Wow that stuff with the npc stealing your ability to warp, hijacking an elevator, and killing a bonfire, is pretty elaborate. Makes the world seem far more dynamic.
Malfeasance I fucking hated it, it made me stop playing DoA actually. I feel it is super un-DarkSouls to have only one attempt at something. There is almost nothing like that in the games, and the few times it does happen, at least you're not punished for it at all, let alone this harshly. I really, really hope nothing of the sort ever makes it into an actual Souls game. Don't misunderstand me, I very much enjoyed DoA for its new progression through the world and changed locations of bonfires and NPCs, but this mechanic is bad imo.
Are you telling me. They programmed a boss to: -steal your warp ability -run away -steal your elevator -and run all the way to the other side of the map -just to die via other enemies????? That's crazy!!
Late responce, bur they ALSO PROGRAMMED, that if you do certain things, that same boss, while on his way to kill your firekeeper, gets instagibbed by a friendly figure faster than you are by petrification.
There is third way to get to Valley of Drakes actually. There is that elevator that connects to it in Darkroot Basin. You can't use the lever to call it up BUT because of how elevators work you can jump down to it, landing on the pressure plate. You'll die ofc but it activates the elevator. It's pretty neat out of the box solution if you ask me. You are undead after all so it make sense to me. Even if it was not intended. Great video btw! Also had ton of fun in this mod...and frustration.
Why do people forget about the fourth route to Blight Town? Go to darkroot basin(?) Go to where you find the blacknight/grass crest shield Go light the bonfire and take the elevator down to the valley of Drakes? Thats how I accidentally got to Blight town on my first run (Then accidently went through the town itself because I didn't realize I was supposed to go through the marsh to get to quelaag.)
What?? New Londo is free of enemies when you start Daughters of Ash - it's completely light up and empty: only harmless undead and loot (including important key). Enemies appear only when you open the flood gate.
Yeah I was confused when he said it was crazy to go through new londo. First time I went there I kept inching my way through thinking "okaaayyyy NOW the ghosts will appear... nope not yet"
Because he was talking about his thought process. 1. I want to go to blight town, ergo I will use the shortest path. 2. Shortest path is blocked, the second shortest path has annoying enemies but is still less time consuming than 2 whole areas. [in reality the second shortest path (strictly speaking darkroot is faster) turned out to be alright]
i love that a universal experience in dark souls is getting so good at it you go at it naked or you become so utterly frustrated with it you go naked and just fling yourself at your enemies
This mod blew my mind and my ass. I thought I was good at this game, but everything in this mod told me "No brah, you need to git gud again, you have to learn from the start". Great mod, great video, great reason to delete this game
The fact that the mod makes the game arbitrarily difficult doesn't mean you suck... Dark Souls players are always traumatized by their own ability level. Calm down, you're really good, it's the mod that sucks.
@@soullessSiIence I was pretty sure that the mods difficulty is a good thing. Why would it being what it is set out to be, and doing that well, make the game 'Suck'?
@@devilsadvocate1380 Because the mod is fucking parody of garbage dark souls 2. Originally, in the Dark Souls 1 you are not being trolled by the game 24/7. Fuck, the main aspect is becoming better by learning on your OWN mistakes. And the mod is just not about it, no, it's about trolling you and telling you're wrong by not knowing the things like where's the good weapon lays, or ring, or armour. The mod pretends to be like old dark souls, but it'll never be like old one. I'm sry that I repeated myself several times but it's just feels wrong, like it's not that same good that I've been playing long time ago....
4:14 *me, for the 100th time on the internet, making a friendly reminder that nobody needs to choose the master key to skip the depths and upper blighttown* *you can skip it all without the key*
I've literally never skipped the depths or upper blight town. Its how most people I know have done it, but it always felt like they were cheating the experience. Its nice to hear that daughters of Ash is gonna grind a lot of those guys up.
@@JacobGeller I'm glad you understood the reference I was making. Your videos definitely give me the impression that you are a kind and empathetic person. Please keep up the good work :)
"This is how you've got to get to Blighttown in Daughters of Ash." No, just jog through upper New Londo and pick up the key that goes to the Valley gate, and then jog back. You don't even have to lower the water level, and there aren't any enemies until after it's lowered, so it's about the safest part of the entire game.
The very first time I played dark souls 1, I actually did go the 3rd insane way by accident. And let me tell you, was I not as stupidly persistent as I was, I wouldn’t have love the game as much as I do now.
Tbh I never went to new londo until like my second playthrough of this game. I stopped after beating Ornstein and Smough and getting stuck in Seath's place. Then I just made a new charactee after not playing for a long time
Your route to Blighttown, while sounded crazy, is far simplier. You get the key for that pesky door to the Dragon's Raviene from the wall where the flood gate lever is located and then go back to open that door. Though, You gave the thought the right way, You need to go through the BT and the Depth backwards to get to the lower burg.
I enjoyed this look at Dark Souls 1 and this mod, but I think I fundamentally disagree with you two points: Number one, I have completed Dark Souls 1 exactly once, and have tried starting multiple other playthroughs and stopped early on for various reasons. I still don't think Dark Souls is "hard" for basically the way you lay out at the beginning of the video: Dark Souls is _teaching_ you how to get better with every death. It's not just throwing numbers at you like an RPG would, and it's not locking you into paths where you can't even backtrack without killing the boss -- it's giving you the choice to keep ramming against the wall, to be the unstoppable spear to its invincible shield. It's more or less the same reason I didn't think the Sans fight in Undertale was hard, despite knowing people who spent hundreds of tries on it. Number two: I don't think that Dark Souls's difficulty is the inherent point or message of the game. It props up the message, but it is not the inherent message; it's not out to make you feel insignificant or overwhelmed. The opposite, in fact, most of the signs in the game point to making the player feel like they _can_ overcome whatever difficulty they have in front of them, and not because they're "the chosen one." After all, It becomes quite obvious as you play deeper in that you are _not_ the only one "chosen," far from it. Every bell you hear is another reminder that you are _not_ that special, that there is someone else who was "chosen" to be the hero, and yet, with every bell you hear you are also reminded: you are _not_ alone. Whatever hardships you're facing, however much you are struggling, someone else has been there, and they have persevered. For every person invading your world out to get you, you'll find someone willing to come help. The themes of Dark Souls is not fear or sufferance or loneliness or regret; it's about hope and perseverance and fellowship and, perhaps more importantly even though I did not talk about it _at_ _all,_ letting go of the past.
While I feel those themes can be taken from the game, at the same time, the themes of fear/sufferance/loneliness can still be taken from the whole experience. From the get go, you many, many hollows surrounding you, all people who succumbed. You see Gwyn from the opening and expect this epic fight, only to get the results of a man who was burned out over time. People like Solaire who fall to madness in their quest to find their purpose. 3 even takes it further by showing how weakened the fire has become and how the world is crumbling. I feel when you take both sides of the thematic coin into account, you can get a message that basically relates to the human experience. Many, many people have fought to become lords of cinder, so that a fire can be ignited and the age of fire can be extended onwards, but in the end all it leads to is ruin and crumble. We struggle to do our best in our limited time, but no matter what the universe won't bend for us and will eventually reach its conclusion too. At least, that's the message I take from the whole of the dark souls themes.
Sekiro was my first FromSoft game. I didn’t think I’d be able to do it. Then I got the platinum. Then I did the same with Bloodborne. Dark Souls is next and this is exactly why I fell in love with games that make me hate myself until I git gud.
My first dark souls experience was 2, I bought the game used from gamestop and lost to the pursuer so many times I returned the game before my week was up... I bought it again two months later and it's still my favorite of the souls series. Something about struggle, trial, or hardship, that harbors its opposite in winking callous tease, there is something about losing that makes winning all the better. There can be no dark without light or vise versa.
Yea, i feel this because that was similar to my experience, just, I don't remember where I quit, I might have not even made it to the persuer, and it took me a solid 2 years to find the game again, so I decided to see what I hated about it and came to love it
@LeadFaun there are a lot of objectively bad things about every souls game. DS1 has incredibly clunky controls, animation and movement, 2 erases a lot of the adventuring that the rest of the series has and 3 feels too fast, feeling more like bloodborne than a souls game. Bloodborne is the best Soulsborne and this is a hill I'm willing to die on
Dude I'm so glad I found you. I've been watching all of your videos all day. They are sooooo good. And I never, NEVER! Comment on a video. If you need any music for your channel hit me up!
The phrase "leapfrog the difficulty curve" has thoroughly wedged itself into my vocabulary because it's such a fun description for a strategy I use a ton
You can get to blighttown WAY easier than through new londo! Just start from Andre's original position to the darkroot basin, but as soon as the first treemonster attacks, there's a way down, where there's also a black night, where you can go to Hydra, Havels original position AND there's a tunnel with a bonfire and an elevator, that leads to the valley of the drakes. and you can rush to blighttown from there
It's all perspective. If Daughters of Ash was the vanilla version of dark souls, and someone made a mod that turned it into what we know as vanilla, maybe they'd say that *that* wasn't fair. Maybe they'd say it's too forgiving. Give it a try, it's a fun mod and a very very humbling experience.
@@isthisajojoreference Exploding bonfires take slightly longer than normal to light. And as you might be able to tell from the video, there's a frame of time before it explodes where you can roll away. Its meant to catch you unawares, like a mimick chest.
@@WakkaMadeInYevon Mimics have multiple ways of telling before you interact with them though. You can attack them, look at the chain, look to see if they are breathing, or even just throw a Loyd's talisman at them. The exploding bonfires look like they explode too quickly. I think that's unfair especially if there is no visual difference.
Is this a J o J o r e f e r e n c e ! ? ! ? Dude, if someone’s putting in the effort to play Daughters of Ash, they’ve got to be ridiculously dedicated to being good at Dark Souls anyway. The mod looks like it’s designed to buck expectations while still technically being doable. It’s fair enough.
If your playing without the master key, don’t go to New Londo Ruins. Take the Darkroot Garden elevator to the Valley of Drakes…then to Blightown. Then get the key for the metal door to Firelink Shrine at the top of the scaffolding tower…in a chest.
I'm ashamed to admit it but up until this very moment I had no idea the capra demon led to blight down... I literally killed him and thought it was a dead end so I had to fight the whole way at early level to the elevator. :/
Honestly, I have not seen a mod divide a fandom quite like this one. Honestly, your video is the first one that speaks positively of Daughters of Ash. I have seen and read probably like 2 dozen opinions by now, from Dark Souls noobs to experts, that derived this mod. Not necessarily because "it is too hard", tho there are those opinions too, but rather because "it just does everything differently for the sake of being different and doesn't feel as "whole in design" as the main game, or screws up the story in other places. Basically, Scholar of the First Sin may have changed the game world, and added new story, but it didn't mess with the one already there. I guess that is what rubs a lot of people the wrong way. Well, that and apparantly how unfairly and over the top, SNK-boss levels of difficulty some sections have. I guess that one is up to each player tho.
Dark Souls and Kirby Superstars for SNES are two of my top 5 favourite video games of all time, but dear g-d was i ever not expecting the Gourmet Race theme in a Dark Souls video!
XD I've been binging your videos all afternoon, and this one, this amazing eloquent voice with these memey ass edits but still somehow finishing with a meaningful thesis, is just amazing
i enjoyed playing dark souls randomizer for a time, and i ended up being pushed into some super fun builds i wouldn't have done otherwise. my favorite was the guy that found the enchanted falchion early, wore half the xanthous set to stay fast rolling, and put most of his attribute points into int. i also found that i *really* like polearms in that game, and most of my characters tended to use them.
I remember going through this mod for the first time. I chose to do it at SL6 for my first run and it made every new area come with a sense of dread trying to learn where to go. It was such a fun experience. I still remember going backwards through blight town and coming in from the backend of the depths. It was such an uncanny feeling, like I was looking at someone I knew, but, it very much wasn't them.
Just watched most of your vids after coming from the SotC vid. I decided to post on the dark souls video because I felt like it would make the most sense. I really enjoy your videos and I would love to watch your take on the games made by Yoko Taro, either the Drakengard series, or the Nier series. I think you are the perfect guy to be able to tackle his stuff and do it justice. My vote is for Nier Automata though because it is the most recent and polished game and resembles most to dark souls.
I guess Nier Automota kinda looks like Dark Souls, but I didn't think it really played like it very much... That said, I am super amped for Code Vein to come out later this month! I've been watching it in giddy anticipation for a long time and have it pre-ordered... Hopefully it lives up to the DS legacy and it isn't just another "Sols-like" trying to cash in on the success of the genre.
I just spent maybe 50 hours in the daughters of ash, and thoroughly enjoyed beating gwyn again. I agree with everything you say. This mod gives a little back to those who have killed dark souls by becoming "too good". What made dark souls brilliant was the anxiety, the fear, the dispair, the awe, the challenge, the rage, and the jubilant triumph which the game so singularly invoked. Moving a few enemies/items around, changing the pathing, and touching up the subpar bosses is suprizingly rejuvenating. I felt once more like I was playing dark souls brand new. I thought I might never feel like that again. It was a great privilage to once more get completely lost in Lordran. I half wish we could get multiplayer to work for it though. Rediculous that this was free and the "remaster" cost $50.00. Let us all together hope that Elden Ring brings similar feelings. Praise the Sun.
Tbh- I know it's all subjective but I never thought that Dark Souls was good just because it was hard. It was that the difficulty was worth it- "the juice was worth the squeeze". You beat the Capra demon so you could explore further, or to get the next piece of content, or fought Ornstein and Smough for the amazing chest in store for you. I joke but I felt this was lacking in this mod. In DS there was this sense of being in a huge world that was hard but fair, and it paid off with good lore, fun builds and a real sense of progression. This mod just lacked alot of what gave Dark Souls its charm for me. Sure, it was fun not having a pre-carved path and autopiloting through the whole game but a randomiser has an almost similar effect. Truth be told, parts of this mod felt hard artificially- this idea that we're "not good" at the game because we struggled on DoA is pointless. Unless you have spent literal thousands of hours and challenge ran it at its hardest difficulty, you're bound to struggle at new bosses and new world design- it made it into a new(ish) game. This would have been fine if not for some relatively cheap fights and "kill this first time or else" ideas. Like the *SPOILER* Bane of Lordan taking you to the Painted world every time he grabs you feels utterly ridiculous- it didn't make me want to pick the controller up and try again like dying to the dancer did on my SL1 etc- i just cba'ed. That said, alot of the stuff in this felt cheap and inconsistent with the canon lore of dark souls. Once the 2 bells are rung, you have to fight a certain boss *SPOILER* its Nito- only this time, gone are the skeleton minions and instead is his supposed daughter which made the fight super tedious- why? Because its not really supposed to be fought at that point of the game- the mod heavily insinuates that this is the place to go, so you traipse down to the bottom of the ToG only for what? A fight that was pretty cheap full of lloyd's talismans and toxic- also at this point you have very few supplies left. There was a whole range of odd stuff too, namely the gaping dragon fight being made to basically guarantee you died first time- and then forcing you to fight a (buggy) fire sage demon to escape the painted world. The whole Gwyn being locked behind a intricate/complex questline also feels cheap and like you were robbed of a large part of the mod. In DS3, my first game, and DS1 I barely did any NPC quests first time round- but I never once felt like i'd played a half game. The quests added extra depth but didn't deprive me of the enjoyability of the game. This boss did make some nice changes- mostly early on but a lot of the time I was left looking at these complex technically changes wondering if the modder ever truly stopped and asked "why"? It's worth checking out- simply because that feeling of "huh this is different" but my god is the mod overhyped and framed poorly. "If Dark Souls had an extra 6 months"- in that case i'm glad they released it when they did cause this mod just doesn't hold a candle to it.
THE WAY to Blightown, is straight through the castle gate, past the T Demon, darkroot, valley of drakes, BLIGHTOWN, grab key and clean exit back to Firelink without ever engaging an enemy.
Huh. I’m curently in my first run of Dark Souls. And I made use of this shortcut through The Valley of drakes, accidentally. Without the Master Key, though. I wouldn’t recommend that. Literally every enemy can two-shot me or worse at that time in the game. And I also didn’t know what the fuck was everything I was seeing.
All I got from Daughters of Ash was ‘Havel is gone along with the first bonfire. Oh and Crystal assholes randomly materialise all over the place have fun’
This mod has made me physically jump bc I wasn’t expecting an enemy to be there or groan no after seeing they moved a NPC i thought I knew where they were it’s great
I can understand the core message of your video. However, from my experience in the game (Anor londo is where i dropped it) the mod fails to get the dark souls gameplay right. say you were a conplete newbie to dark souls. if you were to play DoA before you try the actual game, you would most likely think the game is too hard and quit, while the base game would be fine. the mod ignores a significant amount of principles for the dark souls games. lets take the rats you mentioned. while yes, the mod adds two more rats there, it has no reason to do so, other than just making the game hard for the sake of being hard. Dark souls is designed to be fair and the mod doesnt do that. how about anor londo, the best area in the main game, where every enemy is a mini boss. tthe mod fills it with flying "dragons" that are impossible to kill on a physical build. the main game gives option to any build, the mod wants you to use specifically renged stuff for that enemy, not to mentioned that the area if just filled with them. my zweihander couldnt reach them no matter how hard i tried. they make the area unnecesarily hard. or take the exploding bonfires for example. we can compare them to mimics, but mimics are possible to spot as not real chests and give a reward if you beat them. the bonfires just explode and thats it. i could not find a proper bonfire in the area, eventually i quit after like 5 exploding ones and 0 actual bonfires. The mod is not fair and doesnt make me learn the game. thats the reason i dropped it. your video makes it seem like the stuff that happens in DoA is just like another playtrough on dark souls. i take no issue with changing up the area progression, but invisible enemies and exploding bonfires have no reason to exist other than making the game harder. in the main game you die, then you learn to avoid that and you improve. in DoA you die and thats it. you cant improve because the next time you wont even know that youre fighting the enemy until it stops being invisible and attacks you right in the back. in my opinion the mod should be considered as a different game, not experiencing dark souls again. the things you consider in the video as "experiencing the real dark souls again" are really just bad design or something like that. the mod does things that FromSoftware would never do, or would do but only once (such as the invisible enemy at the start of Irithyll in dark souls 3). again, i understand what you mean. i just think that those same reasons why the mod lets you experience dark souls again are in reality just an unfair obsticle that doesnt make the player improve. its not my intent to just hate the mod. its amazing that the community did something like DoA. its just criticism to the mod itself and nothing else.
I also dropped the game at anor londo. My most memorable experience was the juke with the capra demon. Really messed me up with his arena flipped and the fog door where it was. Chasing him up and up was also fun too
I was hoping to play it because it was a so called re imagining of dark souls. But that was way below my expectations. I played through the original dark souls and beat it. To be able to say I beat it. There were times when I questioned do i really want to beat this just to say I beat it. And I sometimes questioned if I should quit. But I push through to say I could beat it. But that just seems like Bs to me. Also god I was doing a physical build I would have been so screwed.
...I freaking wheezed at the Kirby's freaking dreamland soundtrack. I mean. The Kazoos were great, but KD unlocked a core memory for me that paired perfectly with the NPC shenanigans.
The first time I played Darksouls I just used the elevator to the valley of drakes between garden and hydra and went to blighttown just like that. Truth be told I fought the gaping dragon only after I've gotten to the last area only because I wanted to kill all the bosses
You can get to the valley of the drakes without draining new londo. Right around the seal you can stay up top and find the key to that door that goes to the valley.
viru52000 No you aren’t, don’t worry. Though I don’t understand why he did that considering the only melee weapon one should ever equip (besides zweihander with chaos infusion, of course) would be the silver knights’ sword /s I do love the silver knight sword though, why wasn’t it in DS3 X’( Especially when they put the silver knight armor set and the black knights’ weapons.
The way you describe dark souls difficulty reminds me a LOT of old world monster hunter games. These giant titans you're probably not gonna beat at first. Hell, you might get stuck on one for hours. But you will beat it. And it'll feel fucking fantastic
Havel the Rock Johnson has me in tears not 30 seconds into this video. I always have u on in an earbud but never get to listen to every word, that shit got me
I don't think I've ever been as truly terrified of moving forward in a game, yet determined to do so, as when I was first playing through Dark Souls. Hiding behind my shield like it was the only thing between myself and certain death, the genuine mountain of weight that lifted from your shoulders every time you found another blessed bonfire, the all-consuming terror of what horrifying beastie would be lurking around the next corner. This all faded away as I "got gud" and beat the game several times, but this...this may be the experience I'm looking for.
Super easy 4th way, just grab the key in new London ruins. Since there are no enemy's till you open the flood gate, you can just run to the end of the area to get it with no trouble.
When I heard about giraffe man I thought I had played this mod before, and quit because of the absurdity of his boss fight, but going by what you're saying, it can't have been the same mod.
Here's the thing about DoA. It is not designed to have fun. It's designed to frustrate veteran players. for example: if you want to get to the Undead Burg you have to go down to Blighttown through the shortcut in the Valley of Drakes, go UP through the conventional route, do the Depths backwards and THEN you get to the Undead Burg. You do this to get the peculiar doll so you can get to the Painted World. You want to get to Anor Londo? well, the Bat Wing Demons that take you there aren't in Sens Fortress once you kill the Iron Golem, they are in the Catacombs. If you want to get to Anor Londo (which you HAVE to do in order to beat the game, unlike the Undead Burg thing which is optional) you have to ring both bells to wake up Nito, go down the Catacombs, go down the Tomb of Giants, kill Nito, and get this, since you don't have the lordvessel and you most surely rested on a bonfire on your way to kill the Gravelord, you have to climb aaaaall the way back through the Tomb and the Catacombs. And that's just not fun, man. Not fun at all. I did it anyway, i don't know what it says about me, but i definetly did not enjoy the mod. It didn't make me feel like i was playing the game for the first time, it made me feel like someone was just fucking with me on purpose. it has neat concepts, but at the end of the day it made me wish i was playing the vanilla version.
That's basically why I've never finished the mod, and I've tried more than once. So many of its changes were arbitrary, seeming to try and fix what wasn't broken, and almost always detrimental. It felt as if Grimrukh cared more about subverting expectations and cheap got'cha moments than fairness and fun. On my last DoA character, I remember quitting on the "Abyss in Artorias" fight that crams Sif, Artorias, and Manus into it. I mean, seriously? I have too much self-respect for that, LOL.
_Pssst, there's a fourth shortcut to Blightown, you just need to go from Undead Parish to Darkroot Basin, and from there you can take the elevator to the Valley of Drakes and get to the entrance to Blightown_
Watching this after @RTGame has been doing a fucked up run of Dark Souls (a game I still do not truly know or understand) is very fun That whole "I held onto the bad weapon because I'm used to brute forcing to get my favored one as a veteran BUT a new player doesn't know that info and I'm essentially a new player now so I should Stop Doing That" realization was very cool
There definitely are problems with people gatekeeping, but to an extent, people can be motivated by it. There are tactics to learn if one is interested in the game, and all-in-all, just investing in the game and community creates a sense of kinship. It's funny when this video's author made a spiteful jab at behaviors from 'evil, smug nerds' instead of just advocating for good spirited fun and discovery like they did in the rest of the video. In contrast, it also forced me to notice the fact he never 2-handed the squeaky toy axe when attacking.
@@thismouseisillegal944 some people seems to have a tendency to be over sensitive and internalise everything, using their power of armchair psychology, tactical nihilism and mental gymnastics they can make everything negative or reprehensible.Making fun of people and provoking others is one of the best parts of gaming, its sad that some people cant experience that... mister author seems to be one them... although I do agree with a lot of things on the video
Hey this remixed mod sounds a bit cruel, but a pretty interesting take all things considered > "And then the bonfire exploded" Aaand it's gone. I really don't get the obsession with dishonesty in the modding community. The whole point of what made Dark Souls so attractive to me was its honesty in regards to difficulty. Random instant-death traps that are made to spite the player into a cheap death are just not interesting to me.
The exploding bonfires-like mimics-have specific tells and give you plenty of opportunity to escape. It isn't a case of "lol you touched the bonfire you're dead now".
@@ABonafideSkeleton That at the very least improves my perspective on that statement. I still don't think it's an 'enjoyable' change when you start trying to prank people with bonfires. The big defining difference between that and chest mimics is that the latter still contain treasure. You are punked into an encounter/death but at the end you still receive your chest.
'And then the bonfire exploded.'
This sentence gave me genuine existential fears I didn't think possible
I refer you to aldia from 2. My heart stopped when he showed up.
The assholes that made DS wanted to make bonfire mimics at once point.
Fuck the people on this channel are egding hard, even the jungle book music cover.
Im out. Fuckin losers
@@SH19922x ?
The amount of ruined underwear will forever haunt me.
Wow that stuff with the npc stealing your ability to warp, hijacking an elevator, and killing a bonfire, is pretty elaborate. Makes the world seem far more dynamic.
i wish vanilla dark souls has this. i hope they do that in elden ring
@@malfeasance62 and theN they die in the most difficult part of the game lol. I LOVED IT
I mean.... Knight lautrec anyone?
Malfeasance I fucking hated it, it made me stop playing DoA actually. I feel it is super un-DarkSouls to have only one attempt at something. There is almost nothing like that in the games, and the few times it does happen, at least you're not punished for it at all, let alone this harshly. I really, really hope nothing of the sort ever makes it into an actual Souls game. Don't misunderstand me, I very much enjoyed DoA for its new progression through the world and changed locations of bonfires and NPCs, but this mechanic is bad imo.
Gentleman Raptor thats a lot of "ifs" if you ask me. It is very easily possible to die to this guy, and I stand by my opinion
Maybe the real Dark Souls were all the deaths you had along the way.
That's not a maybe
Re Zero
Finding a "Soul of a Chosen Undead" in the kiln hit me pretty hard.
a shirtless, masked man wielding a giant flaming hammer is the hero that lordran does not need or want, but that it was forced to accept
Are you telling me. They programmed a boss to: -steal your warp ability -run away -steal your elevator -and run all the way to the other side of the map -just to die via other enemies????? That's crazy!!
Late responce, bur they ALSO PROGRAMMED, that if you do certain things, that same boss, while on his way to kill your firekeeper, gets instagibbed by a friendly figure faster than you are by petrification.
There is third way to get to Valley of Drakes actually. There is that elevator that connects to it in Darkroot Basin. You can't use the lever to call it up BUT because of how elevators work you can jump down to it, landing on the pressure plate. You'll die ofc but it activates the elevator.
It's pretty neat out of the box solution if you ask me. You are undead after all so it make sense to me. Even if it was not intended.
Great video btw! Also had ton of fun in this mod...and frustration.
How did I not think of using my dead body as a weight! I unlocked that route eventually, but definitely could have done it earlier...
In my first blind playthrough that's how I got to blighttown.
LobosJr be like
thats actually how I originally did it.
@@JacobGeller You can also get the key to open the shortcut to Blighttown at the top of the tower where you open the floodgates in New Londo Ruins :P
Why do people forget about the fourth route to Blight Town?
Go to darkroot basin(?)
Go to where you find the blacknight/grass crest shield
Go light the bonfire and take the elevator down to the valley of Drakes?
Thats how I accidentally got to Blight town on my first run
(Then accidently went through the town itself because I didn't realize I was supposed to go through the marsh to get to quelaag.)
The lever is blocked in this mod, but you can drop dead on the pressure plate below and it will activate the elevator to come back up
@@berserker8884 woa thanks
I was confused too because this is always how I do it
thank you dude i have no clue why people don’t talk about that lol
How dare this video give me the warm fuzzies towards darksouls
Ha, jokes on you!
I never even learned the REAL Dark Souls! Being a pancake on the ground is all I've ever known!
*squirts syrup on you and point down gestures* :)
Great comment Especially after reading that if you take the master key you’re cheating the experience. “THERE IS NO CHEESE WHEN YOUR A PANCAKE”
@HomicidalTh0r Somebody really needs to mod a "Squirt Syrup" emote into the game.
Your pfp is way too fitting
What?? New Londo is free of enemies when you start Daughters of Ash - it's completely light up and empty: only harmless undead and loot (including important key). Enemies appear only when you open the flood gate.
Yeah I was confused when he said it was crazy to go through new londo. First time I went there I kept inching my way through thinking "okaaayyyy NOW the ghosts will appear... nope not yet"
Because he was talking about his thought process.
1. I want to go to blight town, ergo I will use the shortest path.
2. Shortest path is blocked, the second shortest path has annoying enemies but is still less time consuming than 2 whole areas.
[in reality the second shortest path (strictly speaking darkroot is faster) turned out to be alright]
He said "And usually full of ghosts", he just didnt want to spoil the area
I mean I could do as you say, but I know a zweihander won't be provided and that's the only thing keeping me from losing my humanity
I physically smile without meaning to at the end of every one of your videos. Thank you for helping me appreciate my world in a new way
i love that a universal experience in dark souls is getting so good at it you go at it naked or you become so utterly frustrated with it you go naked and just fling yourself at your enemies
This mod blew my mind and my ass. I thought I was good at this game, but everything in this mod told me "No brah, you need to git gud again, you have to learn from the start". Great mod, great video, great reason to delete this game
The mod makes it harder, explicitly so.
The fact that the mod makes the game arbitrarily difficult doesn't mean you suck... Dark Souls players are always traumatized by their own ability level. Calm down, you're really good, it's the mod that sucks.
@@soullessSiIence I was pretty sure that the mods difficulty is a good thing. Why would it being what it is set out to be, and doing that well, make the game 'Suck'?
@@devilsadvocate1380 Because the mod is fucking parody of garbage dark souls 2.
Originally, in the Dark Souls 1 you are not being trolled by the game 24/7. Fuck, the main aspect is becoming better by learning on your OWN mistakes. And the mod is just not about it, no, it's about trolling you and telling you're wrong by not knowing the things like where's the good weapon lays, or ring, or armour. The mod pretends to be like old dark souls, but it'll never be like old one.
I'm sry that I repeated myself several times but it's just feels wrong, like it's not that same good that I've been playing long time ago....
@Eren Yeager yeah, thanks man😂
4:14
*me, for the 100th time on the internet, making a friendly reminder that nobody needs to choose the master key to skip the depths and upper blighttown*
*you can skip it all without the key*
You could just play the Thief.
Master Key+whatever you want.
But I get what you're saying.
I NEVER pick the Master Key, I feel like the progress going through the Depths is more complete, I dunno.
I always choose the master key. Blasting through the early game is really fun to me. I'm just glad I had the foresight on my first playthrough
I've literally never skipped the depths or upper blight town. Its how most people I know have done it, but it always felt like they were cheating the experience. Its nice to hear that daughters of Ash is gonna grind a lot of those guys up.
@@pinchman2946 I always go through the area, I just go through it backwards.
I've watched all of your videos now and I think it's fair to say that you are the Jon Bois of video game analysis.
This is maybe the nicest thing anyone has ever said to me
@@JacobGeller I'm glad you understood the reference I was making. Your videos definitely give me the impression that you are a kind and empathetic person. Please keep up the good work :)
"This is how you've got to get to Blighttown in Daughters of Ash."
No, just jog through upper New Londo and pick up the key that goes to the Valley gate, and then jog back. You don't even have to lower the water level, and there aren't any enemies until after it's lowered, so it's about the safest part of the entire game.
my dog was sitting in my lap while i was watching this and would perk up everytime that squeaky sound played
The very first time I played dark souls 1, I actually did go the 3rd insane way by accident. And let me tell you, was I not as stupidly persistent as I was, I wouldn’t have love the game as much as I do now.
Tbh I never went to new londo until like my second playthrough of this game. I stopped after beating Ornstein and Smough and getting stuck in Seath's place. Then I just made a new charactee after not playing for a long time
how did you open the gate without the lordvessel?
@@LtSprinkulz The four kings is the only thing blocked by the lord vessel
Your route to Blighttown, while sounded crazy, is far simplier. You get the key for that pesky door to the Dragon's Raviene from the wall where the flood gate lever is located and then go back to open that door. Though, You gave the thought the right way, You need to go through the BT and the Depth backwards to get to the lower burg.
I enjoyed this look at Dark Souls 1 and this mod, but I think I fundamentally disagree with you two points:
Number one, I have completed Dark Souls 1 exactly once, and have tried starting multiple other playthroughs and stopped early on for various reasons. I still don't think Dark Souls is "hard" for basically the way you lay out at the beginning of the video: Dark Souls is _teaching_ you how to get better with every death. It's not just throwing numbers at you like an RPG would, and it's not locking you into paths where you can't even backtrack without killing the boss -- it's giving you the choice to keep ramming against the wall, to be the unstoppable spear to its invincible shield. It's more or less the same reason I didn't think the Sans fight in Undertale was hard, despite knowing people who spent hundreds of tries on it.
Number two: I don't think that Dark Souls's difficulty is the inherent point or message of the game. It props up the message, but it is not the inherent message; it's not out to make you feel insignificant or overwhelmed. The opposite, in fact, most of the signs in the game point to making the player feel like they _can_ overcome whatever difficulty they have in front of them, and not because they're "the chosen one." After all, It becomes quite obvious as you play deeper in that you are _not_ the only one "chosen," far from it. Every bell you hear is another reminder that you are _not_ that special, that there is someone else who was "chosen" to be the hero, and yet, with every bell you hear you are also reminded: you are _not_ alone. Whatever hardships you're facing, however much you are struggling, someone else has been there, and they have persevered. For every person invading your world out to get you, you'll find someone willing to come help. The themes of Dark Souls is not fear or sufferance or loneliness or regret; it's about hope and perseverance and fellowship and, perhaps more importantly even though I did not talk about it _at_ _all,_ letting go of the past.
this comment deserves more likes
Can we get to 10,000 subscribers with no videos????
I thank you, and I will help you on your Cheese and Rice mission.
While I feel those themes can be taken from the game, at the same time, the themes of fear/sufferance/loneliness can still be taken from the whole experience. From the get go, you many, many hollows surrounding you, all people who succumbed. You see Gwyn from the opening and expect this epic fight, only to get the results of a man who was burned out over time. People like Solaire who fall to madness in their quest to find their purpose. 3 even takes it further by showing how weakened the fire has become and how the world is crumbling. I feel when you take both sides of the thematic coin into account, you can get a message that basically relates to the human experience. Many, many people have fought to become lords of cinder, so that a fire can be ignited and the age of fire can be extended onwards, but in the end all it leads to is ruin and crumble. We struggle to do our best in our limited time, but no matter what the universe won't bend for us and will eventually reach its conclusion too. At least, that's the message I take from the whole of the dark souls themes.
Half this stuff was said in this video lmao
Sekiro was my first FromSoft game. I didn’t think I’d be able to do it. Then I got the platinum. Then I did the same with Bloodborne. Dark Souls is next and this is exactly why I fell in love with games that make me hate myself until I git gud.
Really glad to see the FromSoft magic still working on new players! Aren't they great??!
Now get dark soul 2 and embrace the community that hate it despite how much they abuse the great ole pvp.
Awesome! You did it backwards through lol. You'll have a ton more weapons and armor in dark souls.
I fell the same when i played dark souls remastered for the first time... it was... so amazing
Welcome to the community. Sit by the bonfire, grab some Estus, and enjoy the first playthrough. It's always the most exciting
The exploding campfire is too much tbh.
"getting better Everytime" = "getting good"
You got good.
My first dark souls experience was 2, I bought the game used from gamestop and lost to the pursuer so many times I returned the game before my week was up...
I bought it again two months later and it's still my favorite of the souls series.
Something about struggle, trial, or hardship, that harbors its opposite in winking callous tease, there is something about losing that makes winning all the better.
There can be no dark without light or vise versa.
Yea, i feel this because that was similar to my experience, just, I don't remember where I quit, I might have not even made it to the persuer, and it took me a solid 2 years to find the game again, so I decided to see what I hated about it and came to love it
@LeadFaun there are a lot of objectively bad things about every souls game. DS1 has incredibly clunky controls, animation and movement, 2 erases a lot of the adventuring that the rest of the series has and 3 feels too fast, feeling more like bloodborne than a souls game.
Bloodborne is the best Soulsborne and this is a hill I'm willing to die on
@LeadFaun eh i think its ds3 since it has weapon arts which have amazing animations and ds3 weapon animations are mostly from the first game
Dude I'm so glad I found you. I've been watching all of your videos all day. They are sooooo good. And I never, NEVER! Comment on a video. If you need any music for your channel hit me up!
I did reverse Blighttown in my first vanilla NG+ and it was one of the most exciting things in my several 100 hours of Souls games.
8:53 N O W T H A T S F U C K I N G H O T
The phrase "leapfrog the difficulty curve" has thoroughly wedged itself into my vocabulary because it's such a fun description for a strategy I use a ton
While you were gathering souls, I was studying *T H E B L A D E*
11/10 IGN
1:03 how is that clip not a meme lamoooo
For once the Capra demon looked amazing with that fire behind him. That seemed like such a better “arena” than where fromsoftware just threw him.
You can get to blighttown WAY easier than through new londo!
Just start from Andre's original position to the darkroot basin, but as soon as the first treemonster attacks, there's a way down, where there's also a black night, where you can go to Hydra, Havels original position AND there's a tunnel with a bonfire and an elevator, that leads to the valley of the drakes. and you can rush to blighttown from there
This sounds like what if Dark Souls wasn't fair
It's all perspective. If Daughters of Ash was the vanilla version of dark souls, and someone made a mod that turned it into what we know as vanilla, maybe they'd say that *that* wasn't fair. Maybe they'd say it's too forgiving. Give it a try, it's a fun mod and a very very humbling experience.
@@WakkaMadeInYevon ok but is there any telegraph for the exploding bonfire because that just seems like a surprise death.
@@isthisajojoreference Exploding bonfires take slightly longer than normal to light. And as you might be able to tell from the video, there's a frame of time before it explodes where you can roll away. Its meant to catch you unawares, like a mimick chest.
@@WakkaMadeInYevon Mimics have multiple ways of telling before you interact with them though. You can attack them, look at the chain, look to see if they are breathing, or even just throw a Loyd's talisman at them. The exploding bonfires look like they explode too quickly. I think that's unfair especially if there is no visual difference.
Is this a J o J o r e f e r e n c e ! ? ! ? Dude, if someone’s putting in the effort to play Daughters of Ash, they’ve got to be ridiculously dedicated to being good at Dark Souls anyway. The mod looks like it’s designed to buck expectations while still technically being doable. It’s fair enough.
8:52 Nice. (Also, THAT number with a FIRE weapon? Dark Souls felt like making a joke the day you...well im not gonna spoil too much.)
What does this mean? Ref to the dark souls 2 fire longsword?
If your playing without the master key, don’t go to New Londo Ruins. Take the Darkroot Garden elevator to the Valley of Drakes…then to Blightown. Then get the key for the metal door to Firelink Shrine at the top of the scaffolding tower…in a chest.
Pinwheel making 10 clones of himself might be the funniest part of this mod
I'm ashamed to admit it but up until this very moment I had no idea the capra demon led to blight down... I literally killed him and thought it was a dead end so I had to fight the whole way at early level to the elevator. :/
bruhh
@LeadFaun BRO I READ IT AND THOUGHT IT WAS TALKING ABOUT THE ELEVATOR
I would just like you to know that you make the best videogame-related videos on youtube. Thank you for your service kind man
Honestly, I have not seen a mod divide a fandom quite like this one. Honestly, your video is the first one that speaks positively of Daughters of Ash. I have seen and read probably like 2 dozen opinions by now, from Dark Souls noobs to experts, that derived this mod. Not necessarily because "it is too hard", tho there are those opinions too, but rather because "it just does everything differently for the sake of being different and doesn't feel as "whole in design" as the main game, or screws up the story in other places.
Basically, Scholar of the First Sin may have changed the game world, and added new story, but it didn't mess with the one already there. I guess that is what rubs a lot of people the wrong way. Well, that and apparantly how unfairly and over the top, SNK-boss levels of difficulty some sections have. I guess that one is up to each player tho.
Damn dude I dig the aesthetic of your channel.
Rooting for you.
Yo thank you so much! Really appreciate when someone appreciates the craft, haha
Imagine not going through blighttown every time
Always pick Master Key as a gift for convenience sake, but Dark Souls just isn't the same without Capra clapping my cheeks
This mod sounds like it has an excellent sense of humor which I just adore in something that is not at all a joke mod.
...So basically what you're saying is that you haven't played The Scorched Contract...
Dark Souls and Kirby Superstars for SNES are two of my top 5 favourite video games of all time, but dear g-d was i ever not expecting the Gourmet Race theme in a Dark Souls video!
If a save point in a game ever exploded like that I'd probably cry, that's pure gold XD
The runbacks teaching you how to dodge never occured to me. Oh my god that's genius
I keep thinking I've seen all your videos then another one pops in my recommended
Maybe I should just watch them all in row one day
XD I've been binging your videos all afternoon, and this one, this amazing eloquent voice with these memey ass edits but still somehow finishing with a meaningful thesis, is just amazing
i enjoyed playing dark souls randomizer for a time, and i ended up being pushed into some super fun builds i wouldn't have done otherwise. my favorite was the guy that found the enchanted falchion early, wore half the xanthous set to stay fast rolling, and put most of his attribute points into int.
i also found that i *really* like polearms in that game, and most of my characters tended to use them.
I remember going through this mod for the first time. I chose to do it at SL6 for my first run and it made every new area come with a sense of dread trying to learn where to go. It was such a fun experience. I still remember going backwards through blight town and coming in from the backend of the depths. It was such an uncanny feeling, like I was looking at someone I knew, but, it very much wasn't them.
Just watched most of your vids after coming from the SotC vid. I decided to post on the dark souls video because I felt like it would make the most sense. I really enjoy your videos and I would love to watch your take on the games made by Yoko Taro, either the Drakengard series, or the Nier series. I think you are the perfect guy to be able to tackle his stuff and do it justice. My vote is for Nier Automata though because it is the most recent and polished game and resembles most to dark souls.
I guess Nier Automota kinda looks like Dark Souls, but I didn't think it really played like it very much... That said, I am super amped for Code Vein to come out later this month! I've been watching it in giddy anticipation for a long time and have it pre-ordered... Hopefully it lives up to the DS legacy and it isn't just another "Sols-like" trying to cash in on the success of the genre.
@@trevorl.4332 Absolutely 100% agree and thanks for the reply. CV is on my list as well, cheers to hopefully having a good time with it!
I just spent maybe 50 hours in the daughters of ash, and thoroughly enjoyed beating gwyn again. I agree with everything you say. This mod gives a little back to those who have killed dark souls by becoming "too good". What made dark souls brilliant was the anxiety, the fear, the dispair, the awe, the challenge, the rage, and the jubilant triumph which the game so singularly invoked. Moving a few enemies/items around, changing the pathing, and touching up the subpar bosses is suprizingly rejuvenating. I felt once more like I was playing dark souls brand new. I thought I might never feel like that again. It was a great privilage to once more get completely lost in Lordran. I half wish we could get multiplayer to work for it though. Rediculous that this was free and the "remaster" cost $50.00. Let us all together hope that Elden Ring brings similar feelings. Praise the Sun.
Tbh- I know it's all subjective but I never thought that Dark Souls was good just because it was hard. It was that the difficulty was worth it- "the juice was worth the squeeze". You beat the Capra demon so you could explore further, or to get the next piece of content, or fought Ornstein and Smough for the amazing chest in store for you. I joke but I felt this was lacking in this mod. In DS there was this sense of being in a huge world that was hard but fair, and it paid off with good lore, fun builds and a real sense of progression.
This mod just lacked alot of what gave Dark Souls its charm for me. Sure, it was fun not having a pre-carved path and autopiloting through the whole game but a randomiser has an almost similar effect. Truth be told, parts of this mod felt hard artificially- this idea that we're "not good" at the game because we struggled on DoA is pointless. Unless you have spent literal thousands of hours and challenge ran it at its hardest difficulty, you're bound to struggle at new bosses and new world design- it made it into a new(ish) game. This would have been fine if not for some relatively cheap fights and "kill this first time or else" ideas. Like the *SPOILER* Bane of Lordan taking you to the Painted world every time he grabs you feels utterly ridiculous- it didn't make me want to pick the controller up and try again like dying to the dancer did on my SL1 etc- i just cba'ed.
That said, alot of the stuff in this felt cheap and inconsistent with the canon lore of dark souls. Once the 2 bells are rung, you have to fight a certain boss *SPOILER* its Nito- only this time, gone are the skeleton minions and instead is his supposed daughter which made the fight super tedious- why? Because its not really supposed to be fought at that point of the game- the mod heavily insinuates that this is the place to go, so you traipse down to the bottom of the ToG only for what? A fight that was pretty cheap full of lloyd's talismans and toxic- also at this point you have very few supplies left.
There was a whole range of odd stuff too, namely the gaping dragon fight being made to basically guarantee you died first time- and then forcing you to fight a (buggy) fire sage demon to escape the painted world.
The whole Gwyn being locked behind a intricate/complex questline also feels cheap and like you were robbed of a large part of the mod. In DS3, my first game, and DS1 I barely did any NPC quests first time round- but I never once felt like i'd played a half game. The quests added extra depth but didn't deprive me of the enjoyability of the game. This boss did make some nice changes- mostly early on but a lot of the time I was left looking at these complex technically changes wondering if the modder ever truly stopped and asked "why"?
It's worth checking out- simply because that feeling of "huh this is different" but my god is the mod overhyped and framed poorly. "If Dark Souls had an extra 6 months"- in that case i'm glad they released it when they did cause this mod just doesn't hold a candle to it.
This passes for a review of the mod. Thank you.
THE WAY to Blightown, is straight through the castle gate, past the T Demon, darkroot, valley of drakes, BLIGHTOWN, grab key and clean exit back to Firelink without ever engaging an enemy.
I somehow landed here from your modern art video and my god your content is amazing
Huh. I’m curently in my first run of Dark Souls. And I made use of this shortcut through The Valley of drakes, accidentally. Without the Master Key, though. I wouldn’t recommend that. Literally every enemy can two-shot me or worse at that time in the game.
And I also didn’t know what the fuck was everything I was seeing.
All I got from Daughters of Ash was ‘Havel is gone along with the first bonfire. Oh and Crystal assholes randomly materialise all over the place have fun’
I love the opening of this video. The song syncs perfectly with Sif and I love it
This mod has made me physically jump bc I wasn’t expecting an enemy to be there or groan no after seeing they moved a NPC i thought I knew where they were it’s great
The sound effects are making me lose my MIND. The squeaky toy axe???? Amazing.
"The problem with running faster than light is that you can only live in darkness"
Listening you talk about this is helping me figure out why I failed to complete my second marathon. I was trying to run it like a seasoned runner.
5:29 You can also get there by taking the elevator in the darkroot basin leading down to the valley of the drakes, which is a much easier way.
Apparently the mod blocks the lever of that elevator.
I can understand the core message of your video. However, from my experience in the game (Anor londo is where i dropped it) the mod fails to get the dark souls gameplay right. say you were a conplete newbie to dark souls. if you were to play DoA before you try the actual game, you would most likely think the game is too hard and quit, while the base game would be fine. the mod ignores a significant amount of principles for the dark souls games. lets take the rats you mentioned. while yes, the mod adds two more rats there, it has no reason to do so, other than just making the game hard for the sake of being hard. Dark souls is designed to be fair and the mod doesnt do that. how about anor londo, the best area in the main game, where every enemy is a mini boss. tthe mod fills it with flying "dragons" that are impossible to kill on a physical build. the main game gives option to any build, the mod wants you to use specifically renged stuff for that enemy, not to mentioned that the area if just filled with them. my zweihander couldnt reach them no matter how hard i tried. they make the area unnecesarily hard. or take the exploding bonfires for example. we can compare them to mimics, but mimics are possible to spot as not real chests and give a reward if you beat them. the bonfires just explode and thats it. i could not find a proper bonfire in the area, eventually i quit after like 5 exploding ones and 0 actual bonfires. The mod is not fair and doesnt make me learn the game. thats the reason i dropped it.
your video makes it seem like the stuff that happens in DoA is just like another playtrough on dark souls. i take no issue with changing up the area progression, but invisible enemies and exploding bonfires have no reason to exist other than making the game harder. in the main game you die, then you learn to avoid that and you improve. in DoA you die and thats it. you cant improve because the next time you wont even know that youre fighting the enemy until it stops being invisible and attacks you right in the back.
in my opinion the mod should be considered as a different game, not experiencing dark souls again. the things you consider in the video as "experiencing the real dark souls again" are really just bad design or something like that. the mod does things that FromSoftware would never do, or would do but only once (such as the invisible enemy at the start of Irithyll in dark souls 3).
again, i understand what you mean. i just think that those same reasons why the mod lets you experience dark souls again are in reality just an unfair obsticle that doesnt make the player improve. its not my intent to just hate the mod. its amazing that the community did something like DoA. its just criticism to the mod itself and nothing else.
I also dropped the game at anor londo. My most memorable experience was the juke with the capra demon. Really messed me up with his arena flipped and the fog door where it was. Chasing him up and up was also fun too
I was hoping to play it because it was a so called re imagining of dark souls. But that was way below my expectations. I played through the original dark souls and beat it. To be able to say I beat it. There were times when I questioned do i really want to beat this just to say I beat it. And I sometimes questioned if I should quit. But I push through to say I could beat it. But that just seems like Bs to me. Also god I was doing a physical build I would have been so screwed.
Great review. Saved me a lot of time.
Im sorry what fucking new players do you know that played the mod rather than the actual base game i mean is it that hard to distinguish?
...I freaking wheezed at the Kirby's freaking dreamland soundtrack. I mean. The Kazoos were great, but KD unlocked a core memory for me that paired perfectly with the NPC shenanigans.
6:44 "I'm doing a dex build"
8:24 Has 34 str and 9 dex
The first time I played Darksouls I just used the elevator to the valley of drakes between garden and hydra and went to blighttown just like that. Truth be told I fought the gaping dragon only after I've gotten to the last area only because I wanted to kill all the bosses
i do not understand peep of videogame design or alternative playthroughs but that 3d map sure looked like a trip 0_0
The music and SFX in this one are on some next-level shit.
Real galaxy-brain Dark Souls at work here
I’ve never seen such a . . . a beautiful intro
You can get to the valley of the drakes without draining new londo. Right around the seal you can stay up top and find the key to that door that goes to the valley.
Even though you can skip the bosses, I never do, it makes for a fuller experience and makes me feel horrible on the inside.
I can't be the only one laughing like an idiot at the squeaky toy sound, can I?
viru52000 No you aren’t, don’t worry.
Though I don’t understand why he did that considering the only melee weapon one should ever equip (besides zweihander with chaos infusion, of course) would be the silver knights’ sword
/s
I do love the silver knight sword though, why wasn’t it in DS3 X’(
Especially when they put the silver knight armor set and the black knights’ weapons.
The way you describe dark souls difficulty reminds me a LOT of old world monster hunter games. These giant titans you're probably not gonna beat at first. Hell, you might get stuck on one for hours. But you will beat it. And it'll feel fucking fantastic
no "420 blaze it" edit on that hit
come on geller
I dunno I thought the Ceaseless Discharge being named “Quelos” was hysterical
I would love to see this guy play something live and see how philosophical it gets
Ive been watching you for a couple hours, and dude, your one of the best youtubers ive had the grace of finding for good, genuine content.
i have non ironically used the insane way to go to blighttown
Havel the Rock Johnson has me in tears not 30 seconds into this video. I always have u on in an earbud but never get to listen to every word, that shit got me
5:00 There is also a fourth. In all of my runs i went to Darkroot basin -> Valley of drakes -> blighttown.
I don't think I've ever been as truly terrified of moving forward in a game, yet determined to do so, as when I was first playing through Dark Souls. Hiding behind my shield like it was the only thing between myself and certain death, the genuine mountain of weight that lifted from your shoulders every time you found another blessed bonfire, the all-consuming terror of what horrifying beastie would be lurking around the next corner. This all faded away as I "got gud" and beat the game several times, but this...this may be the experience I'm looking for.
Super easy 4th way, just grab the key in new London ruins. Since there are no enemy's till you open the flood gate, you can just run to the end of the area to get it with no trouble.
@TheSasGaming just before the seal that lowers the water.
9:30
Wow, I wasn't emotionally ready to hear that song again I guess. Damn.
This is basically what happened to me any many other Dark Souls fans when first playing Sekiro: Shadows Die Twice. It’s an amazing experience.
Jeremiah riding the elevator was peak.
I can not wait for the new mod from Grimlock 12/2021 I think. End of this year as far as I recall. The hype for dark souls mod lovers is real.
When I heard about giraffe man I thought I had played this mod before, and quit because of the absurdity of his boss fight, but going by what you're saying, it can't have been the same mod.
Here's the thing about DoA. It is not designed to have fun. It's designed to frustrate veteran players.
for example: if you want to get to the Undead Burg you have to go down to Blighttown through the shortcut in the Valley of Drakes, go UP through the conventional route, do the Depths backwards and THEN you get to the Undead Burg. You do this to get the peculiar doll so you can get to the Painted World.
You want to get to Anor Londo? well, the Bat Wing Demons that take you there aren't in Sens Fortress once you kill the Iron Golem, they are in the Catacombs. If you want to get to Anor Londo (which you HAVE to do in order to beat the game, unlike the Undead Burg thing which is optional) you have to ring both bells to wake up Nito, go down the Catacombs, go down the Tomb of Giants, kill Nito, and get this, since you don't have the lordvessel and you most surely rested on a bonfire on your way to kill the Gravelord, you have to climb aaaaall the way back through the Tomb and the Catacombs. And that's just not fun, man. Not fun at all.
I did it anyway, i don't know what it says about me, but i definetly did not enjoy the mod. It didn't make me feel like i was playing the game for the first time, it made me feel like someone was just fucking with me on purpose. it has neat concepts, but at the end of the day it made me wish i was playing the vanilla version.
That's basically why I've never finished the mod, and I've tried more than once. So many of its changes were arbitrary, seeming to try and fix what wasn't broken, and almost always detrimental. It felt as if Grimrukh cared more about subverting expectations and cheap got'cha moments than fairness and fun. On my last DoA character, I remember quitting on the "Abyss in Artorias" fight that crams Sif, Artorias, and Manus into it. I mean, seriously? I have too much self-respect for that, LOL.
_Pssst, there's a fourth shortcut to Blightown, you just need to go from Undead Parish to Darkroot Basin, and from there you can take the elevator to the Valley of Drakes and get to the entrance to Blightown_
Watching this after @RTGame has been doing a fucked up run of Dark Souls (a game I still do not truly know or understand) is very fun
That whole "I held onto the bad weapon because I'm used to brute forcing to get my favored one as a veteran BUT a new player doesn't know that info and I'm essentially a new player now so I should Stop Doing That" realization was very cool
You could have at least linked the original video for the, as you call it, "Dark Souls dance party".
The original creator is The Pruld
does it not say "ThePruld's Dark Souls Dance Party" at the end of the video
"Gross gatekeeping" more like "motivational provocation" no?
There definitely are problems with people gatekeeping, but to an extent, people can be motivated by it. There are tactics to learn if one is interested in the game, and all-in-all, just investing in the game and community creates a sense of kinship. It's funny when this video's author made a spiteful jab at behaviors from 'evil, smug nerds' instead of just advocating for good spirited fun and discovery like they did in the rest of the video.
In contrast, it also forced me to notice the fact he never 2-handed the squeaky toy axe when attacking.
@@thismouseisillegal944 some people seems to have a tendency to be over sensitive and internalise everything, using their power of armchair psychology, tactical nihilism and mental gymnastics they can make everything negative or reprehensible.Making fun of people and provoking others is one of the best parts of gaming, its sad that some people cant experience that... mister author seems to be one them... although I do agree with a lot of things on the video
Not gonna lie I wish I’d found that King Jerry shenanigan on my own but wow I would never have played this without that
My dude went through new londo instead going past Andre.
An immediate mockery of gamer gatekeeping is an instant sub in my book
Hey this remixed mod sounds a bit cruel, but a pretty interesting take all things considered
> "And then the bonfire exploded"
Aaand it's gone. I really don't get the obsession with dishonesty in the modding community. The whole point of what made Dark Souls so attractive to me was its honesty in regards to difficulty. Random instant-death traps that are made to spite the player into a cheap death are just not interesting to me.
If you actually paid attention those bonfires arent so 'dishonest'...
The exploding bonfires-like mimics-have specific tells and give you plenty of opportunity to escape.
It isn't a case of "lol you touched the bonfire you're dead now".
@@ABonafideSkeleton That at the very least improves my perspective on that statement. I still don't think it's an 'enjoyable' change when you start trying to prank people with bonfires.
The big defining difference between that and chest mimics is that the latter still contain treasure. You are punked into an encounter/death but at the end you still receive your chest.