Just a heads up about a small error in the ability scores slide. One of the 10s should be an 8. Pick whichever you feel is less important for your character. Dual Wielders can usually get away with STR 8, and for STR builds DEX or WIS 8 is a tough choice, but Aura of Protection will make up for the worse saves so focus on which skills/ initiative are more important for you.
Dual Wielder: 10 STR? Wait a moment is it allowed to build a Paladin with less then 13 in STR and CHA ?? UA 6 the old text: Ability Score Minimum. As a multiclass character, you must have a score of at least 13 in the Paladin’s primary abilities-Strength and Charisma
@@HerrderGezeiten23 you can't multiclass into or out of a class that you don't meet the requirements for. However, if your stats don't meet the requirements at level 1, you're still in the clear. You'll just have to be a paladin until level 20, unless you meet the requirement along the way
I didn't realize until this video that paladins went from changing all their spells on a long rest in 2014, to just 1 spell per long rest. I'm glad that puts them more in line with the ranger now
While boosting your CON helps with health, a boost to CHA boosts your concentration saves just as much, but also boosts your party saves, your spell DC, and social interactions. A +2 change in CON generally amounts to enough health to take about 1 hit, so I'd make sure I had a 14-16 CON but really push that CHA boost instead.
Oh boy the paladin video! Time for me to bring up how a dex paladin can use a long bow 2 fire off Divine favor arrows at distant enemies while staying in the mid to back lane to keep all your squishy casters in your auras... Again!
I love that lay on hands has been changed from an action to a bonus action with the 5.5E 2024 rules! This feels like it’s taking on some of the 4E mechanics where they made huge efforts to ensure that people could heal and ALSO do something major on their turn.
@daniellundberg9225 no no, I actually think that was fine. As a 2014 paladin main, I hated the looks I saw at the table when I decided it was my turn to nova. Being able to just smite when you hit is genuinely too strong at almost all levels of play.
@@DParkerNunya I have no issues with limiting smiting to once per turn, that's a sound change. I'm specifically talking about the action economy, and the limitations imposed by making it a spell.
@daniellundberg9225 exactly. My HB for my players is: smite is a feature not a spell & it's once per turn when you deal damage with a melee weapon attack or an Unarmed strike. My Paladin player has been very happy
Cool concept but I'd argue that larger cats are better at pest control because they eat daily. Snakes only eat once a week or less. Also how can you ride a snake there is nothing to hold on to? A saddle wouldn't be stable at all.
@@dabeef2112 Glue can be used to mount little stubs onto the scales on which you could put the saddle. Some fantasy snakes could have spines, quills or bony thorns of some kind sticking out that could be used.
Last game session for my paladin game, the monk did not go unconscious after a nasty attack because he had 5 hit points left if he did not lose temporary hit points first from Inspiring Leader. Later I cast Aid. Again the monk did not go unconscious after a nasty attack because he had 1 hit point left he would not have had without Aid. Both times he disengaged away to get healed and was back in the battle. Every hit point matters. Also cool, twice the fighter made a wisdom saving at the exact DC needed because he was in my Aura of Protection. I love paladins.
Something that I think you missed was going for the Acolyte background to get Magic Initiate (Cleric) as an Origin Feat. Having access to cantrips and getting a free 1st level spell like Healing Word, especially if you're playing a Shieldbearer, is just so good. I think something like a Redemption Paladin who invests more in tanking and protecting their allies instead of dealing damage could be super effective.
I like the fact the new Paladin is more focused on being a support character rathan than just "the burst class". Fighter already was that and it incentivates taking more Paladin levels instead of just dipping 2 levels in multiclassing.
I love that they have made design changes that made the one or two level dip less appealing. I'm cool with a character multi classing for story reasons but hate when people multi because they want a class feature.
@ A good player can do both. Like of you really want the Light Cleric spellcasting/Channel Divinity just have your monk be a diciple of Lathander; from a monastary of Lathander But when its like Gloom Stalker, Action Surge, Sneak Attack + Paladin Smite its like bruh. Your character is clearly not balanced around the rest of the party nor the DM. You have to narratively justify it to make it a good multiclass as well as you said
@@benross9174 I'm not sure how strong a gloomstalker would be with levels in rogue, fighter and paladin. It sounds to me like he already made quite a sacrfice just to be able to meet the minimum stat requirements. 🤪🤣🤣😁😅
@ Its a hyperbolic example. Im just demonstrating what can happen when you are too focused on min maxing and not on the story/the others at the table. A more realistic example would probably be Hexblade Vengeance for example. Or mixing charisma classes in general without narrative justification
@@benross9174 Well to be fair the paladin/fighter/gloomstalker/rogue (order is for backstory logic) could easily enough work well enough themewise. The paladin/fighter got framed for something they didn't do, so they go into hiding in nature and later the underdark to avoid getting unjustly captured endangering certain loved ones that can only be safe if you aren't caught and not wanting to let the BBEGs organisation get away with their plans. In the underdark you learn about thieves guild, but busting in the door like you usually would doesn't work and you need to learn how to be subtle and blend into the organisation, in order to get to the right people so that you can stop the BBEGs plans and prove your innosence. My comment was made in a silly mood/meant to be a bit meme-y, though did at the same time hopefully point out a somewhat legitmate ''critisism?''. Mostly just meant to be funny though. There are so many ways to explain certain counterintuitive choices/combinations though. For which depending on what defines ''a good narrative reason'' to the multiclass. I am pretty sure that I could think of something some way that, depending on how the ''this''^^ is defined, because it can also be so narrowly defined that no amount of ''this=a good narrative reason'' could validate any multiclass choice whatsoever, could be seen as a good enough reason to say that the multiclass is allowed. (was the paladin/fighter/ranger/rogue, for example a well enough justified thematic explanation?) A lot of this all comes down to how creative the players are in their background crafting (is that a process that you help them with? maybe?) and how easy it for the DM is to fit something into the greater theme of a campaign. (Sorry for the wall of text😅)
@@KnicKnac on tier 1 you don't have Aura anyway, on Tier2+ attacks are less and less dangerous compared to saves. You will not deal any damage (or tank for your squishies) after Wizard casts Maze on you. If enemy focuses everything on you because you grant everyone nearby saves, that's a win - good luck with base 18 Plate and +2 shield, Lay on Hands. Meanwhile your casters and damage dealers will shred enemy to pieces.
I think a paladin that swears a simple oath to begin and slowly discovers new oaths over the course of the adventure (think the Radiants of the Stormlight Archive) is an amazing idea, and I'm going to pitch it to one of my players.
One more thing about the strength dual wielder. It can swap the shortsword for a bundle of handaxes and the scimitar for a bandolier of daggers to allow for decent thrown vex & nick options.
I don’t want my paladin to be a mounted fighter, so at level 5 I’m going to see if I can get him a Dire Wolf that just fights along side in combat. Find Steed has a telepathic bond and can share spells, so would be great as a scout. That’s how I’m hoping to use it!
I read "oath of fitness"... Imagine the tenets "Thou shall lift with purpose, fir strength is a divine blessing" "A leg day forgotten is a crucial sin" And so on
One of my current concept is a Succubus-ancestry (grandmother, mother?) Tiefling Paladin with the Oath of Glory subclass. Partially because they found a way to channel energy from adulation and hero worship, rather than draining individuals, but mostly - if they're honest with themselves - because it's a way to reject their ancestry (and ancestor, whom I imagine they still have some sort of connection with) by embodying direct action and physicality.
Here’s how I’d play a dual wielding Paladin: Oath of vengeance (or fey touched if you really want a different oath - the thing you want is hunters mark), dual wielder at L4. Two weapon fighting style. STR based Weapons: Handaxe, Dagger. Smites/etc work on throws now (it’s melee weapon, not melee attack). At start of turn, if HM not up, cast/retarget it. Otherwise: smite on crits, if no crit then dual wielder bonus attack
Zone of Truth is awesome and it's not a concentration spell, so you can pair it with detect thoughts. We don't have to answer you out loud, but it's most likely going to bring those thoughts to the surface.
One of my favorite characters to play is a dex-based aarakocra paladin (oath of the ancients, because he's the self-proclaimed "defender of the skies"). He basically flies at any enemy shouting "Have at thee!" to smite them with a sunblade, and has a simple philosophy: "A paladin always does what is right. I am a paladin. Therefore, whatever I do is the right thing!" I do miss being able to smite twice then get a bonus action attack with a dancing sword, though.
Interesting take on vengeance paladin, arguing that no person is wicked and instead swearing against the circumstances that brought them to wicked actions
For steed, Dire Corgi! Also the way I run Paladins at my table is focused on why they use Charisma. Spellcasters like Sorcerers, Bards, and Warlocks use charisma because it is them imposing their will on the world so to speak. They believe in their magic or in the case of Bards get others to believe their magic and therefore their magic works. I treat the paladin oath similarly in that their power comes from others believing in their devotion to their oath. If you keep your oath people will know your reputation. Which is why breaking your oath results in you being an oathbreaker paladin. People's perception of you becomes reversed or twisted and they don't trust you, they see you as a villain and therefore your powers reflect that.
32:58 Instead of Defensive Dualist, getting Magic Initiate Wizard with Shield Spell at level creation might be a less costly option. Not getting the Dual Wielder feat might still be an okay option since there are lots of things you can do with the BA such as Smiting, thus I would delay getting it. Note that the added attack of Nick means one more chance to Crit for a Smite!
Considering they changed the way Paladin in general plays I think they could have had one subclass that had access to more total smite casts and more smite casts per turn. At the cost of damage of course. I think some people just enjoyed smiting all day.
I hope they eventually bring back Oath of Conquest. It was always my favorite Paladin, I liked the flavor of it as the morally grey Paladin, more so than the Oath of Vengeance.
The 2024 paladin is really leaning into being a class that can do almost anything depending on build, and being pretty good at secondary roles as well. Nerf to smite is probably a good thing overall, but I don’t view it as a huge nerf. Divine favor is amazing, and paladin has several means to boot damage output. The real challenge for paladins now is a crowded action economy, which may not be a bad thing. Vengeance paladin not being able to fully set up in one round also means it’s not as dominant as in 2014, a 2014 vengeance paladin could be a nightmare for an unprepared DM. I love the change to devotion paladin, there’s now a case for devotion to focus on charisma first. You’ll be sacrificing some damage output, but your accuracy will be ahead of the curve and you’ll be better at support.
Except Vengeance Paladin's Vow of Enmity has longer range and no longer takes any action to activate, you can just use it when taking the Attack Action and you can also move it after the creature dies. It's even better than in 2014.
Do I miss something (probably) or did they use too much points at the ability score examples? 2*15, 1*14 an 2*10 should be equal to 29 points using the point buy method. Normally you only get 27 points?
Dred you say ... Damn ... now i want to play Paladin (of Redemption, or Vengeance probably) from totalite state, who brands with hot steel any criminal he defeats, to give them chance for redemption ... and who uses his branding scepter as a weapon of justice. :3
With the Oath stemming from Tradition mentioned around 53:15, I now wonder if the Dungeon Dudes will do a one shot based in Anatevka!! Now, where’s that fiddling Bard??
I always see paladin as champions of the gods that favor them after they're oath. My next paladin us a oath of glory Goliath (ancestry undetermined yet) with shield master sentinel , with the farmer or soldier bg
I smite thee! Sounds like something Thor from Marvel Comics would say, his Shakespeare style speech is funny. I think some DND characters (definitely not all or most) should speak that way! Verily!
My favorite is, my almighty power comes from my oath to a rock i found in my garden. Spell use and glory...from an nonmagical inanimate object. And if it comes from within, every class, every npc, every monster gets these abilities because everyone has this power in them.
I think this class really illustrates the serious failures of the new 5.5 ruleset. We don't select our oath/path/diety/whatever until level 3 yet are now getting all the benefits of the idea of a paladin at level 1. Sure we can "yadda yadda" the reasoning for that, but it really doesn't at it's core make sense. I also think that you talk about dual wielding paladins, but forget that there's about 5 options for this now that they've pared down the rules to make dual wielding tougher. I also still don't understand why they seemed to do away with what were great nova options for paladins. If someone chose to play that way, it was fine. Yeah a DM may lament that they made quick work of an encounter, but that also left the paladin struggling on encounters two and three in a given adventuring day. So that was always the balancing factor. Backgrounds again are extreme pigeon-holes. There's a handful of option you would choose without having to modify the play. Tasha's fixed an attributes problem and they promptly undid that less than two years later. I can theme any way I want, but don't make the mechanics of the system less flavourful. Giving casting to the Paladin as an option is good. I've always wondered why 5e didn't do that before. So a Cleric-dip-like playstyle option is great for the class. Race options again feel like your sort of going to have to lean in certain ways. I've tried rolling up a few Paladin characters for fun and I keep hitting walls with my relatively simple thematic choices thanks to the new ruleset. They seem like silly walls to have, like invisible walls in a videogame.
I guess if you had a Paladin, Druid, and Cleric in a party you would be super prepared for healing and debuffs, but honestly I love the classic party of a Fighter (or Barbarian) and Wizard and Thief Rogue, it just feels like DND to me.
One of my first characters in 5E was a lost 12 years old square that was found many miles away from home. cassaeous Cass Brightblade oath of the crown. he was taken in by an old Orc Medicine Woman for 2 years to get the lay of the land. She helped him find his inner outlander learning medicine, survival, and stealth. As a gift when he was about to set out to find home she gave him a suit of honey brown bear hide leathers. This has gotten the unwanted nick name of the teddy bear paladin but secretly he loves it. He took tavern brawler so he could use his shield as an improv weapon and then knock them prone. he uses a short sword off hand to use vex for another shield bash no "improvised weapon attack'. When I use him as an NPC or if the DM let's me I add a twist cass is named after an angle and he is one but he doesn't know it. in truth his father was the night he served and he is the son of lady Brightblade a when the skeletal knights of lord sloth was threating Sir Jasper and Cass was part of the forces to take castle Brightblade. Unknown to anyone a ghost page of lord sloth took over my father killing me and going back to kill Lady Brightblade jasper died shortly after of his wounds and ding in his life mission he is a skeletal knight in the sloths army for failing his life's mission. He is going to save his father his father one day.
I promise I’m not trying to make a bad-faith interpretation here: the only instance of the “you can cast X spell for free, but at it’s lowest spell level” I could find in the PHB was in the Wizard. No other class had the rider of the spell level being limited.
Free castings from a class ability should really be at their highest Level (for the class) by default. _Especially_ for non full casters Why would you design something to get worse & worse the more you level up?
And the spell section did not appear to contradict this. So my reading would imply that Paladin, Rangers, etc. could get their free castings at up-to max spell level they could normally cast, just sans spell slot. I only entertain the idea because it is explicitly called out for a singular classes feature, while being absent from the others.
There were, in 2014 at least, a reference to slotless casting of spells always being at the base level unless otherwise specified. I haven't looked into the 2024 rules as much yet but I'd be on the lookout for something like that, because it doesn't have to be specified for each general instance when there's a general rule. Edit: It's worth considering the baseline. Aid, for example, is a 2nd level spell. The only way to cast it as anything /but/ a 2nd level spell is to specifically use a higher level spell slot to do so. Upcasting is already the exception to the general rule. That's not to say I agree with it, generally speaking I find too many abilities being spells for no good reason and 2024 made this worse somehow. For example, Find Steed is always going to be worse for a Paladin than a full caster. If Paladins are to get a mount (personally not keen on forced sidekicks but that's another discussion... 😛), why isn't that just a general ability that scale with Paladin level?
I'm honestly pretty excited to try out the dual-wielder Paladin, although I am slightly confused where the 4 attacks per turn are coming from. I thought Nick just moved your bonus action attack into your main action, what am I missing that's allowing the BA attack as well?
WotC puts religious flavor into most of their specie lores. Very easy to have any species be a paladin and have it directly tied to official lore. And of course homebrew lore is great too. I had a player want to play a warforged paladin. Session 1 an object fell from the heavens and animated an old antique set of armor. Hence was the origin of “Virgil, Champion of Tyre’s Vengeance.”
Batman Class Compatibility Synopsis Paladin: Yes Fighter: Yes Monk: Yes Ranger: ROBIN, WHERE ARE YOU?! Sorcerer: No Wizard: No Barbarian: Frank Miller Druid: NOT TODAY, IVY!!! Cleric: SWEAR TO ME!!! (Also, Elseworlds) Bonus Round: Artificer: HELL BAT = HELL YES ~_~
*Divine Favor* - Straight-up the spell that the Ranger's "Favored Enemy" should have been. You'd just swapping out *Hunter's Mark* with *Divine Favor* in most of the Ranger's class features eliminates 90% of the Ranger class' issues. It would just need to have the 13th and 17th level features tweaked, but those could just be adjusted to instead add upcasting features to the *Divine Favor* spell instead.
"You never know when a villain is gonna get a little too close to the cliff" *Kelly nodding vigorously* Ah, I love when you can tell someone knows something from experience
Magic Weapon is probably going to be less powerful in 2024. We won't know for sure until the monster manual comes out, but WOTC is steering away from resistance/immunity to non-magical b/p/s damage. Even though it is shorter duration, bless is probably a better spell.
With Kelly's trident 🔱 wielding & seahorse mounted Paladin, I'm thinking Triton so you can communicate with your swimming friends... #"Kelly, do like Aqua-Man"?
I realize this video is meant for newer-ish players. But make a mental note in case a player wants to multiclass -- the DEX based Paladin with a STR score of 10 is prohibited from multiclassing. Strength is a core ability of the Paladin. Therefore, a STR of 13 is required to multiclass out of Paladin. Beginners should not worry about this too much. And any player wishing to play 100% base class Paladin does not have to worry about it.
@@spongemanhere It's from Tasha's, not PHB 2014, so according to the designers and the stated goal of backwards compatibility, it can be picked up, as there's no replacement version.
Biggest problem I have with Intelligence being a dump stat, is that most people that have an eight in the intelligence for their character don't play their character like they have an eight intelligence. If you're only looking at stats as purely a mechanical feature then that's fine, but if you want to role play your character in a way that is reflective of their stats, you might want to pump a couple more points into that intelligence if you don't want somebody who's going to be the party idiot
I believe a issue though with the dual wielder build for the Paladin in the ability scores, is that I don’t think you can even go into Paladin without a 13 in strength atleast, cause of the rules for primary abilities. So as a result, you would need a 13 in strength and charisma for any build
@ atleast in the 2014 rules, idk if it’s the same for 2024, but the primary stats were required to be at 13 to play whatever class it was you were selecting
@@ShadowFred386No, you need to 13 in the required stats to multiclass into or out of a class. If you play a level one paladin with an 8 Strength but a 16 Dex, you're completely fine. You simply just have to be a Paladin from levels 1-20, unless something happens that makes your Strength 13.
Just a heads up about a small error in the ability scores slide. One of the 10s should be an 8. Pick whichever you feel is less important for your character. Dual Wielders can usually get away with STR 8, and for STR builds DEX or WIS 8 is a tough choice, but Aura of Protection will make up for the worse saves so focus on which skills/ initiative are more important for you.
Dual Wielder: 10 STR?
Wait a moment is it allowed to build a Paladin with less then 13 in STR and CHA ??
UA 6 the old text:
Ability Score Minimum. As a multiclass
character, you must have a score of at least 13 in
the Paladin’s primary abilities-Strength and
Charisma
@@HerrderGezeiten23 you can't multiclass into or out of a class that you don't meet the requirements for. However, if your stats don't meet the requirements at level 1, you're still in the clear. You'll just have to be a paladin until level 20, unless you meet the requirement along the way
Oath of Vengence Farmer: "My Cabbages!!"
I love this! 😂😂
I had a planted distraction recently that was supposed to be a fruit stand. They quickly made me change it to a cabbage cart with this meme. 😂
There's something funny about the words cabbage and radishes.
Yep, came here to say it. 🫡
I didn't realize until this video that paladins went from changing all their spells on a long rest in 2014, to just 1 spell per long rest. I'm glad that puts them more in line with the ranger now
While boosting your CON helps with health, a boost to CHA boosts your concentration saves just as much, but also boosts your party saves, your spell DC, and social interactions. A +2 change in CON generally amounts to enough health to take about 1 hit, so I'd make sure I had a 14-16 CON but really push that CHA boost instead.
In what world does CHA help with a concentration check?
@Krawler14 Aura of protection (lvl 6) let's paladins add their CHA bonus to ALL saves. That includes concentration saves.
@@nathans9764 got it.
Oh boy the paladin video! Time for me to bring up how a dex paladin can use a long bow 2 fire off Divine favor arrows at distant enemies while staying in the mid to back lane to keep all your squishy casters in your auras... Again!
Paladin better archer than ranger lol
@@robf88 mhmmm
ooooh that makes a really strong case for an Ancients Paladin with their Ensnaring Strike spell which also works off ranged weapons...
I love that lay on hands has been changed from an action to a bonus action with the 5.5E 2024 rules!
This feels like it’s taking on some of the 4E mechanics where they made huge efforts to ensure that people could heal and ALSO do something major on their turn.
It's unfortunate that they then went on to undercut that by also making Smite a bonus action, and a spell to boot.
@daniellundberg9225 no no, I actually think that was fine. As a 2014 paladin main, I hated the looks I saw at the table when I decided it was my turn to nova. Being able to just smite when you hit is genuinely too strong at almost all levels of play.
@@DParkerNunya I have no issues with limiting smiting to once per turn, that's a sound change.
I'm specifically talking about the action economy, and the limitations imposed by making it a spell.
@daniellundberg9225 That's actually a fair point.
@daniellundberg9225 exactly. My HB for my players is: smite is a feature not a spell & it's once per turn when you deal damage with a melee weapon attack or an Unarmed strike. My Paladin player has been very happy
My halfling paladin sworn to protect the farms and gardens of the world rides the best pest-control steed there is: a giant snake.
Cool concept but I'd argue that larger cats are better at pest control because they eat daily. Snakes only eat once a week or less. Also how can you ride a snake there is nothing to hold on to? A saddle wouldn't be stable at all.
It's a world with proven deities and book nerds who sling meteors and make reality altering wishes. I think riding a giant snake is fine. 😂
@@dabeef2112 Glue can be used to mount little stubs onto the scales on which you could put the saddle. Some fantasy snakes could have spines, quills or bony thorns of some kind sticking out that could be used.
Last game session for my paladin game, the monk did not go unconscious after a nasty attack because he had 5 hit points left if he did not lose temporary hit points first from Inspiring Leader. Later I cast Aid. Again the monk did not go unconscious after a nasty attack because he had 1 hit point left he would not have had without Aid. Both times he disengaged away to get healed and was back in the battle. Every hit point matters. Also cool, twice the fighter made a wisdom saving at the exact DC needed because he was in my Aura of Protection. I love paladins.
Something that I think you missed was going for the Acolyte background to get Magic Initiate (Cleric) as an Origin Feat. Having access to cantrips and getting a free 1st level spell like Healing Word, especially if you're playing a Shieldbearer, is just so good. I think something like a Redemption Paladin who invests more in tanking and protecting their allies instead of dealing damage could be super effective.
Nice! Still like the Paladin in 2024. I’m looking forward to seeing your take on them, dudes.
I like the fact the new Paladin is more focused on being a support character rathan than just "the burst class". Fighter already was that and it incentivates taking more Paladin levels instead of just dipping 2 levels in multiclassing.
I love that they have made design changes that made the one or two level dip less appealing. I'm cool with a character multi classing for story reasons but hate when people multi because they want a class feature.
@ A good player can do both. Like of you really want the Light Cleric spellcasting/Channel Divinity just have your monk be a diciple of Lathander; from a monastary of Lathander
But when its like Gloom Stalker, Action Surge, Sneak Attack + Paladin Smite its like bruh. Your character is clearly not balanced around the rest of the party nor the DM. You have to narratively justify it to make it a good multiclass as well as you said
@@benross9174 I'm not sure how strong a gloomstalker would be with levels in rogue, fighter and paladin. It sounds to me like he already made quite a sacrfice just to be able to meet the minimum stat requirements. 🤪🤣🤣😁😅
@ Its a hyperbolic example. Im just demonstrating what can happen when you are too focused on min maxing and not on the story/the others at the table. A more realistic example would probably be Hexblade Vengeance for example. Or mixing charisma classes in general without narrative justification
@@benross9174 Well to be fair the paladin/fighter/gloomstalker/rogue (order is for backstory logic) could easily enough work well enough themewise. The paladin/fighter got framed for something they didn't do, so they go into hiding in nature and later the underdark to avoid getting unjustly captured endangering certain loved ones that can only be safe if you aren't caught and not wanting to let the BBEGs organisation get away with their plans. In the underdark you learn about thieves guild, but busting in the door like you usually would doesn't work and you need to learn how to be subtle and blend into the organisation, in order to get to the right people so that you can stop the BBEGs plans and prove your innosence.
My comment was made in a silly mood/meant to be a bit meme-y, though did at the same time hopefully point out a somewhat legitmate ''critisism?''. Mostly just meant to be funny though. There are so many ways to explain certain counterintuitive choices/combinations though. For which depending on what defines ''a good narrative reason'' to the multiclass. I am pretty sure that I could think of something some way that, depending on how the ''this''^^ is defined, because it can also be so narrowly defined that no amount of ''this=a good narrative reason'' could validate any multiclass choice whatsoever, could be seen as a good enough reason to say that the multiclass is allowed. (was the paladin/fighter/ranger/rogue, for example a well enough justified thematic explanation?)
A lot of this all comes down to how creative the players are in their background crafting (is that a process that you help them with? maybe?) and how easy it for the DM is to fit something into the greater theme of a campaign.
(Sorry for the wall of text😅)
Oath of the Dudes, we swear to always watch every video Dungeon Dudes upload, from this day til my watch is done.
See. That's why the oathbreaker didn't make it in DMG 24. They simply couldn't imagine players to break this one and only oath.
🫡
2024 PHB: Paladins can now do more things than just Smite with their Spell Slots.
Veteran Paladins: You mean my Smite Slots?
You can only enjoy the smites only once per round during your turn.
Thanks dudes! Can’t wait for your date with d4 too! ❤
I think Aura of Protection alone warrants boosting CHA to 20 first, especially for tank build (shield)
Especially if you go devotion because you can turn charisma into accuracy
That +5 to saves isn't going to keep you alive from physical attacks and goes bye bye when you eat the dirt
@KnicKnac a 20 AC will help for that.
@@KnicKnac on tier 1 you don't have Aura anyway, on Tier2+ attacks are less and less dangerous compared to saves. You will not deal any damage (or tank for your squishies) after Wizard casts Maze on you. If enemy focuses everything on you because you grant everyone nearby saves, that's a win - good luck with base 18 Plate and +2 shield, Lay on Hands. Meanwhile your casters and damage dealers will shred enemy to pieces.
Paladin is still very solid :)
Great. Need to see their opinion on low levels and see if I should start with paladin or warrior as a Bard.
I think a paladin that swears a simple oath to begin and slowly discovers new oaths over the course of the adventure (think the Radiants of the Stormlight Archive) is an amazing idea, and I'm going to pitch it to one of my players.
Life before death
I wish Blessed Warrior was just part of spellcasting not a fighting style choice
Or boost it to give bladesinger extra attack at 7 with the cantrips that you chose.
Not surprised the episode was over an hour. So much going on with paladins!
One more thing about the strength dual wielder. It can swap the shortsword for a bundle of handaxes and the scimitar for a bandolier of daggers to allow for decent thrown vex & nick options.
Dudes, you did a 29 point buy (rather than 27) in the ability score section of the video.
Whoops! One of those 10s should be an 8
My arcane trickster spy, now has a new look on life. Thanks to this video. He is almost a Vengeance Paladin, with my backstory I choose. Well done
Cool video, I’d love to see build specific video for a dual wielder or a mounted combatant paladin!
Caspian Oath of Glory is very thematic.
I don’t want my paladin to be a mounted fighter, so at level 5 I’m going to see if I can get him a Dire Wolf that just fights along side in combat. Find Steed has a telepathic bond and can share spells, so would be great as a scout. That’s how I’m hoping to use it!
Oath of Firstness
Vow of Skibbity
OMG Another Paladin with Haste! Yasss!
I read "oath of fitness"...
Imagine the tenets
"Thou shall lift with purpose, fir strength is a divine blessing"
"A leg day forgotten is a crucial sin"
And so on
@@sirarlandis5127 WOTC failed their oath of balance. Just look at ranger who might swear an oath of vengeance if they weren't so MAD. 🤣🤣🤣😜😁
We are the Dungeon Dudes!!!
I divinely sensed that you upload today
One of my current concept is a Succubus-ancestry (grandmother, mother?) Tiefling Paladin with the Oath of Glory subclass.
Partially because they found a way to channel energy from adulation and hero worship, rather than draining individuals, but mostly - if they're honest with themselves - because it's a way to reject their ancestry (and ancestor, whom I imagine they still have some sort of connection with) by embodying direct action and physicality.
My favorite pc I had in 5e was a lawful evil Hobgoblin oath of conquest paladin. Can't wait to run a paladin in the new rules.
Here’s how I’d play a dual wielding Paladin: Oath of vengeance (or fey touched if you really want a different oath - the thing you want is hunters mark), dual wielder at L4. Two weapon fighting style. STR based
Weapons: Handaxe, Dagger. Smites/etc work on throws now (it’s melee weapon, not melee attack).
At start of turn, if HM not up, cast/retarget it.
Otherwise: smite on crits, if no crit then dual wielder bonus attack
Elven Oath of Ancients is always my favorite, specially when you could be an Eldarin. I very much liked an idea of a Fey Knight of one of the Courts
Currently working on a Colosseum/Luchador paladin! Definitely wanna go Glory! I like the idea of an unarmed entertainer.
Zone of Truth is awesome and it's not a concentration spell, so you can pair it with detect thoughts. We don't have to answer you out loud, but it's most likely going to bring those thoughts to the surface.
This was great. Thanks!
I assume the discussion about non-lethally cutting someone in half is an Adventure Zone reference, and I'm here for it.
Create Darth Maul's Clone Wars arc.
If not - then definitely Zone of Truth.
Dual wielder Paladins can focus on strenght as well since the light, finesse weapons like short sword and scimitar works with both Str and Dex.
I love the idea of playing a paladin with a samurai twist. Using their smites as special blade attacks/techniques.
One of my favorite characters to play is a dex-based aarakocra paladin (oath of the ancients, because he's the self-proclaimed "defender of the skies"). He basically flies at any enemy shouting "Have at thee!" to smite them with a sunblade, and has a simple philosophy: "A paladin always does what is right. I am a paladin. Therefore, whatever I do is the right thing!"
I do miss being able to smite twice then get a bonus action attack with a dancing sword, though.
Dang, sorcerer is gonna be the last one =P
Naw that would he warlock hahaha
The bleached mohawk is everything
The best adventure I ever played was Descent into Avernus. That adventure is made for making Paladins happy.
I just finished an Avernus campaign. I was Oath of Glory 8/ Hexblade 5
Interesting take on vengeance paladin, arguing that no person is wicked and instead swearing against the circumstances that brought them to wicked actions
For steed, Dire Corgi! Also the way I run Paladins at my table is focused on why they use Charisma. Spellcasters like Sorcerers, Bards, and Warlocks use charisma because it is them imposing their will on the world so to speak. They believe in their magic or in the case of Bards get others to believe their magic and therefore their magic works. I treat the paladin oath similarly in that their power comes from others believing in their devotion to their oath. If you keep your oath people will know your reputation. Which is why breaking your oath results in you being an oathbreaker paladin. People's perception of you becomes reversed or twisted and they don't trust you, they see you as a villain and therefore your powers reflect that.
Thanks Dudes!!
“Ride a seahorse throw a trident”
My triton Paladin Sir Merkhan does this regularly. We have our final session of a 3 year campaign this week ☺️
... sir... Merkin?
@ 😂
32:58 Instead of Defensive Dualist, getting Magic Initiate Wizard with Shield Spell at level creation might be a less costly option. Not getting the Dual Wielder feat might still be an okay option since there are lots of things you can do with the BA such as Smiting, thus I would delay getting it. Note that the added attack of Nick means one more chance to Crit for a Smite!
Divinely smitten by this video
Considering they changed the way Paladin in general plays I think they could have had one subclass that had access to more total smite casts and more smite casts per turn. At the cost of damage of course.
I think some people just enjoyed smiting all day.
Woooow! Dark Crystal mentioned!
I hope they eventually bring back Oath of Conquest. It was always my favorite Paladin, I liked the flavor of it as the morally grey Paladin, more so than the Oath of Vengeance.
The 2024 paladin is really leaning into being a class that can do almost anything depending on build, and being pretty good at secondary roles as well. Nerf to smite is probably a good thing overall, but I don’t view it as a huge nerf. Divine favor is amazing, and paladin has several means to boot damage output. The real challenge for paladins now is a crowded action economy, which may not be a bad thing. Vengeance paladin not being able to fully set up in one round also means it’s not as dominant as in 2014, a 2014 vengeance paladin could be a nightmare for an unprepared DM. I love the change to devotion paladin, there’s now a case for devotion to focus on charisma first. You’ll be sacrificing some damage output, but your accuracy will be ahead of the curve and you’ll be better at support.
Except Vengeance Paladin's Vow of Enmity has longer range and no longer takes any action to activate, you can just use it when taking the Attack Action and you can also move it after the creature dies. It's even better than in 2014.
Sick hair, Kelly👌👌
just realized how much this reminds me of the Lateran cores from dc universe
Nonlethal Bisection is the name of my new band.
That sounds like a very special LGBTQIA+ section and are they nonlethal bexause they're high? (just making an awkward pun)
Paladins really do it all... just made me wanna do a Paladin build video..
22:20 Sounds like our RNG campaign where I had a Tabaxi Vengeance Noble build. Nobody could outrun those smites! 😂
Do I miss something (probably) or did they use too much points at the ability score examples?
2*15, 1*14 an 2*10 should be equal to 29 points using the point buy method.
Normally you only get 27 points?
Came looking for this! 😛
And you're correct, they have a 10 too many this time around. Usually they use a 15-15-14-10-8-8 array.
Dred you say ...
Damn ... now i want to play Paladin (of Redemption, or Vengeance probably) from totalite state, who brands with hot steel any criminal he defeats, to give them chance for redemption ... and who uses his branding scepter as a weapon of justice. :3
With the Oath stemming from Tradition mentioned around 53:15, I now wonder if the Dungeon Dudes will do a one shot based in Anatevka!! Now, where’s that fiddling Bard??
I always see paladin as champions of the gods that favor them after they're oath. My next paladin us a oath of glory Goliath (ancestry undetermined yet) with shield master sentinel , with the farmer or soldier bg
I smite thee! Sounds like something Thor from Marvel Comics would say, his Shakespeare style speech is funny. I think some DND characters (definitely not all or most) should speak that way! Verily!
Love the Paladin class idea. Doe i like more Warcraft verison over DnD
My favorite is, my almighty power comes from my oath to a rock i found in my garden. Spell use and glory...from an nonmagical inanimate object. And if it comes from within, every class, every npc, every monster gets these abilities because everyone has this power in them.
I think this class really illustrates the serious failures of the new 5.5 ruleset. We don't select our oath/path/diety/whatever until level 3 yet are now getting all the benefits of the idea of a paladin at level 1. Sure we can "yadda yadda" the reasoning for that, but it really doesn't at it's core make sense. I also think that you talk about dual wielding paladins, but forget that there's about 5 options for this now that they've pared down the rules to make dual wielding tougher. I also still don't understand why they seemed to do away with what were great nova options for paladins. If someone chose to play that way, it was fine. Yeah a DM may lament that they made quick work of an encounter, but that also left the paladin struggling on encounters two and three in a given adventuring day. So that was always the balancing factor. Backgrounds again are extreme pigeon-holes. There's a handful of option you would choose without having to modify the play. Tasha's fixed an attributes problem and they promptly undid that less than two years later. I can theme any way I want, but don't make the mechanics of the system less flavourful. Giving casting to the Paladin as an option is good. I've always wondered why 5e didn't do that before. So a Cleric-dip-like playstyle option is great for the class. Race options again feel like your sort of going to have to lean in certain ways. I've tried rolling up a few Paladin characters for fun and I keep hitting walls with my relatively simple thematic choices thanks to the new ruleset. They seem like silly walls to have, like invisible walls in a videogame.
I guess if you had a Paladin, Druid, and Cleric in a party you would be super prepared for healing and debuffs, but honestly I love the classic party of a Fighter (or Barbarian) and Wizard and Thief Rogue, it just feels like DND to me.
One of my first characters in 5E was a lost 12 years old square that was found many miles away from home. cassaeous Cass Brightblade oath of the crown. he was taken in by an old Orc Medicine Woman for 2 years to get the lay of the land. She helped him find his inner outlander learning medicine, survival, and stealth. As a gift when he was about to set out to find home she gave him a suit of honey brown bear hide leathers. This has gotten the unwanted nick name of the teddy bear paladin but secretly he loves it. He took tavern brawler so he could use his shield as an improv weapon and then knock them prone. he uses a short sword off hand to use vex for another shield bash no "improvised weapon attack'.
When I use him as an NPC or if the DM let's me I add a twist cass is named after an angle and he is one but he doesn't know it. in truth his father was the night he served and he is the son of lady Brightblade a when the skeletal knights of lord sloth was threating Sir Jasper and Cass was part of the forces to take castle Brightblade. Unknown to anyone a ghost page of lord sloth took over my father killing me and going back to kill Lady Brightblade jasper died shortly after of his wounds and ding in his life mission he is a skeletal knight in the sloths army for failing his life's mission. He is going to save his father his father one day.
My favorite paladin is the heavy armor glaive user or the medium armor spear and shield.
Just in time. I am making a Paladin as we speak. P.S. The Dungeons of Drakkenheim is LEGENDARY!
I love your 5e sorcadin build could you do an updated 5.5e one?
I promise I’m not trying to make a bad-faith interpretation here: the only instance of the “you can cast X spell for free, but at it’s lowest spell level” I could find in the PHB was in the Wizard. No other class had the rider of the spell level being limited.
Free castings from a class ability should really be at their highest Level (for the class) by default.
_Especially_ for non full casters
Why would you design something to get worse & worse the more you level up?
And the spell section did not appear to contradict this. So my reading would imply that Paladin, Rangers, etc. could get their free castings at up-to max spell level they could normally cast, just sans spell slot.
I only entertain the idea because it is explicitly called out for a singular classes feature, while being absent from the others.
There were, in 2014 at least, a reference to slotless casting of spells always being at the base level unless otherwise specified.
I haven't looked into the 2024 rules as much yet but I'd be on the lookout for something like that, because it doesn't have to be specified for each general instance when there's a general rule.
Edit: It's worth considering the baseline. Aid, for example, is a 2nd level spell. The only way to cast it as anything /but/ a 2nd level spell is to specifically use a higher level spell slot to do so.
Upcasting is already the exception to the general rule.
That's not to say I agree with it, generally speaking I find too many abilities being spells for no good reason and 2024 made this worse somehow.
For example, Find Steed is always going to be worse for a Paladin than a full caster. If Paladins are to get a mount (personally not keen on forced sidekicks but that's another discussion... 😛), why isn't that just a general ability that scale with Paladin level?
BEST CLASS CAUSE IT GETS IT ALL BABEY!!!
I'm honestly pretty excited to try out the dual-wielder Paladin, although I am slightly confused where the 4 attacks per turn are coming from. I thought Nick just moved your bonus action attack into your main action, what am I missing that's allowing the BA attack as well?
Dual wielder feat
Conquest paladain is gonna be so good.
Another point for Goliath Paladin, when they become large your auras will cover more space
WotC puts religious flavor into most of their specie lores. Very easy to have any species be a paladin and have it directly tied to official lore. And of course homebrew lore is great too. I had a player want to play a warforged paladin. Session 1 an object fell from the heavens and animated an old antique set of armor. Hence was the origin of “Virgil, Champion of Tyre’s Vengeance.”
The lay on hands change almost compensates for the smite change. Almost!
Batman Class Compatibility Synopsis
Paladin: Yes
Fighter: Yes
Monk: Yes
Ranger: ROBIN, WHERE ARE YOU?!
Sorcerer: No
Wizard: No
Barbarian: Frank Miller
Druid: NOT TODAY, IVY!!!
Cleric: SWEAR TO ME!!! (Also, Elseworlds)
Bonus Round:
Artificer: HELL BAT = HELL YES
~_~
Blood hunter? Apothecary class?
*Divine Favor* - Straight-up the spell that the Ranger's "Favored Enemy" should have been. You'd just swapping out *Hunter's Mark* with *Divine Favor* in most of the Ranger's class features eliminates 90% of the Ranger class' issues. It would just need to have the 13th and 17th level features tweaked, but those could just be adjusted to instead add upcasting features to the *Divine Favor* spell instead.
"You never know when a villain is gonna get a little too close to the cliff"
*Kelly nodding vigorously*
Ah, I love when you can tell someone knows something from experience
"By Grabthar's hammer, by the Suns of Warvan, you shall be avenged!"
Magic Weapon is probably going to be less powerful in 2024. We won't know for sure until the monster manual comes out, but WOTC is steering away from resistance/immunity to non-magical b/p/s damage. Even though it is shorter duration, bless is probably a better spell.
Lay on hands the like button...
With Kelly's trident 🔱 wielding & seahorse mounted Paladin, I'm thinking Triton so you can communicate with your swimming friends...
#"Kelly, do like Aqua-Man"?
Fog cloud is pretty decent on a blind fighting paladin.
I realize this video is meant for newer-ish players.
But make a mental note in case a player wants to multiclass -- the DEX based Paladin with a STR score of 10 is prohibited from multiclassing. Strength is a core ability of the Paladin. Therefore, a STR of 13 is required to multiclass out of Paladin.
Beginners should not worry about this too much. And any player wishing to play 100% base class Paladin does not have to worry about it.
“Nonlethal bisection” = the Darth Maul treatment.
Nice.
Why not eldritch adapt: pact of the blade so all builds can focus on cha and con
probably because Eldritch Adept isn't in the new rules yet
@@spongemanhere It's from Tasha's, not PHB 2014, so according to the designers and the stated goal of backwards compatibility, it can be picked up, as there's no replacement version.
@@ecgrey they don't bring up any stuff that's outside of the 2024 PHB in the video
I love when they say: its dudeing time
And then they dungeon dude everywhere
A seeeeahorse ❤🌊🐴
Do you want to Tank, do you want to fight, do you want a class that will instill fright
Biggest problem I have with Intelligence being a dump stat, is that most people that have an eight in the intelligence for their character don't play their character like they have an eight intelligence. If you're only looking at stats as purely a mechanical feature then that's fine, but if you want to role play your character in a way that is reflective of their stats, you might want to pump a couple more points into that intelligence if you don't want somebody who's going to be the party idiot
Paladin Bard multiclass that personifies the iconic dad tropes.
Oath of Oathness. I will make sure that everyone is keeping their oaths
I once played a paladin with a phobia and the DM & I talked about it and the fear immunity feature didn't work in the presence of the phobia
I believe a issue though with the dual wielder build for the Paladin in the ability scores, is that I don’t think you can even go into Paladin without a 13 in strength atleast, cause of the rules for primary abilities. So as a result, you would need a 13 in strength and charisma for any build
Are you talking about multiclassing into Paladin and the requirement to do that?
@ atleast in the 2014 rules, idk if it’s the same for 2024, but the primary stats were required to be at 13 to play whatever class it was you were selecting
It’s a requirement for multiclassing out of Paladin but not to be a Paladin
@@ShadowFred386No, you need to 13 in the required stats to multiclass into or out of a class. If you play a level one paladin with an 8 Strength but a 16 Dex, you're completely fine. You simply just have to be a Paladin from levels 1-20, unless something happens that makes your Strength 13.
@@DParkerNunya Would magic items override the limitation (like a belt of giant strength) or does it have to be ''natural''?
My Oath of Vengeance Halfling will have revenge on the Thain who exiled him from the Shire.
Can you use smite on thrown weapons, because they’re melee weapons that use strength not dex?
I’m sure this has been asked before probably on discord but how about an oath of Bruce?
I know they aren’t pushing it yet but wouldn’t it be cool for them to hit 500k subs???