After watching the video I shot up from about 1450 to 1700 on spendee ... thanks! At the start I try to stay flexible , sometimes my opponent will try to block the most obvious plan but then I can pivot and go for a different plan. I buy some 3-gem cards at the start (good value for money) and then see what the lay of the land is, there will often be new cards if the opponent also buys or reserves some cards and that might change my plan.
Very cool "efficiency" play breakdown. I watched another video where the guy swears by the strategy of don't even buy tier 1 cards--save and buy tier 2 cards of good value and that he usually wins, but I see how you factor "engine building" for higher tier cards by getting "cheap" cards of the right color so it's easier to buy the tier 2/3 cards that call for said color (in this case, black)
I've been treating the game more as an engine rather than primarily set collection. Thus, my view of efficient cards is nearly the opposite as I should have built up a few of nearly every color gem. My strategy works fine against rookies but not with experienced players.
the game is a balance of engine and collection, but as it is also a race, the efficiency of how you do both is a big determinant of who wins the game. The engine portion favours a longer game.
2:08 Interesting to hear that you say for tier 2, 6 same tokens for 3pt is less efficient than 5 same tokens for 2pts. I dont know if this is a mistake but it does make sense cause having 6 same tokens is quite difficult with tier 1 resources.
great question. The move serves two purposes: 1. I do not want to put green back in pool for my opponent to collect, 2. I want an extra gold for the future (likely to use as black),
@@zitoshi ooh I did not realise that while watching. You know thanks to you I have started winning on BGA. I'm still at lower ranks. I never knew the efficiency path was so powerful to play. Usually I used to keep collecting bottom cards and then make a move for middle and top row and someone focusing on points would win. I would focus so much on nobles that my gameplay was slow. Now I can play faster than before and I won 2 games recently with 10 and 11 cards.
I think I used this strategy wrong because it wasn't probably the optimal strategy for the game I selected. Will see your first video and see if I can better identify the best strategy at the start of game.
He used a simplified points/gems metric but as you get better you want to be using a points/turns metric. When playing in a 2 player game getting that 6th gem can be very difficult especially early in the game. So top cards for a 2 player game (early on) are generally 5gem cards (2points) and 4.1.2 cards (2 points). Later in the game these cards requiring 6 or 7 gems may be easier to obtain through owning cards of those colours and then the points/turns metric is improved. Hope this helps!
After watching the video I shot up from about 1450 to 1700 on spendee ... thanks! At the start I try to stay flexible , sometimes my opponent will try to block the most obvious plan but then I can pivot and go for a different plan. I buy some 3-gem cards at the start (good value for money) and then see what the lay of the land is, there will often be new cards if the opponent also buys or reserves some cards and that might change my plan.
can we have some more of this? i have been losing to my boyfriend for forever and i really need a win lol
You're a great player!
Very cool "efficiency" play breakdown. I watched another video where the guy swears by the strategy of don't even buy tier 1 cards--save and buy tier 2 cards of good value and that he usually wins, but I see how you factor "engine building" for higher tier cards by getting "cheap" cards of the right color so it's easier to buy the tier 2/3 cards that call for said color (in this case, black)
love your splendor games. hope u will do more
I've been treating the game more as an engine rather than primarily set collection. Thus, my view of efficient cards is nearly the opposite as I should have built up a few of nearly every color gem. My strategy works fine against rookies but not with experienced players.
the game is a balance of engine and collection, but as it is also a race, the efficiency of how you do both is a big determinant of who wins the game. The engine portion favours a longer game.
@@zitoshi ahh, yes. And that would be why I enjoy the option of playing to 21. Thanks for the insights.
Fantastic strat explanation brotha!
ty ty
2:08 Interesting to hear that you say for tier 2, 6 same tokens for 3pt is less efficient than 5 same tokens for 2pts. I dont know if this is a mistake but it does make sense cause having 6 same tokens is quite difficult with tier 1 resources.
Hey loved your video just one question why did you save black card from bottom row at around 10:39 instead of buying it ?
great question. The move serves two purposes: 1. I do not want to put green back in pool for my opponent to collect, 2. I want an extra gold for the future (likely to use as black),
@@zitoshi ooh I did not realise that while watching. You know thanks to you I have started winning on BGA. I'm still at lower ranks. I never knew the efficiency path was so powerful to play. Usually I used to keep collecting bottom cards and then make a move for middle and top row and someone focusing on points would win. I would focus so much on nobles that my gameplay was slow. Now I can play faster than before and I won 2 games recently with 10 and 11 cards.
I think I used this strategy wrong because it wasn't probably the optimal strategy for the game I selected. Will see your first video and see if I can better identify the best strategy at the start of game.
It worked perfectly!! Im constantly winning now😎🤝thank youuuuuu❤
3 / 6 > 2 / 5, so shouldn't that 3/6 be more efficient?
He used a simplified points/gems metric but as you get better you want to be using a points/turns metric. When playing in a 2 player game getting that 6th gem can be very difficult especially early in the game. So top cards for a 2 player game (early on) are generally 5gem cards (2points) and 4.1.2 cards (2 points). Later in the game these cards requiring 6 or 7 gems may be easier to obtain through owning cards of those colours and then the points/turns metric is improved.
Hope this helps!
By points over turns metric, I mean points / (number of turns until you own the card)
Gd teaching but can u teach in 4 players mode?
:)