I just tested it, and it's not worth it, however, I did find that putting 2 flat connectors at the bottom to act as contact surface helps significantly, not enough to do it with 3 tail propellers, but it significantly lowers ground friction without affecting aerodynamics.
IT'S POSSIBLE WITH THREE! With skis! If you lift your gokart seat one block, put 2 skis there, and put two skis behind the tail propellers, so, not under it, you get the friction reduction from the skis without extra drag! It worked with the dragon thrusters, then I bought the dlc just to try this out with the tail propellers.
These types of theory-testing experiments got me wondering (if possible) how many space blasters you'd have to line up in a row (and adjust timings) to get a visually continuous "laser beam".
Not sure if you’ve thought of this or not: but you have mentioned how you start in the middle of the map, right? -So by starting at a wall as you sometimes do, you get twice the distance, yes? -but have you realized that the map is a square? If you start in a corner at a 45 degree angle, you will have even more traveling distance available to you going a diagonal NE to SW (C) than you do horizontal E to W (A) / vertical N to S (B) as a result. You’re basically turning the square into a right triangle. A^2 + B^2 = C^2, you know. If you ever need those few extra seconds, corner-to-corner is how you can get that! You could literally revisit your “if I only had a few more seconds” builds now and get your “what if?”!
I'm pretty sure he knows that and has tried it before when he needed more space to accelerate. This time the top speed was reached or sound barrier broken before he hit the wall so there was no need to go corner to corner.
I know acceleration does not mean higher max speed but what if the propellers are reversed? Also he should have tried the skis anyways just to see if 3 is achievable
I want my membership back I'm so upset... I was a member for like two years and change and stupid medical expenses came up and now I'm paying that instead of memberships on multiple channels I love such as this one.
Lovely job with the lifting test. During the beta I tested it with mods for precise values and ended up on 142.85 kg. Given that the game display rounds that up to 142.9 and you got there is quite nice
Idea: Make a Plane capable of post stall maneuvers without using gyros OR Make a plane that is stable and doesn’t spin out of control without using vertical tail fins and use logic to stabilize it
I actually modified a quite interesting design, a Delta Wing Aircraft with canards, but also additional horizontal stabilizers at the back and slats on the wings like the Mirage III's have.
@@BlockyCraft-oo6ji I have a plane with toggle-able canards and thrust vectoring. I put both on a toggle cus I don’t wanna do insane acrobatic nonsense all the time.
@@Axolotl_2347I'm currently working on thrust vectoring, it takes longer than expected because I also want a stylish VTOL mode integrated. I'm going for a combination of the Harrier and Yak-141 VTOL design.
1:05ish... I've long wondered why the Propellers keep their Power Ratings cloaked in Fog of War and never let us be able to compare them to the Thrusters to better determine which would be better when, how, and why... :( End of Vid: It can be creepy at times how ya can drive/fly forwards along the Test Zone and have your Camera Angle sideways to it and the Lines on the ground flying by can make ya look as if ya are crabbing sideways instead of goin forward... XD
Things that could make it better: friction reduction: Skies, make the wedge touching the ground go up to make the frictionprofile slightly smaller. I think you were onto something with making the craft lighter to the ground, aerodynamics on angles combined with seatsteering could possibly work. What if you placed a flatconnector on every corner on the botten? Would that be enough to lift up the belly of the craft from the ground? Could you have used accessories as skies since they dont have any aerodynamics? Or possibly have a detachable set of wheels to help you accelerate faster in the beguining? Additionally if that isnt enough you could hold it in place at the start and let the engines ramp up before detaching it from the ground. Starting at the very corner of the map on a 45 degrees would also give you a tiny bit more room… What happens if you put the propellers at (-1.00) speed? Since pistons have a faster maxspeed at (-100) than 100. There is always room for improvements.
im very happy to come back and see that your still doing good years later, you made my childhood great and now im almost an adult(yikes, kinda scary), thanks a lot scrapman, keep up the good work :)
It would be cool to do a battle where everyone starts a fresh campaign and they have an hour to collect as many parts as possible, then you do a battle only using the components you founds.
Focusing the center of mass above the center of thrust could cause the thrust to provide a slight torsional force around the center of mass that would try to lift the front, but less than the flipped wedges did. Even a slight upward angle should pretty significantly reduce friction with that amount of thrust/speed.
I very much like your thinking! But sadly it doesn’t work, I’ve tried putting the seat behind the thrusters and added skis aswell but could only reach 1190km/h, however I have found a way to do it with 3, you just got to add a gimbal jet to the centre but I don’t know if it’s considered fair by what scrapman uses
@@TodayTheFlash Thanks for testing it and giving the nice response. I didn't personally test it with this build so I didn't really know if it would work or not, but I feel like I have observed some changes in automatic pitching depending on the vertical placement of the center of mass in relation to the center of thrust on a jet I made, but regardless of whether or not it is actually accounted for in the game, there are far more variables to keep track of with a jet that moves through the air instead of along the ground. A gyro that stabilizes it to angle slightly upward should also do the trick, but like you said with the gimbal jet, it might be considered cheating by scrapman's standards when testing these things.
For the wedges on the front, you could reduce the number of pieces by having two triangles next to each other. \/\/ Instead of \\// which doesnt attach
You need to add aerodynamic pieces in the back it actually affects the drag in game, you can also put the flat connectors under the vehicle to reduce friction
13:25 You could rotate them so they make a v. also, you have an extra small grid block that while yes, will barely affect it, it still will slow it down
Scrap man do not stop with your puns I love them almost as much as I love you and I laugh so hard because of your puns is not even PUNNY 😂😂 so I want you to continue your puns
Hey scrapman, did you try to break the sound barrier with only aerodynamics pieces and gravity? You should see how much weight it need to break the sound barrier
Yes I've been waiting for an update to add new modes of transportation so I can watch you break the sound barrier with them one of my favorite videos I'm going to play the game but it's cool seeing all the unique ways people have to come up with to break the sound barrier with only a single type of propulsion.
It is a little cheaty but, if you were to replace the aerodynamic wedges and replace some with 4x1 and 2x1 flat connectors. Then fill the blocks in behind the with gridblocks would the flat connector make the gridblocks aerodynamics equal 0. If it works it would kinda be cheating the system but I think in the name of science it should be tested. Thank for your time Srcapman as well as the enjoyment you have brought me over the last 4 years.
I'm wondering if you use a light seat, one fan in front and two in the back because of the great aerodynamics of the propeller itself. Should work better I would guess
This man really ranked the numbers ( 18:28 ) In number 1:5 Number 2:3 Number 4: 10 Number5:even numbers And finally, the number that didn't make the cut 4
I honestly came into this video expecting 5-10 to be needed to break the sound barrier. I may not have been completely spot on, but I am glad I was in general ballpark.
I am curious, does the material make a difference. scapman never really alters his blocks much but I know that there is default, glass, different variations of clean including camo. there's even a "muddy" texture. I do wonder if these even make a difference in air drag/ friction
thank you for these, I appreciate the thought processes in dialing in the most effective aerodynamic builds... (still wish we could use these for underwater subs)
I think the thrust that doesn't have power ratings are ones that gradually build up speed where the ones with a rating just have an instant flat speed.
11:53 / 19:54 For editor: deceleration is mostly mesured in negative G force bacause you would feel the opposite of the G to accelerate, in other words you get pushed foreward.
After watching your melee only dog fighting video and seeing your power coupling strategy, I had the idea of a jousting challenge using the couplings due to their destructive power ability to absorb kinetic energy. You could do it with cars or planes but a submarine one would definitely be interesting.
you could remove two of the pieces on the sides, i think. but also, do the fans have the best or second best, i wasn't paying attention to the particular shade of green, but i was wondering if it would change anything if you had the fans go first?
It's probably been suggested already, but what if you used 2 lift slopes in the front and 2 in back to generate lift in both the front and back? This might make the flight more stable for just long enough to allow the sound barrier to be broken before losing control. Side view diagram: (very rudimentary) [Aslope][...B..][p][p][p] [Aslope][Seat][p][p][p][B] [Lslope][Seat][p][p][p][Lslope] Aslope = sideways aerodynamic slope Lslope = lift slope P = Propeller B = block Seat = seat
Since we know the connector bars don't add aerodynamics (or at least they appear not to) could you add wheels in-line with the vehicle so that it's cross sectional area won't change but you'd reduce ground friction?
Maybe rotating the lowest wedges in the front upwards (and cancelling out the lift with downwards wedges at the top) would reduce ground friction enough to be able to do it with three
Last time he removed the wheels because it was just as efficient without them, and the creation was pretty much touching the ground with aerodynamics. Although the skis would have been cool to test
Yes, last time he didn't use wheels at the end (space thrusters)@@Dragoneer17 but afterwards he tested it with jet turbines again and with wheels they were faster. Ofc it is still possible he tested it prior to making the vid.
I’d love to see this series but how slowly you could go with the most engines, but also trying to have as few power cores as possible ( excluding the engines ), so you can’t use any quantum rudders or engines facing the other way, all of your engines have to be facing the same way and you can’t use any non engine power cores.
I am curious about friction. Skiis have a fairly good aerodynamic profile. I wonder if the friction of the vehicle is greater than the drag of the ski. If so, that might be the push needed to get 3 fans to work.
You should use wedges to make your build lighter, but since what a moment you did forget about gyro stabilizers? You also had some extra space for them ontop seat and behind creation. And someone also mentioned about skis under seat (while not ruining profile), by combining all of that, you may evene beat with 2 tail propellers imo. At the same moment, this is not cheating or bug, cause this is the part of game ^_^
Tail Propellers can also be used instead of gimbals in cars for maximum downforce. They weight way more and have more power. The only issue is that these are quiet huge.
Yzuei, frank and cog: lets do a vtol dogfight!
Scrapman: HOW MANY TAIL PROPELLERS TO BREAK THE SOUND BARRIER?
All of them are built different
It's such a scrappy mcscrap man thing tho
agreed
I imagine them all in a call when this was said 😂
Hater
“How many ceiling fans does it take to reach the sound barrier”
Pretty much lmao
How many balloons does it take to break the sound barrier 😳?
How many water propellers does it take to reach the sound barrier
@@apersunthathasaridiculousl1890 too late
How many people blowing does it take to reach the sound barrier?
waited for the Ski, to see if aerodynamics are stronger than ground friction.
If you have trailmakers, you can test it
@@cheetahman515"🤓" pfp
Bro, i was yelling at my screen for skis for what felt like hours
I just tested it, and it's not worth it, however, I did find that putting 2 flat connectors at the bottom to act as contact surface helps significantly, not enough to do it with 3 tail propellers, but it significantly lowers ground friction without affecting aerodynamics.
Irl physics suggests that adding more drag would easily outweigh it because drag is speed dependent, while friction is constant.
IT'S POSSIBLE WITH THREE!
With skis!
If you lift your gokart seat one block, put 2 skis there, and put two skis behind the tail propellers, so, not under it, you get the friction reduction from the skis without extra drag!
It worked with the dragon thrusters, then I bought the dlc just to try this out with the tail propellers.
Also, instead of the skis, with a hoverblock, gyro stabilisers and powered tailfins😁
Still no 2 propeller.
Yeah for sure! I tested that and almost got even with 2
Ya I almost got 2 to work as well like he dismissed skis so quickly like he tried everything thing else
Not scrapman pushing the top front wedges fowards instead of just rotating them so that they push sideways lmao
This legitimately irked me lol
He could’ve put a connecter instead of moving the sideways wedges forward
Just swap the two top center wedges while they are sideways. And keep the others sideways. Also, he left seat controls on which pushes the nose down.
@@Pterifiedhe disabled seat controls at some point and it didn't do anything
@@ZedDevStuff didn't see that..... Interesting.
These types of theory-testing experiments got me wondering (if possible) how many space blasters you'd have to line up in a row (and adjust timings) to get a visually continuous "laser beam".
real
yes
LOL
Always love a breaking the sound barrier video!
agreed it is quite fun to test the limits of the game
Not sure if you’ve thought of this or not: but you have mentioned how you start in the middle of the map, right? -So by starting at a wall as you sometimes do, you get twice the distance, yes? -but have you realized that the map is a square? If you start in a corner at a 45 degree angle, you will have even more traveling distance available to you going a diagonal NE to SW (C) than you do horizontal E to W (A) / vertical N to S (B) as a result. You’re basically turning the square into a right triangle. A^2 + B^2 = C^2, you know. If you ever need those few extra seconds, corner-to-corner is how you can get that! You could literally revisit your “if I only had a few more seconds” builds now and get your “what if?”!
I'm pretty sure he knows that and has tried it before when he needed more space to accelerate. This time the top speed was reached or sound barrier broken before he hit the wall so there was no need to go corner to corner.
Dawg im pretty sure he knows
Up
Bro, give this person their credit for being so smart. You all didn't even know about all this
He did this before actually. This time it just didn't really matter to him.
I know acceleration does not mean higher max speed but what if the propellers are reversed? Also he should have tried the skis anyways just to see if 3 is achievable
I think you have the wrong idea there.
It's easier to slow down , because the drag also slows you down..
Drag and friction lol
Nah, slowing down was only faster because it's easier to slow down than it is to speed up
i did that, works pretty fine with gyros
The ski hitbox actually extends below the block it's on so you can easily use it without worrying about reduced aerodynamics.
Thanks! I was able to do it with 3 using this info.
@@sixfthree Epic man! That was my prediction to the total needed too.
A sound barrier challenge where you must use one of every propulsion block.
Considering how strong some of the recent ones are, and how many different ones there are, I feel like that wouldn't be too hard
That's so easy
idk if it was him or one of his friends but its been done i think
a single rocket engine could probably get everything past the sound barrier without any help from the rest of the propulsion blocks.
Once you added a jet engine or a large rocket engine i'm pretty sure it would reach it
2470 kph = Mach 2
cool
I want my membership back I'm so upset... I was a member for like two years and change and stupid medical expenses came up and now I'm paying that instead of memberships on multiple channels I love such as this one.
@@DETHdressedInREDZamn
Lovely job with the lifting test. During the beta I tested it with mods for precise values and ended up on 142.85 kg. Given that the game display rounds that up to 142.9 and you got there is quite nice
Idea: Make a Plane capable of post stall maneuvers without using gyros
OR Make a plane that is stable and doesn’t spin out of control without using vertical tail fins and use logic to stabilize it
TBH that's pretty possible with the tail props maybe he'll see this
I actually modified a quite interesting design, a Delta Wing Aircraft with canards, but also additional horizontal stabilizers at the back and slats on the wings like the Mirage III's have.
@@BlockyCraft-oo6ji I have a plane with toggle-able canards and thrust vectoring. I put both on a toggle cus I don’t wanna do insane acrobatic nonsense all the time.
@@EKE_Eternal_Keystone_Empire I think it would be interesting WITHOUT them. More of a challenge.
@@Axolotl_2347I'm currently working on thrust vectoring, it takes longer than expected because I also want a stylish VTOL mode integrated. I'm going for a combination of the Harrier and Yak-141 VTOL design.
Aerodynamics on the back of things actually does have a notable impact in Trailmakers, it's usually worth slapping some wedges on the back of things
I’ve only noticed this in water..
He tried that. It didn't help. It's kn the video
He already tried that no?
1:05ish... I've long wondered why the Propellers keep their Power Ratings cloaked in Fog of War and never let us be able to compare them to the Thrusters to better determine which would be better when, how, and why... :(
End of Vid: It can be creepy at times how ya can drive/fly forwards along the Test Zone and have your Camera Angle sideways to it and the Lines on the ground flying by can make ya look as if ya are crabbing sideways instead of goin forward... XD
THE PUN AND THE STOP HAS ME DYING
1:20
Things that could make it better: friction reduction: Skies, make the wedge touching the ground go up to make the frictionprofile slightly smaller. I think you were onto something with making the craft lighter to the ground, aerodynamics on angles combined with seatsteering could possibly work. What if you placed a flatconnector on every corner on the botten? Would that be enough to lift up the belly of the craft from the ground? Could you have used accessories as skies since they dont have any aerodynamics? Or possibly have a detachable set of wheels to help you accelerate faster in the beguining? Additionally if that isnt enough you could hold it in place at the start and let the engines ramp up before detaching it from the ground.
Starting at the very corner of the map on a 45 degrees would also give you a tiny bit more room… What happens if you put the propellers at (-1.00) speed? Since pistons have a faster maxspeed at (-100) than 100.
There is always room for improvements.
Sound barrier videos are what I live for
Scrapman, even though it may cause diminishing returns, you could use hoverpads on these to eliminate all frictional forces other than air resistance,
im very happy to come back and see that your still doing good years later, you made my childhood great and now im almost an adult(yikes, kinda scary), thanks a lot scrapman, keep up the good work :)
It would be cool to do a battle where everyone starts a fresh campaign and they have an hour to collect as many parts as possible, then you do a battle only using the components you founds.
That sounds really good!
A helpful easy tip for these test. Instead of going side to side, go corner to corner in a diagonal line, you'll have more room
Focusing the center of mass above the center of thrust could cause the thrust to provide a slight torsional force around the center of mass that would try to lift the front, but less than the flipped wedges did. Even a slight upward angle should pretty significantly reduce friction with that amount of thrust/speed.
I very much like your thinking! But sadly it doesn’t work, I’ve tried putting the seat behind the thrusters and added skis aswell but could only reach 1190km/h, however I have found a way to do it with 3, you just got to add a gimbal jet to the centre but I don’t know if it’s considered fair by what scrapman uses
@@TodayTheFlash Thanks for testing it and giving the nice response. I didn't personally test it with this build so I didn't really know if it would work or not, but I feel like I have observed some changes in automatic pitching depending on the vertical placement of the center of mass in relation to the center of thrust on a jet I made, but regardless of whether or not it is actually accounted for in the game, there are far more variables to keep track of with a jet that moves through the air instead of along the ground. A gyro that stabilizes it to angle slightly upward should also do the trick, but like you said with the gimbal jet, it might be considered cheating by scrapman's standards when testing these things.
You should do a a battle but you have to be able to exceed the sound barrier
bro i love scrapman's content it is always entertaining and fun to watch, keep up the great work.(btw i am subscribed)
If putting 1 in the gimbal jet makes it go upwards and -1 makes it go downward just put in √-1 to make it go forward😊
Me waiting for Scrap to try it in the water since he mentioned it once:👁️👄👁️
For the wedges on the front, you could reduce the number of pieces by having two triangles next to each other.
\/\/
Instead of
\\// which doesnt attach
new update comes out and scrapmans just doing scrapman stuff and that is... NEW BLOCK?!?!? MUST BREAK SOUND BARRIER
"you cant make propeller crafts go mach 2"
scrapman for absolutely no reason: hold my power drill (get it? cuz its in the intro?)
You need to add aerodynamic pieces in the back it actually affects the drag in game, you can also put the flat connectors under the vehicle to reduce friction
13:25 You could rotate them so they make a v. also, you have an extra small grid block that while yes, will barely affect it, it still will slow it down
Scrap man do not stop with your puns I love them almost as much as I love you and I laugh so hard because of your puns is not even PUNNY 😂😂 so I want you to continue your puns
Hey scrapman, did you try to break the sound barrier with only aerodynamics pieces and gravity? You should see how much weight it need to break the sound barrier
Yes I've been waiting for an update to add new modes of transportation so I can watch you break the sound barrier with them one of my favorite videos I'm going to play the game but it's cool seeing all the unique ways people have to come up with to break the sound barrier with only a single type of propulsion.
18:23 15 is not even
"wait a second"
"weight a second"
"the tail props weigh as much as a large jet?"
"Geddit?"
Editor: pls stop
It is a little cheaty but, if you were to replace the aerodynamic wedges and replace some with 4x1 and 2x1 flat connectors. Then fill the blocks in behind the with gridblocks would the flat connector make the gridblocks aerodynamics equal 0. If it works it would kinda be cheating the system but I think in the name of science it should be tested. Thank for your time Srcapman as well as the enjoyment you have brought me over the last 4 years.
friction rn: bro please fix me
scrapman: *doesnt even remember about friction on the ground*
I would love to add these to my VTOL, but sadly you have to get the DLC....
I'm wondering if you use a light seat, one fan in front and two in the back because of the great aerodynamics of the propeller itself. Should work better I would guess
I was so confident on the aerodynamics
Also scrapman: literally has slopes pushing air directly into his vehicle
This man really ranked the numbers ( 18:28 )
In number 1:5
Number 2:3
Number 4: 10
Number5:even numbers
And finally, the number that didn't make the cut 4
Scrapman: "Here's how much thrust this propeller has."
Scrapman: "I dont know how this helps me."
hey, u can fit hover pads and a gyro stabalizer to remove friction on the ground behind the propellers
i tested it, actually can do 3 scrap. only took 6 hover pads lol, but completely glitchless (AFAIK)
You know it’s gonna be a good day when scrap man is in the testing map.
PLEASE try making battle swamp boats with this propeller
I honestly came into this video expecting 5-10 to be needed to break the sound barrier. I may not have been completely spot on, but I am glad I was in general ballpark.
had a idea can you use power couplers to make some type of whip that could possibly break the sound barrier?
I am curious, does the material make a difference. scapman never really alters his blocks much but I know that there is default, glass, different variations of clean including camo. there's even a "muddy" texture. I do wonder if these even make a difference in air drag/ friction
thank you for these, I appreciate the thought processes in dialing in the most effective aerodynamic builds... (still wish we could use these for underwater subs)
I think the thrust that doesn't have power ratings are ones that gradually build up speed where the ones with a rating just have an instant flat speed.
11:53 / 19:54 For editor: deceleration is mostly mesured in negative G force bacause you would feel the opposite of the G to accelerate, in other words you get pushed foreward.
After watching your melee only dog fighting video and seeing your power coupling strategy, I had the idea of a jousting challenge using the couplings due to their destructive power ability to absorb kinetic energy. You could do it with cars or planes but a submarine one would definitely be interesting.
Was hoping to see you try skis/wheels (and ways to improve their aerodynamics) just in case :/
you could remove two of the pieces on the sides, i think. but also, do the fans have the best or second best, i wasn't paying attention to the particular shade of green, but i was wondering if it would change anything if you had the fans go first?
It's probably been suggested already, but what if you used 2 lift slopes in the front and 2 in back to generate lift in both the front and back? This might make the flight more stable for just long enough to allow the sound barrier to be broken before losing control.
Side view diagram: (very rudimentary)
[Aslope][...B..][p][p][p]
[Aslope][Seat][p][p][p][B]
[Lslope][Seat][p][p][p][Lslope]
Aslope = sideways aerodynamic slope
Lslope = lift slope
P = Propeller
B = block
Seat = seat
I would have liked to see you try skis regardless, just to confirm. They have really helped in some of your other creation test videos.
Skies would lower the friction, which means more speed right? Even when it adds more weight or more drag?
I sure hope this is going to be free to use, having access to this is a game changer.
That was trippy, it looked like you were going sideways on the first speed test
913 kmh is the exact point when it starts to gain lift when he tests it at 16:30
Hey, Something I don't think I've ever seen outside of a few workshop hunts is the idea of a corkscrew aircraft.
But jet propelled
Scrapman: I can’t think of any other way.
Me: SKIIIIIIS!!!
I wonder if hover pads could help, it adds a lot of air resistance but it also completely nullifies friction
Video idea from this phenomena 16:18: try to build a plain that just flyes using wedges. Is it possible?
what if you put flat connectors on the bottom to reduce the contact with ground?
Since we know the connector bars don't add aerodynamics (or at least they appear not to) could you add wheels in-line with the vehicle so that it's cross sectional area won't change but you'd reduce ground friction?
This guy is never Gonna run out of ideas of hè continues like this (autocorrect was Tryna type never gonna give you up bruh)
I freaking love the sound barrier vids.
I can't escape this video, it constantly showes up everywhere, tf.
Buddy forgets he’s battling so many more forces other then aerodynamics
what if you had those tilted up wedges but with a gyro stabiliser to stop it from flipping?
Maybe rotating the lowest wedges in the front upwards (and cancelling out the lift with downwards wedges at the top) would reduce ground friction enough to be able to do it with three
I love your videos. It’s been my dream to play with your scrap man.
Can't belive you didn't try adding skies or wheels as you did that every other time.
Last time he removed the wheels because it was just as efficient without them, and the creation was pretty much touching the ground with aerodynamics. Although the skis would have been cool to test
Yes, last time he didn't use wheels at the end (space thrusters)@@Dragoneer17 but afterwards he tested it with jet turbines again and with wheels they were faster.
Ofc it is still possible he tested it prior to making the vid.
Using the No Friction Glitch you can get about Mach 2 out of one tail propeller. ua-cam.com/video/CNmNDx8onUY/v-deo.htmlsi=pdrDtAs1mCtJW9yi
He hates using glitches
Any thoughts about not dragging yourself across the ground and eliminating that source of friction?
3:00 locking my bet in now, I'm gonna Guess six propellers to break the sound barrier.
WEEEEELLLLLL I was way off lol. Usually I'm generally close but uh... Nope. Considering I've never used those blocks before though...
Wtf do you mean skis won’t help. It reduces the friction
Could you build a plane using only wedges for the lift? Keep up the good videos:)
I’ve been a fan for a while and your the reason I play trailmakers, I’m not a fan of Catarinth (it’s not cause it’s bad, I just don’t like rock.)
Great vid scrap 🎉🎉
I’d love to see this series but how slowly you could go with the most engines, but also trying to have as few power cores as possible ( excluding the engines ), so you can’t use any quantum rudders or engines facing the other way, all of your engines have to be facing the same way and you can’t use any non engine power cores.
I am curious about friction. Skiis have a fairly good aerodynamic profile. I wonder if the friction of the vehicle is greater than the drag of the ski. If so, that might be the push needed to get 3 fans to work.
You should use wedges to make your build lighter, but since what a moment you did forget about gyro stabilizers? You also had some extra space for them ontop seat and behind creation. And someone also mentioned about skis under seat (while not ruining profile), by combining all of that, you may evene beat with 2 tail propellers imo. At the same moment, this is not cheating or bug, cause this is the part of game ^_^
how many washing machines does it take to get it the the same rpm of a car goong past the speed of sound?
He needs to do an episode where he tries to break the sound barrier with flapping helicopter wings.
Does scrapman know about no drag glitch? Or did they take that out? Haven’t played in a while
What if you replaced some of the wedges with flat connectors that have no aerodynamic drawback?
Day 9 or 10 of staying up until 4:00am to watch the latest scrap man video as soon as it comes out. Great video as always, keep up the great work😁
you did not try ski's because there is friction on the ground so even tho they affect the aerodynamics they might help for speed.
Skis wouldve taken the friction area down quite a bit, considering the entire bottom of the craft was scraping along the ground 💀💀
I love these videos for some reason lol
I feel like those grid blocks have some sort of effect on the aerodynamics, it was slightly worse every time you put the grid blocks on.
Hey ScrapMan, I watched some of your music videos and your hair is very nice down. Maybe do a face cam video with your hair down?
Tail Propellers can also be used instead of gimbals in cars for maximum downforce. They weight way more and have more power. The only issue is that these are quiet huge.
Something that can break the sound barrier in every way like water, ground, air, and space
Is friction do it thing? if it do why not make ski like leg make with that 1×4