Create an invisible plain or a thin invisible box with "onTrigger" Collider enabled, lying in that hole in your desired position so that as the targeted object touches the plain's or box's collider (onTrigger property disables collision for the collider, but it gives a trigger), you can trigger a function and count points.
Hi many thanks for this, nice and clear to understand, I think there is an error in here though "For all convex shapes you use a hull collision type, in unity you do that by setting convex to true....But the question of what type of collision to use for a convex shape" - the last one should be concave shape shouldn't it ? (2:38)
Thanks for this video! My english is poor ,its hard for me to understand 100% content of the video.😭 I want to know,how to solve the problem which appear in end of the video in unity.
Hello sir....i would like no more about..buildbox...path and when i am using path i would like to know more about character behavior in a various typ lyk....now a days im trying to make game with path and character not responding the way i want...and there is very less videos about buildobx path and character movement while using path. . so plz make a videos on it if u can... no matter how long video would be...
Love your videos. Im a Unity Dev but not quite master of physics, and you make it seem less complicated. U rock, thank you very very much!
Great video! You explained everything really well!
beautiful explanation for convex vs concave shapes
Great video as usual :)
great video
how can I trigger something when an object goes through the mesh collider? like counting points
Create an invisible plain or a thin invisible box with "onTrigger" Collider enabled, lying in that hole in your desired position so that as the targeted object touches the plain's or box's collider (onTrigger property disables collision for the collider, but it gives a trigger), you can trigger a function and count points.
That was educational AND easy to digest. Thanks. ;)
Lifesaver thank u
Hi many thanks for this, nice and clear to understand, I think there is an error in here though "For all convex shapes you use a hull collision type, in unity you do that by setting convex to true....But the question of what type of collision to use for a convex shape" - the last one should be concave shape shouldn't it ? (2:38)
Yes, i missed that one. Thanks
Nice
Thanks for this video! My english is poor ,its hard for me to understand 100% content of the video.😭
I want to know,how to solve the problem which appear in end of the video in unity.
👍
love ittttt
How to create Concave collision with rigidbody in Unity?
You use multiple colliders that will make the shape you looking for.
Hello sir....i would like no more about..buildbox...path and when i am using path i would like to know more about character behavior in a various typ lyk....now a days im trying to make game with path and character not responding the way i want...and there is very less videos about buildobx path and character movement while using path. . so plz make a videos on it if u can... no matter how long video would be...
Explanation is great but Unity part is not even completing a single example 😢
stop talking about unity, it's trash
Not sure what you mean by trash
@@SmartPenguins I mean that Unity is bad game engine, despite being popular
@@xKeray and buildbox is good?