10:23 You want a blue card. Why target the most expensive blue card available? Target that one needing 3 black and it will be cheaper. And you might accidentally end up with the one requiring 4 black for a point and green gem.
14:50. Grab a couple of the green cards on first row because they are cheap and useful for buying other cards. But do not be obsessive about it. If you are lucky enough to get 2 of the 3 there on the fist row target the point cards but be aware that if you do not reserve those quickly any decent player will see what you are doing and reserve them making your green collection worthless and leaving you handicapped remainder of the game. Early in the game instead aim for a flexible strategy that will let you adjust to what is happening. Let your opponent fall in to the trap of chasing those green point cards, let them get far enough to be committed and then start reserving the cards their entire strategy depends on. Now they will have to start over with new strategy allowing you time to and ability to seize on opportunities as they develop.
Bottom line using any strategy early on that can be discerned will work playing solo or against really really bad opponents but will leave you vulnerable to being defeated before you start by really really good players. And are not those the ones you really want to target beating?
11:40 Let's assume your friends are really really bad at Splendor. Hmmm, if they are really bad most any strategy will beat them. Why waste time trying to figure out how to beat bad players. You need to target how to play against good players.
The reason you have to know how to play bad players is because a good player can really lose to a bad player if they play the same way they play a good player. For example - When you play a good player, you have to reserve cards in order to prevent them from getting to their strategy. When you play a bad player, they play a different way and don't always consider someone reserving cards. So... reserving cards against good players is a must - against bad players - it could cost you to lose.
He is only assuming it to make a point (and probably make the explanation shorter). Getting a lot of cards that don't bring you many points just to get a noble is inefficient... That's the whole point.. Don't tunnel-vision
The odds of talking two greens in back-to-back turns is almost perfectly zero.
Keep up the good work! This kind of content is sorely lacking in our community.
Will you cover how expansions change the momentum and strategies in game?
Thank you for clear and helpful tips!
First guide that actually make sense. Shame you didn't discuss color triads.
Thank you
This is really useful.
10:23 You want a blue card. Why target the most expensive blue card available? Target that one needing 3 black and it will be cheaper. And you might accidentally end up with the one requiring 4 black for a point and green gem.
Great video! Thank you!
12:07 You have assumed nobody else is going to pick up a green gem. I can promise you even against really bad players that is not going to happen.
14:50. Grab a couple of the green cards on first row because they are cheap and useful for buying other cards. But do not be obsessive about it. If you are lucky enough to get 2 of the 3 there on the fist row target the point cards but be aware that if you do not reserve those quickly any decent player will see what you are doing and reserve them making your green collection worthless and leaving you handicapped remainder of the game. Early in the game instead aim for a flexible strategy that will let you adjust to what is happening. Let your opponent fall in to the trap of chasing those green point cards, let them get far enough to be committed and then start reserving the cards their entire strategy depends on. Now they will have to start over with new strategy allowing you time to and ability to seize on opportunities as they develop.
Bottom line using any strategy early on that can be discerned will work playing solo or against really really bad opponents but will leave you vulnerable to being defeated before you start by really really good players. And are not those the ones you really want to target beating?
Thank you
thank you!
There is a paper AI to practice
11:40 Let's assume your friends are really really bad at Splendor. Hmmm, if they are really bad most any strategy will beat them. Why waste time trying to figure out how to beat bad players. You need to target how to play against good players.
The reason you have to know how to play bad players is because a good player can really lose to a bad player if they play the same way they play a good player. For example - When you play a good player, you have to reserve cards in order to prevent them from getting to their strategy. When you play a bad player, they play a different way and don't always consider someone reserving cards. So... reserving cards against good players is a must - against bad players - it could cost you to lose.
He is only assuming it to make a point (and probably make the explanation shorter). Getting a lot of cards that don't bring you many points just to get a noble is inefficient... That's the whole point.. Don't tunnel-vision
Your glasses are bent - should get that fixed
That bell curve is from one dude and a bad one as well.
24 turns is the goal see Asmodee site.
Next time do your homework.
24 is the goal because 27 is the average. The graph in the video is just data. You draw a conclusion based on analysis of the data.