when inside
Thx hans that was very good guide
Keep it up ! Great work.
Pretty much only play soviet looking into this though, great overview!
it is fucking annoying everytime he has a new follower or a donation, but the video is really helpful
with Panzer 4 being effective against both infantry and vehicles, this make the Ostwind really redundant. It's only sensible to build Ostwind if the enemy player brings in many aircraft call-ins like the US Airforce Commander.
The P4 is very solid against infantry but the Ostwind is a shredding suppression machine. Great against light vehicles too. And yes the added ability to counter aircraft is obviously welcome.
I’d say if you’re dealing with massed infantry attacks and not so much armor, you’re gonna want to at least consider an ostwind. Really though it works best in conjunction with a teammate getting some sort of medium/heavy armor and forcing the enemy to focus AT.
What effect does the command panzer 4 give? Improve defence like HP or offense like ROF? And does it improve only ur own units or friendly units as well?
Ostheer Boot Camp:
Ostheer tournament pick and win rate: *staring puppet meme*
Nice guide man 🙂
What was their win rate?
@@Jay-eo4pm 30% vs soviets, 40% vs americans, 100% vs brits (1 match)
@@rosaparks6479 wow....and OKW?
@@Jay-eo4pm 45 vs soviets, 47 or 48% against Americans, 25% against brits (4 games)
they should add VIII Maus just for fun, it actually had Pak43 gun, imagine that beast!
no
*spawns in vehicle*
vehicle driver: "shut your trap"
xd
Remember what happened when u picked ostruppen against noggano. Learn from ur mistakes hans
Not optimal 😢
Wish Osttruppen would’ve won
What about this build order:
2 pios, 2 MG, Tech, 2 Pgren
It's viable in 1vs1?
10/10 for this video! :)
Very helpfull video. Have a like!
I wish I had the ability to play this game but why doesn't it have other axis factions like the Italians and Japanese it just has the Germans
How many Italian heavy tanks do you know?
Did Italian had some interesting rifles/MGs/...
@@ІванКоваль-й5ж but you could change to the allies if the axis starts losing ;)
@@julienfullhd7748 👍👍👍🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
@@julienfullhd7748 what an idiot comment
@@ІванКоваль-й5ж yes, Mab38 for example. One of the best submachines in the war, not mentioning our planes (some of those held World records) or Tank Hunters
21:22 in coh1 europe at war you can tow at gun yet somehow you cant in coh2
Can you do an update from the bootcamp on the osteer . there are some changes with the abilities of some unit like ief artilery pieces and etc. Airburst.and some offmap abilities ex. close the pocket.
What's a good build order for ostheer?
the fear of the MGs lol
Need a boot camp for OKW my fav faction.
okw is basically USAF of axis. it has heavier tanks + stukas and fallschirmjagers. basically think that ur playing USAF. also for okw my build order is the following: volks 2x -> sWs T2 -> leig -> volks / fallschirmjager -> sWs t3. works out pretty well to destroy soviet early blobs.
Tbh Ostheer is powercreeped to hell with buffs to the other factions
+1. okw can save ostherr tho if the player is good
@@proxyzov Ostheer is good when you have chokepoints and cover, because your infantry rely a lot on it, and you are pretty dependant on team weapons.
Unfortunately most of the new maps we got are usually very open and have little to no chokes, Ostheer really suffers early to midgame in this situation because of infantry composition and team weapon reliance.
OKW can complement the Ostheer's deficiency in the early game mobile combat department because most of they are pretty much the opposite, strong mobile infantry but late or less effective team weapons.
@@henryhamilton4087 Definitely Agree. i saved my team with okw few times and recently 110-458 to 109-0 even though we had 2 disconnecters.
when i get ahead i spam stuka zu fub and just bomb the UKF and it is done basically.
i won several games by just bombing UKF to ground. but agree to the last word.
What do you think abaut grenadiers with Veteran(doctrinal) upgrade its +1 man and sniper rifle?
The Legendary Helping Hans ! I remember admiring how you play when i started playing COH 1 haha epic stuff ! i hope we get COH 3 with asian and african units and maps and heat instead of freezing like in snow ?
I'm crossing my fingers for Japan and some type of Chinese faction. Mechanics like hiding in dense jungles and tunnel systems would be awesome! Armor would be limited though.. Unless aviation took a larger role.
Imagine: your soldiers have a 3% chance of weapon breakdown because of humidity or sand? A medic type unit can "maintain" weapons?
Thoughts on this: you can retreat 4 units but leave one behind in an underground tunnel (they are invisible to the enemy), the unit can't move or shoot but once you make them move, they are behind enemy lines.
Cool shit like banzai charges, US sappers and even maps with islands? Introduce landing craft and shit? Day and night cycle should be an option as well.
First we need CoH 3 to be something to look forward to..
Can you do an OKW boot camp guide?
Which one is better ? Elephant or jadtiger ? I think jadtiger has the thickest armor in the game (frontal) but idk its gun
Jt is stronger in both defense and offense but mein gott is it slow. Elephant is a better balance imho, just like the tiger vs tiger 2. I prefer the smaller version of both.
I love it but those donation interruptions should be scaled down
Agreed that’s why in my later videos when I do tutorial/guide content I turn alerts off.
@@HelpingHans it’s ok. I noticed after 10 minutes they went away. Subscribed! Great channel
@@TheNoSuchThingPodcast cheers :)
Will you do the other German faction?
I am new in coh2, and how do you get a mod in coh2 in a pirated coh2 because I just want to have fun to play it.
i like you dude
Lev nope thanks :)
this is actually really useful
Lol honestly, the Panzer 4 did better against infantry than the Ostwind
Yeah he made this point, bc panzer is 50 mp more expensive but you get a good all-around vehicle compared to ostwind being specialized in anti-infantry.
U forget the stuG 3 g that thing is good !
okw guide?
You should really consider stop drinking this energy drink ⚡️
Wait can the machine Gunner on the panzer 4 die before the tank blows up or basically can the Gunner die before the tank
When hit correctly, the following can happen without the tank being destroyed:
- main gun disabled
- engine disabled
- mg died
But these can be repaired
Any machine gunner on tanks like is2,pz4,sherman,panther,tiger etc turret can die
War crimes save mines.
What is g43 good at
@Acss47 but absolutely shit compared to any allied weapon upgrade.
@@rhythmmandal3377
Try stormtrooper g43s. They stand up to any infantry in the game.
How to increase the cursor size in game? I just upgraded to a larger resolution TV and I can barely see it
You play on a tv?
You have to set it manually on control panel
@@danieldeguzman183 i'll try it. thanks!
Dear Han
how you change Hotkeys ? can you please explain this as well ?
I use the standard hotkeys in CoH2. I just turn off grid keys in settings options.
@@HelpingHans Thank you for your reply :)
42:00 if you know you know ...
yes give me the girls und panzer memes daddy
where is OKW bootcamp ?
Can I still get that skin does anyone know.
subbed pog
Pioneers don't seem to meet the minimum IQ required to join the military, wiring themselves in... 😆
It would be a good beginners video if talked slower and calmer. It just feels kinda confusing and unfocused.
Yes i agree but then would you watch a 5h video on top of that you can pouse and replay it anyway.
@@Smashi94 I said slower but not take ages. If I were a new player I probs would not understand these videos. Which is antithetical to these videos
@@rhythmmandal3377 im a new player and these have worked very well for me so far
@@meaterschmitt8045 well if it worked for you then great!! But for me personally it was a bit frantic.
I'm a new player and I'm so happy he has a quick pace, lots of info quickly and concisely. Perfect!
Usf next.
Dam all the popups from the donations are so annoying
Idk why. When u say crawlers i feel like zombies
😂😂😂 everything like barbed wire, hand brake mode, incendiary round, etc is not working in the tutorial for some reason but in the tournament...i would like to know all this bug is just because of cheat mod or...but barbed wire is not bug for sure.
I didn't expect this useful even for me... I always first stop "hold fire" then click tactical advance.
the moment u doubt about osttruppen can build sandbags and barbed wire i was die😂
favorite part: shot at poor dead cons for vision😂
Honestly so confused about why you say ostheer
Love the videos but you talk really fast!
Oster late game meta this days: panther + brumbar or panther + panzer werfer for blobs... tiger is not a got pick. Too slow. Elefant its a good counter to.... hmm isu? but i seen it one of 20 games.
those are long awkward donation screens
#buffost
You should make shorter vids for tutorial :)
No, he shouldn’t. A tutorial that goes in depth is much more valuable than a shallow one.
man your stream alerts are super intrusive and extremely frustrating
damn all those donations, subscriptions and shit all over this video makes it close to unwatchable
This. This right here. Dudes got a great channel, but man that was horrible.
The vacuous modem similarly kneel because cold alternatively satisfy by a panoramic snowplow. inexpensive, polite magician
Tiger ace has ugly skin. Uses even uglier skin on his normal vehicles. xD
he mumbles too much
Where is OKW bootcamp?