I know Mina's Introduction is quite bad, but I strongly belive that she had one of the best stages when you first encountered her. Yeah yeah, you can rush it after that but I personally think that the idea of showing an enemy with a *humongous* range was freaking awesome. I still remember that moment when I first see her. The stage also helps in depicting Mina's range. In conclusion, Mina's stage is not the best, but her introduction was by far one of the best that Battle Cats has. Edit: I wrote everything so fast that I forgot to mention some key points referring to Mina's fight Mina's introduction is well known to be a timer boss, the boss will start at a specific second. So, that gives you enough time to see how large is the stage but also gives you hope saying "oh, a long level, I can meatshield to stack the boss and GG" but when the boss actually appears and attack showing her range... *that is a top tier introduction by miles ahead of others!* In that moment most people start to click on their cats as soon as they are able to be deployed in the battlefield. Not only that, but seeing how she drains your base is scary. Strongest introduction in the game. Change my mind Edit 2: Learned to hate is trash
I really wish SoL bosses were no-continue. I literally just gave up and spent like 120 Cat food spamming Cyborg/Similar to beat her lol. did the same thing on Dark web and an R.Ost level later on (Not Calibans Keeper) Im just starting UL and have yet to beat them legit lol.
@@TheBestFormOfHumor Idk haven't attempted her since lmao. Im working on 4 Starring right now so i'll see if I can get my revenge when I get to her again.
@@TheBestFormOfHumorUPDATE!!! After a few weeks of doing starred SoL, beating some advents, etc. And a few attempts trying to get the Baha timing right, I beat her on 2, 3, and 4 Star with no continues. Definitely a fun fight! Especially on 4-star cuz you can use rocc, Zambony, and Mighty to help stall.
There’s just something about seeing normally lame, non-threatening peons suddenly rise up to the spotlight and pose a major threat when supporting an enemy, like in the HT bosses. On their own, bloggers, ginger snaches, doge darks, mr. angels are not threatening at all, but are incredibly fun to try and hold down when supporting a strong boss.
6:37 the funny part about this stage is that, in addition to what youve said, those starred aliens are balanced around cotc 2 treasures most players are cotc 3 complete by then so its just a steamroll
Maybe that was the intention? I believe that most of old stages are designed toward to No-Gacha availability. So we have: 1. Star Alien stage that balanced around CotC 2, which makes sense remembering the time it's released 2. Large spam of powerful melee aliens, which is hard to subdue if you don't have Seafarer or alike In No-Gacha perspective, that stage can be a challenging DPS-check stage
@@shrek9025 wait. no. cotc 3 comes out before dogumaru chapter! i remember that the fifth stage (project a and zombie spam) was unbeatable with cotc 2 treasure, but very easy with cotc 3 treasure
I think idi is also a good stage. You need to focus on how to deal with enemy's rebound mechanic or you will bust. The peons also gives you additional challenge and think which units to bring for countering each peons (and relief for bits of money upon defeating it). It's also the stage where you might need to focus on cat combos rather than using up all 10 units to use. 4 Crown restriction also enhances the experience, as the only source of overleveling units you can bring is by Rare Gacha units (even then, level 50 should be realistically more than enough)
@@k2oe999 Such a shame that such a fun level can only be played once, you can apply more than one strategy even with restrictions. I would argue the Filibuster Invasion also a good stage design if it's not too easy.
I agree with a lot of things said, but i think the fun of floor 30 is fun not only because you have to time your units well, but also because the level isn't focused around the enemy meatshielding. A lot of bosses in the game are long ranged with units flooding in front to protect them, and they still have massive amounts of health. Hermit cat doesn't do this, acting as the tanker for the lesser enemies behind so they can get in and damage your attackers.
I would summarise that a good stage is challenging, but doable. It requires you to come up with strategy (can't just use a general line up, but can be beaten without having to look at a guide) but doesn't have only one answer (Ahirujo: Courier).
Imo COTC is the closest to perfect difficulty like you described, only levels I thought were too hard were Black hole 1 and 3, and the only levels (After startoff obviously) I thought were too easy, was Gorigori and Filibuster's fight. I only had to look up strats for Black hole 1 and 3, and a decent amount of levels in 3. UUUUUUHHHHHH I LOVE COTC SO MUCH!!!
You can interpret the fight on the 30th Floor on Heavenly tower not only as an excellent and probably the best stage ever but also has the best symbolization and story behind it as you can also look deeper into the stage as a concept of self improvement, and how each enemies represent a part of that concept. First, The Trolly Blogger. The annoyance and the urge to release one's self-hate and insecurities to others by forcefully knocking them back, though literally. Second, The Ginger Snache represents the urge to destroy like how you feel when you're taunted, degraded, and ashamed. You feel as if you are underestimated and outcasted, that you seek to eliminate you deem "evil" at a just cost. And The Dark Doge, famously represented as a sign of depression, as it's attacks follow in an instant just how one's esteem can degrade immediately when hit by harsh truths, in this case, the Dark Doge's Rabid Mouth. And finally, Hermit can be taken and viewed as a representation of yourself. To be the one we all seek to be ourselves, we must defeat the inner ego that lingers within. Our Pleasures, Our Pride, Our Sins. To fight Hermit is to accept yourself for who you are, a flawed individual. Yet we still persevere, as the concept of Perfection is vague, so too is our day to day lives and the challenges we take on, to be one's greatest self is to let go of our meaningless pride and ego and let our true selves venture into the wild undeterred, free from your struggles as you accept for who you are. tldr : f30 is good
Great analysis. Really agreed with pretty much every stage you brought up as a good stage, brought me through a wave of nostalgia. I think a few other shouts would be lovechild lane, great escaper, darkweb and river styx. Keep up the content
I disagree with River Styx. I feel like it is easy and it tests the player to hold up the line with Hannya, being pushed by R. Ost and Boar. It is much easier if you have Sushi, but it’s possible nonetheless.
sushi helps the level but it was still a very memorable stage and original when it was initially released. Plus it gave maglev, who doesnt love good old maglev
I’d say ItF chapter 2 might also be really good of a boss fight. I feel like that was the only challenges I felt after collecting all ItF treasures up to chapter 2. It really makes the player do more of the meatshielding and prepare them for Raging Bahamut, the enemy in the next chapter. Really nice buildup and a great way to make a boss for chapter 2.
For me, Multiversal Studios was trivial because I had Brainwashed Whale Cat (which, with Octopus, duos the stage btw). But it was pretty fun not just because I had the perfect counters, but also because it was just hilarious to see Musashi not attacking at all and my Brainwashed Whales killing the base before Musashi dies I think the worst stage is the Le'Grim stages. It wouldnt have been if it weren't a Baron stage, but since it is, there's a bit of an expectation that it'll be hard. It isn't. And it isn't fast either even though it's a farming stage. After killing the 4 Zuches, unless you have literally no way of chipping the H. Nahs and Owlbrows, you win. And even if you have no way of chipping them you can probably still win. It's the pinnacle of outstaying its welcome especially since it's a farming stage and an easy Baron stage, it's really just don't lose too much ground to 4 Zuches.
Ashes Just Ahead is an awful stage, but I can think of a stage that ties it for worst in the game: Pitfall Zone. It's another stage where the challenge is to not fall asleep while you play it, as you slowly wear down the Face with ranged units and occasional rushers, and anything shorter-ranged dies from the sloths or Director Kurosawah. It's super tedious, but you have to pay attention and spawn rushers occasionally, because it's also a time-limit stage with Assassin Bears. So, it's really boring and simplistic, but also doesn't let you turn your brain off completely.
Not really, at leats in Pitfall Zone you can use rushers or tankers due long rate of the enemies You can't use Jamiera, Can Can, Fishman or Metal Cat against Red EnerG, but you can use them against The Face, THE SLOTH and Kurosawah Ashes Just Ahead forces you to bring the same units: Surge inmune meatshields, backliners and Cat Cannon In my opinion Pitfall Zone is a fun level
@@JorgeCrack5000 'Ah yes, the face/sloth/kurosawah chipping simulator is a fun stage' It may not be as bad as ashes just ahead but it still suffers from the same problem of it taking a million years and the gameplay being mindless spamming of units, now it's tankers and rushers instead of surge immune meatshields and cyberpunk/surge immune attackers
I disagree slightly. If it were really a time limit stage I think it would have some merit, forcing you to time your cats well and maximize your damage. But it isn't a time limit stage. There's three 100% Assassin Bears with 0.33 seconds delay between each, then no more. Just fire the Cat Cannon. The enemies literally have no way to win if you just spam meatshields, so any strategy you're using is purely to make the battle end faster
might be me being weird here but I honestly think f40 is more fun while f30 is still a great stage I just enjoy the flow and much longer bahamut chains and more space you're using when playing the stage and not just necessarily playing super close to the base might also be the fact that I had to do f40 no gacha initially as I had absolutely 0 good units for it back then which gave me a massive feeling of triumph after learning and beating it also I haven't gotten to ashes just ahead yet but hearing what the stage is like makes me very glad about owning sharshooter saki
3:36 You fool! I chose both options! I decimated Bore with Ubers and Courier, Froze Nimoy Bore, and kb-ed Boraphim with Grateful Crane supplemented with kb from damage!
For me, Beverly Hills Scoop is a pretty well designed stage. The peons are a double edge-blade, giving you infinite money while protecting the heavy enemies. The combination of R.ost and Tackey is a threat to your cats: Tackey destroy the backliner and R.Ost destroy the frontliner. You have to balance between spamming meatshield and attackers, too little meatshield and R.Ost will push like hell, too much meatshield and Tackey will take advantage of it to screw over your attackers. Rushing this stage is also pretty fun, having to time your slime cat and Green shell to get to the base and destroy it before R.Ost destroy you. Overall the stage is very good and fun to play, definately the best SoL stage for me.
Damn you used my favourite tracks from the baba is you ost, actually based. Really interesting to see people using baba is you ost as background music for videos like these, it's cool.
Someone’s been playing baba is you recently :) Jokes aside, this is a very good video. There aren’t many people that make commentated videos on battle cats, let alone people that discuss topics such as these relating to the game. I love it when people make videos about aspects of a game that are hard to understand such as why a game is good or why this specific aspect is not well made etc.
I think that metal enemies should be more like croconator which they don't make you bring a cat who can crit but they will slow down you a little more to let the boss get more hits in safety
I think metal on paper is a good idea, an enemy that is immune to massive damage and can only take 1. The problem is that the neat idea of the mechanic is squandered by metal enemies having too much health and just generally being an RNG nuisance. Stuff like croconator or metal doge are good, they’re peons that can help defend a big boss by just sitting there and soaking up a few hits, but things like Metal Seal or Metal Kory use metal to its bad effect, being impossible without critters
A good way to sum it up is that whenever u see most traits ur first thought is either good thing I have a counter or oh no I don’t have a counter this is gonna be tough but with metal ur first thought is to go hit the quit level button
This was a rather surprising video, as some of my favorite stages are the Grotesque Gallery stages and the cheesable stages. These stages make you come up with unique strategies that are different from the usual meat shield, ranged attacker, and likely cc strategy. I think everyone can agree though, that the one strong boss stages are some of the best stages though
I wouldn't say powercreep ruined floor 30, it's still going to be a hard stage for new players and that's what should be the goal, to make a stage difficult but easier as you progress to see your improvement. You really have to admire Pono's willingness to throw seemingly random things like enemies, stage length, boss wave on timer/ base hit, max enemy count, you get it, just to see what and what doesn't work.
UL personally has the worse stage designs. Theres some good ones but most have such specific requirments that team building is non-existent. That's a category i think shoudlve been mention more, the aspect of being creative with ur units. UL felt like you always needed to follow a guide because of how annoying the enemy selection is. If you go in with your own team, you'll most likely lose. Zero legends is a step up and i have fun with its wacky enemy line up and my ability to make a fun team. Behemoth stages are garbage because the rng of certain enemies, but at least you can build a team here and there. Similar to floor 30 i found crazed bird to be a fun stage. I remember it took me the hour bus ride to school to beat. Yes a whole hour, but i had fun. Similar to hermit where you have to micro your units because crazed bird will destroy everything. With a few other enemies to apply pressure. Bird being floating also helped with certain builds. I played it when crazed cat just came out so there wasnt a lot of incredible floating units so it wasnt a completely steam roll. Nowadays tho its completely cheesable
There is a level that I like so much and I don't even expected that: Multitetrapod A short stage with Doge Base and 4 Puffingtons, you are almost forced to play with Wave each 30 seconds, and Puffington act like a time bomb, the high KB count and full backswing let Doge Base create Wave, and after clean the path with Wave Puffington can advance up to the base and slowly take down
It took me forever to clear first be ause my strategy was all meat shields and bahamet, trying to chain and kill all the puffingtons, but the stage was so goofy I was laughing and having fun the whole time, despite the seemingly boring gameplay and long clear time
Finally someone else who doesn't think march to death was a bad stage, I really enjoyed it. I was able to beat it 2 times in a row so idk if I just got super lucky
I really like your videos and topics! I would like to make a criticism though! If you can cut out the audio part when you breathe in/out, or find a way to make your microphone not pick it up it would really boost the attention and not get me (and probably other people) out of the video experience and make it much more enjoyable! Have a good day
I have to say as a person who didnt own musashi when doing floor 30 i dont know which was harder but my wave immune unit was Iz the dancer of grief yeah she did have massive damage to traitless but her multihit paired with her fast speed and only 300 range made her way more prone to dying as with each knockback and as hermit was pushed farther back iz was making the boss go to a point where meatshielding was impossible and would die thought this was balanced out by her fast cooldown also getting a 6 hit bahamut chain was always satisfying
What I love about floor 30 is that even with extremely good ubers like Shadow Gao and D’arktanyan it doesn’t feel brainless and requires actual strategy, thought, and skill, and always feels satisfying to clear.
Another amazing video I agree with most points and for me March the death really wasn't that bad actually really cool stage and n1 Grand Prix and prisoners progression it's awful really essentially require overly boosted normal cats for n1 Grand Prix and prisoners progression requiring some extremely strong normal cats to beat and maniacs I think floor 30 might be my favorite stage the game well ashes just ahead is the worst stage in the game not good not fun not Rememberable at all
PONOS' stage design has really gone down, especially with ZL. When I see most people talking about their least favorite stages, they're usually mostly from UL. Plus, do you even remember most UL stages? Most the ones I remember, I remember because they were super annoying, there's barely any stages I remember from there that I liked. There are a lot of SoL stages that I liked, like The Great Escaper being a good introduction to legend bosses, that one stage you mentioned in the legend ends that I already forgot the name of with the moles, and more that I don't remember the names of. UL mostly has empty or boring stage design, like Annin Pass has literally 1 enemy. That's just actually so absurdly lazy I thought when I first encountered it that it was a joke and when i killed the oldhorn something else would come but nope it's just oldhorn. That's not to say that all SoL stages are good and all UL stages are bad, Pitfall Zone is one of my least favorite stages because it's literally just a waiting game to beat all the faces, and Revival of Origin was a very good boss stage for the end of UL, keeping you captivated despite its long length, unlike Mecha-Bun's stage where it's just so boring for such a lame unit. At least Luza has its uses, he's actually good. I think that the first 3 Aku Nyandam stages are great examples for a gray area in this case. The first 3 stages do keep you interested with their waves and how you use money, but then after that it becomes the boring slowly chip down the boss that has extremely high damage and range but slow attack rate bullshit That's not even to talk about ZL but there's not enough chapters for me to decide my full opinion on it. Just that some of the stages are just really stupid and annoying, especially with the advent enemies. In conclusion, I think PONOS' spark on stage design has been lost. Occasionally they'll create a really fun and interesting and unique stage, but it feels like they're much less common nowadays
I don't think that ZL has bad designs (at least if we compare with UL ones). I personally love Sacriphice Apprenticeship (Ururun and Yulala stage), Muddy Fjord (ItF Ch. 2 Moon remake) and A Whole New World (Metafilibuster stage) I don't think that Pitfall Zone is a bad level, imo Mineral Treatment is a worse level (And I love the other levels in Above & Below)
@@JorgeCrack5000 Personally, I find that ZL's designs with the advents and other bosses leaves with annoying stages, but they're not all bad. It's debatable, at least for me, whether UL is worse or not since they're 2 different types of bad
One thing you should've mentioned is the amount of enemies in a stage. I find stages with an over abundance of several enemies with different traits are quite annoying and poorly designed. Stages with heavy enemy spam are poorly designed too and are way worse when combined with the previously mentioned part. Stages with a few tough enemies, a boss and the occasional peon are probably the best designed. Having many different traits isn't bad, just having several different enemies is. Floor 30 definitely follows this, as it is a stage with only one enemy not counting peons. Despite the simple design, this stage is a great challenge is proves to be extremely fun.
I guess it’s telling that ZL currently Is heading in the direction of HT as opposed to what SOL or UL was. Literally sacrifice apprenticeship is floor 49 but with hermit swapped out with ururun
There is a stage in SoL that replicates "The Moon" from EoC chapter 3 but with more buffed peons and a really dangerous Bun Bun, I found it out recently and was really fun to fight the moon again with stronger units, i might replay it with a whole equip of normal cats like the old times
The Moon with 7 times the power, i actually like that level. There is also a stage that replicates Japan (EoC stage 7, white hippo debut) but with 1200 times the power.
Beached mammals is just cruel, want to see your opinion on it. It has most likely the enemy with the most hp you have encountered so far into the game. A 200% bun bun black. Not only that, he's also accompanied by a 200% J.K bun bun, and a 100% bore. Some stages I actually like are Labyrinth of hades, since it not only introduces bun bun black, it also makes you strategize with a pusher enemy needing a lot of meat shields like bun bun black, but then a wave attacker, Kory, which is deadlier the more you meat shield. It ends up being a fun stage and makes you really proud when you win.
My criteria would be 1. It needs to feel like I've Don3 something 2. It needs to be balanced around the average player at that point, and not Mr. "I have 70 ubers" 3. Keep the experience attention catching. Anything: needing to keep your eyes on the road, bright lights, I don't really care just keep my ADHD ass occupied! 4. Keep it memorable: leave an impact on me. I want to remember your name. 5. Show progression! Show me how far I've come from pissing myself when looking at Bun-bun & variants Bonus points if you give me a cool unit :D
I mean, he could put that levels easily, but he didn't do that because thats the point of the levels, show you how are the enemies I'm onto you isn't the first level where you realize that Brollow spam is deadly, and tons of Capies are easy with tons of meatshields, Bellydance or BOOSTED Roe with endless Anti-Red attackers
Idk, I feel like my Tokyo Miku negated all the push hermit cat had and just let me stack cyborgs with a bit of meatshielding. Not complaining about an easy stage, but ubers can still reduce its challenge more than you seemed to think.
@@extremehauntergaming_I use Dark Kasli, Togeluga and Musashi in my first attempts and I didn't have guranteed the victory (thanks to I don't have timing)
The heavenly tower stage with the zombie and metal cyclones is one of my least favorite stages in the game. If you don’t have Poseidon, you need to use gao or luffy and rely on a rare crit. If you don’t have any of these three, you’re basically fucked even if you get amazing rng
Agreed about floor 30 being a great stage, but there are two units that make it so the stage isn't difficult in the slightest and they're both collab units: Unit 00 and the Miku collab uber that's basically just Unit 00 too, wirh either of them floor 30 just becomes another stage with an easy to kill boss
As Hermit Cat's enemy description: At the top of the Heavenly Tower, this living legend of martial arts awaits the worthy. Loves to humble rich kids who think they can just buy enlightenment. Loves pink lemonade. The description disses pay to win people and people who rely on ubercarry. When playing floor 30, the line between winning and losing depends on how skilled you are hence the "enlightenment"; from a noob losing many times to becoming skilled enough to beat Hermit Cat, . I just beat it now and Floor 30 gave me the most satisfaction upon clearing.
When I played floor 30, I didn't have much time left to play heavenly tower Since I was very exhausted by the hard stages before it, I just decided to cheese it I didn't really like it, but if it was a one off stage separated from the tower, maybe I would have tried some other strategies, but here, there is too much to do outside of this specific stage
Return again? Adherence of Virtue is... rather interestingly subpar. It's the stage that has only 2 enemies, that is Socrates and Dark Doge. It shows that PONOS is able to make extremely challenging stage with very simplistic enemy formation, but goddamn Socrates is just way too overpowered as an opponent. Socrates is basically no weakness, ridiculous CC, damage, has innate status resist (Due to being Sage enemy) and it just pushes all the time, and the reason why the peon is only Doge Dark is because if there are any harder peons i'm sure it's going to be impossible stage. It also has a problem I feared at Birth of True Man before, the necessity of Gacha Units just so it's doable. It's even worse because you practically need at minimum 3 Super Rare Gacha units. Thank god I have metal cat now, so I was able to clear the stage without crazy frustration. If you don't have enough Octo levels along with talents, plus Cyberpunk and Sniper, prepare for hell. I'm not exaggerating that it's worthy of a brutal stage. Overall, the level that has it's merits but not good in general. It's definitely better than Birth of True Man for the only reason on that level you have to painstakingly kill owlbrows in a slow manner which makes it worse and possibly the worst enemy combination ever. Fortunately the level will be better recieved if we have non uber Sage Slayers available in the future.
I absolutely hate Bionic Seaweed. Such a cancerous metal spam with 3 Metal Seals, 5 Super Metal Hippoes and a lot of Metal Doges forcing u to just play with every anti metal u have without actually thinking an strategy.
I rlly dont like remake stages Im willing to make an exception if the remake makes you change your strat or if its a remake of an Iconic stage (like the Itf2 moon remake in ZL) but even then remakes are just boring and GOD the first half of UL is full of them
Worst stage is cursed blizzard in sol body and soul. I was stuck on that stage for a month and almost made me quit and the fact that you have to go fast or else you get demolished by 20 elder sloths which in my opinion is not really fun.
the stage absolutely can become a joke. Witchy Neneko, the ranged wave blocker, makes this stage boring. I beat it about a year ago where that was not a thing, then i tried it later with WN. It was way to easy and ill probably wont do that again
The worst stages By far are Mineral treatment and Ashes just ahead. I didn't hate any stages in SOL except that boring time consuming fest of a level Mineral Treatment. I can't say the same for Uncanny legends as most of the stages espiecially at the end are just difficult to be difficult and I more annoying then anything.
Stage in body a soul stage 2 is basically impossible I have twin stars but it's very bad I even used overpowered units and it failed I think another stage that makes you use long-range units
I gonna be honest but I think the latter of UL is pretty cheap with some of the stages it throws at you the one I am stuck in is soul in the idol (dogumaru refight) I think the combination of aku gories and hackeys is just completely unfair also aku gory is just in my opinion a bad enemy he does way to much damage
While ashes just ahead is an atrocious stage, i still think tear-soaked puppy is the worst just because winning in it is completely dependent on getting lucky and it's not a fun or interesting stage in the slightest. Probably the only stage in the game to genuinely infuriate me when i went back to it on starred UL.
I know Mina's Introduction is quite bad, but I strongly belive that she had one of the best stages when you first encountered her. Yeah yeah, you can rush it after that but I personally think that the idea of showing an enemy with a *humongous* range was freaking awesome. I still remember that moment when I first see her. The stage also helps in depicting Mina's range.
In conclusion, Mina's stage is not the best, but her introduction was by far one of the best that Battle Cats has.
Edit: I wrote everything so fast that I forgot to mention some key points referring to Mina's fight
Mina's introduction is well known to be a timer boss, the boss will start at a specific second. So, that gives you enough time to see how large is the stage but also gives you hope saying "oh, a long level, I can meatshield to stack the boss and GG" but when the boss actually appears and attack showing her range... *that is a top tier introduction by miles ahead of others!*
In that moment most people start to click on their cats as soon as they are able to be deployed in the battlefield. Not only that, but seeing how she drains your base is scary.
Strongest introduction in the game. Change my mind
Edit 2: Learned to hate is trash
I really wish SoL bosses were no-continue. I literally just gave up and spent like 120 Cat food spamming Cyborg/Similar to beat her lol. did the same thing on Dark web and an R.Ost level later on (Not Calibans Keeper) Im just starting UL and have yet to beat them legit lol.
@Flameonoodle wait, you're in UL and can't beat *Mina* without using continues?
@@TheBestFormOfHumor Idk haven't attempted her since lmao. Im working on 4 Starring right now so i'll see if I can get my revenge when I get to her again.
@@TheBestFormOfHumorUPDATE!!! After a few weeks of doing starred SoL, beating some advents, etc. And a few attempts trying to get the Baha timing right, I beat her on 2, 3, and 4 Star with no continues. Definitely a fun fight! Especially on 4-star cuz you can use rocc, Zambony, and Mighty to help stall.
@@Flameonoodle W progression arc
There’s just something about seeing normally lame, non-threatening peons suddenly rise up to the spotlight and pose a major threat when supporting an enemy, like in the HT bosses. On their own, bloggers, ginger snaches, doge darks, mr. angels are not threatening at all, but are incredibly fun to try and hold down when supporting a strong boss.
6:37 the funny part about this stage is that, in addition to what youve said, those starred aliens are balanced around cotc 2 treasures
most players are cotc 3 complete by then so its just a steamroll
Maybe that was the intention? I believe that most of old stages are designed toward to No-Gacha availability. So we have:
1. Star Alien stage that balanced around CotC 2, which makes sense remembering the time it's released
2. Large spam of powerful melee aliens, which is hard to subdue if you don't have Seafarer or alike
In No-Gacha perspective, that stage can be a challenging DPS-check stage
@@SilumanTomcatReborn tbh that makes more sense
but after dogu they immediately started doing cotc 3 mags, did cotc 3 come out between the 2 chapters?
@@shrek9025 yep. iirc, UL takes small break after dogumaru and game takes focus on final cotc
@@shrek9025 wait. no. cotc 3 comes out before dogumaru chapter! i remember that the fifth stage (project a and zombie spam) was unbeatable with cotc 2 treasure, but very easy with cotc 3 treasure
I think idi is also a good stage. You need to focus on how to deal with enemy's rebound mechanic or you will bust. The peons also gives you additional challenge and think which units to bring for countering each peons (and relief for bits of money upon defeating it). It's also the stage where you might need to focus on cat combos rather than using up all 10 units to use. 4 Crown restriction also enhances the experience, as the only source of overleveling units you can bring is by Rare Gacha units (even then, level 50 should be realistically more than enough)
idi is really a fun stage. sadly it can only be played once
@@k2oe999 Such a shame that such a fun level can only be played once, you can apply more than one strategy even with restrictions.
I would argue the Filibuster Invasion also a good stage design if it's not too easy.
“You need to focus on how to deal with enemy’s rebound mechanic or you will bust.” AYO??? 🤨🤨🤨
They really need to add idi stage to the catamin stages
No it's not you can beat it with just level 50 ramen and salon
I agree with a lot of things said, but i think the fun of floor 30 is fun not only because you have to time your units well, but also because the level isn't focused around the enemy meatshielding. A lot of bosses in the game are long ranged with units flooding in front to protect them, and they still have massive amounts of health. Hermit cat doesn't do this, acting as the tanker for the lesser enemies behind so they can get in and damage your attackers.
Ponos HQ:
Hmmm today I will create a stage with 600%+ boosted enemies all with area attacks and long range
I would summarise that a good stage is challenging, but doable. It requires you to come up with strategy (can't just use a general line up, but can be beaten without having to look at a guide) but doesn't have only one answer (Ahirujo: Courier).
Imo COTC is the closest to perfect difficulty like you described, only levels I thought were too hard were Black hole 1 and 3, and the only levels (After startoff obviously) I thought were too easy, was Gorigori and Filibuster's fight.
I only had to look up strats for Black hole 1 and 3, and a decent amount of levels in 3.
UUUUUUHHHHHH I LOVE COTC SO MUCH!!!
You can interpret the fight on the 30th Floor on Heavenly tower not only as an excellent and probably the best stage ever but also has the best symbolization and story behind it as you can also look deeper into the stage as a concept of self improvement, and how each enemies represent a part of that concept.
First, The Trolly Blogger. The annoyance and the urge to release one's self-hate and insecurities to others by forcefully knocking them back, though literally.
Second, The Ginger Snache represents the urge to destroy like how you feel when you're taunted, degraded, and ashamed. You feel as if you are underestimated and outcasted, that you seek to eliminate you deem "evil" at a just cost.
And The Dark Doge, famously represented as a sign of depression, as it's attacks follow in an instant just how one's esteem can degrade immediately when hit by harsh truths, in this case, the Dark Doge's Rabid Mouth.
And finally, Hermit can be taken and viewed as a representation of yourself. To be the one we all seek to be ourselves, we must defeat the inner ego that lingers within. Our Pleasures, Our Pride, Our Sins. To fight Hermit is to accept yourself for who you are, a flawed individual. Yet we still persevere, as the concept of Perfection is vague, so too is our day to day lives and the challenges we take on, to be one's greatest self is to let go of our meaningless pride and ego and let our true selves venture into the wild undeterred, free from your struggles as you accept for who you are.
tldr : f30 is good
what the fuck are you on about
It's not that deep
What about if you cheese the stage with healer
@@Name-bd6lr Healer is like being born with rich parents
Finding symbolism in a cat game 101
Great analysis. Really agreed with pretty much every stage you brought up as a good stage, brought me through a wave of nostalgia.
I think a few other shouts would be lovechild lane, great escaper, darkweb and river styx.
Keep up the content
I disagree with River Styx. I feel like it is easy and it tests the player to hold up the line with Hannya, being pushed by R. Ost and Boar. It is much easier if you have Sushi, but it’s possible nonetheless.
sushi helps the level but it was still a very memorable stage and original when it was initially released. Plus it gave maglev, who doesnt love good old maglev
I’d say ItF chapter 2 might also be really good of a boss fight. I feel like that was the only challenges I felt after collecting all ItF treasures up to chapter 2. It really makes the player do more of the meatshielding and prepare them for Raging Bahamut, the enemy in the next chapter. Really nice buildup and a great way to make a boss for chapter 2.
For me, Multiversal Studios was trivial because I had Brainwashed Whale Cat (which, with Octopus, duos the stage btw). But it was pretty fun not just because I had the perfect counters, but also because it was just hilarious to see Musashi not attacking at all and my Brainwashed Whales killing the base before Musashi dies
I think the worst stage is the Le'Grim stages. It wouldnt have been if it weren't a Baron stage, but since it is, there's a bit of an expectation that it'll be hard. It isn't. And it isn't fast either even though it's a farming stage. After killing the 4 Zuches, unless you have literally no way of chipping the H. Nahs and Owlbrows, you win. And even if you have no way of chipping them you can probably still win. It's the pinnacle of outstaying its welcome especially since it's a farming stage and an easy Baron stage, it's really just don't lose too much ground to 4 Zuches.
2:50 bro just described every behemoth stage
Ashes Just Ahead is an awful stage, but I can think of a stage that ties it for worst in the game: Pitfall Zone. It's another stage where the challenge is to not fall asleep while you play it, as you slowly wear down the Face with ranged units and occasional rushers, and anything shorter-ranged dies from the sloths or Director Kurosawah. It's super tedious, but you have to pay attention and spawn rushers occasionally, because it's also a time-limit stage with Assassin Bears. So, it's really boring and simplistic, but also doesn't let you turn your brain off completely.
Not really, at leats in Pitfall Zone you can use rushers or tankers due long rate of the enemies
You can't use Jamiera, Can Can, Fishman or Metal Cat against Red EnerG, but you can use them against The Face, THE SLOTH and Kurosawah
Ashes Just Ahead forces you to bring the same units: Surge inmune meatshields, backliners and Cat Cannon
In my opinion Pitfall Zone is a fun level
@@JorgeCrack5000 'Ah yes, the face/sloth/kurosawah chipping simulator is a fun stage' It may not be as bad as ashes just ahead but it still suffers from the same problem of it taking a million years and the gameplay being mindless spamming of units, now it's tankers and rushers instead of surge immune meatshields and cyberpunk/surge immune attackers
@@wl-o8197 At least it's better than Pai Pai Simulator
I disagree slightly. If it were really a time limit stage I think it would have some merit, forcing you to time your cats well and maximize your damage. But it isn't a time limit stage. There's three 100% Assassin Bears with 0.33 seconds delay between each, then no more. Just fire the Cat Cannon. The enemies literally have no way to win if you just spam meatshields, so any strategy you're using is purely to make the battle end faster
@@wl-o8197 At least it's better than Pai Pai/Dark Kasli Simulator
might be me being weird here but I honestly think f40 is more fun while f30 is still a great stage
I just enjoy the flow and much longer bahamut chains and more space you're using when playing the stage and not just necessarily playing super close to the base
might also be the fact that I had to do f40 no gacha initially as I had absolutely 0 good units for it back then which gave me a massive feeling of triumph after learning and beating it
also I haven't gotten to ashes just ahead yet but hearing what the stage is like makes me very glad about owning sharshooter saki
3:36 You fool! I chose both options! I decimated Bore with Ubers and Courier, Froze Nimoy Bore, and kb-ed Boraphim with Grateful Crane supplemented with kb from damage!
For me, Beverly Hills Scoop is a pretty well designed stage. The peons are a double edge-blade, giving you infinite money while protecting the heavy enemies. The combination of R.ost and Tackey is a threat to your cats: Tackey destroy the backliner and R.Ost destroy the frontliner. You have to balance between spamming meatshield and attackers, too little meatshield and R.Ost will push like hell, too much meatshield and Tackey will take advantage of it to screw over your attackers. Rushing this stage is also pretty fun, having to time your slime cat and Green shell to get to the base and destroy it before R.Ost destroy you. Overall the stage is very good and fun to play, definately the best SoL stage for me.
Damn you used my favourite tracks from the baba is you ost, actually based. Really interesting to see people using baba is you ost as background music for videos like these, it's cool.
Someone’s been playing baba is you recently :)
Jokes aside, this is a very good video. There aren’t many people that make commentated videos on battle cats, let alone people that discuss topics such as these relating to the game. I love it when people make videos about aspects of a game that are hard to understand such as why a game is good or why this specific aspect is not well made etc.
I wish there were more chapters like grotesque gallery, it has the best and most fun stages ive played
Every metal stage is a bad stage. Heck, Metal as a whole is a bad trait.
I think that metal enemies should be more like croconator which they don't make you bring a cat who can crit but they will slow down you a little more to let the boss get more hits in safety
I despise metals and zombies both are gimmicky and just flat out no fun
@@Genericname842March To Death:
I think metal on paper is a good idea, an enemy that is immune to massive damage and can only take 1. The problem is that the neat idea of the mechanic is squandered by metal enemies having too much health and just generally being an RNG nuisance. Stuff like croconator or metal doge are good, they’re peons that can help defend a big boss by just sitting there and soaking up a few hits, but things like Metal Seal or Metal Kory use metal to its bad effect, being impossible without critters
A good way to sum it up is that whenever u see most traits ur first thought is either good thing I have a counter or oh no I don’t have a counter this is gonna be tough but with metal ur first thought is to go hit the quit level button
This was a rather surprising video, as some of my favorite stages are the Grotesque Gallery stages and the cheesable stages. These stages make you come up with unique strategies that are different from the usual meat shield, ranged attacker, and likely cc strategy. I think everyone can agree though, that the one strong boss stages are some of the best stages though
I wouldn't say powercreep ruined floor 30, it's still going to be a hard stage for new players and that's what should be the goal, to make a stage difficult but easier as you progress to see your improvement. You really have to admire Pono's willingness to throw seemingly random things like enemies, stage length, boss wave on timer/ base hit, max enemy count, you get it, just to see what and what doesn't work.
UL personally has the worse stage designs. Theres some good ones but most have such specific requirments that team building is non-existent. That's a category i think shoudlve been mention more, the aspect of being creative with ur units. UL felt like you always needed to follow a guide because of how annoying the enemy selection is. If you go in with your own team, you'll most likely lose. Zero legends is a step up and i have fun with its wacky enemy line up and my ability to make a fun team. Behemoth stages are garbage because the rng of certain enemies, but at least you can build a team here and there.
Similar to floor 30 i found crazed bird to be a fun stage. I remember it took me the hour bus ride to school to beat. Yes a whole hour, but i had fun. Similar to hermit where you have to micro your units because crazed bird will destroy everything. With a few other enemies to apply pressure. Bird being floating also helped with certain builds. I played it when crazed cat just came out so there wasnt a lot of incredible floating units so it wasnt a completely steam roll. Nowadays tho its completely cheesable
There is a level that I like so much and I don't even expected that: Multitetrapod
A short stage with Doge Base and 4 Puffingtons, you are almost forced to play with Wave each 30 seconds, and Puffington act like a time bomb, the high KB count and full backswing let Doge Base create Wave, and after clean the path with Wave Puffington can advance up to the base and slowly take down
It took me forever to clear first be ause my strategy was all meat shields and bahamet, trying to chain and kill all the puffingtons, but the stage was so goofy I was laughing and having fun the whole time, despite the seemingly boring gameplay and long clear time
25:12
“There really isn’t a moment where you can get a unit and the stage becomes an absolute joke”
EVA-00 left the chat
Are you saying that an Uber from a Collab which appear each 3 years makes the level easy?
@@JorgeCrack5000 yep.
Witchy costumed Neneco grabs hermit cat by the scroat, bends him over her knee and beats him to a pulp.
Please do a video about what makes a cat good. I really enjoy these discussions of "battle cats" game design you're doing and you should keep it up.
Finally someone else who doesn't think march to death was a bad stage, I really enjoyed it. I was able to beat it 2 times in a row so idk if I just got super lucky
I really like your videos and topics! I would like to make a criticism though! If you can cut out the audio part when you breathe in/out, or find a way to make your microphone not pick it up it would really boost the attention and not get me (and probably other people) out of the video experience and make it much more enjoyable! Have a good day
I have to say as a person who didnt own musashi when doing floor 30 i dont know which was harder but my wave immune unit was Iz the dancer of grief yeah she did have massive damage to traitless but her multihit paired with her fast speed and only 300 range made her way more prone to dying as with each knockback and as hermit was pushed farther back iz was making the boss go to a point where meatshielding was impossible and would die thought this was balanced out by her fast cooldown also getting a 6 hit bahamut chain was always satisfying
No return flights took me 3 attempts because of pizza spam and abusing knockbacks and haniwa
What I love about floor 30 is that even with extremely good ubers like Shadow Gao and D’arktanyan it doesn’t feel brainless and requires actual strategy, thought, and skill, and always feels satisfying to clear.
With shadow gao tye stage becomes pretty brainless but it’s still satisfying to do
thank you recommendations for giving me a good video 4 minutes after it got released
Another amazing video I agree with most points and for me March the death really wasn't that bad actually really cool stage and n1 Grand Prix and prisoners progression it's awful really essentially require overly boosted normal cats for n1 Grand Prix and prisoners progression requiring some extremely strong normal cats to beat and maniacs I think floor 30 might be my favorite stage the game well ashes just ahead is the worst stage in the game not good not fun not Rememberable at all
i just know this video is gonna be fire
I feel like it is the more ways to beat a stage and the harder it is the better it is
Very easy question, all it takes to make a stage good is too make it One Last Deadly Preformance
Society peaked with OLDP
Ashes Just Ahead looking at Dasli: 😰
What makes a good stage? Anything that isn't Ashes Just Ahead
Same can be said about procrastinator parade
The haunted 1LDK is almost soloed by shingog
PONOS' stage design has really gone down, especially with ZL. When I see most people talking about their least favorite stages, they're usually mostly from UL. Plus, do you even remember most UL stages? Most the ones I remember, I remember because they were super annoying, there's barely any stages I remember from there that I liked.
There are a lot of SoL stages that I liked, like The Great Escaper being a good introduction to legend bosses, that one stage you mentioned in the legend ends that I already forgot the name of with the moles, and more that I don't remember the names of.
UL mostly has empty or boring stage design, like Annin Pass has literally 1 enemy. That's just actually so absurdly lazy I thought when I first encountered it that it was a joke and when i killed the oldhorn something else would come but nope it's just oldhorn.
That's not to say that all SoL stages are good and all UL stages are bad, Pitfall Zone is one of my least favorite stages because it's literally just a waiting game to beat all the faces, and Revival of Origin was a very good boss stage for the end of UL, keeping you captivated despite its long length, unlike Mecha-Bun's stage where it's just so boring for such a lame unit. At least Luza has its uses, he's actually good.
I think that the first 3 Aku Nyandam stages are great examples for a gray area in this case. The first 3 stages do keep you interested with their waves and how you use money, but then after that it becomes the boring slowly chip down the boss that has extremely high damage and range but slow attack rate bullshit
That's not even to talk about ZL but there's not enough chapters for me to decide my full opinion on it. Just that some of the stages are just really stupid and annoying, especially with the advent enemies.
In conclusion, I think PONOS' spark on stage design has been lost. Occasionally they'll create a really fun and interesting and unique stage, but it feels like they're much less common nowadays
I don't think that ZL has bad designs (at least if we compare with UL ones). I personally love Sacriphice Apprenticeship (Ururun and Yulala stage), Muddy Fjord (ItF Ch. 2 Moon remake) and A Whole New World (Metafilibuster stage)
I don't think that Pitfall Zone is a bad level, imo Mineral Treatment is a worse level (And I love the other levels in Above & Below)
@@JorgeCrack5000 Personally, I find that ZL's designs with the advents and other bosses leaves with annoying stages, but they're not all bad. It's debatable, at least for me, whether UL is worse or not since they're 2 different types of bad
@@huwdte I'm agree that UL has too awful level, but I think that ZL doesn't have bad level design (so far)
One thing you should've mentioned is the amount of enemies in a stage. I find stages with an over abundance of several enemies with different traits are quite annoying and poorly designed. Stages with heavy enemy spam are poorly designed too and are way worse when combined with the previously mentioned part. Stages with a few tough enemies, a boss and the occasional peon are probably the best designed. Having many different traits isn't bad, just having several different enemies is. Floor 30 definitely follows this, as it is a stage with only one enemy not counting peons. Despite the simple design, this stage is a great challenge is proves to be extremely fun.
I guess it’s telling that ZL currently Is heading in the direction of HT as opposed to what SOL or UL was. Literally sacrifice apprenticeship is floor 49 but with hermit swapped out with ururun
There is a stage in SoL that replicates "The Moon" from EoC chapter 3 but with more buffed peons and a really dangerous Bun Bun, I found it out recently and was really fun to fight the moon again with stronger units, i might replay it with a whole equip of normal cats like the old times
Yes, I always thought that Warrior's Dawn was a great nostalgia remember because EoC Moon 3 is the most important level in the whole game
The Moon with 7 times the power, i actually like that level.
There is also a stage that replicates Japan (EoC stage 7, white hippo debut) but with 1200 times the power.
My favorite stage: The Great Escaper
Least Favorite: 30
Idk why but rainbow Bridge Toll was really fun for me talented fiend just kept knocking back slepinir and I got to spam ld units I don't usually use
25:07 and then Hitman Cat happened
Beached mammals is just cruel, want to see your opinion on it. It has most likely the enemy with the most hp you have encountered so far into the game. A 200% bun bun black. Not only that, he's also accompanied by a 200% J.K bun bun, and a 100% bore. Some stages I actually like are Labyrinth of hades, since it not only introduces bun bun black, it also makes you strategize with a pusher enemy needing a lot of meat shields like bun bun black, but then a wave attacker, Kory, which is deadlier the more you meat shield. It ends up being a fun stage and makes you really proud when you win.
0:51 nurse wuffa is a girl, not a boy
My criteria would be
1. It needs to feel like I've Don3 something
2. It needs to be balanced around the average player at that point, and not Mr. "I have 70 ubers"
3. Keep the experience attention catching. Anything: needing to keep your eyes on the road, bright lights, I don't really care just keep my ADHD ass occupied!
4. Keep it memorable: leave an impact on me. I want to remember your name.
5. Show progression! Show me how far I've come from pissing myself when looking at Bun-bun & variants
Bonus points if you give me a cool unit :D
20:46 Im onto you and Out of Despair have entered the chat
I mean, he could put that levels easily, but he didn't do that because thats the point of the levels, show you how are the enemies
I'm onto you isn't the first level where you realize that Brollow spam is deadly, and tons of Capies are easy with tons of meatshields, Bellydance or BOOSTED Roe with endless Anti-Red attackers
im over here still waiting for the heavenly tower after like 5 months💀
I really hope we get more stages like floor 30
Floor 30 nowadays:just spam talented lil cat/gold cat and brainwashed king dragon and u win!
Idk, I feel like my Tokyo Miku negated all the push hermit cat had and just let me stack cyborgs with a bit of meatshielding. Not complaining about an easy stage, but ubers can still reduce its challenge more than you seemed to think.
he said most ubers dont make it free which is accurate lol, not every uber is dasli or has wave block
@@youre_mom1 Actually, given dasli just works like a stack of dancer cats, I’d say wave block is significantly more level-breaking.
both make the stage free i wasnt saying one was better than the other
@@extremehauntergaming_I use Dark Kasli, Togeluga and Musashi in my first attempts and I didn't have guranteed the victory (thanks to I don't have timing)
If i were a bot good stage, i wouldnt be SITTING here discussing everything now would i?
Also nice title for the video, sorry if its out of context
Bad stages: have metals, have loris, being 3* UL, also stages that require a rich cat suck
Metal enemies are just rng based enemeis, also you can go to guardian of the ranch if it’s not Monday to get rich cats so they kinda don’t suck
Total Myopia is too easy, just Future and Catasaurus
@@JorgeCrack5000 yea, try that on 3* 👍
The heavenly tower stage with the zombie and metal cyclones is one of my least favorite stages in the game. If you don’t have Poseidon, you need to use gao or luffy and rely on a rare crit. If you don’t have any of these three, you’re basically fucked even if you get amazing rng
id like to think that this vid is an excuse to make a hit piece on ashes just ahead
I really like your voice and you amazing commentary
your*
@@calmingrage9571 Oh wow
Edit: Bro I didn't notice the "you" part 😭
@@calmingrage9571 yo'ure
I think ashes just ahead was easy. Well I found it easy because I had pai pai but if you dont have pai pai I can see it being hard.
Ashes Just Ahead is only boring as hell
The desire of fall asleep is more threatening that the EnerG spam
Have fun with 4 star
Agreed about floor 30 being a great stage, but there are two units that make it so the stage isn't difficult in the slightest and they're both collab units: Unit 00 and the Miku collab uber that's basically just Unit 00 too, wirh either of them floor 30 just becomes another stage with an easy to kill boss
Wow, You say that TWO COLLAB UBERS make Floor 30 a joke?
How many players have Eva 00 and Tokyo Miku?
@@JorgeCrack5000 i have both floor 30 was free for me saj, next h.tower run im gonna do it without either
this is kinda unrelated but when you put them next to eachother i noticed, holy fuck luza and bun bun look really similar.
As Hermit Cat's enemy description:
At the top of the Heavenly Tower, this living legend
of martial arts awaits the worthy.
Loves to humble rich kids who think they can
just buy enlightenment. Loves pink lemonade.
The description disses pay to win people and people who rely on ubercarry.
When playing floor 30, the line between winning and losing depends on how skilled you are hence the "enlightenment";
from a noob losing many times to becoming skilled enough to beat Hermit Cat,
.
I just beat it now and Floor 30 gave me the most satisfaction upon clearing.
When I played floor 30, I didn't have much time left to play heavenly tower
Since I was very exhausted by the hard stages before it, I just decided to cheese it
I didn't really like it, but if it was a one off stage separated from the tower, maybe I would have tried some other strategies, but here, there is too much to do outside of this specific stage
Return again?
Adherence of Virtue is... rather interestingly subpar. It's the stage that has only 2 enemies, that is Socrates and Dark Doge.
It shows that PONOS is able to make extremely challenging stage with very simplistic enemy formation, but goddamn Socrates is just way too overpowered as an opponent.
Socrates is basically no weakness, ridiculous CC, damage, has innate status resist (Due to being Sage enemy) and it just pushes all the time, and the reason why the peon is only Doge Dark is because if there are any harder peons i'm sure it's going to be impossible stage.
It also has a problem I feared at Birth of True Man before, the necessity of Gacha Units just so it's doable. It's even worse because you practically need at minimum 3 Super Rare Gacha units. Thank god I have metal cat now, so I was able to clear the stage without crazy frustration.
If you don't have enough Octo levels along with talents, plus Cyberpunk and Sniper, prepare for hell. I'm not exaggerating that it's worthy of a brutal stage.
Overall, the level that has it's merits but not good in general. It's definitely better than Birth of True Man for the only reason on that level you have to painstakingly kill owlbrows in a slow manner which makes it worse and possibly the worst enemy combination ever. Fortunately the level will be better recieved if we have non uber Sage Slayers available in the future.
I absolutely hate Bionic Seaweed. Such a cancerous metal spam with 3 Metal Seals, 5 Super Metal Hippoes and a lot of Metal Doges forcing u to just play with every anti metal u have without actually thinking an strategy.
hell yeah another banger
What's your opinion on The Wild Dance, personally I hate that stage
Baba is you = based
im in dead heat land almost done and when i haerd the worst stage in battle cats is in my next subchapter man is it going to suck
What a banger
i CAN make this stage a BIG JOKE with darktanya, gold cat tf dasli an some anti-trailess unit
Luza boss fight all has good stagr design. The only one that sucks is with hazuku, sue to it being hazuku
So…. I think a lot of stages are great but my opinion is invalid because I just used Darktanyan to carry me through the whole game up until UL
Hot take
Ashes just Ahead 2🌟 is a fun stage
Or is just me
Did you have Pai Pai or Dark Kasli?
21:50 Sounds like Phono's sole existance is to not cheese this stupid stage
I beat floor 30 with my general deck.
I just happen to own GAO.
We found a worse stage design than asses just ahead
It’s called adherence to virtue
Any stage that Spams Red energy is annoying Especially H nah like in 3 star feast of bytral
Ashes just ahead DID give godcat a stage he's good in
For me, there's no such thing as "fun stages". It's either "easy" or "pain and suffering" .
Honestly, the idi stage was my absolute favorite stage in the game which is why it makes me so sad that I can't even replay it.
I rlly dont like remake stages
Im willing to make an exception if the remake makes you change your strat or if its a remake of an Iconic stage (like the Itf2 moon remake in ZL) but even then remakes are just boring and GOD the first half of UL is full of them
no return flights is a joke now thanks to courier .-.
My hermit battle was boring i didn't even know what will come i just jumped in with shishilan dasli and iz i kind ruined my experience
Worst stage is cursed blizzard in sol body and soul. I was stuck on that stage for a month and almost made me quit and the fact that you have to go fast or else you get demolished by 20 elder sloths which in my opinion is not really fun.
Catellite for Elder Sloth and dual Jamiera for THE SLOTH
good video!
The worst levels are the ones that spam metal enemies
Anything but ashes just ahead
the stage absolutely can become a joke. Witchy Neneko, the ranged wave blocker, makes this stage boring. I beat it about a year ago where that was not a thing, then i tried it later with WN. It was way to easy and ill probably wont do that again
Try an old school strategy xD
The worst stages By far are Mineral treatment and Ashes just ahead. I didn't hate any stages in SOL except that boring time consuming fest of a level Mineral Treatment. I can't say the same for Uncanny legends as most of the stages espiecially at the end are just difficult to be difficult and I more annoying then anything.
I tell you one thing
Above & Below is one of my favorite SoL chapters, but I hate Mineral Treatment af
@@JorgeCrack5000 it can single handedly stop me from playing legend quest if I get mineral treatment.
@@xboxuni1814 I stop Legend Quest if the level has R. Ost xD
Stage in body a soul stage 2 is basically impossible I have twin stars but it's very bad I even used overpowered units and it failed I think another stage that makes you use long-range units
Bring at least 4 meatshields, Bombercat, Rodeo, París/Drama, Pizza, Ururun and if you can Slow Beam
If we are counting collab stages, then would Cycle 10 of Walpurgisnacht be the worst stage?
Walpursginacht is literally Madoka Magica anime xD
@@JorgeCrack5000 Wdym?
@@luwen77777 Walpursginacht baron is literally based on the anime
@@JorgeCrack5000 That's why I said "If we are counting collab stages".
@@luwen77777 Well, not really because again, it's based on the anime
I gonna be honest but I think the latter of UL is pretty cheap with some of the stages it throws at you the one I am stuck in is soul in the idol (dogumaru refight) I think the combination of aku gories and hackeys is just completely unfair also aku gory is just in my opinion a bad enemy he does way to much damage
While ashes just ahead is an atrocious stage, i still think tear-soaked puppy is the worst just because winning in it is completely dependent on getting lucky and it's not a fun or interesting stage in the slightest. Probably the only stage in the game to genuinely infuriate me when i went back to it on starred UL.
That level basically asked you to use exploit restart level trick.
9:39
i am sorry but what?
you send out 1 unit and win
how is it hard
10:10
Hehe
Gothick mitama
hehe
I think that no stage or enemy should be completely rng dependent. Thus why I hate metals.
me who just used tourist and healer cat to cheese floor 30
He was talking when the stage was first released, even till this day with tourist and healer, it is still a great stage.
Didn't you already make this video