CMBN: The Scottish Corridor 11: No Hiding Place

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  • Опубліковано 6 лют 2025
  • The 9th Cameronians dig into Grainville against a German combined arms attack.
    Mods:
    HQS Sound mod: cmmodsiii.gree...
    Vein's Effects: cmmodsiii.gree...
    Vin's Unit Icons: cmmodsiii.gree...
    Benparks British Uniforms: cmmodsiii.gree...
    Luckystrike's Hedgerow Hell: community.batt...
    Plus I mixed in some of Kieme's textures from CMBS.
    This is Combat Mission: Battle for Normandy, set on the Western Front from July to September 1944. One of the most realistic tactical simulations ever made, Combat Mission covers a wide variety of military settings, from World War 2 (Normandy, Market Garden, Sicily, Italy and the Eastern Front) to fictional modern conflicts in Syria (Shock Force) and Ukraine (Black Sea). You can find out more about Combat Mission by visiting www.battlefront... and especially the forums.
    #CombatMission

КОМЕНТАРІ • 87

  • @nbr1rckr
    @nbr1rckr Рік тому +93

    I could watch you analyze terrain all day. Frankly I'd love to see you tackle some of the wackier maps in Fortress Italy to see how you'd approach them

    • @usuallyhapless9481
      @usuallyhapless9481  Рік тому +17

      ... I definitely don't play enough CMFI. Haven't come across anything I'd describe as wacky yet though

    • @nbr1rckr
      @nbr1rckr Рік тому +7

      I'm thinking like that one winding hill that has a sheer cliff on one side. I forget the name of it in the files.

    • @nbr1rckr
      @nbr1rckr Рік тому

      @@usuallyhapless9481 226Attk Huge Mountainous 226 Ramparts of the Palikoi

  • @sproge2142
    @sproge2142 Рік тому +6

    Beautifully executed defence, love the fact that you were brave enough to plan a counter attack, I would have just written off that objective like the coward I am! 😂

  • @lt.qwerty6146
    @lt.qwerty6146 Рік тому +6

    ahh the old "foot loose and fancy free" objectives

  • @richardhutchinson4740
    @richardhutchinson4740 Рік тому +15

    Excellent defence in depth with an agile response. That arty strike was fortuitous and timely. Great job!

  • @moaggwomaoimagwoga
    @moaggwomaoimagwoga Рік тому +6

    Thank you for the effort you put into these, i love lying in bed and watching the details and cinematic shots of this. I wish i could support but i guess ill have to support in the comments.

  • @Ts5EVER
    @Ts5EVER Рік тому +12

    IMO this kind of scenario could be improved by having a "casualties suffered" AI trigger. It would allow the AI to retreat their forces for the next scenario, instead of going "all in".

  • @toumakamijou3206
    @toumakamijou3206 Рік тому +3

    I need more of this. Perfect action and execution. Textbook.

  • @thesovietwarbear4551
    @thesovietwarbear4551 Рік тому +31

    I always find your terrain analyses, and how they influence your tactical thinking super interesting.
    On a separate note, do you have any plans on doing Unit Guides for the Cold War mech infantry formations? I’d be really interested in seeing how your opinion on the BMP changes from the Syrian Mech video! And how M113 formations stack up to their Soviet counterparts.

    • @usuallyhapless9481
      @usuallyhapless9481  Рік тому +10

      An M113 (+variants) is definitely an option. I feel like the tactical side of a BMP Motor Rifle guide would be a tiny bit about how the BMP has a 73mm gun and AT-3, then basically a repeat of the BTR video. The doctrine isn't massively different.

    • @thesovietwarbear4551
      @thesovietwarbear4551 Рік тому +1

      @@usuallyhapless9481 I definitely understand that, but I still think a video on the whole formation, and perhaps comparing it to the similar formations in Shock Force and Black Sea would be really interesting. Seeing how the Motor Rifle Battalion or Company is designed to conduct itself in a time period where BMPs and Soviet infantry aren’t in a huge tech gap would be informative.

  • @briansmithwins
    @briansmithwins Рік тому +8

    5 Panthers has to be a substantial fraction of available German armor in Normandy

    • @crumpetcommandos779
      @crumpetcommandos779 Рік тому +1

      There were 150+ panthers in normandy, most of them fighting against the Anglo Canadian troops

    • @briansmithwins
      @briansmithwins Рік тому +2

      @@crumpetcommandos779 ~3% of the available Panthers in one small fight? Those Panthers aren't going to be replaced and the dismounted crews are going to be used as emergency infantry

    • @crumpetcommandos779
      @crumpetcommandos779 Рік тому +1

      @@briansmithwins exactly, and I don't think all of those 150 are fully operational either. Panthers especially were very unreliable.

    • @DerAua
      @DerAua 18 днів тому

      @@briansmithwins Wow, I wasn't aware of that. The whole time I was thinking why the Panthers were so far forward, anyway. This makes it even worse.

  • @202reece5
    @202reece5 Рік тому +45

    This is one major flaw of CM. Fighting a defensive battle is almost too easy unless the AI scripter is amazing, or you are fighting an enemy many times larger than yours. The tactics they use are almost brain dead, there is never any challenge.

    • @Euan_Miller43
      @Euan_Miller43 Рік тому +2

      Absolutely, CM defensive battles can feel like defending human wave assaults unless the scenario designer (or yourself) puts painstaking effort in

    • @DavinValkri
      @DavinValkri Рік тому +4

      I dunno, I kind of feel like facing the Waffen SS, it almost would be out of character if they *didn't* try to overrun the player with lots of firepower and no tactical sense.

    • @Coddykin
      @Coddykin Рік тому +2

      Yeah, the immersion really falls apart when the enemies act like lemmings. CMCW has some pretty good defensive scenarios but I think that's because it's largely fast moving mech forces.

    • @briansmithwins
      @briansmithwins Рік тому +2

      The AI does a decent job of modeling scripted attacks, like the Soviets or Soviet trained forces would typically use

    • @christiandelao2547
      @christiandelao2547 Рік тому +2

      That's actually a flaw across all strategy games, it's just not possible to script a dynamic enough AI system to recognize when an objective is failing, so the computer lacks offensive ability

  • @aanders1990
    @aanders1990 Рік тому +1

    Always a good day when Hapless Posts

  • @dash1141
    @dash1141 Рік тому +2

    Very tense, very cinematic! Bravo as always

  • @wartsnall7332
    @wartsnall7332 Рік тому +2

    Great result, and excellent story telling.

  • @Requin87
    @Requin87 Рік тому +3

    Great result and top work by the 17 Pdr. When I played this, I lost my 17pdr to the first round from a Panther and it made for an uncomfortably bloody affair.

    • @usuallyhapless9481
      @usuallyhapless9481  Рік тому +2

      I got lucky. It didn't make it into the video, but the 17pdr did get knocked out towards the end. I think it was the Wespe

  • @System-Update
    @System-Update Рік тому +33

    PIAT is accurately modeled in CM. You'd have more chance hitting a barn door by throwing the launcher at it than firing a bomb through it.

    • @christiandelao2547
      @christiandelao2547 Рік тому +2

      Right? It's so baffling that that's the design they went with, it's like an AT assets made by NERF

    • @d.c.6065
      @d.c.6065 Рік тому

      @@christiandelao2547 it’s NERF, or NOTHING!

    • @Cplblue
      @Cplblue Рік тому +1

      ​@@christiandelao2547lot of soldiers actually liked the PIAT and accounted for 7% armor kills in Dday which was better than tac air support :)

    • @christiandelao2547
      @christiandelao2547 Рік тому

      @Cplblue I've heard it's accuracy was pretty bad, and it was really difficult to get the thing set to fire, took some strength, but there wernt exactly alot of man portable AT options at the time, and i think its range was pretty average for the period, so compared to other launchers of the period, that sorts makes sense

    • @Cplblue
      @Cplblue Рік тому

      @@christiandelao2547 To set it was definitely a pain, and its range wasn't great, but the soldiers mostly liked it. Especially when it got improved over time.

  • @dv6000islame
    @dv6000islame Рік тому +2

    Thanks again, Hapless! Another fantastic battle and commentary and analysis. Well done.

  • @BunkerFox
    @BunkerFox 2 місяці тому +2

    Mission name is No Hiding Place. Proceeds to hide all his tanks

    • @usuallyhapless9481
      @usuallyhapless9481  2 місяці тому

      If you're hiding in modern warfare, you're doing it wrong!

  • @sullybiker6520
    @sullybiker6520 Рік тому +1

    Oh mate..I remember this one. I am looking forward to watching this.

  • @TheArcticSaint4747
    @TheArcticSaint4747 Рік тому +2

    And to this day, that area is known as Folly’s Field.

  • @freleki1280
    @freleki1280 9 місяців тому

    what a masterpice of a defence tbf, like wow. Mega job

  • @kaleddalek5364
    @kaleddalek5364 Рік тому +1

    Bloody well done

  • @WysteriaGuitar
    @WysteriaGuitar Рік тому +1

    Superb as always...

  • @cartergeorge1545
    @cartergeorge1545 Рік тому +1

    Great fight, although I'm not sure anything will ever match the dopamine hit from watching the boche catch that M7 Priest barrage in the last video.

  • @202reece5
    @202reece5 Рік тому +2

    babe wake up, new hapless video

  • @The2ndFirst
    @The2ndFirst Рік тому +1

    Good job!

  • @bmhh123
    @bmhh123 Рік тому +1

    great content as always!

  • @DLeadShot
    @DLeadShot Рік тому +22

    You often self-critique your victories in game due to failings of the AI. How do you think a player should have mounted the attack against you in this situation?

    • @robertkalinic335
      @robertkalinic335 Рік тому +15

      Not parking the panters in the clear line of sight of enemy, then do some recon with infantry or speculative fire to actually give those panters something to do.
      Demolish houses scots use for cover and then just slowly grind forward. Also the opening barrage is kinda wasteful, if those rockets need to be fired immediately because of time to call then just pick a spot you think enemy will occupy and delete it with dense fire mission.

    • @usuallyhapless9481
      @usuallyhapless9481  Рік тому +12

      What @robertkalinic335 said. The AI really struggles with coordination because it doesn't understand what's going on, a human player with the same plan would have been able to suppress Grainville and not expose the infantry before believing they had gained fire superiority.
      It might not necessarily have worked, but that's different.

  • @renes9966
    @renes9966 Рік тому +1

    A masterclass. Thank you!

  • @TheAdronio
    @TheAdronio Рік тому +1

    Excellent job. A very impressive plan and execution.

  • @itchyscoop
    @itchyscoop Рік тому +1

    Great stuff. I love it when a plan comes together!

  • @bah8925
    @bah8925 Рік тому +1

    Always love the content mate.

  • @frantisekcenek1199
    @frantisekcenek1199 Рік тому +1

    Great video

  • @eNoble-US
    @eNoble-US Рік тому +1

    Amazing content once again. Love to watch these.

  • @zyavoosvawleilte1308
    @zyavoosvawleilte1308 Рік тому +2

    Charge of the light brigade ass attack by part of the germans

  • @ruthgeorgeholt5680
    @ruthgeorgeholt5680 Рік тому +3

    It seems almost unfair for the AI to be attacking when outnumbered. Still very fun to watch though, especially (as others have mentioned) the deep, probing tactical analysis.

  • @jonny-b4954
    @jonny-b4954 Рік тому +1

    Have you done any videos on Combat Mission Black Sea? That's the free demo I got from dev's website. How much difference is there between that and this?

    • @usuallyhapless9481
      @usuallyhapless9481  Рік тому

      I've done a couple. In short, the more modern you get the faster everything dies.

  • @whya2ndaccount
    @whya2ndaccount Рік тому +1

    Basically confirming that CM scripted AI offensive ops against competent human defenders is unlikely to succeed, unless the numbers are heavily in their favour.

  • @GrumpyReaper2525
    @GrumpyReaper2525 Рік тому +1

    Do you allow your pixeltruppen to perform buddy-aid? I am puzzled by the WIA to KIA ratio (being 1:1).

    • @usuallyhapless9481
      @usuallyhapless9481  Рік тому +1

      Not consciously. The wounded to dead ratio in CM has always been a bit off. Buddy aid can help, but doesn't affect scoring so... there's minimal advantage in game terms.

  • @PNJ452
    @PNJ452 Рік тому +2

  • @stormaries4150
    @stormaries4150 Рік тому +1

    Babe! Hapless Posted!!

  • @mimir4965
    @mimir4965 Рік тому +1

    I am glad that it turned out to go swimmingly. I feel you kind of deserved it considering how.... "janky" the first few missions of this campaign were.

  • @romain5967
    @romain5967 Рік тому +3

    Is operation whetstone going to continue? I super enjoyed the first episode would love more of it

  • @mimir4965
    @mimir4965 Рік тому +1

    Is there any difference between PIAT and BAZOOKA in terms of hit marks etc. in CM? It seems like PIAT is underwhelming.

    • @usuallyhapless9481
      @usuallyhapless9481  Рік тому +1

      The Bazooka is more accurate, but the PIAT hits harder. You can also use the PIAT inside without killing yourself with backblast, which is always nice.

  • @Dalaksiz28
    @Dalaksiz28 Рік тому +1

    Britain makes the worst handheld AT weapon asked to leave allies

  • @Blader445
    @Blader445 Рік тому

    Hooray, the CS British tanks! Some of my favorite tanks, even if they aren’t useful.

  • @jayatfreelance
    @jayatfreelance Рік тому +1

    Would have been much more interesting if defending against another person, instead of the A.I..

    • @usuallyhapless9481
      @usuallyhapless9481  Рік тому

      It would, but unfortunately takes about 4 times longer to play.

  • @NoNameAtAll2
    @NoNameAtAll2 Рік тому

    is it PvE or PvP?

  • @phillipredfearn3931
    @phillipredfearn3931 Рік тому +1

    Got to love a piat.........not