Great video, solid update! Love booleans and vdbs, but what I enjoyed the most so far is the search engine on modifier list. I use it so much and now its so much faster, small but huge daytoday boost.
@@pmaggia Have you ever used 3DS Max daily? Every DCC has it's downfalls, even Blender. No program is perfect. No need to hate on new features of a program you probably have never used . Any improvements to any of these tools is a good thing for all of us as artist. It really depends on what budget you have and what you are trying to do with type of work you do. They all have their strong points.
Great to see the material editor rewrite finally arrive! Slate was so slow and unresponsive, and often caused crashes for me with V-ray. Being able to package nodes is going to be awesome.
@@Rampuniernix I have Slate open most of the day at work and I'm working in it constantly. Even a slight improvement will pay big dividends for me. As soon as the 2024 compatible version of V-Ray releases I look forward to finding out. I'm optimistic.
at least I tested now 2024 myself today and - yes, I know why I said to avoid speaking in past tense too quick: Even on the 2024.1 release, Autodesk is offering a SME with following "production-no-go" Bugs: SME is NOW offering readability on the Nodes, that causes just eye cancer. in the old SME was much better. who needs this: antialiasing on and off? Once created a well-working UI on any zoom stage, its all fine. (like the old one maybe did)! SME is now DELETING/DISCONNECTING accidentally probably unseen connections of other nodes while using the compound feature on selected nodes wich are really beeing selected for compounding them. THIS is already a production NOGO and disqualifies 2024 for anything else. SME: reordering Nodes still leads to nodes being placed somewhere far away in SME´s space under some connection conditions. Old Childsickness is still healed. SME: SME: The navigator is now much more worsen better. The old one provided the red box to be moved by just 1click on a destination and you are there. Now it´s gone not not everything new is gloss and shiny. Let´s stay real. =)
@@Rampuniernix It's a mixed bag for me. I prefer the new UI but hate the accidental docking. Trying to delete a connection usually deletes whatever is selected in the viewport instead (solved by pulling it off the node it's connected to instead of using the del key). That was a problem before but now it's worse. I also find that sometimes when I move or open slate it stays semi-transparent. I like the direction and overall consider it an improvement, but it needs more time in the oven.
Some very nice & easy to use features - but a large proportion of them were already in Max. ProBooleans does almost everything the Mod does. The List Controller allows all the features of that new animation feature you showed. But the Materials stacking feature is nice. And having just spent months learning Plant Architecture for games artists the Array mod (which already did offer spiral arrays) having actual plant Phyllotaxy is incredible - very informed & insightful of the Dev Team!!! Im also loving the retopo' tool - its amazing! Your presentation was very nice overall! Thank you.
Been using Maya & Blender for 2 years each. It's fascinating to see how 3ds Max has approached the 3d workflow. Personally, I love the UV tools in Maya & modifiers + plugins in Blender.
I use Maya and Max. I too like the UV tools more in Maya - although there is a very popular Max plugin UVReactor (ua-cam.com/video/9RVvRvFb_vs/v-deo.html) that looks great. I much prefer Maya for animating but Max just seems light years ahead in modeling over Maya. Especially for hard surface modeling. It's mostly about the procedural workflows that it offers.
pretty cool features for this update! looks like I have to upgrade my system for better workflow for this. I really like your videos. great presentation I learned a lot from your videos Thank you!
This will be great for generating low and high poly hard surface models depicting cast or machined elements and will be a nice compliment to using Shell and Turbosmooth to depict stamped elements.
Hi team. i lovr your channel and videos. they are amazing and very helping. i wanted to ask that how did you changed your slate material editor to this appearance.?
That's great, finally! Now, I really want a 3ds Max better performance in general. When you have a file with 2, 3, 4... GB, it will took so long to open it. Even using one NVMe. Closing files took too long too. And even with a great GPU, Max struggle with larger files.
Have you tried to turn off textures in the viewports? This speeds up scene opening considerably. I always make sure to show only the ones I need, and it's been a LOT better.
AVA Would you mind creating a couple of Beginning tutorial modeling in 3Ds max? For people like me who are new on your channel. Thanks for your videos!
I ran into a problem when using MultiTile material and using Arnold everything renders well, but only with the help of the CPU and if you turn on GPU support, then it stops reflecting UDIM textures, what is the problem, please tell me version 3dmax 2024.0
Finally booleans! I used Max since version 1 and booleans were always problematic. Retopology is great but seems to only use one CPU core so it is slow
Hy in 3Ds Max 2023 there are problems with uvw unwrap there options are not working properly objects not getting properly relax they have added (unfold3D) it is way too much confusing they removed start relax option if you have figure it out plz. make a pacific tutorial on 3Ds Max 2023 Unwrap UVW
lets be respectful and not forget that max was already doing heavy lifting back in the day when blender was just a mere joke, real-world scenario, client gives you a 6gb engineering stp file of a wind turbine, you have a tight deadline, high end dollars are charged for services, I would reach for max to guarantee a delivery over blender, ILM uses max, The last of us and Mandalorian uses max, however, blender is getting a lot of updates recently and has some really cool new features/workflows, no denying that, but 28 years of Max in the industry, blender still has to earn that
What? They touched up SME, you say? If would've asked me yesterday what was more likely - this, or hell freazing over - I would have said the latter. God damn finally! Here's to hope it doesn't become even slower now... but, who am I kidding, of course it will. Just looking at this footage I can tell the refresh rates and responsiveness suffered for this "new look" quite a bit.
Boolean is cool but hope it's not gonna create problems like slow down etc.. cool video as always but please autodesk make just a faster 3ds max and i will be the happiest man ever! =)
Chamfers keep not working right? At first were you subtract the big part from object the result edges subtraction chamfer still doesnt apply. Is there any particular reason for it?
There is nothing essentially new in the transform controller from what I saw - all this lady has shown here has been possible since max 2008 or so... - I've been doing non destructive camshakes like this since the 2000s (of course, until postproduction shakes were feasible and easily adjustable in realtime, then I dumped these...:)
Hello there. Great video. I have a question please. I am currently using Corona 9 for architectural visualisation in 3ds max 2020. I have an Nvidia 1060 GPU and am considering upgrading to an Nvidia 4080. Do you know what kinds of benefits I can expect from the more powerful GPU when it comes to general workflow in 3ds max with Corona 9? Any thoughts would be much appreciated. Thank you.
Well, Corona is the renderer that will benefit least from a GPU upgrade as it is a "proudly CPU-based renderer" as they put it. That's not to say that there are not some things that will be improved or unlocked for you. If you use Optix Denoising. Or if you use TyFlow and certain parts of that (like the PhysX stuff or the Cloth features, I think). There are other tools like the new free Nvidia app - "360" I think it's called - that allows you to create custom HDR backgrounds that wiill benefit.
Thanks Arch Viz Artist. Awesome update! 👍 I have two requests for some new video instructions. Can you please do an updated video regarding the use of the Unwrapping tool in 3DS Max 2024 and go at a slower pace than the video you did two years ago? I just recently jumped from 3DS Max 2016 to version 2023 and now 2024. All the tools have changed from 2016. I need some help. Also I noticed that the water material preset that was present on 2016 is now gone. :( Can you please do a video that shows how to create a custom water material using Arnold shaders? That would be immensely be appreciated. Thanks!
Nice clean presentation of the Video.. but the Product is ... well... it´s as usual an Autodesk shame. Even on the 2024.1 release, Autodesk is offering a SME with following "production-no-go" Bugs: SME is NOW offering readability on the Nodes, that causes just eye cancer. in the old SME was much better. who needs this: antialiasing on and off? Once created a well-working UI on any zoom stage, its all fine. (like the old one maybe did)! SME is now DELETING/DISCONNECTING accidentally probably unseen connections of other nodes while using the compound feature on selected nodes wich are really beeing selected for compounding them. THIS is already a production NOGO and disqualifies 2024 for anything else. SME: reordering Nodes still leads to nodes being placed somewhere far away in SME´s space under some connection conditions. Old Childsickness is still healed. SME: The navigator is now much more worsen better. The old one provided the red box to be moved by just 1click on a destination and you are there. Now it´s gone not not everything new is gloss and shiny. Let´s stay real. =) I wich, this kind of videos would be made with focus on the "bugs". There must be a way to say AD how much we sometimes dislike things. With 130.000 Follower, it might be a good startingpoint to force making things heard. =)
Still no new HAIR solution in max ! It's a real farce ! Hair and fur is 2 decades old and completely useless now for creating realistic haircut. As a senior character artist, I can affirm that 3ds max has the WORST hair system in any pro package ! Even blender has a WAY BETTER hair system, a real farce @autodesk ! Can you integrate Xgen into 3dsmax !!!!! And put hte maya viewport in 3ds max !!! we see so much better in maya ( the default litghing is more fontral wich is WAY BETTER and the way maya displays hairs in the viewport is lightyears ahead of max !!
@@Bigguns761 I still think they can merge the two but not in the literal sense of it. Take the good parts of both software and create a new one with new branding. I really think every one would switch in a couple of years and then Maya and Max would get ready to be discontinued. That new software would attract more users I believe. But again, this is Autodesk, if it was capable of doing such big improvements, they would have already had better updates by now.
so nothing new, just turning things that are already there into modifires and some improvements of what is already there. these kind of things should be updates and not being presented as an entire new version. Its been years and nothing new or excited about my good old pal 3ds Max, another year another dissapoinment. Damn I which 3ds max would turn into Blender.
@@stephanstrydom6175 Max is way way behind blender. Im a 20 sth year max user. I dont use blender, but Ihave seen amazing features from blender that max just doesnt, starting with sculpting.
@@ivancuetowicq, I'm a former Max user but switched to Blender around 5 years ago. I have never looked back. Be sure to check out Blender 3.5(also released today)
boolean is not just "turning what was there in to a modifier" The boolean algorithm has been totally updated to work in more complex situations. A lot of work in having a goo straight forward workflow working with multiple objects, how to deal with materials has been revamped. The inclusion of vdbs inside booleans,....
This is why 3DS Max is `mocked` badly by Blender users because 3DS Max doesn`t GIVE A DAMN about `View port`... 😬 Why people always thinking used 3DS Max for render production only? Why not use `viewport` or `real-time render` as the final result? because they can`t... 😬 If not because of Blender, 3Ds Max will remain stone-aged... 😬 Even though I was a loyal 3Ds Max user, I have to admit, the future of animation production will be swift to real-time render or viewport. If the game engine can simulate `Ray Tracing` in the game, why 3Ds Max can`t do the same in the viewport?
Not much to say...I think Autodesk would do more than thise byties of updaties ... Comparing to competitions, it's not all... But good work... 1-We need a modern interface... 2-Redesign all icons ( they should be more flat and good for visual... 3-No mechanic Archviz plugins ( updates)... 4-Why Autodesk doesn't buy Lwcad and insert as their own or in-house plugin?... Because for Archiz seems stucked or stopped for Long time... We use primitive concepts or tools to model.... 5- Get better hotkeys...( In 2023 Autodesk introduced hotkeys) and people gave applauses)...I ask why so at this time? They would do it earlier... And even like that needs updating in this case.... No more words...
I disagree on the interface. It has improved since I started using Max 5.0. I (personally) hate the flat buttons like they do with windows and all that stuff. It looks like an interface from the 90s! Maybe add an option to give users the choice to change it to their desire, but keep the current one too. For those of us older users the UI is ok, could be better organized but works. Cheers
Yeah I was confused. Blender has had the boolean tool forever. It's weird that someone would get excited for that in 2023. But she did say that her video was sponsored by autodesk so she has to pretend to be excited I guess.
Modeling in engine? miss me with that shit! All joking aside, i cant model in UE for shit i have to re-learn the whole shortcuts and modifiers, aint nobody got time fo that!
How do you do that, going full on Unreal? I don't think this is possible, we need to model in other softwares like Max, Blender, Maya... or am I wrong? But yes, Max is ancient lol it's poorly in performance
congratulations, you idiot!)) Archiviz what are you going to do? all bases are created under 3dmax, on a blender maybe? well, since you will be taking the order for a long time, our smartest friend
@@giovannesouza6870 Max is ancient but reliable! its beauty is a huge database of cool plugins, and it can eat very heavy files, which cannot be said about blender or cinema 4d
Great video, solid update! Love booleans and vdbs, but what I enjoyed the most so far is the search engine on modifier list. I use it so much and now its so much faster, small but huge daytoday boost.
Thanks for the comment Eloi!
Great video and pooooorrrrrr update. Blender do that all since 2019. NEXT!
@@pmaggia Have you ever used 3DS Max daily? Every DCC has it's downfalls, even Blender. No program is perfect. No need to hate on new features of a program you probably have never used . Any improvements to any of these tools is a good thing for all of us as artist. It really depends on what budget you have and what you are trying to do with type of work you do. They all have their strong points.
@@uriahhill9675 I´m sorry. But after a year this is not, for me, a great update. It´s just a decimal upgrade (2023.3 to 2023.4 let´s say)
took them like 8 decades
Excellent, docking a window is such a powerful new feature! .........
The new material editor looks great! This is such a nice update!
Excellent explanation Avia ❤
Very glad to see.
Great ;)
wow amazing OCIO incorporation! love it!! Nice Maj
Great to see the material editor rewrite finally arrive! Slate was so slow and unresponsive, and often caused crashes for me with V-ray. Being able to package nodes is going to be awesome.
you tested all so well out for now...? I try to avoid to speak in past tense too quick
@@Rampuniernix I have Slate open most of the day at work and I'm working in it constantly. Even a slight improvement will pay big dividends for me. As soon as the 2024 compatible version of V-Ray releases I look forward to finding out. I'm optimistic.
at least I tested now 2024 myself today and - yes, I know why I said to avoid speaking in past tense too quick:
Even on the 2024.1 release, Autodesk is offering a SME with following "production-no-go" Bugs:
SME is NOW offering readability on the Nodes, that causes just eye cancer. in the old SME was much better. who needs this: antialiasing on and off? Once created a well-working UI on any zoom stage, its all fine. (like the old one maybe did)!
SME is now DELETING/DISCONNECTING accidentally probably unseen connections of other nodes while using the compound feature on selected nodes wich are really beeing selected for compounding them. THIS is already a production NOGO and disqualifies 2024 for anything else.
SME: reordering Nodes still leads to nodes being placed somewhere far away in SME´s space under some connection conditions. Old Childsickness is still healed.
SME: SME: The navigator is now much more worsen better. The old one provided the red box to be moved by just 1click on a destination and you are there. Now it´s gone
not not everything new is gloss and shiny. Let´s stay real. =)
@@Rampuniernix It's a mixed bag for me. I prefer the new UI but hate the accidental docking. Trying to delete a connection usually deletes whatever is selected in the viewport instead (solved by pulling it off the node it's connected to instead of using the del key). That was a problem before but now it's worse. I also find that sometimes when I move or open slate it stays semi-transparent. I like the direction and overall consider it an improvement, but it needs more time in the oven.
Who uses 3ds Max 2023 except Archviz industry!
Except Archviz 3ds max is useless in 2023
I do. I woked for Marvel movies.
They need to add the copy and paste feature to move objects between scenes, and also the image drag and drop .
Thanks so much for the rundown, always appreciated!
Thanks for sharing!
Our pleasure!
Congratulations! Explained very well!
Nice presentation. Thanks to 3DS Max for adding these awesome features 💜💜💜
3dsmax will never die!
Early access, no nieźle!🤗
Your presentation is awesome and much appreciated
The new SME🔥🔥
Dzięki Agnieszko za super prezentację nowości! Pozdrowienia z Uppsali.
Thank you for caring my time
Solid update!!!!
Some very cool additions. I'll probably upgrade once it's out... Thanks for sharing!
Some very nice & easy to use features - but a large proportion of them were already in Max. ProBooleans does almost everything the Mod does. The List Controller allows all the features of that new animation feature you showed. But the Materials stacking feature is nice. And having just spent months learning Plant Architecture for games artists the Array mod (which already did offer spiral arrays) having actual plant Phyllotaxy is incredible - very informed & insightful of the Dev Team!!!
Im also loving the retopo' tool - its amazing!
Your presentation was very nice overall! Thank you.
This is a really great update. Docking the material browser! I've waited so long for this
I like it too, works really well with my ultrawide monitor ;)
Boolean is a great new feature.
I like it too!
Thanks for the video!
SME, BOOLEAN, CAMERA SHAKE ARE AMAZING
They are on fire. Extrude, Retopology, Boolean, materials, etc. big game changing improvements in the last 2-3 years. its really matured.
These are not game changing improvements at all in 3 years! Have you seen how much C4D/Blender/Houdini have grown in the past 2 years?
@@MatteBlob ok sweetheart
@@nickcifarelli8887 What is that supposed to mean?
Amazing
I would prefer the Boolean Modifier to have features like Hard Mesh or Smooth Boolean
Been using Maya & Blender for 2 years each. It's fascinating to see how 3ds Max has approached the 3d workflow. Personally, I love the UV tools in Maya & modifiers + plugins in Blender.
Thanks for sharing!
I use Maya and Max. I too like the UV tools more in Maya - although there is a very popular Max plugin UVReactor (ua-cam.com/video/9RVvRvFb_vs/v-deo.html) that looks great. I much prefer Maya for animating but Max just seems light years ahead in modeling over Maya. Especially for hard surface modeling. It's mostly about the procedural workflows that it offers.
great job autodesk ha. i agree!
pretty cool features for this update! looks like I have to upgrade my system for better workflow for this. I really like your videos. great presentation I learned a lot from your videos Thank you!
Yeah, material editor looks good.
im super happy for this update
This will be great for generating low and high poly hard surface models depicting cast or machined elements and will be a nice compliment to using Shell and Turbosmooth to depict stamped elements.
update in SME is the most cool! I want it!
Yeees!
Thank you very much!
hocam selam, kurdunuz mu, ilaclisindan bulabilir miyiz 🙊
@@ciomio3703 :) kurdum ama benimki ilaçlısından değil. o yüzden bilemiyorum.
new boolean is a game changer!
Everything will be so much easier ;)
Compound node got its "inspiration" source in Unreal Engine where it is named "material function"
You are the best in explaining 3ds max overall
Thank you
Glad you think so!
Thanks for sharing
Thanks for watching!
Hi team. i lovr your channel and videos. they are amazing and very helping. i wanted to ask that how did you changed your slate material editor to this appearance.?
That's great, finally!
Now, I really want a 3ds Max better performance in general. When you have a file with 2, 3, 4... GB, it will took so long to open it. Even using one NVMe. Closing files took too long too. And even with a great GPU, Max struggle with larger files.
Thanks for sharing ;)
Have you tried to turn off textures in the viewports? This speeds up scene opening considerably.
I always make sure to show only the ones I need, and it's been a LOT better.
Autodesk, make max 2050 in 2024.
Как обычно, пару функций обновят и выпускают новую версию. Маркетинговвй ход :) А вот достойно отработать все и сразу никак.
when i update my 3dsmax version do i lose my UI config?
AVA Would you mind creating a couple of Beginning tutorial modeling in 3Ds max? For people like me who are new on your channel. Thanks for your videos!
Possibly! Thanks for the idea~;)
I ran into a problem when using MultiTile material and using Arnold everything renders well, but only with the help of the CPU and if you turn on GPU support, then it stops reflecting UDIM textures, what is the problem, please tell me version 3dmax 2024.0
Material Switcher = Corona Select btw
Finally booleans! I used Max since version 1 and booleans were always problematic. Retopology is great but seems to only use one CPU core so it is slow
Wow, it looks like the one dev working on 3ds max did a lot of work this last year.
If only Max would finally have a slightly similar sculpting option like Blender or Zbrush, it's almost a complete TOP master program!
the ui hasnt chaged in 15 years. oh my bad you can dock the material editor
Hy in 3Ds Max 2023 there are problems with uvw unwrap there options are not working properly objects not getting properly relax they have added (unfold3D) it is way too much confusing they removed start relax option if you have figure it out plz. make a pacific tutorial on 3Ds Max 2023 Unwrap UVW
so max finally decided to add HArdOps and boxcutter hehehe
With retopology modifier this is game changer
The best comment. 3ds max is far far away Blender.
@@pmaggiafar behind
lets be respectful and not forget that max was already doing heavy lifting back in the day when blender was just a mere joke, real-world scenario, client gives you a 6gb engineering stp file of a wind turbine, you have a tight deadline, high end dollars are charged for services, I would reach for max to guarantee a delivery over blender, ILM uses max, The last of us and Mandalorian uses max, however, blender is getting a lot of updates recently and has some really cool new features/workflows, no denying that, but 28 years of Max in the industry, blender still has to earn that
@@pmaggia been working with max and in the industry since 1996, lets just go back a mere 5 years ago, blender was crap
this girl's eyes and voice are so beautiful
hocam selam, sen kurdun mu ilaclisindan bulabilir miyiz
Oh, here's a new video featuring croaking vocals
What? They touched up SME, you say? If would've asked me yesterday what was more likely - this, or hell freazing over - I would have said the latter. God damn finally! Here's to hope it doesn't become even slower now... but, who am I kidding, of course it will. Just looking at this footage I can tell the refresh rates and responsiveness suffered for this "new look" quite a bit.
Problem with bigger text in QUAD menu absolutely ignored in 2023 😡
Boolean is cool but hope it's not gonna create problems like slow down etc.. cool video as always but please autodesk make just a faster 3ds max and i will be the happiest man ever! =)
your screen resolution is too high and it's impossible to see texts. please record your videos in 1920*1080
Chamfers keep not working right?
At first were you subtract the big part from object the result edges subtraction chamfer still doesnt apply. Is there any particular reason for it?
I love you
There is nothing essentially new in the transform controller from what I saw - all this lady has shown here has been possible since max 2008 or so... - I've been doing non destructive camshakes like this since the 2000s (of course, until postproduction shakes were feasible and easily adjustable in realtime, then I dumped these...:)
Hello there. Great video. I have a question please. I am currently using Corona 9 for architectural visualisation in 3ds max 2020. I have an Nvidia 1060 GPU and am considering upgrading to an Nvidia 4080. Do you know what kinds of benefits I can expect from the more powerful GPU when it comes to general workflow in 3ds max with Corona 9? Any thoughts would be much appreciated. Thank you.
Well, Corona is the renderer that will benefit least from a GPU upgrade as it is a "proudly CPU-based renderer" as they put it. That's not to say that there are not some things that will be improved or unlocked for you. If you use Optix Denoising. Or if you use TyFlow and certain parts of that (like the PhysX stuff or the Cloth features, I think). There are other tools like the new free Nvidia app - "360" I think it's called - that allows you to create custom HDR backgrounds that wiill benefit.
@@EbolaStew I am aware Corona is a CPU renderer. Thanks for the advice.
Max has been getting some great updates the last few years.
Nossa amei demais as novidades, e obrigada pelas legendas pt-br
why in material editor show shaded material not working??
what do you think of rhino ?
Wondering what Made with QT means? Whats QT?
Как я люблю смотреть твои уроки и на тебя милую😍😉
Hi, I've downloaded 2024 but my corona renderer will not work in 2024, any help appreciated..
А чё там мультисаб? До сих пор ограничен 10 пунктами?
Good news
Thanks for the comment!
Huh, so we (maxers) are no longer Neanderthals of the 3d world. Now we are homo-sapiens cavemen.
Well said...
Thanks Arch Viz Artist. Awesome update! 👍 I have two requests for some new video instructions. Can you please do an updated video regarding the use of the Unwrapping tool in 3DS Max 2024 and go at a slower pace than the video you did two years ago? I just recently jumped from 3DS Max 2016 to version 2023 and now 2024. All the tools have changed from 2016. I need some help. Also I noticed that the water material preset that was present on 2016 is now gone. :( Can you please do a video that shows how to create a custom water material using Arnold shaders? That would be immensely be appreciated. Thanks!
how they worked to make something new.
composite editor will appear soon in 3dsmax
🏴☠🏴☠🏴☠🏴☠
Nice clean presentation of the Video.. but the Product is ... well... it´s as usual an Autodesk shame. Even on the 2024.1 release, Autodesk is offering a SME with following "production-no-go" Bugs:
SME is NOW offering readability on the Nodes, that causes just eye cancer. in the old SME was much better. who needs this: antialiasing on and off? Once created a well-working UI on any zoom stage, its all fine. (like the old one maybe did)!
SME is now DELETING/DISCONNECTING accidentally probably unseen connections of other nodes while using the compound feature on selected nodes wich are really beeing selected for compounding them. THIS is already a production NOGO and disqualifies 2024 for anything else.
SME: reordering Nodes still leads to nodes being placed somewhere far away in SME´s space under some connection conditions. Old Childsickness is still healed.
SME: The navigator is now much more worsen better. The old one provided the red box to be moved by just 1click on a destination and you are there. Now it´s gone
not not everything new is gloss and shiny. Let´s stay real. =)
I wich, this kind of videos would be made with focus on the "bugs". There must be a way to say AD how much we sometimes dislike things. With 130.000 Follower, it might be a good startingpoint to force making things heard. =)
Why do they support only Windows, but MacOs ? :(
Boolean never works. I modeling in solidworks, only softs in 3ds max only.
Why is there no "array modifier" in my worlspace (3dsMax 2023). can anyone fix it?
This is video about 2024 feautures...
Well, at least they are trying to keep up with Blender.
На Стаса Орехова похожа.
Still no new HAIR solution in max ! It's a real farce ! Hair and fur is 2 decades old and completely useless now for creating realistic haircut. As a senior character artist, I can affirm that 3ds max has the WORST hair system in any pro package ! Even blender has a WAY BETTER hair system, a real farce @autodesk ! Can you integrate Xgen into 3dsmax !!!!! And put hte maya viewport in 3ds max !!! we see so much better in maya ( the default litghing is more fontral wich is WAY BETTER and the way maya displays hairs in the viewport is lightyears ahead of max !!
That and a TON of other sht that Blender has and does well... I'm done, after 15 years of Max, I'm done.
I don't even see the point of having two incomplete software for Autodesk instead of one complete software that merges Maya and Max.
@@MatteBlob can
@@Bigguns761 I still think they can merge the two but not in the literal sense of it. Take the good parts of both software and create a new one with new branding. I really think every one would switch in a couple of years and then Maya and Max would get ready to be discontinued. That new software would attract more users I believe. But again, this is Autodesk, if it was capable of doing such big improvements, they would have already had better updates by now.
Maya users don't even like Xgen. They buy Ornatix and Yeti.
Like
so nothing new, just turning things that are already there into modifires and some improvements of what is already there. these kind of things should be updates and not being presented as an entire new version. Its been years and nothing new or excited about my good old pal 3ds Max, another year another dissapoinment. Damn I which 3ds max would turn into Blender.
All they have done is add features that have been in Blender for a decade. Literal direct copies.
@@stephanstrydom6175 Max is way way behind blender. Im a 20 sth year max user. I dont use blender, but Ihave seen amazing features from blender that max just doesnt, starting with sculpting.
you guys have clearly no idea what you are talking about, 20 years max user blah blah
@@ivancuetowicq, I'm a former Max user but switched to Blender around 5 years ago. I have never looked back. Be sure to check out Blender 3.5(also released today)
boolean is not just "turning what was there in to a modifier" The boolean algorithm has been totally updated to work in more complex situations. A lot of work in having a goo straight forward workflow working with multiple objects, how to deal with materials has been revamped. The inclusion of vdbs inside booleans,....
3ds Max looks so old compare to Blender, its saddens me.
This is why 3DS Max is `mocked` badly by Blender users because 3DS Max doesn`t GIVE A DAMN about `View port`... 😬
Why people always thinking used 3DS Max for render production only? Why not use `viewport` or `real-time render` as the final result? because they can`t... 😬
If not because of Blender, 3Ds Max will remain stone-aged... 😬
Even though I was a loyal 3Ds Max user, I have to admit, the future of animation production will be swift to real-time render or viewport.
If the game engine can simulate `Ray Tracing` in the game, why 3Ds Max can`t do the same in the viewport?
ua-cam.com/users/shortsk05Dod4aSlc
No 3D program does raytracing in viewport.
So now you can dock a material editor to other windows. I thinkt his is against the law. Like who else has this feature in 2023.
Jesus Christ. Blender moves 10x faster than this old cow. If not for Tyflow I would have ditched this monstrosity long time ago.
Stop pointing at me
Not much to say...I think Autodesk would do more than thise byties of updaties ...
Comparing to competitions, it's not all...
But good work...
1-We need a modern interface...
2-Redesign all icons ( they should be more flat and good for visual...
3-No mechanic Archviz plugins ( updates)...
4-Why Autodesk doesn't buy Lwcad and insert as their own or in-house plugin?... Because for Archiz seems stucked or stopped for Long time... We use primitive concepts or tools to model....
5- Get better hotkeys...( In 2023 Autodesk introduced hotkeys) and people gave applauses)...I ask why so at this time? They would do it earlier... And even like that needs updating in this case....
No more words...
I disagree on the interface. It has improved since I started using Max 5.0. I (personally) hate the flat buttons like they do with windows and all that stuff. It looks like an interface from the 90s! Maybe add an option to give users the choice to change it to their desire, but keep the current one too.
For those of us older users the UI is ok, could be better organized but works.
Cheers
Guys really. Boolean modifiers are standard for more than 10 years in every other 3D Software. Why you even support this Autodesk mentality
Yeah I was confused. Blender has had the boolean tool forever. It's weird that someone would get excited for that in 2023. But she did say that her video was sponsored by autodesk so she has to pretend to be excited I guess.
Autodesk finally woke up and mimicked the way the Unreal engine handles materials.
I like updates to SME.
the new boolean...its not that cool, still not possible chamfer the boolean result....still ned plugins, plugins...
You can chamfer the boolean result.
ua-cam.com/video/gaJJk5lrC-A/v-deo.html
First rule of 3ds Max: Never use Boolean, never trust Boolean!
Try new one.
A bit disappointed to be honest, all of these new features are useless to me, and compared to 2023
Personally I like this update more than 2023 due to boolens and SME updates ;)
You should explain what you would like to see. ... otherwise you are pointlessly complaining/
kinda cash grab no ?
So you cant talk bad about your sponsor?
3DS Max is ancient, legacy software. Ditch it and go full Unreal Engine 5, that's the future.
Modeling in engine? miss me with that shit!
All joking aside, i cant model in UE for shit i have to re-learn the whole shortcuts and modifiers, aint nobody got time fo that!
How do you do that, going full on Unreal? I don't think this is possible, we need to model in other softwares like Max, Blender, Maya... or am I wrong?
But yes, Max is ancient lol it's poorly in performance
I'll watch you go an learn it from here... good luck :)
congratulations, you idiot!)) Archiviz what are you going to do? all bases are created under 3dmax, on a blender maybe? well, since you will be taking the order for a long time, our smartest friend
@@giovannesouza6870 Max is ancient but reliable! its beauty is a huge database of cool plugins, and it can eat very heavy files, which cannot be said about blender or cinema 4d
i used max from kinetics 3dsmax 2 to 2020 and wuup move to houdini.. ripp tis shit.-