yes, ocarina of time actually depicts what modern zelda fans would consider "central hyrule" and its immediate surroundings-- it is a very very dense version of hyrule, and it makes sense that more exists than you find on the map itself! we essentially only see the very edges of any given territory-- the southern side of death mountain, the northwestern edge of zoras domain, and gerudo valley actually only encompasses the edge of gerudo canyon and eastern gerudo desert. since hateno is actually far to the east of zoras domain, it probably existed as a small farming settlement that was irrelevant to OoT's plot and therefore went unseen. this is a great creative project that expands well on the world!
I personally love that you are making a consolodated Hyrule instead of just the hyrule of a single game. I feel that's a thing every franchise should be doing. Combine everything from prior chapters of the franchise into one and sneek new details into it that will be the focus if the franchise does continue.
This project's looking crazy, most of the big setpieces are done and I can't wait until we start filling in more of those gaps. It's been a long time coming!
Yeah! The main thing is left is definitely just the spaces between the landmarks, and I held myself back from doing those because I wanted to be sure whether or not those spaces would have their own landmarks - but now, I feel like it is better to go ahead and fill in that space, and not be as precious about it.
I have to say, that part of "I think this thing would be really cool to see, but no one is really making it, so I'll make it myself" really spoke to me.
After the breath of the wild in minecraft thing this is my favorite zelda fan project of all time, can't wait to see how it will look when its finished
As some one with modeling experience this is actually several days worth of work that he has time lapsed. This is not to dissuade you from modeling and mapping, merely to give you realistic expectations so you don't burn yourself out.
@@Spore_Spawn I would like to know the basic's and tips on how to map things out and seamlessly implement the textures though, it would be nice to know for other aspiring dev's who are trying to create their own world maps and whatnot.
Not just that I hope modders make it a seperate storyline, attaching it to the main game. Use all overworld items to beat the hyrule dungeons to unlock the seal to the end of the game. Now with the power of old and the power of the new, Link will beat Ganon for real.
I love the ramp idea honestly, the artstyle would definitely work with it, but my immediate thought was just to have a really tall ladder and play the Snake Eater music.
I'm tempted to do one of these, but kind of "in reverse" where sea levels drop over the years following Wind Waker's plot. I want to see what it's like as the seas recede, people rediscovering terrain, ruins, and dangers as their familiar islands grow and merge. Sea transport still prominent but on the decline as bodies of water become separated
and of course the effects on the terrain as all that water drains away, carving mountains and cliffs and deltas into fantastic shapes with intense erosion
Cool project man. It would be very cool, if you have the steam afterwards to turn it in to a playable game. Then you could enjoy the world that you've pieced together.
given how you're launched up to the city in TP, when you said there was going to be a ramp i was imagining an epic stunt ramp you have to skateboard down to launch yourself to the city
I haven't thought about Zelda since I was a kid, but I did play this one. Bit of a random thing to get in my feed, but what a cool project. Good luck with it!
Oh man, if you guys could one day just make a very simple Unity or Unreal project just letting us explore the map in a game-like setting I would love to just run around inside of that space. But if you made a Windwaker mod with this as the world... I mean that would be awesome too, you know? Just super easy. Barely an inconvenience. 😆
Like, I don't even care if I can't swim and end up just walking on the water like Jesus. I just want to wander around this space. It's exactly how I would want the map to be justified alongside more modern versions of Hyrule and everything. Looking forward to your final render. Oh I'm also a Blender user, and could just explore it in blender if you shared the project online, so I'd accept that instead if you don't feel like making a player control rig or anything like that.
A fun idea for death mountain’s terrain could be having multiple smaller peaks (much like the one above stovepipe isle) surrounding dragon roost isle and building up towards it
honestly i don't have much to add, i really agree with your philosophy on the idea of what it could've been like by that point. also imo limiting yourself to just oot and before would've left a lot of emptier spots all over
Hold the fuck up, that map by MrJmZack predates Breath of the Wild!? It's so accurate to BotW landscapes! The desert is of course a tundra in BotW, and the actual Gerudo desert is in the south west instead which would be under Outset Island, but still! The rest of it is so accurate I HAVE to wonder if they used that dude's map as a base for Breath of the Wild, or if they simply used the same techniques to extrapolate from Windwaker's map and expand upon it. Nayru's and Din's peaks as well as Tingle Mountain are the only points that are really disruptive of the BotW map, as the castle should be shifted to the west into that area and a moat built around it. But the current castle's location is where the Zora would live in BotW, so its appearance there is perfect to remain there. But the especially crazy part about that is that Windwaker follows OoT from the adult timeline, so the castle was leveled and turned into a volcanic lava lake. Meaning in the time between OoT and Windwaker the royal family would have had to relocate the castle anyway, and the location of the castle from BotW would line up pretty well with Din's Peak which might have been born out of the volcanic activity of Ganon's castle. There is logic to explain why Din's Peak is there as he was the holder of the triforce piece of power. So yeah I wouldn't be surprised if they at least glanced at that one, and then built BotW's map with MrJmZack's map fresh in their minds while they make their own original interpretation for the game. Like, holy crap it's close! But yeah, I always love to find how things match up between Zelda games. Like the Fused Shadow helm and the Majora's Mask, and everything else like this.
im still absolutely loving this. admittedly i wasnt a big fan of the whole sky island thing from totk, but i think its cool in concept! im not sure if a staircase would be practical, or if theres some ancient hylian magic or something that could simply teleport you up there. im not sure if itd even be accessible to every-day folks. I was thinking, the thing about windwaker is that it has dark stuff mixed in with some light hearted stuff, its a deeper and darker game than people give it credit for. I think a way to portray that could be a reminder that theres presumably an ongoing conflict between Hyrule and the Gerudo, right? I mean maybe some smaller military outposts, or siege engines, or even a war torn battlefield would kind of remind everyone that there is still horrible stuff occuring. regardless, good job, its so cool to see you work away on this.
Not sure if you're gonna do animations for this project but if you made a few Fairies flying around the pond made in this video it'd look kinda neat and would liven up the area
I always thought the islet of steel was unique. It's just this small, battle fort on the sea. I never thought of how it looked before the flood tho the flying island concept looks pretty neat😊
Think this project is great. I made an overworld of a custom golden sun alternative world. The silver moon about 10 years ago. Had loads of fun being creative with it whisky being loyal to the established tropes.
If you want to make more rivers or name your pre-existing Rivers, then here are some named rivers in the Zelda franchise ... Dracozu River Fir River Floria River Golow River (lava) Goronbi River (lava) Ikana River Menoat River Natzu River Regencia River River of the Dead Rutala River Squabble River Tamio River Zora River
I'm of the opinion that it's called the _Legend_ of Zelda. Each game is a retelling, not a direct view of the events themselves. And as with all oral tradition, different aspects will be interpreted differently depending on the speaker. With this in mind, there's no one right way to do a map like this, and taking locations from other games works perfectly well.
I would love to see this project lead to a more open-world version of the Wind Waker, functioning a little bit more like Breath of the Wild. That would be an enormous undertaking, though. I wonder if there are any Wind Waker modders who would be willing to lend a hand. I guess we'll see where this project goes. Would love to see some of these areas in-game at some point.
I didn't ask those questions, because I am someone who doesn't care enou- Someone unwavering, faithful, who never had any doubts regarding the status of the project!
Ever considered turning this into a WW romhack after the map is complete? There are too far and few WW hacks to begin with, a total overhaul would be amazing.
Small critique: The overhang towards the river feels very unrealistic. If it was a village ontop of it, I wouldnt say a thing. But there is solid mass ontop, several layers of rock which weighs that overhang down. That would have broken and fallen down even before the events of Windwaker. Rivers also dont work in a way where they could leave overhangs like this. IRL, how things like canyons come into existance is by rivers slowly but surely carving off small pebbles here and there from the rock they move over. This in turn can turn a flat bed river into a deep river over time. But a river would never create an overhang like that unless said overhang was there from the beginning which in this case is more than likely not the case as more rockformation can be found above. Rockformation like that normally can only exist through actual volcano activity and then said activity dying down. OR the only other way: Tectonic plate movement and clashing, causing terrain to rise and rise till you get to taller and taller mountains.
Impressive project but I think all those wiggly windy pathways would be a chore to walk down... I hope you do a pass where you tone those down because in my opinion they stop this from looking like something that would actually appear in a Zelda game
hiiii just found this channel, and it's really cool. I've been looking at some of the older videos, and it's amazing all that you've done!!! I have a question, though, are you going to add new elements from new games that will come in the future? You still have a lot to do from the past of zelda, but it'd be really cool that you continue updating the map with whatever they come up with next :) Also, its a bit hard to know what you've already done and what you haven't... is there a way to look at what you've already done? like an interactive map or at least a list of some kind with checkboxes? I'll say it again, incredible project. I will be checking from now on to see the progress
Great question. The short answer is: it depends, lol, essentially on if I can defend it existing in the timeline right before when Wind Waker happens and the world is flooded. Something like the Great Plateau I can imagine was always there but out of sight in certain games, but TOTK's floating islands? I'm not sure if I can defend putting any of those in the map, for instance. But I am happy to incorporate elements from future Zelda games if they make a little sense. Is there anything from Echoes of Wisdom you think would work?
I meant to say, too - yeah, I don't have a great way of bringing new viewers up to speed. I try to do overall update videos every so often showing off the progress of most of the map, and of course I include full zoomouts at the beginnings and ends of the videos, but yeah - maybe I should try keeping a labeled map somewhere online
What are your thoughts on the making of an entire fangame? Since you've mentioned making the story and enjoying it (+ What do you think about nintendo's opinions on fangames, might be difficult sadly)
Are you going to have the Sky City basically be the zonai floating islands from tears of the Kingdom or skyloft from Skyward Sword or that one sky Temple from Twilight Princess or are you just basically going to say that all three are all the exact same thing?
@windwakerhyrule so you're also going to have skyloft the great sky tutorial island as well? Because if you are then skyloft has to be above the place where you put the Great goddess statue that way it looks like that section of land can go straight up and Slot right next to the skyloft main island
In regards to the spiral ramps up to the city in the sky, I mean... The Oocca ARE supposed to be genius engineers, right? And they're also tiny with some degree of flight capabilities. This is the perfect kind of eccentric invention to have them create to facilitate trade and communication with the surface people. Also, since you're already making a "Fall of Hyrule" narrative in the form of a video series, why not also make a game afterwards where the goal is to avert Hyrule's ultimate fate by going around helping and uniting the people, finding the scattered pieces of the Triforce of courage, and maybe even having a playable magic-and-rapier-wielding Zelda as well as a playable Link? Perhaps each character could have different objectives, abilities, and collectibles to accomplish, strengthen, and gather throughout the world, and depending on what you accomplish with each character before proceeding with the story at various points of no return, the story plays out differently with different outcomes by the end? It could be a really, really fun experience, in my view
A good theme would be reform versus revolution versus stagnation versus nihilism - the more you uphold the status quo and sabotage or fail to aid efforts to reform corrupt and failing systems, the more chaotic and unstable the world gets and the more likely it is to be torn apart by revolution and Ganondorf dividing and conquering the people. The more you divide people with scorched Earth revolutionary purist sentiment, the more people get hurt or even killed fighting over different uncompromising visions of the future. The more blindly you oppose the corrupt status quos without thought, strategy, or compassion, the more likely you are to just directly enable or even prop up Ganondorf's conquest, once again triggering the flood. The best results will be achieved by threading the needle of stripping away the burdens of the past without trying to burn everything down to the ground in the process. Ideally there will be multiple "good" outcomes, but with different pros and cons depending on what you prioritize or how well you thread that needle. You theoretically CAN end the game as a victorious and uncompromising or little-compromising revolutionary, but the world is scarred and battered beyond recognition and the rebuilding becomes a far more painful and daunting task. You theoretically CAN emerge victorious by upholsing the status quo, but countless hopes and dreams have been crushed and suffering persists, with an ending that offers no guarantee of a better future whatsoever, merely delaying apocalypse for the foreseeable future. You also CAN side with Ganondorf and win, but then you end up in a tyrannical Fascist dictatorship almost identical to a post-OoT timeline if Link loses, with the only traces of hope being small remnants of resistance escaping Ganondorf's reach and small pockets of hope and discontent hiding in the shadows where Ganondorf cannot see them and does not even realize they exist. Meanwhile, there are many failure endings where Ganondorf is not stopped but the royal family still manages to flood Hyrule - these are better than the worst ending, but they are still bad endings. The true GOOD endings are various combinations of threading the needle between reform and revolution, and not going so scorched Earth that the survivors cannot reconcile after the dust settles. I dunno, could be neat
Honestly, I don't know why Nintendo probably hates you when they don't even know about you. They should 100% hire you for the re-release or possibly the wind waker too. I hate it when a company is so misdirected that they will pass up free money like these personal projects could be
I have an idea but not the skill. Can someone rig/texture the hero of time statue in Hyrule castle. If he's going to make cutscenes a toon adult link would be cool. Maybe even update the ds NPCs
yes, ocarina of time actually depicts what modern zelda fans would consider "central hyrule" and its immediate surroundings-- it is a very very dense version of hyrule, and it makes sense that more exists than you find on the map itself! we essentially only see the very edges of any given territory-- the southern side of death mountain, the northwestern edge of zoras domain, and gerudo valley actually only encompasses the edge of gerudo canyon and eastern gerudo desert. since hateno is actually far to the east of zoras domain, it probably existed as a small farming settlement that was irrelevant to OoT's plot and therefore went unseen. this is a great creative project that expands well on the world!
I personally love that you are making a consolodated Hyrule instead of just the hyrule of a single game. I feel that's a thing every franchise should be doing. Combine everything from prior chapters of the franchise into one and sneek new details into it that will be the focus if the franchise does continue.
This project's looking crazy, most of the big setpieces are done and I can't wait until we start filling in more of those gaps. It's been a long time coming!
Yeah! The main thing is left is definitely just the spaces between the landmarks, and I held myself back from doing those because I wanted to be sure whether or not those spaces would have their own landmarks - but now, I feel like it is better to go ahead and fill in that space, and not be as precious about it.
I have to say, that part of "I think this thing would be really cool to see, but no one is really making it, so I'll make it myself" really spoke to me.
That's what fuels all my projects to some degree!
After the breath of the wild in minecraft thing this is my favorite zelda fan project of all time, can't wait to see how it will look when its finished
Seeing how quickly you're modeling things with shortcuts and all I feel like learning it too so I could do the same with maps for my own projects.
As some one with modeling experience this is actually several days worth of work that he has time lapsed. This is not to dissuade you from modeling and mapping, merely to give you realistic expectations so you don't burn yourself out.
@@Spore_Spawn I would like to know the basic's and tips on how to map things out and seamlessly implement the textures though, it would be nice to know for other aspiring dev's who are trying to create their own world maps and whatnot.
I always get excited to see a notification for hyrule unflooded
Everytime i see your videos i just want to walk trough this version of Hyrule and explore every pixel of it. Great work, keep going!
Gonna wait for the day where someone makes a mod that makes this playable after this gets finished.
I really want this running in game :)
Not just that
I hope modders make it a seperate storyline, attaching it to the main game. Use all overworld items to beat the hyrule dungeons to unlock the seal to the end of the game. Now with the power of old and the power of the new, Link will beat Ganon for real.
That's exactly why I love Wind Waker, like you said, it's a pretty dark that allows itself to be goofy nonetheless.
I love the ramp idea honestly, the artstyle would definitely work with it, but my immediate thought was just to have a really tall ladder and play the Snake Eater music.
I'm tempted to do one of these, but kind of "in reverse" where sea levels drop over the years following Wind Waker's plot.
I want to see what it's like as the seas recede, people rediscovering terrain, ruins, and dangers as their familiar islands grow and merge. Sea transport still prominent but on the decline as bodies of water become separated
and of course the effects on the terrain as all that water drains away, carving mountains and cliffs and deltas into fantastic shapes with intense erosion
ooh, yeah that’d be really interesting
Cool project man. It would be very cool, if you have the steam afterwards to turn it in to a playable game. Then you could enjoy the world that you've pieced together.
Man, i cant wait for the finished map
It's about the journey
Once this is done I just know this is gonna be the best Gmod map ever
given how you're launched up to the city in TP, when you said there was going to be a ramp i was imagining an epic stunt ramp you have to skateboard down to launch yourself to the city
I haven't thought about Zelda since I was a kid, but I did play this one.
Bit of a random thing to get in my feed, but what a cool project.
Good luck with it!
I've been looking forward to this!
This is such a cool project!
I think it would be super cool to maybe add shrines where the Great Sea Charts lead to the triforce locations!
Mhm - I've considered having monster camps or something at every treasure chest location too
I'm in the process of learning blender modeling, so this was awesome to watch!
Oh man, if you guys could one day just make a very simple Unity or Unreal project just letting us explore the map in a game-like setting I would love to just run around inside of that space.
But if you made a Windwaker mod with this as the world... I mean that would be awesome too, you know? Just super easy. Barely an inconvenience. 😆
Like, I don't even care if I can't swim and end up just walking on the water like Jesus. I just want to wander around this space. It's exactly how I would want the map to be justified alongside more modern versions of Hyrule and everything. Looking forward to your final render.
Oh I'm also a Blender user, and could just explore it in blender if you shared the project online, so I'd accept that instead if you don't feel like making a player control rig or anything like that.
New here, btw. In case that wasn't obvious. lol
Drinking game:
Take a swig of beer every time he says "Right" and a shot every time he laughs.
Good luck.
A fun idea for death mountain’s terrain could be having multiple smaller peaks (much like the one above stovepipe isle) surrounding dragon roost isle and building up towards it
That's a good idea - making it a whole kind of mountain range
honestly i don't have much to add, i really agree with your philosophy on the idea of what it could've been like by that point. also imo limiting yourself to just oot and before would've left a lot of emptier spots all over
Hold the fuck up, that map by MrJmZack predates Breath of the Wild!? It's so accurate to BotW landscapes!
The desert is of course a tundra in BotW, and the actual Gerudo desert is in the south west instead which would be under Outset Island, but still! The rest of it is so accurate I HAVE to wonder if they used that dude's map as a base for Breath of the Wild, or if they simply used the same techniques to extrapolate from Windwaker's map and expand upon it. Nayru's and Din's peaks as well as Tingle Mountain are the only points that are really disruptive of the BotW map, as the castle should be shifted to the west into that area and a moat built around it. But the current castle's location is where the Zora would live in BotW, so its appearance there is perfect to remain there. But the especially crazy part about that is that Windwaker follows OoT from the adult timeline, so the castle was leveled and turned into a volcanic lava lake. Meaning in the time between OoT and Windwaker the royal family would have had to relocate the castle anyway, and the location of the castle from BotW would line up pretty well with Din's Peak which might have been born out of the volcanic activity of Ganon's castle. There is logic to explain why Din's Peak is there as he was the holder of the triforce piece of power. So yeah I wouldn't be surprised if they at least glanced at that one, and then built BotW's map with MrJmZack's map fresh in their minds while they make their own original interpretation for the game.
Like, holy crap it's close! But yeah, I always love to find how things match up between Zelda games. Like the Fused Shadow helm and the Majora's Mask, and everything else like this.
I missed these videos!
you could make a lift for the floating place, that is attached by rope.
im still absolutely loving this. admittedly i wasnt a big fan of the whole sky island thing from totk, but i think its cool in concept! im not sure if a staircase would be practical, or if theres some ancient hylian magic or something that could simply teleport you up there. im not sure if itd even be accessible to every-day folks. I was thinking, the thing about windwaker is that it has dark stuff mixed in with some light hearted stuff, its a deeper and darker game than people give it credit for.
I think a way to portray that could be a reminder that theres presumably an ongoing conflict between Hyrule and the Gerudo, right? I mean maybe some smaller military outposts, or siege engines, or even a war torn battlefield would kind of remind everyone that there is still horrible stuff occuring.
regardless, good job, its so cool to see you work away on this.
Not sure if you're gonna do animations for this project but if you made a few Fairies flying around the pond made in this video it'd look kinda neat and would liven up the area
ramp has a tower of babel vibe
I think the whole project does in a way. This is a Hyrule that’s almost already doomed to be destroyed in the flood
Drinking Game: Take a drink every time he says “Right”
I always thought the islet of steel was unique. It's just this small, battle fort on the sea. I never thought of how it looked before the flood tho the flying island concept looks pretty neat😊
Think this project is great. I made an overworld of a custom golden sun alternative world. The silver moon about 10 years ago. Had loads of fun being creative with it whisky being loyal to the established tropes.
That's sick. I love Golden Sun too - still one of my favorite video game soundtracks
If you want to make more rivers or name your pre-existing Rivers, then here are some named rivers in the Zelda franchise ...
Dracozu River
Fir River
Floria River
Golow River (lava)
Goronbi River (lava)
Ikana River
Menoat River
Natzu River
Regencia River
River of the Dead
Rutala River
Squabble River
Tamio River
Zora River
That little water you made, can it be the waterfall of wishing from a link to the Past?
😲 - Woah!
will you make this model available for download when it is finished?
I don't know if it's gonna remotely possible to ask for this but I would desperately love to explore this place in VR chat when it's done
You are so cool. Never stop being the sickest guy
aw shucks
Love this!
I'm of the opinion that it's called the _Legend_ of Zelda. Each game is a retelling, not a direct view of the events themselves. And as with all oral tradition, different aspects will be interpreted differently depending on the speaker. With this in mind, there's no one right way to do a map like this, and taking locations from other games works perfectly well.
would love to see the features from the tp lake hylia, like the cannon. guess ycant get everything lol
I would love to see this project lead to a more open-world version of the Wind Waker, functioning a little bit more like Breath of the Wild. That would be an enormous undertaking, though. I wonder if there are any Wind Waker modders who would be willing to lend a hand. I guess we'll see where this project goes. Would love to see some of these areas in-game at some point.
heard that it'd be easier to remake wind waker in a new engine than trying to import this as a game world into wind waker
OH YEAH!!!!!!!
I didn't ask those questions, because I am someone who doesn't care enou-
Someone unwavering, faithful, who never had any doubts regarding the status of the project!
guys i love the wind wanker (
Big hype
Yo! Where's Spiral Mountain?
woah
Ever considered turning this into a WW romhack after the map is complete? There are too far and few WW hacks to begin with, a total overhaul would be amazing.
looks really cool, is this project gonna have a story, and/or NPCs to interact with? or is it just gonna be an epic world to explore, zelda 1 style?
Would you let people make fangames with this model when its done?
Doing what Ninten-Don't!
Are there any islands that are sky islands on the water's surface and not mountain peaks?
will you be adding grass and trees across the landscape when you finish sculpting the land itself?
I will!
WOW
Small critique: The overhang towards the river feels very unrealistic. If it was a village ontop of it, I wouldnt say a thing. But there is solid mass ontop, several layers of rock which weighs that overhang down. That would have broken and fallen down even before the events of Windwaker. Rivers also dont work in a way where they could leave overhangs like this. IRL, how things like canyons come into existance is by rivers slowly but surely carving off small pebbles here and there from the rock they move over. This in turn can turn a flat bed river into a deep river over time. But a river would never create an overhang like that unless said overhang was there from the beginning which in this case is more than likely not the case as more rockformation can be found above.
Rockformation like that normally can only exist through actual volcano activity and then said activity dying down. OR the only other way: Tectonic plate movement and clashing, causing terrain to rise and rise till you get to taller and taller mountains.
Impressive project but I think all those wiggly windy pathways would be a chore to walk down... I hope you do a pass where you tone those down because in my opinion they stop this from looking like something that would actually appear in a Zelda game
hiiii just found this channel, and it's really cool. I've been looking at some of the older videos, and it's amazing all that you've done!!! I have a question, though, are you going to add new elements from new games that will come in the future? You still have a lot to do from the past of zelda, but it'd be really cool that you continue updating the map with whatever they come up with next :)
Also, its a bit hard to know what you've already done and what you haven't... is there a way to look at what you've already done? like an interactive map or at least a list of some kind with checkboxes? I'll say it again, incredible project. I will be checking from now on to see the progress
Great question. The short answer is: it depends, lol, essentially on if I can defend it existing in the timeline right before when Wind Waker happens and the world is flooded. Something like the Great Plateau I can imagine was always there but out of sight in certain games, but TOTK's floating islands? I'm not sure if I can defend putting any of those in the map, for instance.
But I am happy to incorporate elements from future Zelda games if they make a little sense. Is there anything from Echoes of Wisdom you think would work?
I meant to say, too - yeah, I don't have a great way of bringing new viewers up to speed. I try to do overall update videos every so often showing off the progress of most of the map, and of course I include full zoomouts at the beginnings and ends of the videos, but yeah - maybe I should try keeping a labeled map somewhere online
Dang!
What are your thoughts on the making of an entire fangame? Since you've mentioned making the story and enjoying it (+ What do you think about nintendo's opinions on fangames, might be difficult sadly)
when u think that the project is finished?
hopefully sometime next year
Are you going to have the Sky City basically be the zonai floating islands from tears of the Kingdom or skyloft from Skyward Sword or that one sky Temple from Twilight Princess or are you just basically going to say that all three are all the exact same thing?
i think they are all different locations. the place that appears in this video is based on the Twilight Princess city in the sky
@windwakerhyrule so you're also going to have skyloft the great sky tutorial island as well? Because if you are then skyloft has to be above the place where you put the Great goddess statue that way it looks like that section of land can go straight up and Slot right next to the skyloft main island
In regards to the spiral ramps up to the city in the sky, I mean... The Oocca ARE supposed to be genius engineers, right? And they're also tiny with some degree of flight capabilities. This is the perfect kind of eccentric invention to have them create to facilitate trade and communication with the surface people.
Also, since you're already making a "Fall of Hyrule" narrative in the form of a video series, why not also make a game afterwards where the goal is to avert Hyrule's ultimate fate by going around helping and uniting the people, finding the scattered pieces of the Triforce of courage, and maybe even having a playable magic-and-rapier-wielding Zelda as well as a playable Link? Perhaps each character could have different objectives, abilities, and collectibles to accomplish, strengthen, and gather throughout the world, and depending on what you accomplish with each character before proceeding with the story at various points of no return, the story plays out differently with different outcomes by the end? It could be a really, really fun experience, in my view
A good theme would be reform versus revolution versus stagnation versus nihilism - the more you uphold the status quo and sabotage or fail to aid efforts to reform corrupt and failing systems, the more chaotic and unstable the world gets and the more likely it is to be torn apart by revolution and Ganondorf dividing and conquering the people. The more you divide people with scorched Earth revolutionary purist sentiment, the more people get hurt or even killed fighting over different uncompromising visions of the future. The more blindly you oppose the corrupt status quos without thought, strategy, or compassion, the more likely you are to just directly enable or even prop up Ganondorf's conquest, once again triggering the flood. The best results will be achieved by threading the needle of stripping away the burdens of the past without trying to burn everything down to the ground in the process. Ideally there will be multiple "good" outcomes, but with different pros and cons depending on what you prioritize or how well you thread that needle. You theoretically CAN end the game as a victorious and uncompromising or little-compromising revolutionary, but the world is scarred and battered beyond recognition and the rebuilding becomes a far more painful and daunting task. You theoretically CAN emerge victorious by upholsing the status quo, but countless hopes and dreams have been crushed and suffering persists, with an ending that offers no guarantee of a better future whatsoever, merely delaying apocalypse for the foreseeable future. You also CAN side with Ganondorf and win, but then you end up in a tyrannical Fascist dictatorship almost identical to a post-OoT timeline if Link loses, with the only traces of hope being small remnants of resistance escaping Ganondorf's reach and small pockets of hope and discontent hiding in the shadows where Ganondorf cannot see them and does not even realize they exist. Meanwhile, there are many failure endings where Ganondorf is not stopped but the royal family still manages to flood Hyrule - these are better than the worst ending, but they are still bad endings. The true GOOD endings are various combinations of threading the needle between reform and revolution, and not going so scorched Earth that the survivors cannot reconcile after the dust settles.
I dunno, could be neat
Honestly, I don't know why Nintendo probably hates you when they don't even know about you. They should 100% hire you for the re-release or possibly the wind waker too. I hate it when a company is so misdirected that they will pass up free money like these personal projects could be
I have an idea but not the skill.
Can someone rig/texture the hero of time statue in Hyrule castle. If he's going to make cutscenes a toon adult link would be cool.
Maybe even update the ds NPCs
Right?
Can't say i'm a fan of the ramp. I think its a fun idea, but it looks really out of place to me personally.
Please show a top down of the project without the layer you're using as the base.
Comment for engagement
wrong
Yeah... I'm not going to watch any more of your updates. There's never enough "update" to make an update video. And that ending laugh. Good lord
Incredible work, keep it up!