I even noticed that PS2 & Wii use Bounty and Cost to State separately. If you check using NFS-VltEd you will notice the pursuit events require CTS, but in this sixth generation version you don't get Cost to State events. Bounty and CTS are converged into one thing on PC, PS3 & X360
Yeah, EA set the developers a really short deadline, so they had to reuse a lot of assets from Most Wanted 2005. For example the map is just Rockport rearranged and retextured.
This was much better than the ps3 version
Nah PS2 version It's horrible. NFS Most Wanted 2005 is better than this
Does anyone else notice that need for speed undercover wii and ps2 versions share the same style of gameplay as need for speed most wanted 2005
I even noticed that PS2 & Wii use Bounty and Cost to State separately. If you check using NFS-VltEd you will notice the pursuit events require CTS, but in this sixth generation version you don't get Cost to State events.
Bounty and CTS are converged into one thing on PC, PS3 & X360
Yeah, EA set the developers a really short deadline, so they had to reuse a lot of assets from Most Wanted 2005. For example the map is just Rockport rearranged and retextured.
@@arxtion game engine is actually from nfs carbon + it use roads layout from nfs mw 2005.
This version's got a lot of things going for it. One of them being it doesn't have the Bugatti Veyron.
😢😢😢
Looks like one of those copied free gams full of ads on google play
It's still far better than those free games ads.