I listened to the feedback for sure from the last video. And it's a lot of money to charge unless your a dedicated fan! Love the game but has to be addressed. Glad you appreciated it!
I loved the early Combat Mission games - 20 years ago! Today they still have a certain nostalgia value but they're light years behind the curve in terms of application. The asking price of almost 60 quid is beyond a joke.
Thanks for the overview! With regards to the price one needs to consider that the market for a hardcore series like CM is a bit niche. Meaning the price needs to be a bit higher, a bit like Flight Simulator stuff. Game is great, simulates los of individual soldiers, has ballistics etc. To me, it is more a simulation than just a game. Real life tactics need to be applied. Apparently there are a lot of mods to increase model quality a bit etc.
Yeah I understand that side for sure. I've spent hundreds on DCS and add on planes but after all the comments last time on CM: Normandy I just wanted to address the price issue a little bit more evenly 😀 it is still a recommendation from me!
@@LTGamingUA-cam Yes, I agree that the price point is always sth ppl need to consider when making a purchase. Older ports like Shockforce 2 already had really good sales. And it is fair that there are some demos, at least for Normandy.
Hmmm....I question your pricing. Most games today cost $59-69 upon release. The thing with ANY Combat Mission game is they are a tiny developer/publisher so.... THEIR prices just do NOT come down...EVER; well until they release a new "engine" and that is once a decade. So, in some respects you are 100% correct you are paying "release day-big publisher" prices for a graphics engine over a decade old (and the rest of the game even older if you want to know the truth). ...all that said it is by a HUGE margin the best game for simulating Company-Battalion scale combat in the era. Jump on it -- use the TURN BASED MODE and all will work fine.
Well this is exactly it. Also I don't mind paying this for these types of games and supporting a smaller developer/publisher but it bothers a lot of people too. So this is why I stated that I'm not judging their business model and everyone needs to weigh what the price means to them. And strongly recommend the game 🚀
Back in the 80s and 90s it was common to pay 80 to 120 nzd for a game. They were not as detailed or as good by a long way compared to these newer games. For what you get now days and if you factor in inflation then these games are cheap in comparison.
Didn't know this dropped on Steam. I'll have to get my key then. Also, it's not only playable on Steam Deck, but runs smooth. Just use the latest proton for your portable wargaming needs.
They should be applauded for a game that has such a low system requirement. Sure, you pay a lot upfront, but no new graphic cards, or new PC, for that matter.
But it doesn't have a low system requirement. Maybe the "on paper" system requirements are low, but that's just complete bogus. I have a 2080 Super and I still can't get more than 55FPS in the game. Absolutely unacceptable. You basically need a NASA computer to play this game smoothly. Actually, I've had Combat Mission: Battle for Normandy for quite a long time. Never got around to playing it till now because my PC just couldn't handle it. Well, finally, 10 years after I bought it, my PC can at least get a playable framerate.
I don't get the complaints about price honestly, I think it comes from a misunderstanding of what the game is. Most tabletop wargames are going to be about as expensive base price, usually more. And combat mission gives fully realized 3d models of all of their units, not just cardboard chits. That you can play in multiplayer online. That alone makes it a good deal if you are into wargaming. Yea if you compare it to a modern AAA title it might seem expensive given the age of the engine, but that's not what you're really buying. You're buying an interactive encyclopedia of the specific time period and combat units involved in the title, plus some campaigns and battles (and for most of the versions, a huuuuuge swath of user-created missions and campaigns). It's one of those cases of, there's so much beneath the surface. But it's also very hard to explain to someone who isn't sold on the idea of wargaming-- ie meticulous recreations of historical or theoretical conflicts down to the individual bullets. If you tried to buy a tabletop wargame with a similar amount of 3d models it would easily set you back 10x or more the price of combat mission, and also good luck finding people to play with...
@@Perchpole No, Steel Division 2 is light years behind, EXCEPT in their graphics and performance. Steel Division 1 is even worse. Laughable as a realistic strategy game. I had to make a mod that blocks the LOS from the hedges for that game... because your units can just see right through hedgerows and bocage??? LMAO! Joke of a game.
It's true that the game probably needs to be priced higher to justify the cost of developing it for a niche audience. However, I think they are still not really giving enough value in their game for the price. And people are saying that it's $60, but is it really? With CM:BN the total cost for CM:BN Complete (with all the vehicles, nations, and scenarios) is $153. That is the true cost of the game, and for that price, the engine quality is just really not acceptable. I don't even mind the graphics quality, but the performance is a deal breaker. And on top of that, the AI is still not very good, for individual soldiers nor the strategic AI.
In the category of "i make the mans move towards the other mans" there are much more slick offerings. However in the category of 'tactical wargames' there really isn't any competition with CM unfortunately. SD and these other games are just facsimiles, that's why we're all playing CM. And like I said, $153 will barely get you a single army in a tabletop game, and you still have to paint it yourself...
Yeah I really don't mind that the graphical presentation of these games is a bit dated, but I actually DO mind that it feels like the game's engine is barely holding together. Dated graphics are fine, but then I expect the performance to be great. There's constant visual glitches, the UI scaling is pretty poor, and this is one of the few games that I always have issues with running on Linux. I really wish they'd bring in a contractor or something who can polish up the renderer so that the game is more compatible and performant. The graphical assets themselves can stay the same, I really don't mind. But when I buy a piece of software, I want it to feel robust and polished. These just don't unfortunately.
Would love to play this but the price is ridicolous if they cut it in half they would honestly make more money as i believe more than twice the amount of people would buy it.
That's obviously what they're hoping to avoid. By keeping the price (and learning curve) high, the turn away the gamers and attract the niche community they want.
@@4rnnr_as So its some sort of elitist community thing? Thats ridiciolous, there are many who would fit perfectly into said niche community but simply dont have the funds to comfortably spend on it.
@@trollpikken6907 i think you may be right, but Battlefront doesn't. Thier business model seems to target people who can and will spend alot in order to keep the product exclsusive. Could they sell CM titles for $25? Yes. But that would be like acknowledging they're just bargain bin items.
One thing for sure …..LTG = real value for time! You guys work so hard to keep us informed and that means value for money wise you are hard to beat given all your knowledge is FREE 🐸❤️❤️🐸
I first started playing the series back in 2004 with the Anthology set. And really enjoyed it. I then naturally fell straight into the follow on games and have at various stages owned all of them. I always encountered licence issues whenever a new dlc or engine update was released, which often left me with a game i could no longer access and or play. And as a result over time i just lost interest. But when it was announced that they were being rereleased on steam i was pretty chuffed. No more of that old nonsence, simply click and play, Great .. Despite the cost, I now own most of them again and tbh am enjoying them as much now as i did when they were 1st released. YesThey are a bit pricey and they are a bit niche, but i think a great many dedicated war gamers generally play older games and simply accept the issues that comes with that. Good vid btw, Fare and objective.
I never picked these up on Matrix games because I don't like how they handle things. That's why, until recently, I had only played the original three games. But the fact that they're on Steam now really changes things.
Your Tigers dont stand correctly, you should face the enemy at an angle. In Reference to the "Tigerfibel" you should face the enemy at between 1 and 2 or betwenn 10 and 11 o'clock to maximize the armor effectiveness. If you know the enemy position its absolutely worth it.
A few problems here. In an engagement, the first thing done is the Commander spotting the target. Then he simply swivels the turret to target, the gunner aims and fires. Turning the hull would buy the enemy precious seconds to fire at him. Also, the TacAi usually turns the hull towards the enemy, to keep the front armour to the enemy (hull MG and additional optics)
2:10 the infantry yes is finicky cuz now they're modeling every single guy, and sometimes they do dumb things. Sometimes I want them to form a straight line oriented towards the enemy but all too often I just get a bunched up blob of guys who are easily killed one time I disembarked a squad out of my m13 and they stupidly began shooting their rifles at a nearby knocked out Russian troop transporter. That was 10 m away. And my guys took three casualties just by the ricochets alone. The vehicle was dead so yeah it's not that smart, actually less stable compared to combat mission. 1. But overall I like the game
With regards to price, the problem is the vast choice of cheap games now that have just as much gameplay to them. I have over 400 hours already in Workers & Resources: Soviet Republic for example, and that cost me $20 CAD a few years ago. The Graviteam games are also dirt cheap when on sale compared to CM. If all you ever play is CM games, then you'd be willing to pay it maybe. I have CMBN, CMFI, Black Sea, and CMSF2, but I waited for a rock-bottom sale to get the DLCs for CMSF2 on Steam, and I won't ever pay full price for these anymore until they update the engine. It's LOOOONG overdue. They are just milking it for all it's worth at this point, seeing how much they can squeeze out of Steam customers. There's no guarantee that they will EVER update the engine to, let's say, even 2015 standards.
Really, they should just scrap the engine, and remake the games in another engine that's more stable and up to date technologically. Really, that would help them a ton. Take away all the costs of developing and maintaining a custom (sub par) engine, and focus all that money and energy on making a better tactical strategy game. I'll bet even something like Godot would work as long as the graphics stay relatively simple.
@@LTGamingUA-cam Well, I lied, I played Black Sea some time back for free, dont ask me how.. but I am still new, I am used already reading DCS manuals so maybe it will not be that hard 😂
I just picked it up and the performance was abysmal, which I hear is the norm for BF titles. As good as it probably is, I refunded it in under 30 minutes.
58.99!?!?!? it looks like it came straight from 2009. not saying it wouldn't be fun to play or that they haven't put in extraordinary amount of work into the games features although i know its much better then i would ever dream of producing but in todays game landscape you can find free mobile games with better graphics. features alone does not warrant an exorbitant price. specially when it can cost the same amount as game made by AAA and high-end indie studio titles. i have the same thoughts with rules the waves 3 ...its over priced for what it is but if reduced in price by like 40-$45 they would be amazing tactical games for the genre and price.
It's not just the graphics engine that is really 20 years outdated, really expecting SVGA resolution to output even legible fonts. The same standard of workmanship also applies to the "simulation", which at best can only be on the level of the american military fantasies currently playing out in real time. Hint: they learned almost everything from the losers of WW2. I honestly suspect the extreme "pricepoint" of this game prevents buyers' remorse and bad reviews, as nobody would really like to admit publicly falling for such a con.
I most appreciate that the developers of this series are so dedicated to realism, history, and shaping the gameplay mechanics in such a way that the battles unfold with near minute by minute accuracy to the actual documented real-world event. My main problem is that I don't believe that something can claim historical accuracy while being basically artistically and emotionally vacant. War is passionate. It is fatally human. It is often aptly described as "orchestral" and "theatrical". World War II was an especially flamboyant catastrophe, the Wehrmacht in this period still coursing with arrogance and destined glory. The Soviets, preteen boys and old men alike, were snatched away from rural pastures and industrial metropolis to go throw their bodies under the treads and boots of most vicious and mechanized fighting force in history with only a blanket and a borderline musket-- ordered to bayonet charge at panzers by some commissar barking at them in a language they'd never heard. All of that zealotry, lamentation, and gore is totally absent from this skeletal computer program of a game. It looks dull enough on its own, yet it can't be bothered to remain fully rendered for more than a few seconds. It isn't as though the code is accounting for vast pastures teeming with foliage and bumblebees. We're looking at what are basically default terrain tiles. Two dimensional trees line some grey strip that's supposed to be a road. There's no wind. It looks awful. Let's call it what it is. Its graphics are atrocious. The character models are so bland that, even if they bore any interesting insignias or equipment, they aren't worth looking at for more than half a second. For its price, this is insulting. The audacity to think so highly of your game's mechanics that you fancy yourself above engaging in the most cursory gesture of creativity and artistry is a testament to the egotism of these developers. To then charge such an exclusionary fare elevates that egotism from self-superiority to straight up narcissism. Do they really think so little of the mechanics designed by their competitor titles (Company of Heroes, Call to Arms, Men of War, etc) that they expect gamers to take them seriously? You can't try to sell a used 2008 Ford Fiesta for the same price as a Ferrari and then get mad when no one buys your product. I guess you can conceitedly write off those who turned you down by telling yourself "Oh, those people aren't _real_ drivers." If they took the time to actually make this game, I might consider it. Instead, I just see some total joke of a product that says a lot more about the people who made it than it does about the genre it claims to be classed in. Play Call to Arms: Gates of Hell. It's $25 and it's a real WWII strategy game.
The problem here is that it is accurate. It isn’t supposed to depict the experience of war by the soldier, but the way of war itself. The scale here is too great for something as irrelevant as a single infantryman’s story. The game prides itself over complete and accurate simulation of not just units, but fully accurate, time-accurate formations up to and (in some games) above battalion level, with fully accurate ToE’s to boot. The simulation in the game is baffling, with every single individual soldier having morale, inventories, communication links, spotting capabilities (which they have to communicate to other units via direct or chain-of-command radio comms) and veterancy/training. Projectiles are fully modelled, with equally accurate effects on target, such as spalling, partial penetrations and the devastating full pen. All vehicles have a vast array of subsystems, ranging from tracks, optics, weapons, engines, weapon controls, smoke grenade launchers, turret traverse/elevation systems, etc. and have fully-modelled spotting capabilities depending on the stats and status of the crew (training, morale, actions undertaken (ex: a reloading loader isn’t spotting for targets), veterancy and if they’re buttoned up or not. Artillery is (debatably) accurate, with real call-in times using officers or FO’s with radios. The game is the most accurate simulation of tactics on the market right now, as with the WEGO mode, there are many PVP scenario videos where they explain their intricate tactics and strategies in immense detail, with terrain analysis, force composition, avenues of approach and other details. The game isn’t “balanced”, because it isn’t supposed to be. The rather arbitrary point and rarity system, while still based on historical fact, is the closest to balance there is in the game. Luckily, this game only features peer-to-peer forces. If you are trying to compare this game to GoH:Ostfront, you are fundamentally misunderstanding the appeal of this game. To win in this game, you have to understand the real historical doctrine of your force, its strengths and weaknesses, and utilize those historical doctrines to effect on the battlefield. For example, Soviets do well with T-34/85 rushes screened by great barrages of pre-battle rocket artillery and supported by piles of SMG tankodesantniki, while Germans do well with long-range tank duels and close-range panzerfaust ambushes, while also benefitting from competent usage of low-profile, well-gunned case mate TD’s in ambush positions.
@@arandomperson7713 you clearly put a lot of thought into your comment, as well as took the time to read mine, so I appreciate you for that. You’ve encouraged me to take a second look at the game..
@@FrostRare Yeah, CTA Gates of Hell is a great game, but it's not what people who want Combat Mission are looking for. Combat Mission is a simulation. CTA Gates of Hell is an arcade RTS.
I'm not a graphics w*ore, but my God! This game looks like s*it on a stick! I know it's from 2014, but why not do a HD version and release that on Steam? It just feels lazy and cash grabby.
Kudos to you in addressing the pricing. Sometimes, when reviewers get a key, its not always addressed.
I listened to the feedback for sure from the last video. And it's a lot of money to charge unless your a dedicated fan! Love the game but has to be addressed. Glad you appreciated it!
I loved the early Combat Mission games - 20 years ago! Today they still have a certain nostalgia value but they're light years behind the curve in terms of application. The asking price of almost 60 quid is beyond a joke.
Currently on sale across Steam with another entry coming this week and a review on the way from us 🚀 on price we agree!
Thanks for the overview!
With regards to the price one needs to consider that the market for a hardcore series like CM is a bit niche. Meaning the price needs to be a bit higher, a bit like Flight Simulator stuff. Game is great, simulates los of individual soldiers, has ballistics etc. To me, it is more a simulation than just a game. Real life tactics need to be applied.
Apparently there are a lot of mods to increase model quality a bit etc.
Yeah I understand that side for sure. I've spent hundreds on DCS and add on planes but after all the comments last time on CM: Normandy I just wanted to address the price issue a little bit more evenly 😀 it is still a recommendation from me!
@@LTGamingUA-cam Yes, I agree that the price point is always sth ppl need to consider when making a purchase. Older ports like Shockforce 2 already had really good sales. And it is fair that there are some demos, at least for Normandy.
sales are better now for them than ever before
Really fascinated with this Series, Great vid Luke!
Oh missed this coming to Steam! The large scale tank battles in this one look great.
Not sure which one would suit me best but the Eastern Front is an intense theater!
Hmmm....I question your pricing. Most games today cost $59-69 upon release. The thing with ANY Combat Mission game is they are a tiny developer/publisher so.... THEIR prices just do NOT come down...EVER; well until they release a new "engine" and that is once a decade. So, in some respects you are 100% correct you are paying "release day-big publisher" prices for a graphics engine over a decade old (and the rest of the game even older if you want to know the truth). ...all that said it is by a HUGE margin the best game for simulating Company-Battalion scale combat in the era. Jump on it -- use the TURN BASED MODE and all will work fine.
Well this is exactly it. Also I don't mind paying this for these types of games and supporting a smaller developer/publisher but it bothers a lot of people too. So this is why I stated that I'm not judging their business model and everyone needs to weigh what the price means to them. And strongly recommend the game 🚀
Back in the 80s and 90s it was common to pay 80 to 120 nzd for a game. They were not as detailed or as good by a long way compared to these newer games. For what you get now days and if you factor in inflation then these games are cheap in comparison.
Hmm one to think about I think, good video 🎉
Didn't know this dropped on Steam. I'll have to get my key then. Also, it's not only playable on Steam Deck, but runs smooth. Just use the latest proton for your portable wargaming needs.
They should be applauded for a game that has such a low system requirement.
Sure, you pay a lot upfront, but no new graphic cards, or new PC, for that matter.
But it doesn't have a low system requirement. Maybe the "on paper" system requirements are low, but that's just complete bogus. I have a 2080 Super and I still can't get more than 55FPS in the game. Absolutely unacceptable. You basically need a NASA computer to play this game smoothly. Actually, I've had Combat Mission: Battle for Normandy for quite a long time. Never got around to playing it till now because my PC just couldn't handle it. Well, finally, 10 years after I bought it, my PC can at least get a playable framerate.
I don't get the complaints about price honestly, I think it comes from a misunderstanding of what the game is. Most tabletop wargames are going to be about as expensive base price, usually more. And combat mission gives fully realized 3d models of all of their units, not just cardboard chits. That you can play in multiplayer online. That alone makes it a good deal if you are into wargaming.
Yea if you compare it to a modern AAA title it might seem expensive given the age of the engine, but that's not what you're really buying. You're buying an interactive encyclopedia of the specific time period and combat units involved in the title, plus some campaigns and battles (and for most of the versions, a huuuuuge swath of user-created missions and campaigns). It's one of those cases of, there's so much beneath the surface. But it's also very hard to explain to someone who isn't sold on the idea of wargaming-- ie meticulous recreations of historical or theoretical conflicts down to the individual bullets.
If you tried to buy a tabletop wargame with a similar amount of 3d models it would easily set you back 10x or more the price of combat mission, and also good luck finding people to play with...
Try Steel Division 2. Light years ahead.
@@Perchpoleno lol
@@Perchpole No, Steel Division 2 is light years behind, EXCEPT in their graphics and performance. Steel Division 1 is even worse. Laughable as a realistic strategy game. I had to make a mod that blocks the LOS from the hedges for that game... because your units can just see right through hedgerows and bocage??? LMAO! Joke of a game.
It's true that the game probably needs to be priced higher to justify the cost of developing it for a niche audience. However, I think they are still not really giving enough value in their game for the price. And people are saying that it's $60, but is it really? With CM:BN the total cost for CM:BN Complete (with all the vehicles, nations, and scenarios) is $153. That is the true cost of the game, and for that price, the engine quality is just really not acceptable. I don't even mind the graphics quality, but the performance is a deal breaker. And on top of that, the AI is still not very good, for individual soldiers nor the strategic AI.
In the category of "i make the mans move towards the other mans" there are much more slick offerings. However in the category of 'tactical wargames' there really isn't any competition with CM unfortunately. SD and these other games are just facsimiles, that's why we're all playing CM. And like I said, $153 will barely get you a single army in a tabletop game, and you still have to paint it yourself...
Yeah I really don't mind that the graphical presentation of these games is a bit dated, but I actually DO mind that it feels like the game's engine is barely holding together. Dated graphics are fine, but then I expect the performance to be great. There's constant visual glitches, the UI scaling is pretty poor, and this is one of the few games that I always have issues with running on Linux. I really wish they'd bring in a contractor or something who can polish up the renderer so that the game is more compatible and performant. The graphical assets themselves can stay the same, I really don't mind. But when I buy a piece of software, I want it to feel robust and polished. These just don't unfortunately.
What did you do to help your FPS in Combat Mission? Been trying to make it better for a while.
I've heard that lowering the vehicle models to 'fastest' helps a lot!
@@LTGamingUA-cam Didn't know that okay thank you!
Would love to play this but the price is ridicolous if they cut it in half they would honestly make more money as i believe more than twice the amount of people would buy it.
That's obviously what they're hoping to avoid. By keeping the price (and learning curve) high, the turn away the gamers and attract the niche community they want.
@@4rnnr_as So its some sort of elitist community thing? Thats ridiciolous, there are many who would fit perfectly into said niche community but simply dont have the funds to comfortably spend on it.
@@trollpikken6907 i think you may be right, but Battlefront doesn't. Thier business model seems to target people who can and will spend alot in order to keep the product exclsusive.
Could they sell CM titles for $25? Yes. But that would be like acknowledging they're just bargain bin items.
One thing for sure …..LTG = real value for time! You guys work so hard to keep us informed and that means value for money wise you are hard to beat given all your knowledge is FREE 🐸❤️❤️🐸
I first started playing the series back in 2004 with the Anthology set. And really enjoyed it.
I then naturally fell straight into the follow on games and have at various stages owned all of them.
I always encountered licence issues whenever a new dlc or engine update was released, which often left me with a game i could no longer access and or play. And as a result over time i just lost interest.
But when it was announced that they were being rereleased on steam i was pretty chuffed. No more of that old nonsence, simply click and play, Great .. Despite the cost, I now own most of them again and tbh am enjoying them as much now as i did when they were 1st released. YesThey are a bit pricey and they are a bit niche, but i think a great many dedicated war gamers generally play older games and simply accept the issues that comes with that. Good vid btw, Fare and objective.
Appreciate the background and kind words! 🚀
I never picked these up on Matrix games because I don't like how they handle things. That's why, until recently, I had only played the original three games. But the fact that they're on Steam now really changes things.
can you link the performance guides please?
Will see if I can find them for you!
i want it so badly but the performance looks absurdly bad
what are your PC specs?
Your Tigers dont stand correctly, you should face the enemy at an angle.
In Reference to the "Tigerfibel" you should face the enemy at between 1 and 2 or betwenn 10 and 11 o'clock to maximize the armor effectiveness.
If you know the enemy position its absolutely worth it.
Sounds logical!
A few problems here. In an engagement, the first thing done is the Commander spotting the target. Then he simply swivels the turret to target, the gunner aims and fires. Turning the hull would buy the enemy precious seconds to fire at him. Also, the TacAi usually turns the hull towards the enemy, to keep the front armour to the enemy (hull MG and additional optics)
2:10 the infantry yes is finicky cuz now they're modeling every single guy, and sometimes they do dumb things. Sometimes I want them to form a straight line oriented towards the enemy but all too often I just get a bunched up blob of guys who are easily killed one time I disembarked a squad out of my m13 and they stupidly began shooting their rifles at a nearby knocked out Russian troop transporter. That was 10 m away. And my guys took three casualties just by the ricochets alone. The vehicle was dead so yeah it's not that smart, actually less stable compared to combat mission. 1. But overall I like the game
Does it run on potatoes?
I don’t care for that price i’m not paying for it. Looks like an awesome game however I’m not paying for graphics and performance like that.
With regards to price, the problem is the vast choice of cheap games now that have just as much gameplay to them. I have over 400 hours already in Workers & Resources: Soviet Republic for example, and that cost me $20 CAD a few years ago. The Graviteam games are also dirt cheap when on sale compared to CM. If all you ever play is CM games, then you'd be willing to pay it maybe. I have CMBN, CMFI, Black Sea, and CMSF2, but I waited for a rock-bottom sale to get the DLCs for CMSF2 on Steam, and I won't ever pay full price for these anymore until they update the engine. It's LOOOONG overdue. They are just milking it for all it's worth at this point, seeing how much they can squeeze out of Steam customers. There's no guarantee that they will EVER update the engine to, let's say, even 2015 standards.
Really, they should just scrap the engine, and remake the games in another engine that's more stable and up to date technologically. Really, that would help them a ton. Take away all the costs of developing and maintaining a custom (sub par) engine, and focus all that money and energy on making a better tactical strategy game. I'll bet even something like Godot would work as long as the graphics stay relatively simple.
Like the game but UI is bad cause its so small. Hope they would someday keep same game but make it under better engine.
Is it worth 20 euros? thanks
Yes for sure!
@@LTGamingUA-cam Thanks for the quick reply I was able to pick one key for that price, I am new to the series 😄
@@gromuk4849 it's a tough game with a learning curve but has so much enjoyment if you like wargames. Try and see past the dated facade 🚀🚀
@@LTGamingUA-cam Well, I lied, I played Black Sea some time back for free, dont ask me how.. but I am still new, I am used already reading DCS manuals so maybe it will not be that hard 😂
I just picked it up and the performance was abysmal, which I hear is the norm for BF titles. As good as it probably is, I refunded it in under 30 minutes.
There are fixes for this but it can be the experience for some people.
58.99!?!?!? it looks like it came straight from 2009. not saying it wouldn't be fun to play or that they haven't put in extraordinary amount of work into the games features although i know its much better then i would ever dream of producing but in todays game landscape you can find free mobile games with better graphics. features alone does not warrant an exorbitant price. specially when it can cost the same amount as game made by AAA and high-end indie studio titles. i have the same thoughts with rules the waves 3 ...its over priced for what it is but if reduced in price by like 40-$45 they would be amazing tactical games for the genre and price.
I can't fully disagree with you. Great game but as called out in the video to some people the price is just a barrier to entry!
Get reshade and it looks better than most games
It's not just the graphics engine that is really 20 years outdated, really expecting SVGA resolution to output even legible fonts. The same standard of workmanship also applies to the "simulation", which at best can only be on the level of the american military fantasies currently playing out in real time. Hint: they learned almost everything from the losers of WW2.
I honestly suspect the extreme "pricepoint" of this game prevents buyers' remorse and bad reviews, as nobody would really like to admit publicly falling for such a con.
I most appreciate that the developers of this series are so dedicated to realism, history, and shaping the gameplay mechanics in such a way that the battles unfold with near minute by minute accuracy to the actual documented real-world event.
My main problem is that I don't believe that something can claim historical accuracy while being basically artistically and emotionally vacant. War is passionate. It is fatally human. It is often aptly described as "orchestral" and "theatrical". World War II was an especially flamboyant catastrophe, the Wehrmacht in this period still coursing with arrogance and destined glory. The Soviets, preteen boys and old men alike, were snatched away from rural pastures and industrial metropolis to go throw their bodies under the treads and boots of most vicious and mechanized fighting force in history with only a blanket and a borderline musket-- ordered to bayonet charge at panzers by some commissar barking at them in a language they'd never heard. All of that zealotry, lamentation, and gore is totally absent from this skeletal computer program of a game. It looks dull enough on its own, yet it can't be bothered to remain fully rendered for more than a few seconds. It isn't as though the code is accounting for vast pastures teeming with foliage and bumblebees. We're looking at what are basically default terrain tiles. Two dimensional trees line some grey strip that's supposed to be a road. There's no wind.
It looks awful. Let's call it what it is. Its graphics are atrocious. The character models are so bland that, even if they bore any interesting insignias or equipment, they aren't worth looking at for more than half a second.
For its price, this is insulting. The audacity to think so highly of your game's mechanics that you fancy yourself above engaging in the most cursory gesture of creativity and artistry is a testament to the egotism of these developers. To then charge such an exclusionary fare elevates that egotism from self-superiority to straight up narcissism. Do they really think so little of the mechanics designed by their competitor titles (Company of Heroes, Call to Arms, Men of War, etc) that they expect gamers to take them seriously? You can't try to sell a used 2008 Ford Fiesta for the same price as a Ferrari and then get mad when no one buys your product. I guess you can conceitedly write off those who turned you down by telling yourself "Oh, those people aren't _real_ drivers."
If they took the time to actually make this game, I might consider it. Instead, I just see some total joke of a product that says a lot more about the people who made it than it does about the genre it claims to be classed in.
Play Call to Arms: Gates of Hell. It's $25 and it's a real WWII strategy game.
Trees will blow in the wind if you turn the trees setting to "high".
The problem here is that it is accurate. It isn’t supposed to depict the experience of war by the soldier, but the way of war itself. The scale here is too great for something as irrelevant as a single infantryman’s story. The game prides itself over complete and accurate simulation of not just units, but fully accurate, time-accurate formations up to and (in some games) above battalion level, with fully accurate ToE’s to boot. The simulation in the game is baffling, with every single individual soldier having morale, inventories, communication links, spotting capabilities (which they have to communicate to other units via direct or chain-of-command radio comms) and veterancy/training. Projectiles are fully modelled, with equally accurate effects on target, such as spalling, partial penetrations and the devastating full pen. All vehicles have a vast array of subsystems, ranging from tracks, optics, weapons, engines, weapon controls, smoke grenade launchers, turret traverse/elevation systems, etc. and have fully-modelled spotting capabilities depending on the stats and status of the crew (training, morale, actions undertaken (ex: a reloading loader isn’t spotting for targets), veterancy and if they’re buttoned up or not. Artillery is (debatably) accurate, with real call-in times using officers or FO’s with radios. The game is the most accurate simulation of tactics on the market right now, as with the WEGO mode, there are many PVP scenario videos where they explain their intricate tactics and strategies in immense detail, with terrain analysis, force composition, avenues of approach and other details. The game isn’t “balanced”, because it isn’t supposed to be. The rather arbitrary point and rarity system, while still based on historical fact, is the closest to balance there is in the game. Luckily, this game only features peer-to-peer forces. If you are trying to compare this game to GoH:Ostfront, you are fundamentally misunderstanding the appeal of this game. To win in this game, you have to understand the real historical doctrine of your force, its strengths and weaknesses, and utilize those historical doctrines to effect on the battlefield. For example, Soviets do well with T-34/85 rushes screened by great barrages of pre-battle rocket artillery and supported by piles of SMG tankodesantniki, while Germans do well with long-range tank duels and close-range panzerfaust ambushes, while also benefitting from competent usage of low-profile, well-gunned case mate TD’s in ambush positions.
@@arandomperson7713 you clearly put a lot of thought into your comment, as well as took the time to read mine, so I appreciate you for that. You’ve encouraged me to take a second look at the game..
The graphics look glitchy and low quality compared to Graviteam Mius Front
50 quid for that jesus christ are they on drugs
It’s an insult to charge for this trash at all. CTA Gates of Hell is $25 and it’s a real video game.
@@FrostRare I wish I could buy gates of hell but currently is 45 euros and I need to wait for a sale..
@@FrostRare Its an arcade game... LOL You would not know a tactical WWII game if it butt stroked you.
If you cant afford 50... then you probably still live with your Mom and get an allowance.. LOL
@@FrostRare Yeah, CTA Gates of Hell is a great game, but it's not what people who want Combat Mission are looking for. Combat Mission is a simulation. CTA Gates of Hell is an arcade RTS.
I'm not a graphics w*ore, but my God! This game looks like s*it on a stick! I know it's from 2014, but why not do a HD version and release that on Steam? It just feels lazy and cash grabby.
lol you will buy it because nobody else makes anything like this, the days of choices are gone gone gone. Suck it up and pay up like men.
Doesnt look good with all the loading in enviroment bugs.